| OLD | NEW |
| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2010 Google Inc. | 3 * Copyright 2010 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 | 9 |
| 10 #include "GrGpu.h" | 10 #include "GrGpu.h" |
| 11 | 11 |
| 12 #include "GrBufferAllocPool.h" | 12 #include "GrBufferAllocPool.h" |
| 13 #include "GrContext.h" | 13 #include "GrContext.h" |
| 14 #include "GrDrawTargetCaps.h" | 14 #include "GrDrawTargetCaps.h" |
| 15 #include "GrGpuResourcePriv.h" | 15 #include "GrGpuResourcePriv.h" |
| 16 #include "GrIndexBuffer.h" | 16 #include "GrIndexBuffer.h" |
| 17 #include "GrResourceCache.h" | 17 #include "GrResourceCache.h" |
| 18 #include "GrRenderTargetPriv.h" |
| 18 #include "GrStencilBuffer.h" | 19 #include "GrStencilBuffer.h" |
| 19 #include "GrVertexBuffer.h" | 20 #include "GrVertexBuffer.h" |
| 20 | 21 |
| 21 //////////////////////////////////////////////////////////////////////////////// | 22 //////////////////////////////////////////////////////////////////////////////// |
| 22 | 23 |
| 23 GrGpu::GrGpu(GrContext* context) | 24 GrGpu::GrGpu(GrContext* context) |
| 24 : fResetTimestamp(kExpiredTimestamp+1) | 25 : fResetTimestamp(kExpiredTimestamp+1) |
| 25 , fResetBits(kAll_GrBackendState) | 26 , fResetBits(kAll_GrBackendState) |
| 26 , fQuadIndexBuffer(NULL) | 27 , fQuadIndexBuffer(NULL) |
| 27 , fContext(context) { | 28 , fContext(context) { |
| (...skipping 26 matching lines...) Expand all Loading... |
| 54 if (!this->caps()->npotTextureTileSupport() && | 55 if (!this->caps()->npotTextureTileSupport() && |
| 55 (!SkIsPow2(desc.fWidth) || !SkIsPow2(desc.fHeight))) { | 56 (!SkIsPow2(desc.fWidth) || !SkIsPow2(desc.fHeight))) { |
| 56 return NULL; | 57 return NULL; |
| 57 } | 58 } |
| 58 | 59 |
| 59 this->handleDirtyContext(); | 60 this->handleDirtyContext(); |
| 60 tex = this->onCreateCompressedTexture(desc, budgeted, srcData); | 61 tex = this->onCreateCompressedTexture(desc, budgeted, srcData); |
| 61 } else { | 62 } else { |
| 62 this->handleDirtyContext(); | 63 this->handleDirtyContext(); |
| 63 tex = this->onCreateTexture(desc, budgeted, srcData, rowBytes); | 64 tex = this->onCreateTexture(desc, budgeted, srcData, rowBytes); |
| 64 if (tex && | |
| 65 (kRenderTarget_GrSurfaceFlag & desc.fFlags) && | |
| 66 !(kNoStencil_GrSurfaceFlag & desc.fFlags)) { | |
| 67 SkASSERT(tex->asRenderTarget()); | |
| 68 // TODO: defer this and attach dynamically | |
| 69 if (!this->attachStencilBufferToRenderTarget(tex->asRenderTarget()))
{ | |
| 70 tex->unref(); | |
| 71 return NULL; | |
| 72 } | |
| 73 } | |
| 74 } | 65 } |
| 75 if (!this->caps()->reuseScratchTextures() && !isRT) { | 66 if (!this->caps()->reuseScratchTextures() && !isRT) { |
| 76 tex->resourcePriv().removeScratchKey(); | 67 tex->resourcePriv().removeScratchKey(); |
| 77 } | 68 } |
| 78 if (tex) { | 69 if (tex) { |
| 79 fStats.incTextureCreates(); | 70 fStats.incTextureCreates(); |
| 80 if (srcData) { | 71 if (srcData) { |
| 81 fStats.incTextureUploads(); | 72 fStats.incTextureUploads(); |
| 82 } | 73 } |
| 83 } | 74 } |
| 84 return tex; | 75 return tex; |
| 85 } | 76 } |
| 86 | 77 |
| 87 bool GrGpu::attachStencilBufferToRenderTarget(GrRenderTarget* rt) { | 78 bool GrGpu::attachStencilBufferToRenderTarget(GrRenderTarget* rt) { |
| 88 SkASSERT(NULL == rt->getStencilBuffer()); | 79 SkASSERT(NULL == rt->renderTargetPriv().getStencilBuffer()); |
| 89 GrUniqueKey sbKey; | 80 GrUniqueKey sbKey; |
| 90 | 81 |
| 91 int width = rt->width(); | 82 int width = rt->width(); |
| 92 int height = rt->height(); | 83 int height = rt->height(); |
| 93 if (this->caps()->oversizedStencilSupport()) { | 84 if (this->caps()->oversizedStencilSupport()) { |
| 94 width = SkNextPow2(width); | 85 width = SkNextPow2(width); |
| 95 height = SkNextPow2(height); | 86 height = SkNextPow2(height); |
| 96 } | 87 } |
| 97 | 88 |
