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Unified Diff: ui/gl/gl_surface_ozone.cc

Issue 938873002: Add a new API to create a surfaceless GLSurface for Ozone (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: fix swapbuffers & overlay scheduling Created 5 years, 10 months ago
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Index: ui/gl/gl_surface_ozone.cc
diff --git a/ui/gl/gl_surface_ozone.cc b/ui/gl/gl_surface_ozone.cc
index cba706bda4e030b6daa599525846ebebbc847640..8765e71579bdcb4ece89a6b0d8df3e78240577ae 100644
--- a/ui/gl/gl_surface_ozone.cc
+++ b/ui/gl/gl_surface_ozone.cc
@@ -4,16 +4,19 @@
#include "ui/gl/gl_surface.h"
+#include "base/bind.h"
#include "base/logging.h"
#include "base/memory/ref_counted.h"
#include "ui/gfx/native_widget_types.h"
#include "ui/gl/gl_context.h"
#include "ui/gl/gl_image.h"
+#include "ui/gl/gl_image_linux_dma_buffer.h"
#include "ui/gl/gl_implementation.h"
#include "ui/gl/gl_surface_egl.h"
#include "ui/gl/gl_surface_osmesa.h"
#include "ui/gl/gl_surface_stub.h"
#include "ui/gl/scoped_make_current.h"
+#include "ui/ozone/public/native_pixmap.h"
#include "ui/ozone/public/surface_factory_ozone.h"
#include "ui/ozone/public/surface_ozone_egl.h"
@@ -21,6 +24,9 @@ namespace gfx {
namespace {
+static void EmptyCallback() {
dnicoara 2015/02/23 22:48:26 Use base::DoNothing()
+}
+
// A thin wrapper around GLSurfaceEGL that owns the EGLNativeWindow
class GL_EXPORT GLSurfaceOzoneEGL : public NativeViewGLSurfaceEGL {
public:
@@ -157,7 +163,7 @@ class GL_EXPORT GLSurfaceOzoneSurfaceless : public SurfacelessEGL {
return SwapBuffersAsync(callback);
}
- private:
+ protected:
~GLSurfaceOzoneSurfaceless() override {
Destroy(); // EGL surface must be destroyed before SurfaceOzone
}
@@ -194,6 +200,137 @@ class GL_EXPORT GLSurfaceOzoneSurfaceless : public SurfacelessEGL {
DISALLOW_COPY_AND_ASSIGN(GLSurfaceOzoneSurfaceless);
};
+// This provides surface-like semantics implemented through surfaceless.
+// A framebuffer is bound automatically and re-bound at each swap.
+class GL_EXPORT GLSurfaceOzoneSurfacelessSurfaceImpl
Pawel Osciak 2015/02/24 00:13:47 Please define methods outside of the class body (h
achaulk 2015/02/24 19:07:21 The rest of this file uses the inline-class style
+ : public GLSurfaceOzoneSurfaceless {
+ public:
+ GLSurfaceOzoneSurfacelessSurfaceImpl(
+ scoped_ptr<ui::SurfaceOzoneEGL> ozone_surface,
+ AcceleratedWidget widget)
+ : GLSurfaceOzoneSurfaceless(ozone_surface.Pass(), widget),
+ fbo_(0),
+ current_surface_(0) {
+ textures_[0] = 0;
+ textures_[1] = 0;
+ }
+
+ unsigned int GetBackingFrameBufferObject() override { return fbo_; }
Pawel Osciak 2015/02/24 00:13:47 fbo_ is a GLuint and here we use unsigned int, per
+
+ bool OnMakeCurrent(GLContext* context) override {
+ if (!fbo_) {
+ glGenFramebuffersEXT(1, &fbo_);
+ if (!fbo_)
+ return false;
+ glGenTextures(2, textures_);
+ // Create and bind our pixmaps.
