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Side by Side Diff: src/gpu/SkGr.cpp

Issue 936943002: Pass clip to context (Closed) Base URL: https://skia.googlesource.com/skia.git@pass_down_rendertarget
Patch Set: feedback inc Created 5 years, 9 months ago
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1 /* 1 /*
2 * Copyright 2010 Google Inc. 2 * Copyright 2010 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkGr.h" 8 #include "SkGr.h"
9 9
10 #include "GrXferProcessor.h" 10 #include "GrXferProcessor.h"
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236 // If filtering is not desired then we want to ensure all texels in the resa mpled image are 236 // If filtering is not desired then we want to ensure all texels in the resa mpled image are
237 // copies of texels from the original. 237 // copies of texels from the original.
238 GrTextureParams params(SkShader::kClamp_TileMode, 238 GrTextureParams params(SkShader::kClamp_TileMode,
239 kBilerp_Stretch == stretch ? GrTextureParams::kBilerp _FilterMode : 239 kBilerp_Stretch == stretch ? GrTextureParams::kBilerp _FilterMode :
240 GrTextureParams::kNone_F ilterMode); 240 GrTextureParams::kNone_F ilterMode);
241 paint.addColorTextureProcessor(inputTexture, SkMatrix::I(), params); 241 paint.addColorTextureProcessor(inputTexture, SkMatrix::I(), params);
242 242
243 SkRect rect = SkRect::MakeWH(SkIntToScalar(rtDesc.fWidth), SkIntToScalar(rtD esc.fHeight)); 243 SkRect rect = SkRect::MakeWH(SkIntToScalar(rtDesc.fWidth), SkIntToScalar(rtD esc.fHeight));
244 SkRect localRect = SkRect::MakeWH(1.f, 1.f); 244 SkRect localRect = SkRect::MakeWH(1.f, 1.f);
245 245
246 GrContext::AutoClip ac(context, GrContext::AutoClip::kWideOpen_InitialClip); 246 context->drawNonAARectToRect(stretched->asRenderTarget(), GrClip::WideOpen() , paint,
247 context->drawNonAARectToRect(stretched->asRenderTarget(), paint, SkMatrix::I (), rect, 247 SkMatrix::I(), rect, localRect);
248 localRect);
249 248
250 return stretched; 249 return stretched;
251 } 250 }
252 251
253 #ifndef SK_IGNORE_ETC1_SUPPORT 252 #ifndef SK_IGNORE_ETC1_SUPPORT
254 static GrTexture *load_etc1_texture(GrContext* ctx, const GrUniqueKey& optionalK ey, 253 static GrTexture *load_etc1_texture(GrContext* ctx, const GrUniqueKey& optionalK ey,
255 const SkBitmap &bm, GrSurfaceDesc desc) { 254 const SkBitmap &bm, GrSurfaceDesc desc) {
256 SkAutoTUnref<SkData> data(bm.pixelRef()->refEncodedData()); 255 SkAutoTUnref<SkData> data(bm.pixelRef()->refEncodedData());
257 256
258 // Is this even encoded data? 257 // Is this even encoded data?
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385 GrRenderTarget* renderTarget = result->asRenderTarget(); 384 GrRenderTarget* renderTarget = result->asRenderTarget();
386 SkASSERT(renderTarget); 385 SkASSERT(renderTarget);
387 386
388 SkAutoTUnref<GrFragmentProcessor> 387 SkAutoTUnref<GrFragmentProcessor>
389 yuvToRgbProcessor(GrYUVtoRGBEffect::Create(yuvTextures[0], yuvTextures[1 ], yuvTextures[2], 388 yuvToRgbProcessor(GrYUVtoRGBEffect::Create(yuvTextures[0], yuvTextures[1 ], yuvTextures[2],
390 yuvInfo.fSize, yuvInfo.fColor Space)); 389 yuvInfo.fSize, yuvInfo.fColor Space));
391 GrPaint paint; 390 GrPaint paint;
392 paint.addColorProcessor(yuvToRgbProcessor); 391 paint.addColorProcessor(yuvToRgbProcessor);
393 SkRect r = SkRect::MakeWH(SkIntToScalar(yuvInfo.fSize[0].fWidth), 392 SkRect r = SkRect::MakeWH(SkIntToScalar(yuvInfo.fSize[0].fWidth),
394 SkIntToScalar(yuvInfo.fSize[0].fHeight)); 393 SkIntToScalar(yuvInfo.fSize[0].fHeight));
395 GrContext::AutoClip ac(ctx, GrContext::AutoClip::kWideOpen_InitialClip); 394
396 ctx->drawRect(renderTarget, paint, SkMatrix::I(), r); 395 ctx->drawRect(renderTarget, GrClip::WideOpen(), paint, SkMatrix::I(), r);
397 396
398 return result; 397 return result;
399 } 398 }
400 399
401 static GrTexture* create_unstretched_bitmap_texture(GrContext* ctx, 400 static GrTexture* create_unstretched_bitmap_texture(GrContext* ctx,
402 const SkBitmap& origBitmap, 401 const SkBitmap& origBitmap,
403 const GrUniqueKey& optionalK ey) { 402 const GrUniqueKey& optionalK ey) {
404 SkBitmap tmpBitmap; 403 SkBitmap tmpBitmap;
405 404
406 const SkBitmap* bitmap = &origBitmap; 405 const SkBitmap* bitmap = &origBitmap;
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699 constantColor, grPaint); 698 constantColor, grPaint);
700 return; 699 return;
701 } 700 }
702 701
703 GrColor paintColor = SkColor2GrColor(skPaint.getColor()); 702 GrColor paintColor = SkColor2GrColor(skPaint.getColor());
704 703
705 // Start a new block here in order to preserve our context state after calli ng 704 // Start a new block here in order to preserve our context state after calli ng
706 // asFragmentProcessor(). Since these calls get passed back to the client, w e don't really 705 // asFragmentProcessor(). Since these calls get passed back to the client, w e don't really
707 // want them messing around with the context. 706 // want them messing around with the context.
708 { 707 {
709 GrContext::AutoClip ac(context, GrContext::AutoClip::kWideOpen_InitialCl ip);
710
711 // Allow the shader to modify paintColor and also create an effect to be installed as 708 // Allow the shader to modify paintColor and also create an effect to be installed as
712 // the first color effect on the GrPaint. 709 // the first color effect on the GrPaint.
713 GrFragmentProcessor* fp = NULL; 710 GrFragmentProcessor* fp = NULL;
714 if (shader->asFragmentProcessor(context, skPaint, viewM, NULL, &paintCol or, &fp) && fp) { 711 if (shader->asFragmentProcessor(context, skPaint, viewM, NULL, &paintCol or, &fp) && fp) {
715 grPaint->addColorProcessor(fp)->unref(); 712 grPaint->addColorProcessor(fp)->unref();
716 constantColor = false; 713 constantColor = false;
717 } 714 }
718 } 715 }
719 716
720 // The grcolor is automatically set when calling asFragmentProcessor. 717 // The grcolor is automatically set when calling asFragmentProcessor.
721 // If the shader can be seen as an effect it returns true and adds its effec t to the grpaint. 718 // If the shader can be seen as an effect it returns true and adds its effec t to the grpaint.
722 SkPaint2GrPaintNoShader(context, rt, skPaint, paintColor, constantColor, grP aint); 719 SkPaint2GrPaintNoShader(context, rt, skPaint, paintColor, constantColor, grP aint);
723 } 720 }
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