Index: ui/gl/gpu_timing.h |
diff --git a/gpu/command_buffer/service/gpu_timing.h b/ui/gl/gpu_timing.h |
similarity index 65% |
rename from gpu/command_buffer/service/gpu_timing.h |
rename to ui/gl/gpu_timing.h |
index 726ac4e5f776a19a466276edd017a4a48cfc0446..cc56627cd808c631d3ddcffa3d70c30c1bdcc376 100644 |
--- a/gpu/command_buffer/service/gpu_timing.h |
+++ b/ui/gl/gpu_timing.h |
@@ -7,21 +7,43 @@ |
#include "base/callback.h" |
#include "base/memory/scoped_ptr.h" |
-#include "gpu/gpu_export.h" |
+#include "ui/gl/gl_export.h" |
namespace gfx { |
class GLContext; |
} |
namespace gpu { |
piman
2015/02/25 01:00:53
nit: probably should be namespace gfx for consiste
David Yen
2015/02/25 01:47:36
Done.
|
-class GPUTiming; |
+ |
+class GPUTimingClient; |
+ |
+class GL_EXPORT GPUTiming { |
piman
2015/02/25 01:00:53
nit: it's not clear what is GPUTiming vs GPUTimer.
David Yen
2015/02/25 01:47:35
Let me discuss this with dcastagna since he was th
Daniele Castagna
2015/02/25 17:42:02
Do we still need to keep this class? Now that the
David Yen
2015/02/25 17:48:53
You are correct that currently it does almost noth
Daniele Castagna
2015/02/25 19:46:24
It could be nice to have a comment explaining what
David Yen
2015/02/25 23:02:31
I can't think of anything better either. I have ad
|
+ public: |
+ enum TimerType { |
+ kTimerTypeInvalid = -1, |
+ |
+ kTimerTypeARB, // ARB_timer_query |
+ kTimerTypeDisjoint // EXT_disjoint_timer_query |
+ }; |
+ |
+ explicit GPUTiming(gfx::GLContext* context = nullptr); |
+ virtual ~GPUTiming(); |
+ |
+ void Initialize(gfx::GLContext* context); |
+ |
+ TimerType GetTimerType() const { return timer_type_; } |
+ |
+ scoped_refptr<GPUTimingClient> CreateGPUTimingClient(); |
+ |
+ private: |
+ TimerType timer_type_ = kTimerTypeInvalid; |
+ DISALLOW_COPY_AND_ASSIGN(GPUTiming); |
+}; |
// Class to compute the amount of time it takes to fully |
// complete a set of GL commands |
-class GPU_EXPORT GPUTimer { |
+class GL_EXPORT GPUTimer { |
public: |
- // gpu_timing must outlive GPUTimer instance we're creating. |
- explicit GPUTimer(GPUTiming* gpu_timing); |
~GPUTimer(); |
void Start(); |
@@ -32,30 +54,28 @@ class GPU_EXPORT GPUTimer { |
int64 GetDeltaElapsed(); |
private: |
+ // gpu_timing_client must outlive GPUTimer instance we're creating. |
piman
2015/02/25 01:00:53
Should you just take a reference then?
David Yen
2015/02/25 01:47:35
Possibly, although in practice I don't think that
Daniele Castagna
2015/02/25 17:42:02
I think a reference would be nicer but according t
David Yen
2015/02/25 17:48:53
I interpreted piman's comment as making this a sco
Daniele Castagna
2015/02/25 19:46:24
GPUTimingClient already extends base::RefCounted,
David Yen
2015/02/25 23:02:31
Done.
|
+ explicit GPUTimer(GPUTimingClient* gpu_timing_client); |
+ |
unsigned int queries_[2]; |
int64 offset_ = 0; |
bool end_requested_ = false; |
- GPUTiming* gpu_timing_; |
+ GPUTimingClient* gpu_timing_client_; |
+ friend class GPUTimingClient; |
piman
2015/02/25 01:00:53
nit: friend declaration should be first in the pri
David Yen
2015/02/25 01:47:35
Done.
|
DISALLOW_COPY_AND_ASSIGN(GPUTimer); |
}; |
-// GPUTiming contains all the gl timing logic that is not specific |
+// GPUTimingClient contains all the gl timing logic that is not specific |
// to a single GPUTimer. |
-class GPU_EXPORT GPUTiming { |
+class GL_EXPORT GPUTimingClient |
Ken Russell (switch to Gerrit)
2015/02/25 00:55:17
I thought the design was going to be more of this
David Yen
2015/02/25 01:47:35
Almost, as you said GPUTiming should be hidden ins
|
+ : public base::RefCounted<GPUTimingClient> { |
public: |
- enum TimerType { |
- kTimerTypeInvalid = -1, |
- |
- kTimerTypeARB, // ARB_timer_query |
- kTimerTypeDisjoint // EXT_disjoint_timer_query |
- }; |
+ explicit GPUTimingClient(GPUTiming* gpu_timing = nullptr); |
- GPUTiming(); |
- virtual ~GPUTiming(); |
- |
- bool Initialize(gfx::GLContext* context); |
+ scoped_ptr<GPUTimer> CreateGPUTimer(); |
bool IsAvailable(); |
+ const char* GetTimerTypeName() const; |
// CheckAndResetTimerErrors has to be called before reading timestamps |
// from GPUTimers instances and after making sure all the timers |
@@ -64,24 +84,27 @@ class GPU_EXPORT GPUTiming { |
// discarded. |
bool CheckAndResetTimerErrors(); |
- const char* GetTimerTypeName() const; |
- |
// Returns the offset between the current gpu time and the cpu time. |
int64 CalculateTimerOffset(); |
void InvalidateTimerOffset(); |
void SetCpuTimeForTesting(const base::Callback<int64(void)>& cpu_time); |
- void SetOffsetForTesting(int64 offset, bool cache_it); |
- void SetTimerTypeForTesting(TimerType type); |
- private: |
- TimerType timer_type_ = kTimerTypeInvalid; |
+ protected: |
+ virtual ~GPUTimingClient(); |
+ |
+ GPUTiming* gpu_timing_; |
+ GPUTiming::TimerType timer_type_ = GPUTiming::kTimerTypeInvalid; |
int64 offset_ = 0; // offset cache when timer_type_ == kTimerTypeARB |
bool offset_valid_ = false; |
base::Callback<int64(void)> cpu_time_for_testing_; |
+ |
+ friend class base::RefCounted<GPUTimingClient>; |
friend class GPUTimer; |
- DISALLOW_COPY_AND_ASSIGN(GPUTiming); |
+ friend class GPUTiming; |
+ DISALLOW_COPY_AND_ASSIGN(GPUTimingClient); |
}; |
+ |
} // namespace gpu |
#endif // GPU_COMMAND_BUFFER_SERVICE_GPU_TIMING_H_ |