| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkGpuBlurUtils.h" | 8 #include "SkGpuBlurUtils.h" |
| 9 | 9 |
| 10 #include "SkRect.h" | 10 #include "SkRect.h" |
| (...skipping 27 matching lines...) Expand all Loading... |
| 38 sigma = MAX_BLUR_SIGMA; | 38 sigma = MAX_BLUR_SIGMA; |
| 39 } | 39 } |
| 40 } | 40 } |
| 41 *radius = static_cast<int>(ceilf(sigma * 3.0f)); | 41 *radius = static_cast<int>(ceilf(sigma * 3.0f)); |
| 42 SkASSERT(*radius <= GrConvolutionEffect::kMaxKernelRadius); | 42 SkASSERT(*radius <= GrConvolutionEffect::kMaxKernelRadius); |
| 43 return sigma; | 43 return sigma; |
| 44 } | 44 } |
| 45 | 45 |
| 46 static void convolve_gaussian_1d(GrContext* context, | 46 static void convolve_gaussian_1d(GrContext* context, |
| 47 GrRenderTarget* rt, | 47 GrRenderTarget* rt, |
| 48 const GrClip& clip, |
| 48 const SkRect& srcRect, | 49 const SkRect& srcRect, |
| 49 const SkRect& dstRect, | 50 const SkRect& dstRect, |
| 50 GrTexture* texture, | 51 GrTexture* texture, |
| 51 Gr1DKernelEffect::Direction direction, | 52 Gr1DKernelEffect::Direction direction, |
| 52 int radius, | 53 int radius, |
| 53 float sigma, | 54 float sigma, |
| 54 bool useBounds, | 55 bool useBounds, |
| 55 float bounds[2]) { | 56 float bounds[2]) { |
| 56 GrPaint paint; | 57 GrPaint paint; |
| 57 SkAutoTUnref<GrFragmentProcessor> conv(GrConvolutionEffect::CreateGaussian( | 58 SkAutoTUnref<GrFragmentProcessor> conv(GrConvolutionEffect::CreateGaussian( |
| 58 texture, direction, radius, sigma, useBounds, bounds)); | 59 texture, direction, radius, sigma, useBounds, bounds)); |
| 59 paint.addColorProcessor(conv); | 60 paint.addColorProcessor(conv); |
| 60 context->drawNonAARectToRect(rt, paint, SkMatrix::I(), dstRect, srcRect); | 61 context->drawNonAARectToRect(rt, clip, paint, SkMatrix::I(), dstRect, srcRec
t); |
| 61 } | 62 } |
| 62 | 63 |
| 63 static void convolve_gaussian_2d(GrContext* context, | 64 static void convolve_gaussian_2d(GrContext* context, |
| 64 GrRenderTarget* rt, | 65 GrRenderTarget* rt, |
| 66 const GrClip& clip, |
| 65 const SkRect& srcRect, | 67 const SkRect& srcRect, |
| 66 const SkRect& dstRect, | 68 const SkRect& dstRect, |
| 67 GrTexture* texture, | 69 GrTexture* texture, |
| 68 int radiusX, | 70 int radiusX, |
| 69 int radiusY, | 71 int radiusY, |
| 70 SkScalar sigmaX, | 72 SkScalar sigmaX, |
| 71 SkScalar sigmaY, | 73 SkScalar sigmaY, |
| 72 bool useBounds, | 74 bool useBounds, |
| 73 SkIRect bounds) { | 75 SkIRect bounds) { |
| 74 SkISize size = SkISize::Make(2 * radiusX + 1, 2 * radiusY + 1); | 76 SkISize size = SkISize::Make(2 * radiusX + 1, 2 * radiusY + 1); |
| 75 SkIPoint kernelOffset = SkIPoint::Make(radiusX, radiusY); | 77 SkIPoint kernelOffset = SkIPoint::Make(radiusX, radiusY); |
| 76 GrPaint paint; | 78 GrPaint paint; |
| 77 SkAutoTUnref<GrFragmentProcessor> conv(GrMatrixConvolutionEffect::CreateGaus
sian( | 79 SkAutoTUnref<GrFragmentProcessor> conv(GrMatrixConvolutionEffect::CreateGaus
sian( |
| 78 texture, bounds, size, 1.0, 0.0, kernelOffset, | 80 texture, bounds, size, 1.0, 0.0, kernelOffset, |
| 79 useBounds ? GrTextureDomain::kClamp_Mode : GrTextureDomain::kIgnore_
