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1 // Copyright (c) 2015 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef GPU_COMMAND_BUFFER_SERVICE_GPU_TIMING_H_ | 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_GPU_TIMING_H_ |
6 #define GPU_COMMAND_BUFFER_SERVICE_GPU_TIMING_H_ | 6 #define GPU_COMMAND_BUFFER_SERVICE_GPU_TIMING_H_ |
7 | 7 |
8 #include "base/callback.h" | 8 #include "base/callback.h" |
9 #include "base/memory/scoped_ptr.h" | 9 #include "base/memory/scoped_ptr.h" |
10 #include "gpu/gpu_export.h" | 10 #include "ui/gl/gl_export.h" |
11 | 11 |
12 namespace gfx { | 12 namespace gfx { |
13 class GLContext; | 13 class GLContext; |
14 } | 14 } |
15 | 15 |
16 namespace gpu { | 16 namespace gpu { |
piman
2015/02/25 01:00:53
nit: probably should be namespace gfx for consiste
David Yen
2015/02/25 01:47:36
Done.
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17 class GPUTiming; | 17 |
18 class GPUTimingClient; | |
19 | |
20 class GL_EXPORT GPUTiming { | |
piman
2015/02/25 01:00:53
nit: it's not clear what is GPUTiming vs GPUTimer.
David Yen
2015/02/25 01:47:35
Let me discuss this with dcastagna since he was th
Daniele Castagna
2015/02/25 17:42:02
Do we still need to keep this class? Now that the
David Yen
2015/02/25 17:48:53
You are correct that currently it does almost noth
Daniele Castagna
2015/02/25 19:46:24
It could be nice to have a comment explaining what
David Yen
2015/02/25 23:02:31
I can't think of anything better either. I have ad
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21 public: | |
22 enum TimerType { | |
23 kTimerTypeInvalid = -1, | |
24 | |
25 kTimerTypeARB, // ARB_timer_query | |
26 kTimerTypeDisjoint // EXT_disjoint_timer_query | |
27 }; | |
28 | |
29 explicit GPUTiming(gfx::GLContext* context = nullptr); | |
30 virtual ~GPUTiming(); | |
31 | |
32 void Initialize(gfx::GLContext* context); | |
33 | |
34 TimerType GetTimerType() const { return timer_type_; } | |
35 | |
36 scoped_refptr<GPUTimingClient> CreateGPUTimingClient(); | |
37 | |
38 private: | |
39 TimerType timer_type_ = kTimerTypeInvalid; | |
40 DISALLOW_COPY_AND_ASSIGN(GPUTiming); | |
41 }; | |
18 | 42 |
19 // Class to compute the amount of time it takes to fully | 43 // Class to compute the amount of time it takes to fully |
20 // complete a set of GL commands | 44 // complete a set of GL commands |
21 class GPU_EXPORT GPUTimer { | 45 class GL_EXPORT GPUTimer { |
22 public: | 46 public: |
23 // gpu_timing must outlive GPUTimer instance we're creating. | |
24 explicit GPUTimer(GPUTiming* gpu_timing); | |
25 ~GPUTimer(); | 47 ~GPUTimer(); |
26 | 48 |
27 void Start(); | 49 void Start(); |
28 void End(); | 50 void End(); |
29 bool IsAvailable(); | 51 bool IsAvailable(); |
30 | 52 |
31 void GetStartEndTimestamps(int64* start, int64* end); | 53 void GetStartEndTimestamps(int64* start, int64* end); |
32 int64 GetDeltaElapsed(); | 54 int64 GetDeltaElapsed(); |
33 | 55 |
34 private: | 56 private: |
57 // gpu_timing_client must outlive GPUTimer instance we're creating. | |
piman
2015/02/25 01:00:53
Should you just take a reference then?
David Yen
2015/02/25 01:47:35
Possibly, although in practice I don't think that
Daniele Castagna
2015/02/25 17:42:02
I think a reference would be nicer but according t
David Yen
2015/02/25 17:48:53
I interpreted piman's comment as making this a sco
Daniele Castagna
2015/02/25 19:46:24
GPUTimingClient already extends base::RefCounted,
David Yen
2015/02/25 23:02:31
Done.
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58 explicit GPUTimer(GPUTimingClient* gpu_timing_client); | |
59 | |
35 unsigned int queries_[2]; | 60 unsigned int queries_[2]; |
36 int64 offset_ = 0; | 61 int64 offset_ = 0; |
37 bool end_requested_ = false; | 62 bool end_requested_ = false; |
38 GPUTiming* gpu_timing_; | 63 GPUTimingClient* gpu_timing_client_; |
39 | 64 |
65 friend class GPUTimingClient; | |
piman
2015/02/25 01:00:53
nit: friend declaration should be first in the pri
David Yen
2015/02/25 01:47:35
Done.
