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Unified Diff: src/core/SkPMFloat.h

Issue 936633002: Sketch SkPMFloat (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: comments and names Created 5 years, 10 months ago
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Index: src/core/SkPMFloat.h
diff --git a/src/core/SkPMFloat.h b/src/core/SkPMFloat.h
new file mode 100644
index 0000000000000000000000000000000000000000..fee213d8e446e997182402cb85ea4fc784140bdb
--- /dev/null
+++ b/src/core/SkPMFloat.h
@@ -0,0 +1,53 @@
+#ifndef SkPM_DEFINED
+#define SkPM_DEFINED
+
+#include "SkTypes.h"
+#include "SkColor.h"
+
+// As usual, there are two ways to increase alignment... the MSVC way and the everyone-else way.
+#ifdef _MSC_VER
+ #define ALIGN(N) __declspec(align(N))
+#else
+ #define ALIGN(N) __attribute__((aligned(N)))
+#endif
+
+// A pre-multiplied color in the same order as SkPMColor storing each component as a float.
+struct ALIGN(16) SkPMFloat {
+ float fColor[4];
+
+ float a() const { return fColor[SK_A32_SHIFT / 8]; }
+ float r() const { return fColor[SK_R32_SHIFT / 8]; }
+ float g() const { return fColor[SK_G32_SHIFT / 8]; }
+ float b() const { return fColor[SK_B32_SHIFT / 8]; }
+
+ void setA(float val) { fColor[SK_A32_SHIFT / 8] = val; }
+ void setR(float val) { fColor[SK_R32_SHIFT / 8] = val; }
+ void setG(float val) { fColor[SK_G32_SHIFT / 8] = val; }
+ void setB(float val) { fColor[SK_B32_SHIFT / 8] = val; }
+
+ void set(SkPMColor);
+
+ SkPMColor get() const; // May SkASSERT(this->sane()).
+ SkPMColor clamped() const; // Will clamp all values to [0,1], then may SkASSERT(this->sane()).
+
+ bool sane() const {
reed1 2015/02/19 22:14:49 bikeshed: isValid(), isLegal(), isClamped() ?
mtklein 2015/02/19 22:48:35 Done.
+ return this->a() >= 0 && this->a() <= 1 &&
+ this->r() >= 0 && this->r() <= 1 &&
reed1 2015/02/19 22:14:50 can replace the 2nd test on r() with r() <= a() an
mtklein 2015/02/19 22:48:35 Oh, nice. Done.
+ this->g() >= 0 && this->g() <= 1 &&
+ this->b() >= 0 && this->b() <= 1 &&
+ this->r() <= this->a() &&
+ this->g() <= this->a() &&
+ this->b() <= this->a();
+ }
+};
+#undef ALIGN
+
+#if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2
+ #include "../opts/SkPMFloat_SSE2.h"
+#elif defined(__ARM_NEON__)
+ #include "../opts/SkPMFloat_neon.h"
+#else
+ #include "../opts/SkPMFloat_none.h"
+#endif
+
+#endif//SkPM_DEFINED
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