Mode, | 81 useBounds ? GrTextureDomain::kClamp_Mode : GrTextureDomain::kIgnore_
Mode, |
| 80 true, sigmaX, sigmaY)); | 82 true, sigmaX, sigmaY)); |
| 81 paint.addColorProcessor(conv); | 83 paint.addColorProcessor(conv); |
| 82 context->drawNonAARectToRect(rt, paint, SkMatrix::I(), dstRect, srcRect); | 84 context->drawNonAARectToRect(rt, clip, paint, SkMatrix::I(), dstRect, srcRec
t); |
| 83 } | 85 } |
| 84 | 86 |
| 85 static void convolve_gaussian(GrContext* context, | 87 static void convolve_gaussian(GrContext* context, |
| 86 GrRenderTarget* rt, | 88 GrRenderTarget* rt, |
| 89 const GrClip& clip, |
| 87 const SkRect& srcRect, | 90 const SkRect& srcRect, |
| 88 const SkRect& dstRect, | 91 const SkRect& dstRect, |
| 89 GrTexture* texture, | 92 GrTexture* texture, |
| 90 Gr1DKernelEffect::Direction direction, | 93 Gr1DKernelEffect::Direction direction, |
| 91 int radius, | 94 int radius, |
| 92 float sigma, | 95 float sigma, |
| 93 bool cropToSrcRect) { | 96 bool cropToSrcRect) { |
| 94 float bounds[2] = { 0.0f, 1.0f }; | 97 float bounds[2] = { 0.0f, 1.0f }; |
| 95 if (!cropToSrcRect) { | 98 if (!cropToSrcRect) { |
| 96 convolve_gaussian_1d(context, rt, srcRect, dstRect, texture, | 99 convolve_gaussian_1d(context, rt, clip, srcRect, dstRect, texture, |
| 97 direction, radius, sigma, false, bounds); | 100 direction, radius, sigma, false, bounds); |
| 98 return; | 101 return; |
| 99 } | 102 } |
| 100 SkRect lowerSrcRect = srcRect, lowerDstRect = dstRect; | 103 SkRect lowerSrcRect = srcRect, lowerDstRect = dstRect; |
| 101 SkRect middleSrcRect = srcRect, middleDstRect = dstRect; | 104 SkRect middleSrcRect = srcRect, middleDstRect = dstRect; |
| 102 SkRect upperSrcRect = srcRect, upperDstRect = dstRect; | 105 SkRect upperSrcRect = srcRect, upperDstRect = dstRect; |
| 103 SkScalar size; | 106 SkScalar size; |
| 104 SkScalar rad = SkIntToScalar(radius); | 107 SkScalar rad = SkIntToScalar(radius); |
| 105 if (direction == Gr1DKernelEffect::kX_Direction) { | 108 if (direction == Gr1DKernelEffect::kX_Direction) { |
| 106 bounds[0] = SkScalarToFloat(srcRect.left()) / texture->width(); | 109 bounds[0] = SkScalarToFloat(srcRect.left()) / texture->width(); |
| (...skipping 11 matching lines...) Expand all Loading... |
| 118 size = srcRect.height(); | 121 size = srcRect.height(); |
| 119 lowerSrcRect.fBottom = srcRect.top() + rad; | 122 lowerSrcRect.fBottom = srcRect.top() + rad; |
| 120 lowerDstRect.fBottom = dstRect.top() + rad; | 123 lowerDstRect.fBottom = dstRect.top() + rad; |
| 121 upperSrcRect.fTop = srcRect.bottom() - rad; | 124 upperSrcRect.fTop = srcRect.bottom() - rad; |
| 122 upperDstRect.fTop = dstRect.bottom() - rad; | 125 upperDstRect.fTop = dstRect.bottom() - rad; |
| 123 middleSrcRect.inset(0, rad); | 126 middleSrcRect.inset(0, rad); |
| 124 middleDstRect.inset(0, rad); | 127 middleDstRect.inset(0, rad); |
| 125 } | 128 } |
| 126 if (radius >= size * SK_ScalarHalf) { | 129 if (radius >= size * SK_ScalarHalf) { |
| 127 // Blur radius covers srcRect; use bounds over entire draw | 130 // Blur radius covers srcRect; use bounds over entire draw |
