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Side by Side Diff: ui/gl/gpu_timing.h

Issue 937263006: Refactored GLContext to own GPUTiming which spawn GPUTimingClients. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Merged with latest Created 5 years, 9 months ago
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1 // Copyright (c) 2015 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef GPU_COMMAND_BUFFER_SERVICE_GPU_TIMING_H_ 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_GPU_TIMING_H_
6 #define GPU_COMMAND_BUFFER_SERVICE_GPU_TIMING_H_ 6 #define GPU_COMMAND_BUFFER_SERVICE_GPU_TIMING_H_
7 7
8 #include "base/callback.h" 8 #include "base/callback.h"
9 #include "base/memory/scoped_ptr.h" 9 #include "base/memory/scoped_ptr.h"
10 #include "gpu/gpu_export.h" 10 #include "ui/gl/gl_export.h"
11 11
12 namespace gfx { 12 namespace gfx {
13 class GLContext; 13 class GLContext;
14 } 14 }
15 15
16 namespace gpu { 16 namespace gpu {
piman 2015/02/25 01:00:53 nit: probably should be namespace gfx for consiste
David Yen 2015/02/25 01:47:36 Done.
17 class GPUTiming; 17
18 class GPUTimingClient;
19
20 class GL_EXPORT GPUTiming {
piman 2015/02/25 01:00:53 nit: it's not clear what is GPUTiming vs GPUTimer.
David Yen 2015/02/25 01:47:35 Let me discuss this with dcastagna since he was th
Daniele Castagna 2015/02/25 17:42:02 Do we still need to keep this class? Now that the
David Yen 2015/02/25 17:48:53 You are correct that currently it does almost noth
Daniele Castagna 2015/02/25 19:46:24 It could be nice to have a comment explaining what
David Yen 2015/02/25 23:02:31 I can't think of anything better either. I have ad
21 public:
22 enum TimerType {
23 kTimerTypeInvalid = -1,
24
25 kTimerTypeARB, // ARB_timer_query
26 kTimerTypeDisjoint // EXT_disjoint_timer_query
27 };
28
29 explicit GPUTiming(gfx::GLContext* context = nullptr);
30 virtual ~GPUTiming();
31
32 void Initialize(gfx::GLContext* context);
33
34 TimerType GetTimerType() const { return timer_type_; }
35
36 scoped_refptr<GPUTimingClient> CreateGPUTimingClient();
37
38 private:
39 TimerType timer_type_ = kTimerTypeInvalid;
40 DISALLOW_COPY_AND_ASSIGN(GPUTiming);
41 };
18 42
19 // Class to compute the amount of time it takes to fully 43 // Class to compute the amount of time it takes to fully
20 // complete a set of GL commands 44 // complete a set of GL commands
21 class GPU_EXPORT GPUTimer { 45 class GL_EXPORT GPUTimer {
22 public: 46 public:
23 // gpu_timing must outlive GPUTimer instance we're creating.
24 explicit GPUTimer(GPUTiming* gpu_timing);
25 ~GPUTimer(); 47 ~GPUTimer();
26 48
27 void Start(); 49 void Start();
28 void End(); 50 void End();
29 bool IsAvailable(); 51 bool IsAvailable();
30 52
31 void GetStartEndTimestamps(int64* start, int64* end); 53 void GetStartEndTimestamps(int64* start, int64* end);
32 int64 GetDeltaElapsed(); 54 int64 GetDeltaElapsed();
33 55
34 private: 56 private:
57 // gpu_timing_client must outlive GPUTimer instance we're creating.
piman 2015/02/25 01:00:53 Should you just take a reference then?
David Yen 2015/02/25 01:47:35 Possibly, although in practice I don't think that
Daniele Castagna 2015/02/25 17:42:02 I think a reference would be nicer but according t
David Yen 2015/02/25 17:48:53 I interpreted piman's comment as making this a sco
Daniele Castagna 2015/02/25 19:46:24 GPUTimingClient already extends base::RefCounted,
David Yen 2015/02/25 23:02:31 Done.
