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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <algorithm> | 5 #include <algorithm> |
6 #include <vector> | 6 #include <vector> |
7 | 7 |
8 #include "base/containers/small_map.h" | 8 #include "base/containers/small_map.h" |
9 #include "base/logging.h" | 9 #include "base/logging.h" |
10 #include "base/memory/ref_counted.h" | 10 #include "base/memory/ref_counted.h" |
11 #include "base/memory/scoped_ptr.h" | 11 #include "base/memory/scoped_ptr.h" |
12 #include "gpu/command_buffer/service/gpu_timing.h" | |
13 #include "gpu/perftests/measurements.h" | 12 #include "gpu/perftests/measurements.h" |
14 #include "testing/gtest/include/gtest/gtest.h" | 13 #include "testing/gtest/include/gtest/gtest.h" |
15 #include "ui/gfx/geometry/size.h" | 14 #include "ui/gfx/geometry/size.h" |
16 #include "ui/gl/gl_bindings.h" | 15 #include "ui/gl/gl_bindings.h" |
17 #include "ui/gl/gl_context.h" | 16 #include "ui/gl/gl_context.h" |
18 #include "ui/gl/gl_surface.h" | 17 #include "ui/gl/gl_surface.h" |
| 18 #include "ui/gl/gpu_timing.h" |
19 #include "ui/gl/scoped_make_current.h" | 19 #include "ui/gl/scoped_make_current.h" |
20 | 20 |
21 namespace gpu { | 21 namespace gpu { |
22 namespace { | 22 namespace { |
23 | 23 |
24 const int kUploadPerfWarmupRuns = 10; | 24 const int kUploadPerfWarmupRuns = 10; |
25 const int kUploadPerfTestRuns = 100; | 25 const int kUploadPerfTestRuns = 100; |
26 | 26 |
27 #define SHADER(Src) #Src | 27 #define SHADER(Src) #Src |
28 | 28 |
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114 | 114 |
115 glGenFramebuffersEXT(1, &framebuffer_object_); | 115 glGenFramebuffersEXT(1, &framebuffer_object_); |
116 glBindFramebufferEXT(GL_FRAMEBUFFER, framebuffer_object_); | 116 glBindFramebufferEXT(GL_FRAMEBUFFER, framebuffer_object_); |
117 | 117 |
118 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, | 118 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
119 GL_TEXTURE_2D, color_texture_, 0); | 119 GL_TEXTURE_2D, color_texture_, 0); |
120 DCHECK_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), | 120 DCHECK_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
121 glCheckFramebufferStatusEXT(GL_FRAMEBUFFER)); | 121 glCheckFramebufferStatusEXT(GL_FRAMEBUFFER)); |
122 | 122 |
123 glViewport(0, 0, size_.width(), size_.height()); | 123 glViewport(0, 0, size_.width(), size_.height()); |
| 124 gpu_timing_.Initialize(gl_context_.get()); |
| 125 gpu_timing_client_ = gpu_timing_.CreateGPUTimingClient(); |
124 | 126 |
125 if (gpu_timing_.Initialize(gl_context_.get())) { | 127 if (gpu_timing_client_->IsAvailable()) { |
126 LOG(INFO) << "Gpu timing initialized with timer type: " | 128 LOG(INFO) << "Gpu timing initialized with timer type: " |
127 << gpu_timing_.GetTimerTypeName(); | 129 << gpu_timing_client_->GetTimerTypeName(); |
128 gpu_timing_.CheckAndResetTimerErrors(); | 130 gpu_timing_client_->InvalidateTimerOffset(); |
129 gpu_timing_.InvalidateTimerOffset(); | |
130 } else { | 131 } else { |
131 LOG(WARNING) << "Can't initialize gpu timing"; | 132 LOG(WARNING) << "Can't initialize gpu timing"; |
132 } | 133 } |
133 // Prepare a simple program and a vertex buffer that will be | 134 // Prepare a simple program and a vertex buffer that will be |
134 // used to draw a quad on the offscreen surface. | 135 // used to draw a quad on the offscreen surface. |
135 vertex_shader_ = LoadShader(GL_VERTEX_SHADER, kVertexShader); | 136 vertex_shader_ = LoadShader(GL_VERTEX_SHADER, kVertexShader); |
