OLD | NEW |
1 | 1 |
2 /* | 2 /* |
3 * Copyright 2010 Google Inc. | 3 * Copyright 2010 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 | 9 |
10 #include "GrGpu.h" | 10 #include "GrGpu.h" |
(...skipping 48 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
59 this->handleDirtyContext(); | 59 this->handleDirtyContext(); |
60 tex = this->onCreateCompressedTexture(desc, budgeted, srcData); | 60 tex = this->onCreateCompressedTexture(desc, budgeted, srcData); |
61 } else { | 61 } else { |
62 this->handleDirtyContext(); | 62 this->handleDirtyContext(); |
63 tex = this->onCreateTexture(desc, budgeted, srcData, rowBytes); | 63 tex = this->onCreateTexture(desc, budgeted, srcData, rowBytes); |
64 if (tex && | 64 if (tex && |
65 (kRenderTarget_GrSurfaceFlag & desc.fFlags) && | 65 (kRenderTarget_GrSurfaceFlag & desc.fFlags) && |
66 !(kNoStencil_GrSurfaceFlag & desc.fFlags)) { | 66 !(kNoStencil_GrSurfaceFlag & desc.fFlags)) { |
67 SkASSERT(tex->asRenderTarget()); | 67 SkASSERT(tex->asRenderTarget()); |
68 // TODO: defer this and attach dynamically | 68 // TODO: defer this and attach dynamically |
69 if (!this->attachStencilBufferToRenderTarget(tex->asRenderTarget(),
budgeted)) { | 69 if (!this->attachStencilBufferToRenderTarget(tex->asRenderTarget()))
{ |
70 tex->unref(); | 70 tex->unref(); |
71 return NULL; | 71 return NULL; |
72 } | 72 } |
73 } | 73 } |
74 } | 74 } |
75 if (!this->caps()->reuseScratchTextures() && !isRT) { | 75 if (!this->caps()->reuseScratchTextures() && !isRT) { |
76 tex->resourcePriv().removeScratchKey(); | 76 tex->resourcePriv().removeScratchKey(); |
77 } | 77 } |
78 if (tex) { | 78 if (tex) { |
79 fStats.incTextureCreates(); | 79 fStats.incTextureCreates(); |
80 if (srcData) { | 80 if (srcData) { |
81 fStats.incTextureUploads(); | 81 fStats.incTextureUploads(); |
82 } | 82 } |
83 } | 83 } |
84 return tex; | 84 return tex; |
85 } | 85 } |
86 | 86 |
87 bool GrGpu::attachStencilBufferToRenderTarget(GrRenderTarget* rt, bool budgeted)
{ | 87 bool GrGpu::attachStencilBufferToRenderTarget(GrRenderTarget* rt) { |
88 SkASSERT(NULL == rt->getStencilBuffer()); | 88 SkASSERT(NULL == rt->getStencilBuffer()); |
89 GrScratchKey sbKey; | 89 GrUniqueKey sbKey; |
90 GrStencilBuffer::ComputeKey(rt->width(), rt->height(), rt->numSamples(), &sb
Key); | 90 GrStencilBuffer::ComputeSharedStencilBufferKey(rt->width(), rt->height(), rt
->numSamples(), |
| 91 &sbKey); |
91 SkAutoTUnref<GrStencilBuffer> sb(static_cast<GrStencilBuffer*>( | 92 SkAutoTUnref<GrStencilBuffer> sb(static_cast<GrStencilBuffer*>( |
92 this->getContext()->getResourceCache()->findAndRefScratchResource(sbKey)
)); | 93 this->getContext()->getResourceCache()->findAndRefUniqueResource(sbKey))
); |
93 if (sb) { | 94 if (sb) { |
94 rt->setStencilBuffer(sb); | 95 rt->setStencilBuffer(sb); |
95 bool attached = this->attachStencilBufferToRenderTarget(sb, rt); | 96 bool attached = this->attachStencilBufferToRenderTarget(sb, rt); |
96 if (!attached) { | 97 if (!attached) { |
97 rt->setStencilBuffer(NULL); | 98 rt->setStencilBuffer(NULL); |
98 } | 99 } |
99 return attached; | 100 return attached; |
100 } | 101 } |
101 if (this->createStencilBufferForRenderTarget(rt, budgeted, rt->width(), rt->
height())) { | 102 if (this->createStencilBufferForRenderTarget(rt, rt->width(), rt->height()))
{ |
102 // Right now we're clearing the stencil buffer here after it is | 103 // Right now we're clearing the stencil buffer here after it is |
