| Index: src/gpu/GrTexture.cpp
|
| diff --git a/src/gpu/GrTexture.cpp b/src/gpu/GrTexture.cpp
|
| index 4b43fc8513765923b0cb9b302649c6b03c8b8e76..dfa5626d1bc5809c95a2fe32481186e79e1540b0 100644
|
| --- a/src/gpu/GrTexture.cpp
|
| +++ b/src/gpu/GrTexture.cpp
|
| @@ -10,6 +10,8 @@
|
| #include "GrDrawTargetCaps.h"
|
| #include "GrGpu.h"
|
| #include "GrResourceKey.h"
|
| +#include "GrRenderTarget.h"
|
| +#include "GrRenderTargetPriv.h"
|
| #include "GrTexture.h"
|
| #include "GrTexturePriv.h"
|
|
|
| @@ -49,17 +51,9 @@ void GrTexture::validateDesc() const {
|
| if (this->asRenderTarget()) {
|
| // This texture has a render target
|
| SkASSERT(0 != (fDesc.fFlags & kRenderTarget_GrSurfaceFlag));
|
| -
|
| - if (this->asRenderTarget()->getStencilBuffer()) {
|
| - SkASSERT(0 != (fDesc.fFlags & kNoStencil_GrSurfaceFlag));
|
| - } else {
|
| - SkASSERT(0 == (fDesc.fFlags & kNoStencil_GrSurfaceFlag));
|
| - }
|
| -
|
| SkASSERT(fDesc.fSampleCnt == this->asRenderTarget()->numSamples());
|
| } else {
|
| SkASSERT(0 == (fDesc.fFlags & kRenderTarget_GrSurfaceFlag));
|
| - SkASSERT(0 == (fDesc.fFlags & kNoStencil_GrSurfaceFlag));
|
| SkASSERT(0 == fDesc.fSampleCnt);
|
| }
|
| }
|
|
|