| Index: Source/core/platform/graphics/filters/custom/CustomFilterCompiledProgram.cpp
|
| diff --git a/Source/core/platform/graphics/filters/custom/CustomFilterCompiledProgram.cpp b/Source/core/platform/graphics/filters/custom/CustomFilterCompiledProgram.cpp
|
| index 99077fa2e57740a5dc098d8e6b6372217bf6d19f..01863c80b347bfa7f6b3e5c0a7c962c2ef0b7034 100644
|
| --- a/Source/core/platform/graphics/filters/custom/CustomFilterCompiledProgram.cpp
|
| +++ b/Source/core/platform/graphics/filters/custom/CustomFilterCompiledProgram.cpp
|
| @@ -29,6 +29,7 @@
|
|
|
| #include "config.h"
|
| #include "core/platform/graphics/filters/custom/CustomFilterCompiledProgram.h"
|
| +#include "third_party/khronos/GLES2/gl2.h"
|
|
|
| namespace WebCore {
|
|
|
| @@ -50,11 +51,11 @@ CustomFilterCompiledProgram::CustomFilterCompiledProgram(PassRefPtr<GraphicsCont
|
| {
|
| m_context->makeContextCurrent();
|
|
|
| - Platform3DObject vertexShader = compileShader(GraphicsContext3D::VERTEX_SHADER, validatedVertexShader);
|
| + Platform3DObject vertexShader = compileShader(GL_VERTEX_SHADER, validatedVertexShader);
|
| if (!vertexShader)
|
| return;
|
|
|
| - Platform3DObject fragmentShader = compileShader(GraphicsContext3D::FRAGMENT_SHADER, validatedFragmentShader);
|
| + Platform3DObject fragmentShader = compileShader(GL_FRAGMENT_SHADER, validatedFragmentShader);
|
| if (!fragmentShader) {
|
| m_context->deleteShader(vertexShader);
|
| return;
|
| @@ -82,7 +83,7 @@ Platform3DObject CustomFilterCompiledProgram::compileShader(GC3Denum shaderType,
|
| m_context->compileShader(shader);
|
|
|
| int compiled = 0;
|
| - m_context->getShaderiv(shader, GraphicsContext3D::COMPILE_STATUS, &compiled);
|
| + m_context->getShaderiv(shader, GL_COMPILE_STATUS, &compiled);
|
| if (!compiled) {
|
| // FIXME: This is an invalid shader. Throw some errors.
|
| // https://bugs.webkit.org/show_bug.cgi?id=74416
|
| @@ -101,7 +102,7 @@ Platform3DObject CustomFilterCompiledProgram::linkProgram(Platform3DObject verte
|
| m_context->linkProgram(program);
|
|
|
| int linked = 0;
|
| - m_context->getProgramiv(program, GraphicsContext3D::LINK_STATUS, &linked);
|
| + m_context->getProgramiv(program, GL_LINK_STATUS, &linked);
|
| if (!linked) {
|
| // FIXME: Invalid vertex/fragment shader combination. Throw some errors here.
|
| // https://bugs.webkit.org/show_bug.cgi?id=74416
|
|
|