| 128 convolve_gaussian_1d(context, rt, srcRect, dstRect, texture, | 131 convolve_gaussian_1d(context, rt, clip, srcRect, dstRect, texture, |
| 129 direction, radius, sigma, true, bounds); | 132 direction, radius, sigma, true, bounds); |
| 130 } else { | 133 } else { |
| 131 // Draw upper and lower margins with bounds; middle without. | 134 // Draw upper and lower margins with bounds; middle without. |
| 132 convolve_gaussian_1d(context, rt, lowerSrcRect, lowerDstRect, texture, | 135 convolve_gaussian_1d(context, rt, clip, lowerSrcRect, lowerDstRect, text
ure, |
| 133 direction, radius, sigma, true, bounds); | 136 direction, radius, sigma, true, bounds); |
| 134 convolve_gaussian_1d(context, rt, upperSrcRect, upperDstRect, texture, | 137 convolve_gaussian_1d(context, rt, clip, upperSrcRect, upperDstRect, text
ure, |
| 135 direction, radius, sigma, true, bounds); | 138 direction, radius, sigma, true, bounds); |
| 136 convolve_gaussian_1d(context, rt, middleSrcRect, middleDstRect, texture, | 139 convolve_gaussian_1d(context, rt, clip, middleSrcRect, middleDstRect, te
xture, |
| 137 direction, radius, sigma, false, bounds); | 140 direction, radius, sigma, false, bounds); |
| 138 } | 141 } |
| 139 } | 142 } |
| 140 | 143 |
| 141 GrTexture* GaussianBlur(GrContext* context, | 144 GrTexture* GaussianBlur(GrContext* context, |
| 142 GrTexture* srcTexture, | 145 GrTexture* srcTexture, |
| 143 bool canClobberSrc, | 146 bool canClobberSrc, |
| 144 const SkRect& rect, | 147 const SkRect& rect, |
| 145 bool cropToRect, | 148 bool cropToRect, |
| 146 float sigmaX, | 149 float sigmaX, |
| 147 float sigmaY) { | 150 float sigmaY) { |
| 148 SkASSERT(context); | 151 SkASSERT(context); |
| 149 | 152 |
| 150 SkIRect clearRect; | 153 SkIRect clearRect; |
| 151 int scaleFactorX, radiusX; | 154 int scaleFactorX, radiusX; |
| 152 int scaleFactorY, radiusY; | 155 int scaleFactorY, radiusY; |
| 153 int maxTextureSize = context->getMaxTextureSize(); | 156 int maxTextureSize = context->getMaxTextureSize(); |
| 154 sigmaX = adjust_sigma(sigmaX, maxTextureSize, &scaleFactorX, &radiusX); | 157 sigmaX = adjust_sigma(sigmaX, maxTextureSize, &scaleFactorX, &radiusX); |
| 155 sigmaY = adjust_sigma(sigmaY, maxTextureSize, &scaleFactorY, &radiusY); | 158 sigmaY = adjust_sigma(sigmaY, maxTextureSize, &scaleFactorY, &radiusY); |
| 156 | 159 |
| 157 SkRect srcRect(rect); | 160 SkRect srcRect(rect); |
| 158 scale_rect(&srcRect, 1.0f / scaleFactorX, 1.0f / scaleFactorY); | 161 scale_rect(&srcRect, 1.0f / scaleFactorX, 1.0f / scaleFactorY); |
| 159 srcRect.roundOut(&srcRect); | 162 srcRect.roundOut(&srcRect); |
| 160 scale_rect(&srcRect, static_cast<float>(scaleFactorX), | 163 scale_rect(&srcRect, static_cast<float>(scaleFactorX), |
| 161 static_cast<float>(scaleFactorY)); | 164 static_cast<float>(scaleFactorY)); |
| 162 | 165 |
| 163 GrContext::AutoClip acs(context, SkRect::MakeWH(srcRect.width(), srcRect.hei
ght())); | 166 // setup new clip |
| 167 GrClip clip(SkRect::MakeWH(srcRect.width(), srcRect.height())); |
| 164 | 168 |