+ if (!ResizePixmaps())
Pawel Osciak 2015/02/24 00:13:47 Please rename ResizePixmaps to something more desc
achaulk 2015/02/24 19:07:21 Done.
+ return false;
+ }
+ BindFramebuffer();
+ return SurfacelessEGL::OnMakeCurrent(context);
+ }
+
+ bool Resize(const gfx::Size& size) override {
+ return GLSurfaceOzoneSurfaceless::Resize(size) && ResizePixmaps();
+ }
+
+ bool SupportsPostSubBuffer() override { return false; }
+
+ bool SwapBuffers() override {
+ return SwapBuffersAsync(base::Bind(&EmptyCallback));
dnicoara 2015/02/23 22:48:26 This is problematic since we're not guaranteeing t
piman 2015/02/24 03:00:57 Right, we need the ordering guarantee here (furthe
achaulk 2015/02/24 19:07:21 Can we block waiting for it?
+ }
+
+ bool SwapBuffersAsync(const SwapCompletionCallback& callback) override {
+ bool ret = images_[current_surface_]->ScheduleOverlayPlane(
+ widget_, 0, OverlayTransform::OVERLAY_TRANSFORM_NONE,
+ gfx::Rect(GetSize()), gfx::RectF(1, 1)) &&
+ GLSurfaceOzoneSurfaceless::SwapBuffersAsync(callback);
Pawel Osciak 2015/02/24 00:13:47 This is difficult to read. Please split this state
achaulk 2015/02/24 19:07:21 Done.
+ current_surface_ ^= 1;
+ BindFramebuffer();
Pawel Osciak 2015/02/24 00:13:47 Do we still want to do this if ret==false?
achaulk 2015/02/24 19:07:21 Hmm, probably not
+ return ret;
+ }
+
+ void Destroy() override {
+ GLContext* current_context = GLContext::GetCurrent();
+ DCHECK(current_context && current_context->IsCurrent(this));
+ glBindFramebufferEXT(GL_FRAMEBUFFER, 0);
+ if (fbo_) {
dnicoara 2015/02/24 16:46:53 Should probably reset these values and DCHECK in t
+ glDeleteTextures(2, textures_);
+ glDeleteFramebuffersEXT(1, &fbo_);
+ }
+ for (int i = 0; i < 2; i++) {
+ if (images_[i])
+ images_[i]->Destroy(true);
+ }
+ }
+
+ private:
+ class SurfaceImage : public GLImageLinuxDMABuffer {
+ public:
+ SurfaceImage(const gfx::Size& size, unsigned internalformat)
+ : GLImageLinuxDMABuffer(size, internalformat) {}
+
+ bool Initialize(ui::NativePixmap* pixmap,
+ gfx::GpuMemoryBuffer::Format format) {
+ base::FileDescriptor handle(pixmap->GetDmaBufFd(), false);
+ if (!GLImageLinuxDMABuffer::Initialize(handle, format,
+ pixmap->GetDmaBufPitch()))
+ return false;
+ pixmap_ = pixmap;
+ return true;
+ }
+ bool ScheduleOverlayPlane(gfx::AcceleratedWidget widget,
+ int z_order,
+ gfx::OverlayTransform transform,
+ const gfx::Rect& bounds_rect,
+ const gfx::RectF& crop_rect) override {
+ return ui::SurfaceFactoryOzone::GetInstance()->ScheduleOverlayPlane(
+ widget, z_order, transform, pixmap_, bounds_rect, crop_rect);
+ }
+
+ private:
+ scoped_refptr<ui::NativePixmap> pixmap_;
+ };
+
+ ~GLSurfaceOzoneSurfacelessSurfaceImpl() override {}
+
+ void BindFramebuffer() {
+ glBindFramebufferEXT(GL_FRAMEBUFFER, fbo_);
+ glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+ GL_TEXTURE_2D, textures_[current_surface_], 0);
+ }
+
+ bool ResizePixmaps() {
+ if (!fbo_)
+ return true;
Pawel Osciak 2015/02/24 00:13:47 Is this ok to succeed if !fbo_ ?