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40 DISALLOW_COPY_AND_ASSIGN(GPUTimer); | 66 DISALLOW_COPY_AND_ASSIGN(GPUTimer); |
41 }; | 67 }; |
42 | 68 |
43 // GPUTiming contains all the gl timing logic that is not specific | 69 // GPUTimingClient contains all the gl timing logic that is not specific |
44 // to a single GPUTimer. | 70 // to a single GPUTimer. |
45 class GPU_EXPORT GPUTiming { | 71 class GL_EXPORT GPUTimingClient |
Ken Russell (switch to Gerrit)
2015/02/25 00:55:17
I thought the design was going to be more of this
David Yen
2015/02/25 01:47:35
Almost, as you said GPUTiming should be hidden ins
| |
72 : public base::RefCounted<GPUTimingClient> { | |
46 public: | 73 public: |
47 enum TimerType { | 74 explicit GPUTimingClient(GPUTiming* gpu_timing = nullptr); |
48 kTimerTypeInvalid = -1, | |
49 | 75 |
50 kTimerTypeARB, // ARB_timer_query | 76 scoped_ptr<GPUTimer> CreateGPUTimer(); |
51 kTimerTypeDisjoint // EXT_disjoint_timer_query | |
52 }; | |
53 | |
54 GPUTiming(); | |
55 virtual ~GPUTiming(); | |
56 | |
57 bool Initialize(gfx::GLContext* context); | |
58 bool IsAvailable(); | 77 bool IsAvailable(); |
78 const char* GetTimerTypeName() const; | |
59 | 79 |
60 // CheckAndResetTimerErrors has to be called before reading timestamps | 80 // CheckAndResetTimerErrors has to be called before reading timestamps |
61 // from GPUTimers instances and after making sure all the timers | 81 // from GPUTimers instances and after making sure all the timers |
62 // were available. | 82 // were available. |
63 // If the returned value is false, all the previous timers should be | 83 // If the returned value is false, all the previous timers should be |
64 // discarded. | 84 // discarded. |
65 bool CheckAndResetTimerErrors(); | 85 bool CheckAndResetTimerErrors(); |
66 | 86 |
67 const char* GetTimerTypeName() const; | |
68 | |
69 // Returns the offset between the current gpu time and the cpu time. | 87 // Returns the offset between the current gpu time and the cpu time. |
70 int64 CalculateTimerOffset(); | 88 int64 CalculateTimerOffset(); |
71 void InvalidateTimerOffset(); | 89 void InvalidateTimerOffset(); |
72 | 90 |
73 void SetCpuTimeForTesting(const base::Callback<int64(void)>& cpu_time); | 91 void SetCpuTimeForTesting(const base::Callback<int64(void)>& cpu_time); |
74 void SetOffsetForTesting(int64 offset, bool cache_it); | |
75 void SetTimerTypeForTesting(TimerType type); | |
76 | 92 |
77 private: | 93 protected: |
78 TimerType timer_type_ = kTimerTypeInvalid; | 94 virtual ~GPUTimingClient(); |
95 | |
96 GPUTiming* gpu_timing_; | |
97 GPUTiming::TimerType timer_type_ = GPUTiming::kTimerTypeInvalid; | |
79 int64 offset_ = 0; // offset cache when timer_type_ == kTimerTypeARB | 98 int64 offset_ = 0; // offset cache when timer_type_ == kTimerTypeARB |
80 bool offset_valid_ = false; | 99 bool offset_valid_ = false; |
81 base::Callback<int64(void)> cpu_time_for_testing_; | 100 base::Callback<int64(void)> cpu_time_for_testing_; |
101 | |
102 friend class base::RefCounted<GPUTimingClient>; | |
82 friend class GPUTimer; | 103 friend class GPUTimer; |
83 DISALLOW_COPY_AND_ASSIGN(GPUTiming); | 104 friend class GPUTiming; |
105 DISALLOW_COPY_AND_ASSIGN(GPUTimingClient); | |
84 }; | 106 }; |
107 | |
85 } // namespace gpu | 108 } // namespace gpu |
86 | 109 |
87 #endif // GPU_COMMAND_BUFFER_SERVICE_GPU_TIMING_H_ | 110 #endif // GPU_COMMAND_BUFFER_SERVICE_GPU_TIMING_H_ |
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