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Issue 93873007: Fix parameter passing in callback store ics on arm (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Created 7 years ago
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1 // Copyright 2012 the V8 project authors. All rights reserved. 1 // Copyright 2012 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
(...skipping 187 matching lines...) Expand 10 before | Expand all | Expand 10 after
198 v8::FunctionTemplate::New(XSetter)); 198 v8::FunctionTemplate::New(XSetter));
199 x_holder = obj->NewInstance(); 199 x_holder = obj->NewInstance();
200 context->Global()->Set(v8_str("holder"), x_holder); 200 context->Global()->Set(v8_str("holder"), x_holder);
201 x_receiver = v8::Object::New(); 201 x_receiver = v8::Object::New();
202 context->Global()->Set(v8_str("obj"), x_receiver); 202 context->Global()->Set(v8_str("obj"), x_receiver);
203 v8::Handle<v8::Array> array = v8::Handle<v8::Array>::Cast(CompileRun( 203 v8::Handle<v8::Array> array = v8::Handle<v8::Array>::Cast(CompileRun(
204 "obj.__proto__ = holder;" 204 "obj.__proto__ = holder;"
205 "var result = [];" 205 "var result = [];"
206 "var key_0 = 'x0';" 206 "var key_0 = 'x0';"
207 "var key_1 = 'x1';" 207 "var key_1 = 'x1';"
208 "for (var i = 0; i < 10; i++) {" 208 "for (var j = 0; j < 10; j++) {"
209 " var i = 4*j;"
209 " holder.x0 = i;" 210 " holder.x0 = i;"
210 " result.push(obj.x0);" 211 " result.push(obj.x0);"
211 " holder.x1 = i;" 212 " holder.x1 = i + 1;"
212 " result.push(obj.x1);" 213 " result.push(obj.x1);"
213 " holder[key_0] = i;" 214 " holder[key_0] = i + 2;"
214 " result.push(obj[key_0]);" 215 " result.push(obj[key_0]);"
215 " holder[key_1] = i;" 216 " holder[key_1] = i + 3;"
216 " result.push(obj[key_1]);" 217 " result.push(obj[key_1]);"
217 "}" 218 "}"
218 "result")); 219 "result"));
219 CHECK_EQ(40, array->Length()); 220 CHECK_EQ(40, array->Length());
220 for (int i = 0; i < 40; i++) { 221 for (int i = 0; i < 40; i++) {
221 v8::Handle<Value> entry = array->Get(v8::Integer::New(i)); 222 v8::Handle<Value> entry = array->Get(v8::Integer::New(i));
222 CHECK_EQ(v8::Integer::New(i/4), entry); 223 CHECK_EQ(v8::Integer::New(i), entry);
223 } 224 }
224 } 225 }
225 226
226 227
227 static void AccessorProhibitsOverwritingGetter( 228 static void AccessorProhibitsOverwritingGetter(
228 Local<String> name, 229 Local<String> name,
229 const v8::PropertyCallbackInfo<v8::Value>& info) { 230 const v8::PropertyCallbackInfo<v8::Value>& info) {
230 ApiTestFuzzer::Fuzz(); 231 ApiTestFuzzer::Fuzz();
231 info.GetReturnValue().Set(true); 232 info.GetReturnValue().Set(true);
232 } 233 }
(...skipping 341 matching lines...) Expand 10 before | Expand all | Expand 10 after
574 v8::HandleScope scope(isolate); 575 v8::HandleScope scope(isolate);
575 v8::Handle<v8::Function> fun = v8::Function::New(isolate, handle_property); 576 v8::Handle<v8::Function> fun = v8::Function::New(isolate, handle_property);
576 LocalContext switch_context; 577 LocalContext switch_context;
577 switch_context->Global()->Set(v8_str("fun"), fun); 578 switch_context->Global()->Set(v8_str("fun"), fun);
578 v8::TryCatch try_catch; 579 v8::TryCatch try_catch;
579 CompileRun( 580 CompileRun(
580 "var o = Object.create(null, { n: { get:fun } });" 581 "var o = Object.create(null, { n: { get:fun } });"
581 "for (var i = 0; i < 10; i++) o.n;"); 582 "for (var i = 0; i < 10; i++) o.n;");
582 CHECK(!try_catch.HasCaught()); 583 CHECK(!try_catch.HasCaught());
583 } 584 }
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