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Issue 939073008: Rebased PNaCl localmods in LLVM to 223109 (Closed)
Patch Set: undo localmod Created 5 years, 10 months ago
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1 ; RUN: opt -pnacl-abi-simplify-postopt %s -S | \
2 ; RUN: opt -backend-canonicalize -S | FileCheck %s
3
4 ; Test that the SIMD game of life example from the NaCl SDK has an inner loop
5 ; that contains the expected shufflevector instructions. First run the ABI
6 ; simplifications on the code, then run the translator's peepholes.
7 ;
8 ; The stable PNaCl bitcode ABI doesn't have shufflevector nor constant vectors,
9 ; it instead has insertelement, extractelement and load from globals. Note that
10 ; `undef` becomes `0` in the constants.
11
12 ; The datalayout is needed to determine the alignment of the globals.
13 target datalayout = "e-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64 :64:64-p:32:32:32-v128:32:32"
14
15 define <16 x i8> @InnerLoop(<16 x i8>* %pixel_line, <16 x i8> %src00, <16 x i8> %src01, <16 x i8> %src10, <16 x i8> %src11, <16 x i8> %src20, <16 x i8> %src21) {
16 ; CHECK-LABEL: InnerLoop
17 ; CHECK-NEXT: shufflevector <16 x i8> %src00, <16 x i8> %src01, <16 x i32> <i3 2 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15, i32 16>
18 ; CHECK-NEXT: shufflevector <16 x i8> %src00, <16 x i8> %src01, <16 x i32> <i3 2 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i3 2 13, i32 14, i32 15, i32 16, i32 17>
19 ; CHECK-NEXT: shufflevector <16 x i8> %src10, <16 x i8> %src11, <16 x i32> <i3 2 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15, i32 16>
20 ; CHECK-NEXT: shufflevector <16 x i8> %src10, <16 x i8> %src11, <16 x i32> <i3 2 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i3 2 13, i32 14, i32 15, i32 16, i32 17>
21 ; CHECK-NEXT: shufflevector <16 x i8> %src20, <16 x i8> %src21, <16 x i32> <i3 2 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15, i32 16>
22 ; CHECK-NEXT: shufflevector <16 x i8> %src20, <16 x i8> %src21, <16 x i32> <i3 2 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i3 2 13, i32 14, i32 15, i32 16, i32 17>
23 ; CHECK-NOT: load
24 ; CHECK-NOT: insertelement
25 ; CHECK-NOT: extractelement
26 %shuffle = shufflevector <16 x i8> %src00, <16 x i8> %src01, <16 x i32> <i32 1 , i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12 , i32 13, i32 14, i32 15, i32 16>
27 %shuffle3 = shufflevector <16 x i8> %src00, <16 x i8> %src01, <16 x i32> <i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15, i32 16, i32 17>
28 %shuffle4 = shufflevector <16 x i8> %src10, <16 x i8> %src11, <16 x i32> <i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 1 2, i32 13, i32 14, i32 15, i32 16>
29 %shuffle5 = shufflevector <16 x i8> %src10, <16 x i8> %src11, <16 x i32> <i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15, i32 16, i32 17>
30 %shuffle6 = shufflevector <16 x i8> %src20, <16 x i8> %src21, <16 x i32> <i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 1 2, i32 13, i32 14, i32 15, i32 16>
31 %shuffle7 = shufflevector <16 x i8> %src20, <16 x i8> %src21, <16 x i32> <i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15, i32 16, i32 17>
32 %add = add <16 x i8> %shuffle, %src00
33 %add8 = add <16 x i8> %add, %shuffle3
34 %add9 = add <16 x i8> %add8, %src10
35 %add10 = add <16 x i8> %add9, %shuffle5
36 %add11 = add <16 x i8> %add10, %src20
37 %add12 = add <16 x i8> %add11, %shuffle6
38 %add13 = add <16 x i8> %add12, %shuffle7
39 %add14 = shl <16 x i8> %add13, <i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1 , i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1>