| 98 GrStencilBuffer::ComputeSharedStencilBufferKey(width, height, rt->numSamples
(), &sbKey); | 89 GrStencilBuffer::ComputeSharedStencilBufferKey(width, height, rt->numSamples
(), &sbKey); |
| 99 SkAutoTUnref<GrStencilBuffer> sb(static_cast<GrStencilBuffer*>( | 90 SkAutoTUnref<GrStencilBuffer> sb(static_cast<GrStencilBuffer*>( |
| 100 this->getContext()->getResourceCache()->findAndRefUniqueResource(sbKey))
); | 91 this->getContext()->getResourceCache()->findAndRefUniqueResource(sbKey))
); |
| 101 if (sb) { | 92 if (sb) { |
| 102 rt->setStencilBuffer(sb); | 93 if (this->attachStencilBufferToRenderTarget(sb, rt)) { |
| 103 bool attached = this->attachStencilBufferToRenderTarget(sb, rt); | 94 rt->renderTargetPriv().didAttachStencilBuffer(sb); |
| 104 if (!attached) { | 95 return true; |
| 105 rt->setStencilBuffer(NULL); | |
| 106 } | 96 } |
| 107 return attached; | 97 return false; |
| 108 } | 98 } |
| 109 if (this->createStencilBufferForRenderTarget(rt, width, height)) { | 99 if (this->createStencilBufferForRenderTarget(rt, width, height)) { |
| 110 // Right now we're clearing the stencil buffer here after it is | 100 // Right now we're clearing the stencil buffer here after it is |
| 111 // attached to an RT for the first time. When we start matching | 101 // attached to an RT for the first time. When we start matching |
| 112 // stencil buffers with smaller color targets this will no longer | 102 // stencil buffers with smaller color targets this will no longer |
| 113 // be correct because it won't be guaranteed to clear the entire | 103 // be correct because it won't be guaranteed to clear the entire |
| 114 // sb. | 104 // sb. |
| 115 // We used to clear down in the GL subclass using a special purpose | 105 // We used to clear down in the GL subclass using a special purpose |
| 116 // FBO. But iOS doesn't allow a stencil-only FBO. It reports unsupported | 106 // FBO. But iOS doesn't allow a stencil-only FBO. It reports unsupported |
| 117 // FBO status. | 107 // FBO status. |
| 118 this->clearStencil(rt); | 108 this->clearStencil(rt); |
| 119 rt->getStencilBuffer()->resourcePriv().setUniqueKey(sbKey); | 109 GrStencilBuffer* sb = rt->renderTargetPriv().getStencilBuffer(); |
| 110 sb->resourcePriv().setUniqueKey(sbKey); |
| 120 return true; | 111 return true; |
| 121 } else { | 112 } else { |
| 122 return false; | 113 return false; |
| 123 } | 114 } |
| 124 } | 115 } |
| 125 | 116 |
| 126 GrTexture* GrGpu::wrapBackendTexture(const GrBackendTextureDesc& desc) { | 117 GrTexture* GrGpu::wrapBackendTexture(const GrBackendTextureDesc& desc) { |
| 127 this->handleDirtyContext(); | 118 this->handleDirtyContext(); |
| 128 GrTexture* tex = this->onWrapBackendTexture(desc); | 119 GrTexture* tex = this->onWrapBackendTexture(desc); |
| 129 if (NULL == tex) { | 120 if (NULL == tex) { |
| (...skipping 191 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 321 GrDrawTarget::PathIndexType indexType, | 312 GrDrawTarget::PathIndexType indexType, |
| 322 const float transformValues[], | 313 const float transformValues[], |
| 323 GrDrawTarget::PathTransformType transformType, | 314 GrDrawTarget::PathTransformType transformType, |
| 324 int count, | 315 int count, |
| 325 const GrStencilSettings& stencilSettings) { | 316 const GrStencilSettings& stencilSettings) { |
| 326 this->handleDirtyContext(); | 317 this->handleDirtyContext(); |
| 327 pathRange->willDrawPaths(indices, indexType, count); | 318 pathRange->willDrawPaths(indices, indexType, count); |
| 328 this->onDrawPaths(args, pathRange, indices, indexType, transformValues, | 319 this->onDrawPaths(args, pathRange, indices, indexType, transformValues, |
| 329 transformType, count, stencilSettings); | 320 transformType, count, stencilSettings); |
| 330 } | 321 } |
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