58 explicit GPUTimer(GPUTimingClient* gpu_timing_client);
59
35 unsigned int queries_[2]; 60 unsigned int queries_[2];
36 int64 offset_ = 0; 61 int64 offset_ = 0;
37 bool end_requested_ = false; 62 bool end_requested_ = false;
38 GPUTiming* gpu_timing_; 63 GPUTimingClient* gpu_timing_client_;
39 64
65 friend class GPUTimingClient;
piman 2015/02/25 01:00:53 nit: friend declaration should be first in the pri
David Yen 2015/02/25 01:47:35 Done.
40 DISALLOW_COPY_AND_ASSIGN(GPUTimer); 66 DISALLOW_COPY_AND_ASSIGN(GPUTimer);
41 }; 67 };
42 68
43 // GPUTiming contains all the gl timing logic that is not specific 69 // GPUTimingClient contains all the gl timing logic that is not specific
44 // to a single GPUTimer. 70 // to a single GPUTimer.
45 class GPU_EXPORT GPUTiming { 71 class GL_EXPORT GPUTimingClient
Ken Russell (switch to Gerrit) 2015/02/25 00:55:17 I thought the design was going to be more of this
David Yen 2015/02/25 01:47:35 Almost, as you said GPUTiming should be hidden ins
72 : public base::RefCounted<GPUTimingClient> {
46 public: 73 public:
47 enum TimerType { 74 explicit GPUTimingClient(GPUTiming* gpu_timing = nullptr);
48 kTimerTypeInvalid = -1,
49 75
50 kTimerTypeARB, // ARB_timer_query 76 scoped_ptr<GPUTimer> CreateGPUTimer();
51 kTimerTypeDisjoint // EXT_disjoint_timer_query
52 };
53
54 GPUTiming();
55 virtual ~GPUTiming();
56
57 bool Initialize(gfx::GLContext* context);
58 bool IsAvailable(); 77 bool IsAvailable();
78 const char* GetTimerTypeName() const;
59 79
60 // CheckAndResetTimerErrors has to be called before reading timestamps 80 // CheckAndResetTimerErrors has to be called before reading timestamps
61 // from GPUTimers instances and after making sure all the timers 81 // from GPUTimers instances and after making sure all the timers
62 // were available. 82 // were available.
63 // If the returned value is false, all the previous timers should be 83 // If the returned value is false, all the previous timers should be
64 // discarded. 84 // discarded.
65 bool CheckAndResetTimerErrors(); 85 bool CheckAndResetTimerErrors();
66 86
67 const char* GetTimerTypeName() const;
68
69 // Returns the offset between the current gpu time and the cpu time. 87 // Returns the offset between the current gpu time and the cpu time.
70 int64 CalculateTimerOffset(); 88 int64 CalculateTimerOffset();
71 void InvalidateTimerOffset(); 89 void InvalidateTimerOffset();
72 90
73 void SetCpuTimeForTesting(const base::Callback<int64(void)>& cpu_time); 91 void SetCpuTimeForTesting(const base::Callback<int64(void)>& cpu_time);
74 void SetOffsetForTesting(int64 offset, bool cache_it);
75 void SetTimerTypeForTesting(TimerType type);
76 92
77 private: 93 protected:
78 TimerType timer_type_ = kTimerTypeInvalid; 94 virtual ~GPUTimingClient();
95
96 GPUTiming* gpu_timing_;
97 GPUTiming::TimerType timer_type_ = GPUTiming::kTimerTypeInvalid;
79 int64 offset_ = 0; // offset cache when timer_type_ == kTimerTypeARB 98 int64 offset_ = 0; // offset cache when timer_type_ == kTimerTypeARB
80 bool offset_valid_ = false; 99 bool offset_valid_ = false;
81 base::Callback<int64(void)> cpu_time_for_testing_; 100 base::Callback<int64(void)> cpu_time_for_testing_;
101
102 friend class base::RefCounted<GPUTimingClient>;
82 friend class GPUTimer; 103 friend class GPUTimer;
83 DISALLOW_COPY_AND_ASSIGN(GPUTiming); 104 friend class GPUTiming;
105 DISALLOW_COPY_AND_ASSIGN(GPUTimingClient);
84 }; 106 };
107
85 } // namespace gpu 108 } // namespace gpu
86 109
87 #endif // GPU_COMMAND_BUFFER_SERVICE_GPU_TIMING_H_ 110 #endif // GPU_COMMAND_BUFFER_SERVICE_GPU_TIMING_H_
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