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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include <algorithm> | 5 #include <algorithm> |
| 6 #include <vector> | 6 #include <vector> |
| 7 | 7 |
| 8 #include "base/containers/small_map.h" | 8 #include "base/containers/small_map.h" |
| 9 #include "base/logging.h" | 9 #include "base/logging.h" |
| 10 #include "base/memory/ref_counted.h" | 10 #include "base/memory/ref_counted.h" |
| 11 #include "base/memory/scoped_ptr.h" | 11 #include "base/memory/scoped_ptr.h" |
| 12 #include "gpu/command_buffer/service/gpu_timing.h" | |
| 13 #include "gpu/perftests/measurements.h" | 12 #include "gpu/perftests/measurements.h" |
| 14 #include "testing/gtest/include/gtest/gtest.h" | 13 #include "testing/gtest/include/gtest/gtest.h" |
| 15 #include "testing/perf/perf_test.h" | 14 #include "testing/perf/perf_test.h" |
| 16 #include "ui/gfx/geometry/size.h" | 15 #include "ui/gfx/geometry/size.h" |
| 17 #include "ui/gl/gl_bindings.h" | 16 #include "ui/gl/gl_bindings.h" |
| 18 #include "ui/gl/gl_context.h" | 17 #include "ui/gl/gl_context.h" |
| 19 #include "ui/gl/gl_surface.h" | 18 #include "ui/gl/gl_surface.h" |
| 19 #include "ui/gl/gpu_timing.h" |
| 20 #include "ui/gl/scoped_make_current.h" | 20 #include "ui/gl/scoped_make_current.h" |
| 21 | 21 |
| 22 namespace gpu { | 22 namespace gpu { |
| 23 namespace { | 23 namespace { |
| 24 | 24 |
| 25 const int kUploadPerfWarmupRuns = 10; | 25 const int kUploadPerfWarmupRuns = 10; |
| 26 const int kUploadPerfTestRuns = 100; | 26 const int kUploadPerfTestRuns = 100; |
| 27 | 27 |
| 28 #define SHADER(Src) #Src | 28 #define SHADER(Src) #Src |
| 29 | 29 |
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| 115 | 115 |
| 116 glGenFramebuffersEXT(1, &framebuffer_object_); | 116 glGenFramebuffersEXT(1, &framebuffer_object_); |
| 117 glBindFramebufferEXT(GL_FRAMEBUFFER, framebuffer_object_); | 117 glBindFramebufferEXT(GL_FRAMEBUFFER, framebuffer_object_); |
| 118 | 118 |
| 119 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, | 119 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 120 GL_TEXTURE_2D, color_texture_, 0); | 120 GL_TEXTURE_2D, color_texture_, 0); |
| 121 DCHECK_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), | 121 DCHECK_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
| 122 glCheckFramebufferStatusEXT(GL_FRAMEBUFFER)); | 122 glCheckFramebufferStatusEXT(GL_FRAMEBUFFER)); |
| 123 | 123 |
| 124 glViewport(0, 0, size_.width(), size_.height()); | 124 glViewport(0, 0, size_.width(), size_.height()); |
| 125 gpu_timing_.Initialize(gl_context_.get()); |
| 126 gpu_timing_client_ = gpu_timing_.CreateGPUTimingClient(); |
| 125 | 127 |
| 126 if (gpu_timing_.Initialize(gl_context_.get())) { | 128 if (gpu_timing_client_->IsAvailable()) { |
| 127 LOG(INFO) << "Gpu timing initialized with timer type: " | 129 LOG(INFO) << "Gpu timing initialized with timer type: " |
| 128 << gpu_timing_.GetTimerTypeName(); | 130 << gpu_timing_client_->GetTimerTypeName(); |
| 129 gpu_timing_.CheckAndResetTimerErrors(); | 131 gpu_timing_client_->InvalidateTimerOffset(); |
| 130 gpu_timing_.InvalidateTimerOffset(); | |
| 131 } else { | 132 } else { |
| 132 LOG(WARNING) << "Can't initialize gpu timing"; | 133 LOG(WARNING) << "Can't initialize gpu timing"; |
| 133 } | 134 } |
| 134 // Prepare a simple program and a vertex buffer that will be | 135 // Prepare a simple program and a vertex buffer that will be |
| 135 // used to draw a quad on the offscreen surface. | 136 // used to draw a quad on the offscreen surface. |
| 136 vertex_shader_ = LoadShader(GL_VERTEX_SHADER, kVertexShader); | 137 vertex_shader_ = LoadShader(GL_VERTEX_SHADER, kVertexShader); |