| 165 SkASSERT(kBGRA_8888_GrPixelConfig == srcTexture->config() || | 169 SkASSERT(kBGRA_8888_GrPixelConfig == srcTexture->config() || |
| 166 kRGBA_8888_GrPixelConfig == srcTexture->config() || | 170 kRGBA_8888_GrPixelConfig == srcTexture->config() || |
| 167 kAlpha_8_GrPixelConfig == srcTexture->config()); | 171 kAlpha_8_GrPixelConfig == srcTexture->config()); |
| 168 | 172 |
| 169 GrSurfaceDesc desc; | 173 GrSurfaceDesc desc; |
| 170 desc.fFlags = kRenderTarget_GrSurfaceFlag; | 174 desc.fFlags = kRenderTarget_GrSurfaceFlag; |
| 171 desc.fWidth = SkScalarFloorToInt(srcRect.width()); | 175 desc.fWidth = SkScalarFloorToInt(srcRect.width()); |
| 172 desc.fHeight = SkScalarFloorToInt(srcRect.height()); | 176 desc.fHeight = SkScalarFloorToInt(srcRect.height()); |
| 173 desc.fConfig = srcTexture->config(); | 177 desc.fConfig = srcTexture->config(); |
| (...skipping 32 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 206 domain, | 210 domain, |
| 207 GrTextureDomain::kDecal_Mode, | 211 GrTextureDomain::kDecal_Mode, |
| 208 GrTextureParams::kBilerp_FilterMode)); | 212 GrTextureParams::kBilerp_FilterMode)); |
| 209 paint.addColorProcessor(fp); | 213 paint.addColorProcessor(fp); |
| 210 } else { | 214 } else { |
| 211 GrTextureParams params(SkShader::kClamp_TileMode, GrTextureParams::k
Bilerp_FilterMode); | 215 GrTextureParams params(SkShader::kClamp_TileMode, GrTextureParams::k
Bilerp_FilterMode); |
| 212 paint.addColorTextureProcessor(srcTexture, matrix, params); | 216 paint.addColorTextureProcessor(srcTexture, matrix, params); |
| 213 } | 217 } |
| 214 scale_rect(&dstRect, i < scaleFactorX ? 0.5f : 1.0f, | 218 scale_rect(&dstRect, i < scaleFactorX ? 0.5f : 1.0f, |
| 215 i < scaleFactorY ? 0.5f : 1.0f); | 219 i < scaleFactorY ? 0.5f : 1.0f); |
| 216 context->drawNonAARectToRect(dstTexture->asRenderTarget(), paint, SkMatr
ix::I(), dstRect, | 220 context->drawNonAARectToRect(dstTexture->asRenderTarget(), clip, paint,
SkMatrix::I(), |
| 217 srcRect); | 221 dstRect, srcRect); |
| 218 srcRect = dstRect; | 222 srcRect = dstRect; |
| 219 srcTexture = dstTexture; | 223 srcTexture = dstTexture; |
| 220 SkTSwap(dstTexture, tempTexture); | 224 SkTSwap(dstTexture, tempTexture); |
| 221 } | 225 } |
| 222 | 226 |
| 223 const SkIRect srcIRect = srcRect.roundOut(); | 227 const SkIRect srcIRect = srcRect.roundOut(); |
| 224 | 228 |
| 225 // For really small blurs(Certainly no wider than 5x5 on desktop gpus) it is
faster to just | 229 // For really small blurs(Certainly no wider than 5x5 on desktop gpus) it is
faster to just |
| 226 // launch a single non separable kernel vs two launches | 230 // launch a single non separable kernel vs two launches |
| 227 if (sigmaX > 0.0f && sigmaY > 0 && | 231 if (sigmaX > 0.0f && sigmaY > 0 && |
| 228 (2 * radiusX + 1) * (2 * radiusY + 1) <= MAX_KERNEL_SIZE) { | 232 (2 * radiusX + 1) * (2 * radiusY + 1) <= MAX_KERNEL_SIZE) { |
| 229 // We shouldn't be scaling because this is a small size blur | 233 // We shouldn't be scaling because this is a small size blur |
| 230 SkASSERT((scaleFactorX == scaleFactorY) == 1); | 234 SkASSERT((scaleFactorX == scaleFactorY) == 1); |