103 // attached to an RT for the first time. When we start matching | 104 // attached to an RT for the first time. When we start matching |
104 // stencil buffers with smaller color targets this will no longer | 105 // stencil buffers with smaller color targets this will no longer |
105 // be correct because it won't be guaranteed to clear the entire | 106 // be correct because it won't be guaranteed to clear the entire |
106 // sb. | 107 // sb. |
107 // We used to clear down in the GL subclass using a special purpose | 108 // We used to clear down in the GL subclass using a special purpose |
108 // FBO. But iOS doesn't allow a stencil-only FBO. It reports unsupported | 109 // FBO. But iOS doesn't allow a stencil-only FBO. It reports unsupported |
109 // FBO status. | 110 // FBO status. |
110 this->clearStencil(rt); | 111 this->clearStencil(rt); |
| 112 rt->getStencilBuffer()->resourcePriv().setUniqueKey(sbKey); |
111 return true; | 113 return true; |
112 } else { | 114 } else { |
113 return false; | 115 return false; |
114 } | 116 } |
115 } | 117 } |
116 | 118 |
117 GrTexture* GrGpu::wrapBackendTexture(const GrBackendTextureDesc& desc) { | 119 GrTexture* GrGpu::wrapBackendTexture(const GrBackendTextureDesc& desc) { |
118 this->handleDirtyContext(); | 120 this->handleDirtyContext(); |
119 GrTexture* tex = this->onWrapBackendTexture(desc); | 121 GrTexture* tex = this->onWrapBackendTexture(desc); |
120 if (NULL == tex) { | 122 if (NULL == tex) { |
121 return NULL; | 123 return NULL; |
122 } | 124 } |
123 // TODO: defer this and attach dynamically | 125 // TODO: defer this and attach dynamically |
124 GrRenderTarget* tgt = tex->asRenderTarget(); | 126 GrRenderTarget* tgt = tex->asRenderTarget(); |
125 if (tgt && | 127 if (tgt && !this->attachStencilBufferToRenderTarget(tgt)) { |
126 !this->attachStencilBufferToRenderTarget(tgt, true /*budgeted*/)) { | |
127 tex->unref(); | 128 tex->unref(); |
128 return NULL; | 129 return NULL; |
129 } else { | 130 } else { |
130 return tex; | 131 return tex; |
131 } | 132 } |
132 } | 133 } |
133 | 134 |
134 GrRenderTarget* GrGpu::wrapBackendRenderTarget(const GrBackendRenderTargetDesc&
desc) { | 135 GrRenderTarget* GrGpu::wrapBackendRenderTarget(const GrBackendRenderTargetDesc&
desc) { |
135 this->handleDirtyContext(); | 136 this->handleDirtyContext(); |
136 return this->onWrapBackendRenderTarget(desc); | 137 return this->onWrapBackendRenderTarget(desc); |
(...skipping 176 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
313 GrDrawTarget::PathIndexType indexType, | 314 GrDrawTarget::PathIndexType indexType, |
314 const float transformValues[], | 315 const float transformValues[], |
315 GrDrawTarget::PathTransformType transformType, | 316 GrDrawTarget::PathTransformType transformType, |
316 int count, | 317 int count, |
317 const GrStencilSettings& stencilSettings) { | 318 const GrStencilSettings& stencilSettings) { |
318 this->handleDirtyContext(); | 319 this->handleDirtyContext(); |
319 pathRange->willDrawPaths(indices, indexType, count); | 320 pathRange->willDrawPaths(indices, indexType, count); |
320 this->onDrawPaths(args, pathRange, indices, indexType, transformValues, | 321 this->onDrawPaths(args, pathRange, indices, indexType, transformValues, |
321 transformType, count, stencilSettings); | 322 transformType, count, stencilSettings); |
322 } | 323 } |
OLD | NEW |