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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <algorithm> | 5 #include <algorithm> |
6 #include <vector> | 6 #include <vector> |
7 | 7 |
8 #include "base/containers/small_map.h" | 8 #include "base/containers/small_map.h" |
9 #include "base/logging.h" | 9 #include "base/logging.h" |
10 #include "base/memory/ref_counted.h" | 10 #include "base/memory/ref_counted.h" |
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26 | 26 |
27 #define SHADER(Src) #Src | 27 #define SHADER(Src) #Src |
28 | 28 |
29 // clang-format off | 29 // clang-format off |
30 const char kVertexShader[] = | 30 const char kVertexShader[] = |
31 SHADER( | 31 SHADER( |
32 attribute vec2 a_position; | 32 attribute vec2 a_position; |
33 varying vec2 v_texCoord; | 33 varying vec2 v_texCoord; |
34 void main() { | 34 void main() { |
35 gl_Position = vec4(a_position.x, a_position.y, 0.0, 1.0); | 35 gl_Position = vec4(a_position.x, a_position.y, 0.0, 1.0); |
36 v_texCoord = vec2((a_position.x + 1) * 0.5, (a_position.y + 1) * 0.5); | 36 v_texCoord = vec2((a_position.x + 1.0) * 0.5, (a_position.y + 1.0) * 0.5); |
37 } | 37 } |
38 ); | 38 ); |
39 const char kFragmentShader[] = | 39 const char kFragmentShader[] = |
40 SHADER( | 40 SHADER( |
41 uniform sampler2D a_texture; | 41 uniform sampler2D a_texture; |
42 varying vec2 v_texCoord; | 42 varying vec2 v_texCoord; |
43 void main() { | 43 void main() { |
44 gl_FragColor = texture2D(a_texture, v_texCoord.xy); | 44 gl_FragColor = texture2D(a_texture, v_texCoord.xy); |
45 } | 45 } |
46 ); | 46 ); |
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272 } | 272 } |
273 | 273 |
274 for (const auto& entry : aggregates) { | 274 for (const auto& entry : aggregates) { |
275 const auto m = entry.second.Divide(kUploadPerfTestRuns); | 275 const auto m = entry.second.Divide(kUploadPerfTestRuns); |
276 m.PrintResult(); | 276 m.PrintResult(); |
277 } | 277 } |
278 } | 278 } |
279 | 279 |
280 } // namespace | 280 } // namespace |
281 } // namespace gpu | 281 } // namespace gpu |
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