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Side by Side Diff: src/gpu/GrGpu.cpp

Issue 937303002: Round stencil buffers dims up to next pow2 when allowed (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 10 months ago
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1 1
2 /* 2 /*
3 * Copyright 2010 Google Inc. 3 * Copyright 2010 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 9
10 #include "GrGpu.h" 10 #include "GrGpu.h"
(...skipping 69 matching lines...) Expand 10 before | Expand all | Expand 10 after
80 if (srcData) { 80 if (srcData) {
81 fStats.incTextureUploads(); 81 fStats.incTextureUploads();
82 } 82 }
83 } 83 }
84 return tex; 84 return tex;
85 } 85 }
86 86
87 bool GrGpu::attachStencilBufferToRenderTarget(GrRenderTarget* rt) { 87 bool GrGpu::attachStencilBufferToRenderTarget(GrRenderTarget* rt) {
88 SkASSERT(NULL == rt->getStencilBuffer()); 88 SkASSERT(NULL == rt->getStencilBuffer());
89 GrUniqueKey sbKey; 89 GrUniqueKey sbKey;
90 GrStencilBuffer::ComputeSharedStencilBufferKey(rt->width(), rt->height(), rt ->numSamples(), 90
91 &sbKey); 91 int width = rt->width();
92 int height = rt->height();
93 if (this->caps()->oversizedStencilSupport()) {
94 width = SkNextPow2(width);
95 height = SkNextPow2(height);
96 }
97
98 GrStencilBuffer::ComputeSharedStencilBufferKey(width, height, rt->numSamples (), &sbKey);
92 SkAutoTUnref<GrStencilBuffer> sb(static_cast<GrStencilBuffer*>( 99 SkAutoTUnref<GrStencilBuffer> sb(static_cast<GrStencilBuffer*>(
93 this->getContext()->getResourceCache()->findAndRefUniqueResource(sbKey)) ); 100 this->getContext()->getResourceCache()->findAndRefUniqueResource(sbKey)) );
94 if (sb) { 101 if (sb) {
95 rt->setStencilBuffer(sb); 102 rt->setStencilBuffer(sb);
96 bool attached = this->attachStencilBufferToRenderTarget(sb, rt); 103 bool attached = this->attachStencilBufferToRenderTarget(sb, rt);
97 if (!attached) { 104 if (!attached) {
98 rt->setStencilBuffer(NULL); 105 rt->setStencilBuffer(NULL);
99 } 106 }
100 return attached; 107 return attached;
101 } 108 }
102 if (this->createStencilBufferForRenderTarget(rt, rt->width(), rt->height())) { 109 if (this->createStencilBufferForRenderTarget(rt, width, height)) {
103 // Right now we're clearing the stencil buffer here after it is 110 // Right now we're clearing the stencil buffer here after it is
104 // attached to an RT for the first time. When we start matching 111 // attached to an RT for the first time. When we start matching
105 // stencil buffers with smaller color targets this will no longer 112 // stencil buffers with smaller color targets this will no longer
106 // be correct because it won't be guaranteed to clear the entire 113 // be correct because it won't be guaranteed to clear the entire
107 // sb. 114 // sb.
108 // We used to clear down in the GL subclass using a special purpose 115 // We used to clear down in the GL subclass using a special purpose
109 // FBO. But iOS doesn't allow a stencil-only FBO. It reports unsupported 116 // FBO. But iOS doesn't allow a stencil-only FBO. It reports unsupported
110 // FBO status. 117 // FBO status.
111 this->clearStencil(rt); 118 this->clearStencil(rt);
112 rt->getStencilBuffer()->resourcePriv().setUniqueKey(sbKey); 119 rt->getStencilBuffer()->resourcePriv().setUniqueKey(sbKey);
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314 GrDrawTarget::PathIndexType indexType, 321 GrDrawTarget::PathIndexType indexType,
315 const float transformValues[], 322 const float transformValues[],
316 GrDrawTarget::PathTransformType transformType, 323 GrDrawTarget::PathTransformType transformType,
317 int count, 324 int count,
318 const GrStencilSettings& stencilSettings) { 325 const GrStencilSettings& stencilSettings) {
319 this->handleDirtyContext(); 326 this->handleDirtyContext();
320 pathRange->willDrawPaths(indices, indexType, count); 327 pathRange->willDrawPaths(indices, indexType, count);
321 this->onDrawPaths(args, pathRange, indices, indexType, transformValues, 328 this->onDrawPaths(args, pathRange, indices, indexType, transformValues,
322 transformType, count, stencilSettings); 329 transformType, count, stencilSettings);
323 } 330 }
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