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| 1 #include "SkColorPriv.h" |
| 2 #include "SkPMFloat.h" |
| 3 |
| 4 inline void SkPMFloat::set(SkPMColor c) { |
| 5 float scale = 1.0f / 255.0f; |
| 6 this->setA(SkGetPackedA32(c) * scale); |
| 7 this->setR(SkGetPackedR32(c) * scale); |
| 8 this->setG(SkGetPackedG32(c) * scale); |
| 9 this->setB(SkGetPackedB32(c) * scale); |
| 10 SkASSERT(this->isValid()); |
| 11 } |
| 12 |
| 13 inline SkPMColor SkPMFloat::get() const { |
| 14 SkASSERT(this->isValid()); |
| 15 return SkPackARGB32(this->a() * 255, this->r() * 255, this->g() * 255, this-
>b() * 255); |
| 16 } |
| 17 |
| 18 inline SkPMColor SkPMFloat::clamped() const { |
| 19 float a = this->a(), |
| 20 r = this->r(), |
| 21 g = this->g(), |
| 22 b = this->b(); |
| 23 a = a < 0 ? 0 : (a > 1 ? 1 : a); |
| 24 r = r < 0 ? 0 : (r > 1 ? 1 : r); |
| 25 g = g < 0 ? 0 : (g > 1 ? 1 : g); |
| 26 b = b < 0 ? 0 : (b > 1 ? 1 : b); |
| 27 return SkPackARGB32(a * 255, r * 255, g * 255, b * 255); |
| 28 } |
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