136 fragment_shader_ = LoadShader(GL_FRAGMENT_SHADER, kFragmentShader); | 137 fragment_shader_ = LoadShader(GL_FRAGMENT_SHADER, kFragmentShader); |
137 program_object_ = glCreateProgram(); | 138 program_object_ = glCreateProgram(); |
138 CHECK_NE(0u, program_object_); | 139 CHECK_NE(0u, program_object_); |
139 | 140 |
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178 // Upload and draw on the offscren surface. | 179 // Upload and draw on the offscren surface. |
179 // Return a list of pair. Each pair describe a gl operation and the wall | 180 // Return a list of pair. Each pair describe a gl operation and the wall |
180 // time elapsed in milliseconds. | 181 // time elapsed in milliseconds. |
181 std::vector<Measurement> UploadAndDraw(const std::vector<uint8>& pixels, | 182 std::vector<Measurement> UploadAndDraw(const std::vector<uint8>& pixels, |
182 const GLenum format, | 183 const GLenum format, |
183 const GLenum type) { | 184 const GLenum type) { |
184 ui::ScopedMakeCurrent smc(gl_context_.get(), surface_.get()); | 185 ui::ScopedMakeCurrent smc(gl_context_.get(), surface_.get()); |
185 DCHECK_NE(0u, framebuffer_object_); | 186 DCHECK_NE(0u, framebuffer_object_); |
186 glBindFramebufferEXT(GL_FRAMEBUFFER, framebuffer_object_); | 187 glBindFramebufferEXT(GL_FRAMEBUFFER, framebuffer_object_); |
187 | 188 |
188 MeasurementTimers total_timers(&gpu_timing_); | 189 MeasurementTimers total_timers(gpu_timing_client_.get()); |
189 GLuint texture_id = 0; | 190 GLuint texture_id = 0; |
190 | 191 |
191 MeasurementTimers tex_timers(&gpu_timing_); | 192 MeasurementTimers tex_timers(gpu_timing_client_.get()); |
192 glActiveTexture(GL_TEXTURE0); | 193 glActiveTexture(GL_TEXTURE0); |
193 glGenTextures(1, &texture_id); | 194 glGenTextures(1, &texture_id); |
194 glBindTexture(GL_TEXTURE_2D, texture_id); | 195 glBindTexture(GL_TEXTURE_2D, texture_id); |
195 | 196 |
196 glTexImage2D(GL_TEXTURE_2D, 0, format, size_.width(), size_.height(), 0, | 197 glTexImage2D(GL_TEXTURE_2D, 0, format, size_.width(), size_.height(), 0, |
197 format, type, &pixels[0]); | 198 format, type, &pixels[0]); |
198 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 199 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
199 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 200 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
200 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 201 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
201 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 202 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
202 CheckNoGlError(); | 203 CheckNoGlError(); |
203 tex_timers.Record(); | 204 tex_timers.Record(); |
204 | 205 |
205 MeasurementTimers draw_timers(&gpu_timing_); | 206 MeasurementTimers draw_timers(gpu_timing_client_.get()); |
206 glUseProgram(program_object_); | 207 glUseProgram(program_object_); |
207 glUniform1i(sampler_location_, 0); | 208 glUniform1i(sampler_location_, 0); |
208 | 209 |
209 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_); | 210 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_); |
210 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0); | 211 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0); |
211 glEnableVertexAttribArray(0); | 212 glEnableVertexAttribArray(0); |
212 | 213 |
213 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); | 214 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
214 draw_timers.Record(); | 215 draw_timers.Record(); |
