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Side by Side Diff: tests/ReadPixelsTest.cpp

Issue 938383004: Dynamically create stencil buffer when needed. (Closed) Base URL: https://skia.googlesource.com/skia.git@bigstencil
Patch Set: Actually save file before uploading Created 5 years, 10 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkBitmapDevice.h" 8 #include "SkBitmapDevice.h"
9 #include "SkCanvas.h" 9 #include "SkCanvas.h"
10 #include "SkColorPriv.h" 10 #include "SkColorPriv.h"
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306 GrContextFactory::GLContextType type = 306 GrContextFactory::GLContextType type =
307 static_cast<GrContextFactory::GLContextType>(glCtxType); 307 static_cast<GrContextFactory::GLContextType>(glCtxType);
308 if (!GrContextFactory::IsRenderingGLContext(type)) { 308 if (!GrContextFactory::IsRenderingGLContext(type)) {
309 continue; 309 continue;
310 } 310 }
311 GrContext* context = factory->get(type); 311 GrContext* context = factory->get(type);
312 if (NULL == context) { 312 if (NULL == context) {
313 continue; 313 continue;
314 } 314 }
315 GrSurfaceDesc desc; 315 GrSurfaceDesc desc;
316 desc.fFlags = kRenderTarget_GrSurfaceFlag | kNoStencil_GrSurface Flag; 316 desc.fFlags = kRenderTarget_GrSurfaceFlag;
317 desc.fWidth = DEV_W; 317 desc.fWidth = DEV_W;
318 desc.fHeight = DEV_H; 318 desc.fHeight = DEV_H;
319 desc.fConfig = kSkia8888_GrPixelConfig; 319 desc.fConfig = kSkia8888_GrPixelConfig;
320 desc.fOrigin = 1 == dtype ? kBottomLeft_GrSurfaceOrigin : kTopLe ft_GrSurfaceOrigin; 320 desc.fOrigin = 1 == dtype ? kBottomLeft_GrSurfaceOrigin : kTopLe ft_GrSurfaceOrigin;
321 SkAutoTUnref<GrTexture> texture(context->createTexture(desc, fal se)); 321 SkAutoTUnref<GrTexture> texture(context->createTexture(desc, fal se));
322 surface.reset(SkSurface::NewRenderTargetDirect(texture->asRender Target())); 322 surface.reset(SkSurface::NewRenderTargetDirect(texture->asRender Target()));
323 #else 323 #else
324 continue; 324 continue;
325 #endif 325 #endif
326 } 326 }
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383 checkRead(reporter, wkbmp, clippedRect.fLeft, 383 checkRead(reporter, wkbmp, clippedRect.fLeft,
384 clippedRect.fTop, true, false); 384 clippedRect.fTop, true, false);
385 } else { 385 } else {
386 REPORTER_ASSERT(reporter, !success); 386 REPORTER_ASSERT(reporter, !success);
387 } 387 }
388 } 388 }
389 } 389 }
390 } 390 }
391 } 391 }
392 } 392 }
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