| 137 fragment_shader_ = LoadShader(GL_FRAGMENT_SHADER, kFragmentShader); | 138 fragment_shader_ = LoadShader(GL_FRAGMENT_SHADER, kFragmentShader); |
| 138 program_object_ = glCreateProgram(); | 139 program_object_ = glCreateProgram(); |
| 139 CHECK_NE(0u, program_object_); | 140 CHECK_NE(0u, program_object_); |
| 140 | 141 |
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| 179 // Upload and draw on the offscren surface. | 180 // Upload and draw on the offscren surface. |
| 180 // Return a list of pair. Each pair describe a gl operation and the wall | 181 // Return a list of pair. Each pair describe a gl operation and the wall |
| 181 // time elapsed in milliseconds. | 182 // time elapsed in milliseconds. |
| 182 std::vector<Measurement> UploadAndDraw(const std::vector<uint8>& pixels, | 183 std::vector<Measurement> UploadAndDraw(const std::vector<uint8>& pixels, |
| 183 const GLenum format, | 184 const GLenum format, |
| 184 const GLenum type) { | 185 const GLenum type) { |
| 185 ui::ScopedMakeCurrent smc(gl_context_.get(), surface_.get()); | 186 ui::ScopedMakeCurrent smc(gl_context_.get(), surface_.get()); |
| 186 DCHECK_NE(0u, framebuffer_object_); | 187 DCHECK_NE(0u, framebuffer_object_); |
| 187 glBindFramebufferEXT(GL_FRAMEBUFFER, framebuffer_object_); | 188 glBindFramebufferEXT(GL_FRAMEBUFFER, framebuffer_object_); |
| 188 | 189 |
| 189 MeasurementTimers total_timers(&gpu_timing_); | 190 MeasurementTimers total_timers(gpu_timing_client_.get()); |
| 190 GLuint texture_id = 0; | 191 GLuint texture_id = 0; |
| 191 | 192 |
| 192 MeasurementTimers tex_timers(&gpu_timing_); | 193 MeasurementTimers tex_timers(gpu_timing_client_.get()); |
| 193 glActiveTexture(GL_TEXTURE0); | 194 glActiveTexture(GL_TEXTURE0); |
| 194 glGenTextures(1, &texture_id); | 195 glGenTextures(1, &texture_id); |
| 195 glBindTexture(GL_TEXTURE_2D, texture_id); | 196 glBindTexture(GL_TEXTURE_2D, texture_id); |
| 196 | 197 |
| 197 glTexImage2D(GL_TEXTURE_2D, 0, format, size_.width(), size_.height(), 0, | 198 glTexImage2D(GL_TEXTURE_2D, 0, format, size_.width(), size_.height(), 0, |
| 198 format, type, &pixels[0]); | 199 format, type, &pixels[0]); |
| 199 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 200 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 200 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 201 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 201 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 202 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 202 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 203 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 203 CheckNoGlError(); | 204 CheckNoGlError(); |
| 204 tex_timers.Record(); | 205 tex_timers.Record(); |
| 205 | 206 |
| 206 MeasurementTimers draw_timers(&gpu_timing_); | 207 MeasurementTimers draw_timers(gpu_timing_client_.get()); |
| 207 glUseProgram(program_object_); | 208 glUseProgram(program_object_); |
| 208 glUniform1i(sampler_location_, 0); | 209 glUniform1i(sampler_location_, 0); |
| 209 | 210 |
| 210 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_); | 211 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_); |
| 211 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0); | 212 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0); |
| 212 glEnableVertexAttribArray(0); | 213 glEnableVertexAttribArray(0); |
| 213 | 214 |
| 214 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); | 215 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
| 215 draw_timers.Record(); | 216 draw_timers.Record(); |
| 216 | 217 |
| 217 MeasurementTimers finish_timers(&gpu_timing_); | 218 MeasurementTimers finish_timers(gpu_timing_client_.get()); |
| 218 glFinish(); | 219 glFinish(); |
| 219 CheckNoGlError(); | 220 CheckNoGlError(); |
| 220 finish_timers.Record(); | 221 finish_timers.Record(); |