| 231 SkRect dstRect = SkRect::MakeWH(srcRect.width(), srcRect.height()); | 235 SkRect dstRect = SkRect::MakeWH(srcRect.width(), srcRect.height()); |
| 232 convolve_gaussian_2d(context, dstTexture->asRenderTarget(), srcRect, dst
Rect, srcTexture, | 236 convolve_gaussian_2d(context, dstTexture->asRenderTarget(), clip, srcRec
t, dstRect, |
| 233 radiusX, radiusY, sigmaX, sigmaY, cropToRect, srcIR
ect); | 237 srcTexture, radiusX, radiusY, sigmaX, sigmaY, cropT
oRect, srcIRect); |
| 234 srcTexture = dstTexture; | 238 srcTexture = dstTexture; |
| 235 srcRect = dstRect; | 239 srcRect = dstRect; |
| 236 SkTSwap(dstTexture, tempTexture); | 240 SkTSwap(dstTexture, tempTexture); |
| 237 | 241 |
| 238 } else { | 242 } else { |
| 239 if (sigmaX > 0.0f) { | 243 if (sigmaX > 0.0f) { |
| 240 if (scaleFactorX > 1) { | 244 if (scaleFactorX > 1) { |
| 241 // Clear out a radius to the right of the srcRect to prevent the | 245 // Clear out a radius to the right of the srcRect to prevent the |
| 242 // X convolution from reading garbage. | 246 // X convolution from reading garbage. |
| 243 clearRect = SkIRect::MakeXYWH(srcIRect.fRight, srcIRect.fTop, | 247 clearRect = SkIRect::MakeXYWH(srcIRect.fRight, srcIRect.fTop, |
| 244 radiusX, srcIRect.height()); | 248 radiusX, srcIRect.height()); |
| 245 context->clear(&clearRect, 0x0, false, srcTexture->asRenderTarge
t()); | 249 context->clear(&clearRect, 0x0, false, srcTexture->asRenderTarge
t()); |
| 246 } | 250 } |
| 247 SkRect dstRect = SkRect::MakeWH(srcRect.width(), srcRect.height()); | 251 SkRect dstRect = SkRect::MakeWH(srcRect.width(), srcRect.height()); |
| 248 convolve_gaussian(context, dstTexture->asRenderTarget(), srcRect, ds
tRect, srcTexture, | 252 convolve_gaussian(context, dstTexture->asRenderTarget(), clip, srcRe
ct, dstRect, |
| 249 Gr1DKernelEffect::kX_Direction, radiusX, sigmaX, c
ropToRect); | 253 srcTexture, Gr1DKernelEffect::kX_Direction, radius
X, sigmaX, |
| 254 cropToRect); |
| 250 srcTexture = dstTexture; | 255 srcTexture = dstTexture; |
| 251 srcRect = dstRect; | 256 srcRect = dstRect; |
| 252 SkTSwap(dstTexture, tempTexture); | 257 SkTSwap(dstTexture, tempTexture); |
| 253 } | 258 } |
| 254 | 259 |
| 255 if (sigmaY > 0.0f) { | 260 if (sigmaY > 0.0f) { |
| 256 if (scaleFactorY > 1 || sigmaX > 0.0f) { | 261 if (scaleFactorY > 1 || sigmaX > 0.0f) { |
| 257 // Clear out a radius below the srcRect to prevent the Y | 262 // Clear out a radius below the srcRect to prevent the Y |
| 258 // convolution from reading garbage. | 263 // convolution from reading garbage. |
| 259 clearRect = SkIRect::MakeXYWH(srcIRect.fLeft, srcIRect.fBottom, | 264 clearRect = SkIRect::MakeXYWH(srcIRect.fLeft, srcIRect.fBottom, |
| 260 srcIRect.width(), radiusY); | 265 srcIRect.width(), radiusY); |
| 261 context->clear(&clearRect, 0x0, false, srcTexture->asRenderTarge
t()); | 266 context->clear(&clearRect, 0x0, false, srcTexture->asRenderTarge
t()); |
| 262 } | 267 } |
| 263 | 268 |
| 264 SkRect dstRect = SkRect::MakeWH(srcRect.width(), srcRect.height()); | 269 SkRect dstRect = SkRect::MakeWH(srcRect.width(), srcRect.height()); |
