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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include <string> | 5 #include <string> |
| 6 | 6 |
| 7 #include "base/command_line.h" | 7 #include "base/command_line.h" |
| 8 #include "base/lazy_instance.h" | 8 #include "base/lazy_instance.h" |
| 9 #include "base/logging.h" | 9 #include "base/logging.h" |
| 10 #include "base/threading/thread_local.h" | 10 #include "base/threading/thread_local.h" |
| 11 #include "ui/gl/gl_bindings.h" | 11 #include "ui/gl/gl_bindings.h" |
| 12 #include "ui/gl/gl_context.h" | 12 #include "ui/gl/gl_context.h" |
| 13 #include "ui/gl/gl_gl_api_implementation.h" | 13 #include "ui/gl/gl_gl_api_implementation.h" |
| 14 #include "ui/gl/gl_implementation.h" | 14 #include "ui/gl/gl_implementation.h" |
| 15 #include "ui/gl/gl_surface.h" | 15 #include "ui/gl/gl_surface.h" |
| 16 #include "ui/gl/gl_switches.h" | 16 #include "ui/gl/gl_switches.h" |
| 17 #include "ui/gl/gl_version_info.h" | 17 #include "ui/gl/gl_version_info.h" |
| 18 #include "ui/gl/gpu_timing.h" |
| 18 | 19 |
| 19 namespace gfx { | 20 namespace gfx { |
| 20 | 21 |
| 21 namespace { | 22 namespace { |
| 22 base::LazyInstance<base::ThreadLocalPointer<GLContext> >::Leaky | 23 base::LazyInstance<base::ThreadLocalPointer<GLContext> >::Leaky |
| 23 current_context_ = LAZY_INSTANCE_INITIALIZER; | 24 current_context_ = LAZY_INSTANCE_INITIALIZER; |
| 24 | 25 |
| 25 base::LazyInstance<base::ThreadLocalPointer<GLContext> >::Leaky | 26 base::LazyInstance<base::ThreadLocalPointer<GLContext> >::Leaky |
| 26 current_real_context_ = LAZY_INSTANCE_INITIALIZER; | 27 current_real_context_ = LAZY_INSTANCE_INITIALIZER; |
| 27 } // namespace | 28 } // namespace |
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| 105 const GLVersionInfo* GLContext::GetVersionInfo() { | 106 const GLVersionInfo* GLContext::GetVersionInfo() { |
| 106 if(!version_info_) { | 107 if(!version_info_) { |
| 107 std::string version = GetGLVersion(); | 108 std::string version = GetGLVersion(); |
| 108 std::string renderer = GetGLRenderer(); | 109 std::string renderer = GetGLRenderer(); |
| 109 version_info_ = | 110 version_info_ = |
| 110 make_scoped_ptr(new GLVersionInfo(version.c_str(), renderer.c_str())); | 111 make_scoped_ptr(new GLVersionInfo(version.c_str(), renderer.c_str())); |
| 111 } | 112 } |
| 112 return version_info_.get(); | 113 return version_info_.get(); |
| 113 } | 114 } |
| 114 | 115 |
| 116 gpu::GPUTiming* GLContext::GetGPUTiming() { |
| 117 if (!gpu_timing_) { |
| 118 gpu_timing_ = make_scoped_ptr(new gpu::GPUTiming(this)); |
| 119 } |
| 120 return gpu_timing_.get(); |
| 121 } |
| 122 |
| 115 GLShareGroup* GLContext::share_group() { | 123 GLShareGroup* GLContext::share_group() { |
| 116 return share_group_.get(); | 124 return share_group_.get(); |
| 117 } | 125 } |
| 118 | 126 |
| 119 bool GLContext::LosesAllContextsOnContextLost() { | 127 bool GLContext::LosesAllContextsOnContextLost() { |
| 120 switch (GetGLImplementation()) { | 128 switch (GetGLImplementation()) { |
| 121 case kGLImplementationDesktopGL: | 129 case kGLImplementationDesktopGL: |
| 122 return false; | 130 return false; |
| 123 case kGLImplementationEGLGLES2: | 131 case kGLImplementationEGLGLES2: |
| 124 return true; | 132 return true; |
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| 213 : GLContext(share_group) {} | 221 : GLContext(share_group) {} |
| 214 | 222 |
| 215 GLContextReal::~GLContextReal() {} | 223 GLContextReal::~GLContextReal() {} |
| 216 | 224 |
| 217 void GLContextReal::SetCurrent(GLSurface* surface) { | 225 void GLContextReal::SetCurrent(GLSurface* surface) { |
| 218 GLContext::SetCurrent(surface); | 226 GLContext::SetCurrent(surface); |
| 219 current_real_context_.Pointer()->Set(surface ? this : NULL); | 227 current_real_context_.Pointer()->Set(surface ? this : NULL); |
| 220 } | 228 } |
| 221 | 229 |
| 222 } // namespace gfx | 230 } // namespace gfx |
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