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Side by Side Diff: src/gpu/GrDrawTargetCaps.h

Issue 937303002: Round stencil buffers dims up to next pow2 when allowed (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 10 months ago
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1 1
2 /* 2 /*
3 * Copyright 2013 Google Inc. 3 * Copyright 2013 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 #ifndef GrDrawTargetCaps_DEFINED 8 #ifndef GrDrawTargetCaps_DEFINED
9 #define GrDrawTargetCaps_DEFINED 9 #define GrDrawTargetCaps_DEFINED
10 10
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75 bool stencilWrapOpsSupport() const { return fStencilWrapOpsSupport; } 75 bool stencilWrapOpsSupport() const { return fStencilWrapOpsSupport; }
76 bool hwAALineSupport() const { return fHWAALineSupport; } 76 bool hwAALineSupport() const { return fHWAALineSupport; }
77 bool shaderDerivativeSupport() const { return fShaderDerivativeSupport; } 77 bool shaderDerivativeSupport() const { return fShaderDerivativeSupport; }
78 bool geometryShaderSupport() const { return fGeometryShaderSupport; } 78 bool geometryShaderSupport() const { return fGeometryShaderSupport; }
79 bool dualSourceBlendingSupport() const { return fDualSourceBlendingSupport; } 79 bool dualSourceBlendingSupport() const { return fDualSourceBlendingSupport; }
80 bool pathRenderingSupport() const { return fPathRenderingSupport; } 80 bool pathRenderingSupport() const { return fPathRenderingSupport; }
81 bool dstReadInShaderSupport() const { return fDstReadInShaderSupport; } 81 bool dstReadInShaderSupport() const { return fDstReadInShaderSupport; }
82 bool discardRenderTargetSupport() const { return fDiscardRenderTargetSupport ; } 82 bool discardRenderTargetSupport() const { return fDiscardRenderTargetSupport ; }
83 bool gpuTracingSupport() const { return fGpuTracingSupport; } 83 bool gpuTracingSupport() const { return fGpuTracingSupport; }
84 bool compressedTexSubImageSupport() const { return fCompressedTexSubImageSup port; } 84 bool compressedTexSubImageSupport() const { return fCompressedTexSubImageSup port; }
85 bool oversizedStencilSupport() const { return fOversizedStencilSupport; }
85 86
86 bool useDrawInsteadOfClear() const { return fUseDrawInsteadOfClear; } 87 bool useDrawInsteadOfClear() const { return fUseDrawInsteadOfClear; }
87 88
88 /** 89 /**
89 * Indicates whether GPU->CPU memory mapping for GPU resources such as verte x buffers and 90 * Indicates whether GPU->CPU memory mapping for GPU resources such as verte x buffers and
90 * textures allows partial mappings or full mappings. 91 * textures allows partial mappings or full mappings.
91 */ 92 */
92 enum MapFlags { 93 enum MapFlags {
93 kNone_MapFlags = 0x0, //<! Cannot map the resource. 94 kNone_MapFlags = 0x0, //<! Cannot map the resource.
94 95
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139 bool floatPrecisionVaries() const { return fShaderPrecisionVaries; } 140 bool floatPrecisionVaries() const { return fShaderPrecisionVaries; }
140 141
141 /** 142 /**
142 * Gets an id that is unique for this GrDrawTargetCaps object. It is static in that it does 143 * Gets an id that is unique for this GrDrawTargetCaps object. It is static in that it does
143 * not change when the content of the GrDrawTargetCaps object changes. This will never return 144 * not change when the content of the GrDrawTargetCaps object changes. This will never return
144 * 0. 145 * 0.
145 */ 146 */
146 uint32_t getUniqueID() const { return fUniqueID; } 147 uint32_t getUniqueID() const { return fUniqueID; }
147 148
148 protected: 149 protected:
149 bool fNPOTTextureTileSupport : 1; 150 bool fNPOTTextureTileSupport : 1;
150 bool fMipMapSupport : 1; 151 bool fMipMapSupport : 1;
151 bool fTwoSidedStencilSupport : 1; 152 bool fTwoSidedStencilSupport : 1;
152 bool fStencilWrapOpsSupport : 1; 153 bool fStencilWrapOpsSupport : 1;
153 bool fHWAALineSupport : 1; 154 bool fHWAALineSupport : 1;
154 bool fShaderDerivativeSupport : 1; 155 bool fShaderDerivativeSupport : 1;
155 bool fGeometryShaderSupport : 1; 156 bool fGeometryShaderSupport : 1;
156 bool fDualSourceBlendingSupport : 1; 157 bool fDualSourceBlendingSupport : 1;
157 bool fPathRenderingSupport : 1; 158 bool fPathRenderingSupport : 1;
158 bool fDstReadInShaderSupport : 1; 159 bool fDstReadInShaderSupport : 1;
159 bool fDiscardRenderTargetSupport: 1; 160 bool fDiscardRenderTargetSupport : 1;
160 bool fReuseScratchTextures : 1; 161 bool fReuseScratchTextures : 1;
161 bool fGpuTracingSupport : 1; 162 bool fGpuTracingSupport : 1;
162 bool fCompressedTexSubImageSupport : 1; 163 bool fCompressedTexSubImageSupport : 1;
163 164 bool fOversizedStencilSupport : 1;
164 // Driver workaround 165 // Driver workaround
165 bool fUseDrawInsteadOfClear : 1; 166 bool fUseDrawInsteadOfClear : 1;
166 167
167 uint32_t fMapBufferFlags; 168 uint32_t fMapBufferFlags;
168 169
169 int fMaxRenderTargetSize; 170 int fMaxRenderTargetSize;
170 int fMaxTextureSize; 171 int fMaxTextureSize;
171 int fMaxSampleCount; 172 int fMaxSampleCount;
172 173
173 // The first entry for each config is without msaa and the second is with. 174 // The first entry for each config is without msaa and the second is with.
174 bool fConfigRenderSupport[kGrPixelConfigCnt][2]; 175 bool fConfigRenderSupport[kGrPixelConfigCnt][2];
175 bool fConfigTextureSupport[kGrPixelConfigCnt]; 176 bool fConfigTextureSupport[kGrPixelConfigCnt];
176 177
177 bool fShaderPrecisionVaries; 178 bool fShaderPrecisionVaries;
178 PrecisionInfo fFloatPrecisions[kGrShaderTypeCount][kGrSLPrecisionCount]; 179 PrecisionInfo fFloatPrecisions[kGrShaderTypeCount][kGrSLPrecisionCount];
179 180
180 private: 181 private:
181 static uint32_t CreateUniqueID(); 182 static uint32_t CreateUniqueID();
182 183
183 const uint32_t fUniqueID; 184 const uint32_t fUniqueID;
184 185
185 typedef SkRefCnt INHERITED; 186 typedef SkRefCnt INHERITED;
186 }; 187 };
187 188
188 #endif 189 #endif
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