| Index: src/core/SkPMFloat.h
|
| diff --git a/src/core/SkPMFloat.h b/src/core/SkPMFloat.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..26bc9cce076b79c230c2da76e6095d4e057e10ae
|
| --- /dev/null
|
| +++ b/src/core/SkPMFloat.h
|
| @@ -0,0 +1,50 @@
|
| +#ifndef SkPM_DEFINED
|
| +#define SkPM_DEFINED
|
| +
|
| +#include "SkTypes.h"
|
| +#include "SkColor.h"
|
| +
|
| +// As usual, there are two ways to increase alignment... the MSVC way and the everyone-else way.
|
| +#ifdef _MSC_VER
|
| + #define ALIGN(N) __declspec(align(N))
|
| +#else
|
| + #define ALIGN(N) __attribute__((aligned(N)))
|
| +#endif
|
| +
|
| +// A pre-multiplied color in the same order as SkPMColor storing each component as a float.
|
| +struct ALIGN(16) SkPMFloat {
|
| + float fColor[4];
|
| +
|
| + float a() const { return fColor[SK_A32_SHIFT / 8]; }
|
| + float r() const { return fColor[SK_R32_SHIFT / 8]; }
|
| + float g() const { return fColor[SK_G32_SHIFT / 8]; }
|
| + float b() const { return fColor[SK_B32_SHIFT / 8]; }
|
| +
|
| + void setA(float val) { fColor[SK_A32_SHIFT / 8] = val; }
|
| + void setR(float val) { fColor[SK_R32_SHIFT / 8] = val; }
|
| + void setG(float val) { fColor[SK_G32_SHIFT / 8] = val; }
|
| + void setB(float val) { fColor[SK_B32_SHIFT / 8] = val; }
|
| +
|
| + void set(SkPMColor);
|
| +
|
| + SkPMColor get() const; // May SkASSERT(this->isValid()).
|
| + SkPMColor clamped() const; // Will clamp all values to [0,1], then SkASSERT(this->isValid()).
|
| +
|
| + bool isValid() const {
|
| + return this->a() >= 0 && this->a() <= 1
|
| + && this->r() >= 0 && this->r() <= this->a()
|
| + && this->g() >= 0 && this->g() <= this->a()
|
| + && this->b() >= 0 && this->b() <= this->a();
|
| + }
|
| +};
|
| +#undef ALIGN
|
| +
|
| +#if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2
|
| + #include "../opts/SkPMFloat_SSE2.h"
|
| +#elif defined(__ARM_NEON__)
|
| + #include "../opts/SkPMFloat_neon.h"
|
| +#else
|
| + #include "../opts/SkPMFloat_none.h"
|
| +#endif
|
| +
|
| +#endif//SkPM_DEFINED
|
|
|