| Index: Source/platform/graphics/ImageBuffer.cpp
|
| diff --git a/Source/platform/graphics/ImageBuffer.cpp b/Source/platform/graphics/ImageBuffer.cpp
|
| index 4151a1c0808f99bff1d4c270ce02d62ca99ea9f7..5597392b716066315d7d3309f4517140e9e96a13 100644
|
| --- a/Source/platform/graphics/ImageBuffer.cpp
|
| +++ b/Source/platform/graphics/ImageBuffer.cpp
|
| @@ -276,7 +276,7 @@ bool ImageBuffer::copyToPlatformTexture(GraphicsContext3D& context, Platform3DOb
|
| // The canvas is stored in an inverted position, so the flip semantics are reversed.
|
| context.pixelStorei(Extensions3D::UNPACK_FLIP_Y_CHROMIUM, !flipY);
|
|
|
| - extensions->copyTextureCHROMIUM(GraphicsContext3D::TEXTURE_2D, sourceTexture, texture, level, internalFormat, destType);
|
| + extensions->copyTextureCHROMIUM(GL_TEXTURE_2D, sourceTexture, texture, level, internalFormat, destType);
|
|
|
| context.pixelStorei(Extensions3D::UNPACK_FLIP_Y_CHROMIUM, false);
|
| context.pixelStorei(Extensions3D::UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM, false);
|
| @@ -308,8 +308,8 @@ bool ImageBuffer::copyRenderingResultsFromDrawingBuffer(DrawingBuffer* drawingBu
|
| if (!context3D || !tex)
|
| return false;
|
|
|
| - return drawingBuffer->copyToPlatformTexture(*(context3D.get()), tex, GraphicsContext3D::RGBA,
|
| - GraphicsContext3D::UNSIGNED_BYTE, 0, true, false);
|
| + return drawingBuffer->copyToPlatformTexture(*(context3D.get()), tex, GL_RGBA,
|
| + GL_UNSIGNED_BYTE, 0, true, false);
|
| }
|
|
|
| void ImageBuffer::draw(GraphicsContext* context, const FloatRect& destRect, const FloatRect& srcRect,
|
|
|