Index: Source/core/platform/graphics/filters/custom/CustomFilterRenderer.cpp |
diff --git a/Source/core/platform/graphics/filters/custom/CustomFilterRenderer.cpp b/Source/core/platform/graphics/filters/custom/CustomFilterRenderer.cpp |
index 014ea6425d0f494f8353b5c70521e93b4b83e262..bec7a757d482f56d4fe40cd5d70c5e92c0c8d9dc 100644 |
--- a/Source/core/platform/graphics/filters/custom/CustomFilterRenderer.cpp |
+++ b/Source/core/platform/graphics/filters/custom/CustomFilterRenderer.cpp |
@@ -40,6 +40,7 @@ |
#include "platform/graphics/filters/custom/CustomFilterParameter.h" |
#include "platform/graphics/filters/custom/CustomFilterTransformParameter.h" |
#include "platform/transforms/TransformationMatrix.h" |
+#include "third_party/khronos/GLES2/gl2.h" |
Ken Russell (switch to Gerrit)
2013/12/06 23:45:20
Should be unnecessary.
|
namespace WebCore { |
@@ -104,7 +105,7 @@ void CustomFilterRenderer::draw(Platform3DObject inputTexture, const IntSize& si |
m_contextSize = size; |
bindProgramAndBuffers(inputTexture); |
- m_context->drawElements(GraphicsContext3D::TRIANGLES, m_mesh->indicesCount(), GraphicsContext3D::UNSIGNED_SHORT, 0); |
+ m_context->drawElements(GL_TRIANGLES, m_mesh->indicesCount(), GL_UNSIGNED_SHORT, 0); |
unbindVertexAttributes(); |
} |
@@ -136,7 +137,7 @@ void CustomFilterRenderer::initializeMeshIfNeeded() |
void CustomFilterRenderer::bindVertexAttribute(int attributeLocation, unsigned size, unsigned offset) |
{ |
if (attributeLocation != -1) { |
- m_context->vertexAttribPointer(attributeLocation, size, GraphicsContext3D::FLOAT, false, m_mesh->bytesPerVertex(), offset); |
+ m_context->vertexAttribPointer(attributeLocation, size, GL_FLOAT, false, m_mesh->bytesPerVertex(), offset); |
m_context->enableVertexAttribArray(attributeLocation); |
} |
} |
@@ -233,13 +234,13 @@ void CustomFilterRenderer::bindProgramAndBuffers(Platform3DObject inputTexture) |
ASSERT(m_programType == ProgramTypeBlendsElementTexture); |
ASSERT(m_compiledProgram->samplerLocation() != -1); |
- m_context->activeTexture(GraphicsContext3D::TEXTURE0); |
+ m_context->activeTexture(GL_TEXTURE0); |
m_context->uniform1i(m_compiledProgram->samplerLocation(), 0); |
- m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, inputTexture); |
- m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::LINEAR); |
- m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::LINEAR); |
- m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_S, GraphicsContext3D::CLAMP_TO_EDGE); |
- m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_T, GraphicsContext3D::CLAMP_TO_EDGE); |
+ m_context->bindTexture(GL_TEXTURE_2D, inputTexture); |
+ m_context->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
+ m_context->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
+ m_context->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
+ m_context->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
} |
if (m_compiledProgram->projectionMatrixLocation() != -1) { |
@@ -268,8 +269,8 @@ void CustomFilterRenderer::bindProgramAndBuffers(Platform3DObject inputTexture) |
if (m_compiledProgram->samplerSizeLocation() != -1) |
m_context->uniform2f(m_compiledProgram->samplerSizeLocation(), m_contextSize.width(), m_contextSize.height()); |
- m_context->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, m_mesh->verticesBufferObject()); |
- m_context->bindBuffer(GraphicsContext3D::ELEMENT_ARRAY_BUFFER, m_mesh->elementsBufferObject()); |
+ m_context->bindBuffer(GL_ARRAY_BUFFER, m_mesh->verticesBufferObject()); |
+ m_context->bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_mesh->elementsBufferObject()); |
bindVertexAttribute(m_compiledProgram->positionAttribLocation(), PositionAttribSize, PositionAttribOffset); |
bindVertexAttribute(m_compiledProgram->texAttribLocation(), TexAttribSize, TexAttribOffset); |