Index: content/common/gpu/media/rendering_helper.cc |
diff --git a/content/common/gpu/media/rendering_helper.cc b/content/common/gpu/media/rendering_helper.cc |
index cd4e601a3b89c2f274bd427b54dadb7d7b61cdb3..2c72849c9667296c30231b35bd3372253b52e0a4 100644 |
--- a/content/common/gpu/media/rendering_helper.cc |
+++ b/content/common/gpu/media/rendering_helper.cc |
@@ -313,6 +313,7 @@ void RenderingHelper::Initialize(const RenderingHelperParams& params, |
message_loop_ = base::MessageLoop::current(); |
gl_surface_ = gfx::GLSurface::CreateViewGLSurface(window_); |
+ gl_surface_->Resize(platform_window_delegate_->GetSize()); |
Pawel Osciak
2015/02/24 00:13:47
I think platform_window_delegate_ is under #if def
achaulk
2015/02/24 19:07:21
Ah, yes it is
|
screen_size_ = gl_surface_->GetSize(); |
gl_context_ = gfx::GLContext::CreateGLContext( |
@@ -363,7 +364,8 @@ void RenderingHelper::Initialize(const RenderingHelperParams& params, |
CHECK(fb_status == GL_FRAMEBUFFER_COMPLETE) << fb_status; |
glClearColor(0.0f, 0.0f, 0.0f, 1.0f); |
glClear(GL_COLOR_BUFFER_BIT); |
- glBindFramebufferEXT(GL_FRAMEBUFFER, 0); |
+ glBindFramebufferEXT(GL_FRAMEBUFFER, |
+ gl_surface_->GetBackingFrameBufferObject()); |
} |
// These vertices and texture coords. map (0,0) in the texture to the |
@@ -503,6 +505,7 @@ void RenderingHelper::UnInitialize(base::WaitableEvent* done) { |
glDeleteFramebuffersEXT(1, &thumbnails_fbo_id_); |
} |
+ gl_surface_->Destroy(); |
dnicoara
2015/02/23 22:48:26
This shouldn't be needed in here. Most implementat
achaulk
2015/02/23 22:50:17
That might cause issues with cleanup if there's no
|
gl_context_->ReleaseCurrent(gl_surface_.get()); |
gl_context_ = NULL; |
gl_surface_ = NULL; |
@@ -569,7 +572,8 @@ void RenderingHelper::RenderThumbnail(uint32 texture_target, |
glBindFramebufferEXT(GL_FRAMEBUFFER, thumbnails_fbo_id_); |
GLSetViewPort(area); |
RenderTexture(texture_target, texture_id); |
- glBindFramebufferEXT(GL_FRAMEBUFFER, 0); |
+ glBindFramebufferEXT(GL_FRAMEBUFFER, |
+ gl_surface_->GetBackingFrameBufferObject()); |
// Need to flush the GL commands before we return the tnumbnail texture to |
// the decoder. |
@@ -660,7 +664,8 @@ void RenderingHelper::GetThumbnailsAsRGB(std::vector<unsigned char>* rgb, |
GL_RGBA, |
GL_UNSIGNED_BYTE, |
&rgba[0]); |
- glBindFramebufferEXT(GL_FRAMEBUFFER, 0); |
+ glBindFramebufferEXT(GL_FRAMEBUFFER, |
+ gl_surface_->GetBackingFrameBufferObject()); |
rgb->resize(num_pixels * 3); |
// Drop the alpha channel, but check as we go that it is all 0xff. |
bool solid = true; |
@@ -697,7 +702,13 @@ void RenderingHelper::RenderContent() { |
static_cast<base::WaitableEvent*>(NULL))); |
} |
- glUniform1i(glGetUniformLocation(program_, "tex_flip"), 1); |
+ int tex_flip = 1; |
+#if USE_OZONE |
Pawel Osciak
2015/02/24 00:13:47
#if defined(USE_OZONE)
achaulk
2015/02/24 19:07:21
Done.
|
+ // Ozone surfaceless renders flipped from normal GL, so there's no need to |
+ // do an extra flip. |
+ tex_flip = 0; |
+#endif |
+ glUniform1i(glGetUniformLocation(program_, "tex_flip"), tex_flip); |
// Frames that will be returned to the client (via the no_longer_needed_cb) |
// after this vector falls out of scope at the end of this method. We need |