| 221 total_timers.Record(); | 222 total_timers.Record(); |
| 222 | 223 |
| 223 glDeleteTextures(1, &texture_id); | 224 glDeleteTextures(1, &texture_id); |
| 224 | 225 |
| 225 std::vector<uint8> pixels_rendered(size_.GetArea() * 4); | 226 std::vector<uint8> pixels_rendered(size_.GetArea() * 4); |
| 226 glReadPixels(0, 0, size_.width(), size_.height(), GL_RGBA, type, | 227 glReadPixels(0, 0, size_.width(), size_.height(), GL_RGBA, type, |
| 227 &pixels_rendered[0]); | 228 &pixels_rendered[0]); |
| 228 CheckNoGlError(); | 229 CheckNoGlError(); |
| 229 | 230 |
| 230 // TODO(dcastagna): don't assume the format of the texture and do | 231 // TODO(dcastagna): don't assume the format of the texture and do |
| 231 // the appropriate format conversion. | 232 // the appropriate format conversion. |
| 232 EXPECT_EQ(static_cast<GLenum>(GL_RGBA), format); | 233 EXPECT_EQ(static_cast<GLenum>(GL_RGBA), format); |
| 233 EXPECT_EQ(pixels, pixels_rendered); | 234 EXPECT_EQ(pixels, pixels_rendered); |
| 234 | 235 |
| 235 std::vector<Measurement> measurements; | 236 std::vector<Measurement> measurements; |
| 236 bool gpu_timer_errors = | 237 bool gpu_timer_errors = |
| 237 gpu_timing_.IsAvailable() && gpu_timing_.CheckAndResetTimerErrors(); | 238 gpu_timing_client_->IsAvailable() && |
| 239 gpu_timing_client_->CheckAndResetTimerErrors(); |
| 238 if (!gpu_timer_errors) { | 240 if (!gpu_timer_errors) { |
| 239 measurements.push_back(total_timers.GetAsMeasurement("total")); | 241 measurements.push_back(total_timers.GetAsMeasurement("total")); |
| 240 measurements.push_back(tex_timers.GetAsMeasurement("teximage2d")); | 242 measurements.push_back(tex_timers.GetAsMeasurement("teximage2d")); |
| 241 measurements.push_back(draw_timers.GetAsMeasurement("drawarrays")); | 243 measurements.push_back(draw_timers.GetAsMeasurement("drawarrays")); |
| 242 measurements.push_back(finish_timers.GetAsMeasurement("finish")); | 244 measurements.push_back(finish_timers.GetAsMeasurement("finish")); |
| 243 } | 245 } |
| 244 return measurements; | 246 return measurements; |
| 245 } | 247 } |
| 246 | 248 |
| 247 const gfx::Size size_; // for the fbo and the texture | 249 const gfx::Size size_; // for the fbo and the texture |
| 248 scoped_refptr<gfx::GLContext> gl_context_; | 250 scoped_refptr<gfx::GLContext> gl_context_; |
| 249 scoped_refptr<gfx::GLSurface> surface_; | 251 scoped_refptr<gfx::GLSurface> surface_; |
| 250 GPUTiming gpu_timing_; | 252 GPUTiming gpu_timing_; |
| 253 scoped_refptr<GPUTimingClient> gpu_timing_client_; |
| 251 | 254 |
| 252 GLuint color_texture_ = 0; | 255 GLuint color_texture_ = 0; |
| 253 GLuint framebuffer_object_ = 0; | 256 GLuint framebuffer_object_ = 0; |
| 254 GLuint vertex_shader_ = 0; | 257 GLuint vertex_shader_ = 0; |
| 255 GLuint fragment_shader_ = 0; | 258 GLuint fragment_shader_ = 0; |
| 256 GLuint program_object_ = 0; | 259 GLuint program_object_ = 0; |
| 257 GLint sampler_location_ = -1; | 260 GLint sampler_location_ = -1; |
| 258 GLuint vertex_buffer_ = 0; | 261 GLuint vertex_buffer_ = 0; |
| 259 }; | 262 }; |
| 260 | 263 |
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| 284 const auto m = entry.second.Divide(successful_runs); | 287 const auto m = entry.second.Divide(successful_runs); |
| 285 m.PrintResult(); | 288 m.PrintResult(); |
| 286 } | 289 } |
| 287 } | 290 } |
| 288 perf_test::PrintResult("sample_runs", "", "", | 291 perf_test::PrintResult("sample_runs", "", "", |
| 289 static_cast<size_t>(successful_runs), "laps", true); | 292 static_cast<size_t>(successful_runs), "laps", true); |
| 290 } | 293 } |
| 291 | 294 |
| 292 } // namespace | 295 } // namespace |
| 293 } // namespace gpu | 296 } // namespace gpu |
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