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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/common/gpu/media/rendering_helper.h" | 5 #include "content/common/gpu/media/rendering_helper.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 #include <numeric> | 8 #include <numeric> |
| 9 #include <vector> | 9 #include <vector> |
| 10 | 10 |
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| 307 base::Bind(&RenderingHelper::RenderContent, base::Unretained(this))); | 307 base::Bind(&RenderingHelper::RenderContent, base::Unretained(this))); |
| 308 | 308 |
| 309 frame_duration_ = params.rendering_fps > 0 | 309 frame_duration_ = params.rendering_fps > 0 |
| 310 ? base::TimeDelta::FromSeconds(1) / params.rendering_fps | 310 ? base::TimeDelta::FromSeconds(1) / params.rendering_fps |
| 311 : base::TimeDelta(); | 311 : base::TimeDelta(); |
| 312 | 312 |
| 313 render_as_thumbnails_ = params.render_as_thumbnails; | 313 render_as_thumbnails_ = params.render_as_thumbnails; |
| 314 message_loop_ = base::MessageLoop::current(); | 314 message_loop_ = base::MessageLoop::current(); |
| 315 | 315 |
| 316 gl_surface_ = gfx::GLSurface::CreateViewGLSurface(window_); | 316 gl_surface_ = gfx::GLSurface::CreateViewGLSurface(window_); |
| 317 #if defined(USE_OZONE) |
| 318 gl_surface_->Resize(platform_window_delegate_->GetSize()); |
| 319 #endif // defined(USE_OZONE) |
| 317 screen_size_ = gl_surface_->GetSize(); | 320 screen_size_ = gl_surface_->GetSize(); |
| 318 | 321 |
| 319 gl_context_ = gfx::GLContext::CreateGLContext( | 322 gl_context_ = gfx::GLContext::CreateGLContext( |
| 320 NULL, gl_surface_.get(), gfx::PreferIntegratedGpu); | 323 NULL, gl_surface_.get(), gfx::PreferIntegratedGpu); |
| 321 CHECK(gl_context_->MakeCurrent(gl_surface_.get())); | 324 CHECK(gl_context_->MakeCurrent(gl_surface_.get())); |
| 322 | 325 |
| 323 CHECK_GT(params.window_sizes.size(), 0U); | 326 CHECK_GT(params.window_sizes.size(), 0U); |
| 324 videos_.resize(params.window_sizes.size()); | 327 videos_.resize(params.window_sizes.size()); |
| 325 LayoutRenderingAreas(params.window_sizes); | 328 LayoutRenderingAreas(params.window_sizes); |
| 326 | 329 |
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| 357 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, | 360 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, |
| 358 GL_COLOR_ATTACHMENT0, | 361 GL_COLOR_ATTACHMENT0, |
| 359 GL_TEXTURE_2D, | 362 GL_TEXTURE_2D, |
| 360 thumbnails_texture_id_, | 363 thumbnails_texture_id_, |
| 361 0); | 364 0); |
| 362 | 365 |
| 363 GLenum fb_status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER); | 366 GLenum fb_status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER); |
| 364 CHECK(fb_status == GL_FRAMEBUFFER_COMPLETE) << fb_status; | 367 CHECK(fb_status == GL_FRAMEBUFFER_COMPLETE) << fb_status; |
| 365 glClearColor(0.0f, 0.0f, 0.0f, 1.0f); | 368 glClearColor(0.0f, 0.0f, 0.0f, 1.0f); |
| 366 glClear(GL_COLOR_BUFFER_BIT); | 369 glClear(GL_COLOR_BUFFER_BIT); |
| 367 glBindFramebufferEXT(GL_FRAMEBUFFER, 0); | 370 glBindFramebufferEXT(GL_FRAMEBUFFER, |
| 371 gl_surface_->GetBackingFrameBufferObject()); |
| 368 } | 372 } |
| 369 | 373 |
| 370 // These vertices and texture coords. map (0,0) in the texture to the | 374 // These vertices and texture coords. map (0,0) in the texture to the |
| 371 // bottom left of the viewport. Since we get the video frames with the | 375 // bottom left of the viewport. Since we get the video frames with the |
| 372 // the top left at (0,0) we need to flip the texture y coordinate | 376 // the top left at (0,0) we need to flip the texture y coordinate |
| 373 // in the vertex shader for this to be rendered the right way up. | 377 // in the vertex shader for this to be rendered the right way up. |
| 374 // In the case of thumbnail rendering we use the same vertex shader | 378 // In the case of thumbnail rendering we use the same vertex shader |
| 375 // to render the FBO the screen, where we do not want this flipping. | 379 // to render the FBO the screen, where we do not want this flipping. |
| 376 static const float kVertices[] = | 380 static const float kVertices[] = |