| 265 convolve_gaussian(context, dstTexture->asRenderTarget(), srcRect, ds
tRect, srcTexture, | 270 convolve_gaussian(context, dstTexture->asRenderTarget(), clip, srcRe
ct, |
| 266 Gr1DKernelEffect::kY_Direction, radiusY, sigmaY, c
ropToRect); | 271 dstRect, srcTexture, Gr1DKernelEffect::kY_Directio
n, radiusY, sigmaY, |
| 272 cropToRect); |
| 267 srcTexture = dstTexture; | 273 srcTexture = dstTexture; |
| 268 srcRect = dstRect; | 274 srcRect = dstRect; |
| 269 SkTSwap(dstTexture, tempTexture); | 275 SkTSwap(dstTexture, tempTexture); |
| 270 } | 276 } |
| 271 } | 277 } |
| 272 | 278 |
| 273 if (scaleFactorX > 1 || scaleFactorY > 1) { | 279 if (scaleFactorX > 1 || scaleFactorY > 1) { |
| 274 // Clear one pixel to the right and below, to accommodate bilinear | 280 // Clear one pixel to the right and below, to accommodate bilinear |
| 275 // upsampling. | 281 // upsampling. |
| 276 clearRect = SkIRect::MakeXYWH(srcIRect.fLeft, srcIRect.fBottom, | 282 clearRect = SkIRect::MakeXYWH(srcIRect.fLeft, srcIRect.fBottom, |
| 277 srcIRect.width() + 1, 1); | 283 srcIRect.width() + 1, 1); |
| 278 context->clear(&clearRect, 0x0, false, srcTexture->asRenderTarget()); | 284 context->clear(&clearRect, 0x0, false, srcTexture->asRenderTarget()); |
| 279 clearRect = SkIRect::MakeXYWH(srcIRect.fRight, srcIRect.fTop, | 285 clearRect = SkIRect::MakeXYWH(srcIRect.fRight, srcIRect.fTop, |
| 280 1, srcIRect.height()); | 286 1, srcIRect.height()); |
| 281 context->clear(&clearRect, 0x0, false, srcTexture->asRenderTarget()); | 287 context->clear(&clearRect, 0x0, false, srcTexture->asRenderTarget()); |
| 282 SkMatrix matrix; | 288 SkMatrix matrix; |
| 283 matrix.setIDiv(srcTexture->width(), srcTexture->height()); | 289 matrix.setIDiv(srcTexture->width(), srcTexture->height()); |
| 284 | 290 |
| 285 GrPaint paint; | 291 GrPaint paint; |
| 286 // FIXME: this should be mitchell, not bilinear. | 292 // FIXME: this should be mitchell, not bilinear. |
| 287 GrTextureParams params(SkShader::kClamp_TileMode, GrTextureParams::kBile
rp_FilterMode); | 293 GrTextureParams params(SkShader::kClamp_TileMode, GrTextureParams::kBile
rp_FilterMode); |
| 288 paint.addColorTextureProcessor(srcTexture, matrix, params); | 294 paint.addColorTextureProcessor(srcTexture, matrix, params); |
| 289 | 295 |
| 290 SkRect dstRect(srcRect); | 296 SkRect dstRect(srcRect); |
| 291 scale_rect(&dstRect, (float) scaleFactorX, (float) scaleFactorY); | 297 scale_rect(&dstRect, (float) scaleFactorX, (float) scaleFactorY); |
| 292 context->drawNonAARectToRect(dstTexture->asRenderTarget(), paint, SkMatr
ix::I(), dstRect, | 298 context->drawNonAARectToRect(dstTexture->asRenderTarget(), clip, paint, |
| 293 srcRect); | 299 SkMatrix::I(), dstRect, srcRect); |
| 294 srcRect = dstRect; | 300 srcRect = dstRect; |
| 295 srcTexture = dstTexture; | 301 srcTexture = dstTexture; |
| 296 SkTSwap(dstTexture, tempTexture); | 302 SkTSwap(dstTexture, tempTexture); |
| 297 } | 303 } |
| 298 return SkRef(srcTexture); | 304 return SkRef(srcTexture); |
| 299 } | 305 } |
| 300 #endif | 306 #endif |
| 301 | 307 |
| 302 } | 308 } |
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