achaulk 2015/02/24 19:07:21 Resizing before binding should be fine - this will
+ for (int i = 0; i < 2; i++) {
+ scoped_refptr<ui::NativePixmap> pixmap =
+ ui::SurfaceFactoryOzone::GetInstance()->CreateNativePixmap(
+ widget_, GetSize(), ui::SurfaceFactoryOzone::RGBA_8888,
+ ui::SurfaceFactoryOzone::SCANOUT);
+ if (!pixmap)
+ return false;
+ scoped_refptr<SurfaceImage> image = new SurfaceImage(GetSize(), GL_RGBA);
+ if (!image->Initialize(pixmap.get(),
Pawel Osciak 2015/02/24 00:13:47 Please pass const scoped_refptr& instead of a poin
achaulk 2015/02/24 19:07:21 Done.
+ gfx::GpuMemoryBuffer::Format::BGRA_8888))
+ return false;
+ images_[i] = image;
+ // Bind image to texture.
+ glBindTexture(GL_TEXTURE_2D, textures_[i]);
Pawel Osciak 2015/02/24 00:13:47 Should we use ScopedTextureBinder instead?
achaulk 2015/02/24 19:07:21 It probably won't matter since this is at init, bu
+ if (!images_[i]->BindTexImage(GL_TEXTURE_2D))
+ return false;
+ }
+ return true;
+ }
+
+ GLuint fbo_;
+ GLuint textures_[2];
Pawel Osciak 2015/02/24 00:13:47 Please use std::vectors here and below.
piman 2015/02/24 02:57:32 Why? This is fine to me. Avoids extra indirections
+ scoped_refptr<GLImage> images_[2];
+ int current_surface_;
+ DISALLOW_COPY_AND_ASSIGN(GLSurfaceOzoneSurfacelessSurfaceImpl);
+};
+
} // namespace
// static
@@ -215,6 +352,27 @@ bool GLSurface::InitializeOneOffInternal() {
}
// static
+scoped_refptr<GLSurface> GLSurface::CreateSurfacelessViewGLSurface(
+ gfx::AcceleratedWidget window) {
+ if (GetGLImplementation() == kGLImplementationEGLGLES2 &&
+ window != kNullAcceleratedWidget &&
+ GLSurfaceEGL::IsEGLSurfacelessContextSupported() &&
+ ui::SurfaceFactoryOzone::GetInstance()->CanShowPrimaryPlaneAsOverlay()) {
+ scoped_ptr<ui::SurfaceOzoneEGL> surface_ozone =
+ ui::SurfaceFactoryOzone::GetInstance()
+ ->CreateSurfacelessEGLSurfaceForWidget(window);
+ if (!surface_ozone)
+ return nullptr;
+ scoped_refptr<GLSurface> surface;
+ surface = new GLSurfaceOzoneSurfaceless(surface_ozone.Pass(), window);
+ if (surface->Initialize())
+ return surface;
+ }
+
+ return nullptr;
+}
+
+// static
scoped_refptr<GLSurface> GLSurface::CreateViewGLSurface(
gfx::AcceleratedWidget window) {
if (GetGLImplementation() == kGLImplementationOSMesaGL) {
@@ -234,7 +392,8 @@ scoped_refptr<GLSurface> GLSurface::CreateViewGLSurface(
->CreateSurfacelessEGLSurfaceForWidget(window);
if (!surface_ozone)
return NULL;
- surface = new GLSurfaceOzoneSurfaceless(surface_ozone.Pass(), window);
+ surface = new GLSurfaceOzoneSurfacelessSurfaceImpl(surface_ozone.Pass(),
+ window);
} else {
scoped_ptr<ui::SurfaceOzoneEGL> surface_ozone =
ui::SurfaceFactoryOzone::GetInstance()->CreateEGLSurfaceForWidget(

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