215 | 216 |
216 MeasurementTimers finish_timers(&gpu_timing_); | 217 MeasurementTimers finish_timers(gpu_timing_client_.get()); |
217 glFinish(); | 218 glFinish(); |
218 CheckNoGlError(); | 219 CheckNoGlError(); |
219 finish_timers.Record(); | 220 finish_timers.Record(); |
220 total_timers.Record(); | 221 total_timers.Record(); |
221 | 222 |
222 glDeleteTextures(1, &texture_id); | 223 glDeleteTextures(1, &texture_id); |
223 | 224 |
224 std::vector<uint8> pixels_rendered(size_.GetArea() * 4); | 225 std::vector<uint8> pixels_rendered(size_.GetArea() * 4); |
225 glReadPixels(0, 0, size_.width(), size_.height(), GL_RGBA, type, | 226 glReadPixels(0, 0, size_.width(), size_.height(), GL_RGBA, type, |
226 &pixels_rendered[0]); | 227 &pixels_rendered[0]); |
227 CheckNoGlError(); | 228 CheckNoGlError(); |
228 | 229 |
229 // TODO(dcastagna): don't assume the format of the texture and do | 230 // TODO(dcastagna): don't assume the format of the texture and do |
230 // the appropriate format conversion. | 231 // the appropriate format conversion. |
231 EXPECT_EQ(static_cast<GLenum>(GL_RGBA), format); | 232 EXPECT_EQ(static_cast<GLenum>(GL_RGBA), format); |
232 EXPECT_EQ(pixels, pixels_rendered); | 233 EXPECT_EQ(pixels, pixels_rendered); |
233 | 234 |
234 std::vector<Measurement> measurements; | 235 std::vector<Measurement> measurements; |
235 measurements.push_back(total_timers.GetAsMeasurement("total")); | 236 measurements.push_back(total_timers.GetAsMeasurement("total")); |
236 measurements.push_back(tex_timers.GetAsMeasurement("teximage2d")); | 237 measurements.push_back(tex_timers.GetAsMeasurement("teximage2d")); |
237 measurements.push_back(draw_timers.GetAsMeasurement("drawarrays")); | 238 measurements.push_back(draw_timers.GetAsMeasurement("drawarrays")); |
238 measurements.push_back(finish_timers.GetAsMeasurement("finish")); | 239 measurements.push_back(finish_timers.GetAsMeasurement("finish")); |
239 return measurements; | 240 return measurements; |
240 } | 241 } |
241 | 242 |
242 const gfx::Size size_; // for the fbo and the texture | 243 const gfx::Size size_; // for the fbo and the texture |
243 scoped_refptr<gfx::GLContext> gl_context_; | 244 scoped_refptr<gfx::GLContext> gl_context_; |
244 scoped_refptr<gfx::GLSurface> surface_; | 245 scoped_refptr<gfx::GLSurface> surface_; |
245 GPUTiming gpu_timing_; | 246 GPUTiming gpu_timing_; |
| 247 scoped_refptr<GPUTimingClient> gpu_timing_client_; |
246 | 248 |
247 GLuint color_texture_ = 0; | 249 GLuint color_texture_ = 0; |
248 GLuint framebuffer_object_ = 0; | 250 GLuint framebuffer_object_ = 0; |
249 GLuint vertex_shader_ = 0; | 251 GLuint vertex_shader_ = 0; |
250 GLuint fragment_shader_ = 0; | 252 GLuint fragment_shader_ = 0; |
251 GLuint program_object_ = 0; | 253 GLuint program_object_ = 0; |
252 GLint sampler_location_ = -1; | 254 GLint sampler_location_ = -1; |
253 GLuint vertex_buffer_ = 0; | 255 GLuint vertex_buffer_ = 0; |
254 }; | 256 }; |
255 | 257 |
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272 } | 274 } |
273 | 275 |
274 for (const auto& entry : aggregates) { | 276 for (const auto& entry : aggregates) { |
275 const auto m = entry.second.Divide(kUploadPerfTestRuns); | 277 const auto m = entry.second.Divide(kUploadPerfTestRuns); |
276 m.PrintResult(); | 278 m.PrintResult(); |
277 } | 279 } |
278 } | 280 } |
279 | 281 |
280 } // namespace | 282 } // namespace |
281 } // namespace gpu | 283 } // namespace gpu |
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