| 377 { -1.f, 1.f, -1.f, -1.f, 1.f, 1.f, 1.f, -1.f, }; | 381 { -1.f, 1.f, -1.f, -1.f, 1.f, 1.f, 1.f, -1.f, }; |
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| 497 void RenderingHelper::UnInitialize(base::WaitableEvent* done) { | 501 void RenderingHelper::UnInitialize(base::WaitableEvent* done) { |
| 498 CHECK_EQ(base::MessageLoop::current(), message_loop_); | 502 CHECK_EQ(base::MessageLoop::current(), message_loop_); |
| 499 | 503 |
| 500 render_task_.Cancel(); | 504 render_task_.Cancel(); |
| 501 | 505 |
| 502 if (render_as_thumbnails_) { | 506 if (render_as_thumbnails_) { |
| 503 glDeleteTextures(1, &thumbnails_texture_id_); | 507 glDeleteTextures(1, &thumbnails_texture_id_); |
| 504 glDeleteFramebuffersEXT(1, &thumbnails_fbo_id_); | 508 glDeleteFramebuffersEXT(1, &thumbnails_fbo_id_); |
| 505 } | 509 } |
| 506 | 510 |
| 511 gl_surface_->Destroy(); |
| 507 gl_context_->ReleaseCurrent(gl_surface_.get()); | 512 gl_context_->ReleaseCurrent(gl_surface_.get()); |
| 508 gl_context_ = NULL; | 513 gl_context_ = NULL; |
| 509 gl_surface_ = NULL; | 514 gl_surface_ = NULL; |
| 510 | 515 |
| 511 Clear(); | 516 Clear(); |
| 512 done->Signal(); | 517 done->Signal(); |
| 513 } | 518 } |
| 514 | 519 |
| 515 void RenderingHelper::CreateTexture(uint32 texture_target, | 520 void RenderingHelper::CreateTexture(uint32 texture_target, |
| 516 uint32* texture_id, | 521 uint32* texture_id, |
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| 563 const int thumbnails_in_column = thumbnails_fbo_size_.height() / height; | 568 const int thumbnails_in_column = thumbnails_fbo_size_.height() / height; |
| 564 const int row = (frame_count_ / thumbnails_in_row) % thumbnails_in_column; | 569 const int row = (frame_count_ / thumbnails_in_row) % thumbnails_in_column; |
| 565 const int col = frame_count_ % thumbnails_in_row; | 570 const int col = frame_count_ % thumbnails_in_row; |
| 566 | 571 |
| 567 gfx::Rect area(col * width, row * height, width, height); | 572 gfx::Rect area(col * width, row * height, width, height); |
| 568 | 573 |
| 569 glUniform1i(glGetUniformLocation(program_, "tex_flip"), 0); | 574 glUniform1i(glGetUniformLocation(program_, "tex_flip"), 0); |
| 570 glBindFramebufferEXT(GL_FRAMEBUFFER, thumbnails_fbo_id_); | 575 glBindFramebufferEXT(GL_FRAMEBUFFER, thumbnails_fbo_id_); |
| 571 GLSetViewPort(area); | 576 GLSetViewPort(area); |
| 572 RenderTexture(texture_target, texture_id); | 577 RenderTexture(texture_target, texture_id); |
| 573 glBindFramebufferEXT(GL_FRAMEBUFFER, 0); | 578 glBindFramebufferEXT(GL_FRAMEBUFFER, |
| 579 gl_surface_->GetBackingFrameBufferObject()); |
| 574 | 580 |
| 575 // Need to flush the GL commands before we return the tnumbnail texture to | 581 // Need to flush the GL commands before we return the tnumbnail texture to |
| 576 // the decoder. | 582 // the decoder. |
| 577 glFlush(); | 583 glFlush(); |
| 578 ++frame_count_; | 584 ++frame_count_; |
| 579 } | 585 } |
| 580 | 586 |
| 581 void RenderingHelper::QueueVideoFrame( | 587 void RenderingHelper::QueueVideoFrame( |
| 582 size_t window_id, | 588 size_t window_id, |
| 583 scoped_refptr<VideoFrameTexture> video_frame) { | 589 scoped_refptr<VideoFrameTexture> video_frame) { |
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| 654 glBindFramebufferEXT(GL_FRAMEBUFFER, thumbnails_fbo_id_); | 660 glBindFramebufferEXT(GL_FRAMEBUFFER, thumbnails_fbo_id_); |
| 655 glPixelStorei(GL_PACK_ALIGNMENT, 1); | 661 glPixelStorei(GL_PACK_ALIGNMENT, 1); |
| 656 // We can only count on GL_RGBA/GL_UNSIGNED_BYTE support. | 662 // We can only count on GL_RGBA/GL_UNSIGNED_BYTE support. |
| 657 glReadPixels(0, | 663 glReadPixels(0, |
| 658 0, | 664 0, |
| 659 thumbnails_fbo_size_.width(), | 665 thumbnails_fbo_size_.width(), |
| 660 thumbnails_fbo_size_.height(), | 666 thumbnails_fbo_size_.height(), |
| 661 GL_RGBA, | 667 GL_RGBA, |
| 662 GL_UNSIGNED_BYTE, | 668 GL_UNSIGNED_BYTE, |
| 663 &rgba[0]); | 669 &rgba[0]); |
| 664 glBindFramebufferEXT(GL_FRAMEBUFFER, 0); | 670 glBindFramebufferEXT(GL_FRAMEBUFFER, |
| 671 gl_surface_->GetBackingFrameBufferObject()); |
| 665 rgb->resize(num_pixels * 3); | 672 rgb->resize(num_pixels * 3); |
