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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_BASE_DRAGDROP_DRAG_SOURCE_WIN_H_ | 5 #ifndef UI_BASE_DRAGDROP_DRAG_SOURCE_WIN_H_ |
| 6 #define UI_BASE_DRAGDROP_DRAG_SOURCE_WIN_H_ | 6 #define UI_BASE_DRAGDROP_DRAG_SOURCE_WIN_H_ |
| 7 | 7 |
| 8 #include <objidl.h> | 8 #include <objidl.h> |
| 9 | 9 |
| 10 #include "base/basictypes.h" | 10 #include "base/basictypes.h" |
| 11 #include "base/memory/ref_counted.h" | 11 #include "base/memory/ref_counted.h" |
| 12 #include "ui/base/ui_export.h" | 12 #include "ui/base/ui_base_export.h" |
| 13 | 13 |
| 14 namespace ui { | 14 namespace ui { |
| 15 | 15 |
| 16 // A base IDropSource implementation. Handles notifications sent by an active | 16 // A base IDropSource implementation. Handles notifications sent by an active |
| 17 // drag-drop operation as the user mouses over other drop targets on their | 17 // drag-drop operation as the user mouses over other drop targets on their |
| 18 // system. This object tells Windows whether or not the drag should continue, | 18 // system. This object tells Windows whether or not the drag should continue, |
| 19 // and supplies the appropriate cursors. | 19 // and supplies the appropriate cursors. |
| 20 class UI_EXPORT DragSourceWin | 20 class UI_BASE_EXPORT DragSourceWin |
| 21 : public IDropSource, | 21 : public IDropSource, |
| 22 public base::RefCountedThreadSafe<DragSourceWin> { | 22 public base::RefCountedThreadSafe<DragSourceWin> { |
| 23 public: | 23 public: |
| 24 DragSourceWin(); | 24 DragSourceWin(); |
| 25 virtual ~DragSourceWin() {} | 25 virtual ~DragSourceWin() {} |
| 26 | 26 |
| 27 // Stop the drag operation at the next chance we get. This doesn't | 27 // Stop the drag operation at the next chance we get. This doesn't |
| 28 // synchronously stop the drag (since Windows is controlling that), | 28 // synchronously stop the drag (since Windows is controlling that), |
| 29 // but lets us tell Windows to cancel the drag the next chance we get. | 29 // but lets us tell Windows to cancel the drag the next chance we get. |
| 30 void CancelDrag() { | 30 void CancelDrag() { |
| (...skipping 17 matching lines...) Expand all Loading... |
| 48 private: | 48 private: |
| 49 // Set to true if we want to cancel the drag operation. | 49 // Set to true if we want to cancel the drag operation. |
| 50 bool cancel_drag_; | 50 bool cancel_drag_; |
| 51 | 51 |
| 52 DISALLOW_COPY_AND_ASSIGN(DragSourceWin); | 52 DISALLOW_COPY_AND_ASSIGN(DragSourceWin); |
| 53 }; | 53 }; |
| 54 | 54 |
| 55 } // namespace ui | 55 } // namespace ui |
| 56 | 56 |
| 57 #endif // UI_BASE_DRAGDROP_DRAG_SOURCE_WIN_H_ | 57 #endif // UI_BASE_DRAGDROP_DRAG_SOURCE_WIN_H_ |
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