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| 1 // Copyright (c) 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_GPU_TIMING_H_ |
| 6 #define GPU_COMMAND_BUFFER_SERVICE_GPU_TIMING_H_ |
| 7 |
| 8 #include "base/callback.h" |
| 9 #include "base/memory/scoped_ptr.h" |
| 10 #include "ui/gl/gl_export.h" |
| 11 |
| 12 // The gpu_timing classes handles the abstraction of GL GPU Timing extensions |
| 13 // into a common set of functions. Currently the different timer extensions |
| 14 // that are supported are ARB_timer_query and EXT_disjoint_timer_query. |
| 15 // |
| 16 // Explanation of Classes: |
| 17 // GPUTiming - GPU Timing is a private class which is only owned by the |
| 18 // underlying GLContextReal class. This class handles any GL Context level |
| 19 // states which may need to be redistributed to users of GPUTiming. For |
| 20 // example, there exists only a single disjoint flag for each real GL |
| 21 // Context. Once the disjoint flag is checked, internally it is reset to |
| 22 // false. In order to support multiple virtual contexts each checking the |
| 23 // disjoint flag seperately, GPUTiming is in charge of checking the |
| 24 // disjoint flag and broadcasting out the disjoint state to all the |
| 25 // various users of GPUTiming (GPUTimingClient below). |
| 26 // GPUTimingClient - The GLContextReal holds the GPUTiming class and is the |
| 27 // factory that creates GPUTimingClient objects. If a user would like to |
| 28 // obtain various GPU times they would access CreateGPUTimingClient() from |
| 29 // their GLContext and use the returned object for their timing calls. |
| 30 // Each virtual context as well as any other classes which need GPU times |
| 31 // will hold one of these. When they want to time a GPU trace they will |
| 32 // create GPUTimer objects. |
| 33 // GPUTimer - Once a user decides to trace something, the user creates a new |
| 34 // GPUTimer object from a GPUTimingClient and issue Start() and Stop() calls |
| 35 // around various GL Calls. Once IsAvailable() returns true, the GPU times |
| 36 // will be available through the various time stamp related functions. |
| 37 // The constructor and destructor of this object handles the actual |
| 38 // creation and deletion of the GL Queries within GL. |
| 39 |
| 40 namespace gfx { |
| 41 |
| 42 class GLContextReal; |
| 43 class GPUTimingClient; |
| 44 |
| 45 class GPUTiming { |
| 46 public: |
| 47 enum TimerType { |
| 48 kTimerTypeInvalid = -1, |
| 49 |
| 50 kTimerTypeARB, // ARB_timer_query |
| 51 kTimerTypeDisjoint // EXT_disjoint_timer_query |
| 52 }; |
| 53 |
| 54 TimerType GetTimerType() const { return timer_type_; } |
| 55 |
| 56 private: |
| 57 friend struct base::DefaultDeleter<GPUTiming>; |
| 58 friend class GLContextReal; |
| 59 explicit GPUTiming(GLContextReal* context); |
| 60 ~GPUTiming(); |
| 61 |
| 62 scoped_refptr<GPUTimingClient> CreateGPUTimingClient(); |
| 63 |
| 64 TimerType timer_type_ = kTimerTypeInvalid; |
| 65 DISALLOW_COPY_AND_ASSIGN(GPUTiming); |
| 66 }; |
| 67 |
| 68 // Class to compute the amount of time it takes to fully |
| 69 // complete a set of GL commands |
| 70 class GL_EXPORT GPUTimer { |
| 71 public: |
| 72 ~GPUTimer(); |
| 73 |
| 74 void Start(); |
| 75 void End(); |
| 76 bool IsAvailable(); |
| 77 |
| 78 void GetStartEndTimestamps(int64* start, int64* end); |
| 79 int64 GetDeltaElapsed(); |
| 80 |
| 81 private: |
| 82 friend class GPUTimingClient; |
| 83 |
| 84 explicit GPUTimer(scoped_refptr<GPUTimingClient> gpu_timing_client); |
| 85 |
| 86 unsigned int queries_[2]; |
| 87 int64 offset_ = 0; |
| 88 bool end_requested_ = false; |
| 89 scoped_refptr<GPUTimingClient> gpu_timing_client_; |
| 90 |
| 91 DISALLOW_COPY_AND_ASSIGN(GPUTimer); |
| 92 }; |
| 93 |
| 94 // GPUTimingClient contains all the gl timing logic that is not specific |
| 95 // to a single GPUTimer. |
| 96 class GL_EXPORT GPUTimingClient |
| 97 : public base::RefCounted<GPUTimingClient> { |
| 98 public: |
| 99 explicit GPUTimingClient(GPUTiming* gpu_timing = nullptr); |
| 100 |
| 101 scoped_ptr<GPUTimer> CreateGPUTimer(); |
| 102 bool IsAvailable(); |
| 103 const char* GetTimerTypeName() const; |
| 104 |
| 105 // CheckAndResetTimerErrors has to be called before reading timestamps |
| 106 // from GPUTimers instances and after making sure all the timers |
| 107 // were available. |
| 108 // If the returned value is false, all the previous timers should be |
| 109 // discarded. |
| 110 bool CheckAndResetTimerErrors(); |
| 111 |
| 112 // Returns the offset between the current gpu time and the cpu time. |
| 113 int64 CalculateTimerOffset(); |
| 114 void InvalidateTimerOffset(); |
| 115 |
| 116 void SetCpuTimeForTesting(const base::Callback<int64(void)>& cpu_time); |
| 117 |
| 118 private: |
| 119 friend class base::RefCounted<GPUTimingClient>; |
| 120 friend class GPUTimer; |
| 121 friend class GPUTiming; |
| 122 |
| 123 virtual ~GPUTimingClient(); |
| 124 |
| 125 GPUTiming* gpu_timing_; |
| 126 GPUTiming::TimerType timer_type_ = GPUTiming::kTimerTypeInvalid; |
| 127 int64 offset_ = 0; // offset cache when timer_type_ == kTimerTypeARB |
| 128 bool offset_valid_ = false; |
| 129 base::Callback<int64(void)> cpu_time_for_testing_; |
| 130 |
| 131 DISALLOW_COPY_AND_ASSIGN(GPUTimingClient); |
| 132 }; |
| 133 |
| 134 } // namespace gfx |
| 135 |
| 136 #endif // GPU_COMMAND_BUFFER_SERVICE_GPU_TIMING_H_ |
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