40 %add15 = add <16 x i8> %add14, %shuffle4
41 %cmp = icmp ugt <16 x i8> %add15, <i8 4, i8 4, i8 4, i8 4, i8 4, i8 4, i8 4, i 8 4, i8 4, i8 4, i8 4, i8 4, i8 4, i8 4, i8 4, i8 4>
42 %sext = sext <16 x i1> %cmp to <16 x i8>
43 %cmp16 = icmp ult <16 x i8> %add15, <i8 8, i8 8, i8 8, i8 8, i8 8, i8 8, i8 8, i8 8, i8 8, i8 8, i8 8, i8 8, i8 8, i8 8, i8 8, i8 8>
44 ; CHECK: select
45 %and = select <16 x i1> %cmp16, <16 x i8> %sext, <16 x i8> zeroinitializer
46 ; CHECK-NEXT: shufflevector <16 x i8> %and, <16 x i8> <i8 0, i8 -1, i8 0, i8 0 , i8 0, i8 0, i8 0, i8 0, i8 0, i8 0, i8 0, i8 0, i8 0, i8 0, i8 0, i8 0>, <16 x i32> <i32 16, i32 0, i32 16, i32 17, i32 16, i32 1, i32 16, i32 17, i32 16, i32 2, i32 16, i32 17, i32 16, i32 3, i32 16, i32 17>
47 ; CHECK-NEXT: shufflevector <16 x i8> %and, <16 x i8> <i8 0, i8 -1, i8 0, i8 0 , i8 0, i8 0, i8 0, i8 0, i8 0, i8 0, i8 0, i8 0, i8 0, i8 0, i8 0, i8 0>, <16 x i32> <i32 16, i32 4, i32 16, i32 17, i32 16, i32 5, i32 16, i32 17, i32 16, i32 6, i32 16, i32 17, i32 16, i32 7, i32 16, i32 17>
48 ; CHECK-NEXT: shufflevector <16 x i8> %and, <16 x i8> <i8 0, i8 -1, i8 0, i8 0 , i8 0, i8 0, i8 0, i8 0, i8 0, i8 0, i8 0, i8 0, i8 0, i8 0, i8 0, i8 0>, <16 x i32> <i32 16, i32 8, i32 16, i32 17, i32 16, i32 9, i32 16, i32 17, i32 16, i32 10, i32 16, i32 17, i32 16, i32 11, i32 16, i32 17>
49 ; CHECK-NEXT: shufflevector <16 x i8> %and, <16 x i8> <i8 0, i8 -1, i8 0, i8 0 , i8 0, i8 0, i8 0, i8 0, i8 0, i8 0, i8 0, i8 0, i8 0, i8 0, i8 0, i8 0>, <16 x i32> <i32 16, i32 12, i32 16, i32 17, i32 16, i32 13, i32 16, i32 17, i32 16, i 32 14, i32 16, i32 17, i32 16, i32 15, i32 16, i32 17>
50 ; CHECK-NOT: load
51 ; CHECK-NOT: insertelement
52 ; CHECK-NOT: extractelement
53 %shuffle18 = shufflevector <16 x i8> %and, <16 x i8> <i8 0, i8 -1, i8 undef, i 8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i 8 undef, i8 undef, i8 undef, i8 undef, i8 undef>, <16 x i32> <i32 16, i32 0, i32 16, i32 17, i32 16, i32 1, i32 16, i32 17, i32 16, i32 2, i32 16, i32 17, i32 1 6, i32 3, i32 16, i32 17>
54 %shuffle19 = shufflevector <16 x i8> %and, <16 x i8> <i8 0, i8 -1, i8 undef, i 8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i 8 undef, i8 undef, i8 undef, i8 undef, i8 undef>, <16 x i32> <i32 16, i32 4, i32 16, i32 17, i32 16, i32 5, i32 16, i32 17, i32 16, i32 6, i32 16, i32 17, i32 1 6, i32 7, i32 16, i32 17>
55 %shuffle20 = shufflevector <16 x i8> %and, <16 x i8> <i8 0, i8 -1, i8 undef, i 8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i 8 undef, i8 undef, i8 undef, i8 undef, i8 undef>, <16 x i32> <i32 16, i32 8, i32 16, i32 17, i32 16, i32 9, i32 16, i32 17, i32 16, i32 10, i32 16, i32 17, i32 16, i32 11, i32 16, i32 17>
56 %shuffle21 = shufflevector <16 x i8> %and, <16 x i8> <i8 0, i8 -1, i8 undef, i 8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i8 undef, i 8 undef, i8 undef, i8 undef, i8 undef, i8 undef>, <16 x i32> <i32 16, i32 12, i3 2 16, i32 17, i32 16, i32 13, i32 16, i32 17, i32 16, i32 14, i32 16, i32 17, i3 2 16, i32 15, i32 16, i32 17>
57 store <16 x i8> %shuffle18, <16 x i8>* %pixel_line, align 16
58 %add.ptr22 = getelementptr inbounds <16 x i8>* %pixel_line, i32 1
59 store <16 x i8> %shuffle19, <16 x i8>* %add.ptr22, align 16
60 %add.ptr23 = getelementptr inbounds <16 x i8>* %pixel_line, i32 2
61 store <16 x i8> %shuffle20, <16 x i8>* %add.ptr23, align 16
62 %add.ptr24 = getelementptr inbounds <16 x i8>* %pixel_line, i32 3
63 store <16 x i8> %shuffle21, <16 x i8>* %add.ptr24, align 16
64 %and25 = and <16 x i8> %and, <i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1>
65 ret <16 x i8> %and25
66 }
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