| 666 // Drop the alpha channel, but check as we go that it is all 0xff. | 673 // Drop the alpha channel, but check as we go that it is all 0xff. |
| 667 bool solid = true; | 674 bool solid = true; |
| 668 unsigned char* rgb_ptr = &((*rgb)[0]); | 675 unsigned char* rgb_ptr = &((*rgb)[0]); |
| 669 unsigned char* rgba_ptr = &rgba[0]; | 676 unsigned char* rgba_ptr = &rgba[0]; |
| 670 for (size_t i = 0; i < num_pixels; ++i) { | 677 for (size_t i = 0; i < num_pixels; ++i) { |
| 671 *rgb_ptr++ = *rgba_ptr++; | 678 *rgb_ptr++ = *rgba_ptr++; |
| 672 *rgb_ptr++ = *rgba_ptr++; | 679 *rgb_ptr++ = *rgba_ptr++; |
| 673 *rgb_ptr++ = *rgba_ptr++; | 680 *rgb_ptr++ = *rgba_ptr++; |
| 674 solid = solid && (*rgba_ptr == 0xff); | 681 solid = solid && (*rgba_ptr == 0xff); |
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| 691 // It's safe to use Unretained here since |rendering_thread_| will be stopped | 698 // It's safe to use Unretained here since |rendering_thread_| will be stopped |
| 692 // in VideoDecodeAcceleratorTest.TearDown(), while the |rendering_helper_| is | 699 // in VideoDecodeAcceleratorTest.TearDown(), while the |rendering_helper_| is |
| 693 // a member of that class. (See video_decode_accelerator_unittest.cc.) | 700 // a member of that class. (See video_decode_accelerator_unittest.cc.) |
| 694 gfx::VSyncProvider* vsync_provider = gl_surface_->GetVSyncProvider(); | 701 gfx::VSyncProvider* vsync_provider = gl_surface_->GetVSyncProvider(); |
| 695 if (vsync_provider) { | 702 if (vsync_provider) { |
| 696 vsync_provider->GetVSyncParameters(base::Bind( | 703 vsync_provider->GetVSyncParameters(base::Bind( |
| 697 &RenderingHelper::UpdateVSyncParameters, base::Unretained(this), | 704 &RenderingHelper::UpdateVSyncParameters, base::Unretained(this), |
| 698 static_cast<base::WaitableEvent*>(NULL))); | 705 static_cast<base::WaitableEvent*>(NULL))); |
| 699 } | 706 } |
| 700 | 707 |
| 701 glUniform1i(glGetUniformLocation(program_, "tex_flip"), 1); | 708 int tex_flip = 1; |
| 709 #if defined(USE_OZONE) |
| 710 // Ozone surfaceless renders flipped from normal GL, so there's no need to |
| 711 // do an extra flip. |
| 712 tex_flip = 0; |
| 713 #endif // defined(USE_OZONE) |
| 714 glUniform1i(glGetUniformLocation(program_, "tex_flip"), tex_flip); |
| 702 | 715 |
| 703 // Frames that will be returned to the client (via the no_longer_needed_cb) | 716 // Frames that will be returned to the client (via the no_longer_needed_cb) |
| 704 // after this vector falls out of scope at the end of this method. We need | 717 // after this vector falls out of scope at the end of this method. We need |
| 705 // to keep references to them until after SwapBuffers() call below. | 718 // to keep references to them until after SwapBuffers() call below. |
| 706 std::vector<scoped_refptr<VideoFrameTexture> > frames_to_be_returned; | 719 std::vector<scoped_refptr<VideoFrameTexture> > frames_to_be_returned; |
| 707 bool need_swap_buffer = false; | 720 bool need_swap_buffer = false; |
| 708 if (render_as_thumbnails_) { | 721 if (render_as_thumbnails_) { |
| 709 // In render_as_thumbnails_ mode, we render the FBO content on the | 722 // In render_as_thumbnails_ mode, we render the FBO content on the |
| 710 // screen instead of the decoded textures. | 723 // screen instead of the decoded textures. |
| 711 GLSetViewPort(videos_[0].render_area); | 724 GLSetViewPort(videos_[0].render_area); |
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| 831 // When the rendering falls behind, drops frames. | 844 // When the rendering falls behind, drops frames. |
| 832 while (scheduled_render_time_ < target) { | 845 while (scheduled_render_time_ < target) { |
| 833 scheduled_render_time_ += frame_duration_; | 846 scheduled_render_time_ += frame_duration_; |
| 834 DropOneFrameForAllVideos(); | 847 DropOneFrameForAllVideos(); |
| 835 } | 848 } |
| 836 | 849 |
| 837 message_loop_->PostDelayedTask( | 850 message_loop_->PostDelayedTask( |
| 838 FROM_HERE, render_task_.callback(), target - now); | 851 FROM_HERE, render_task_.callback(), target - now); |
| 839 } | 852 } |
| 840 } // namespace content | 853 } // namespace content |
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