OLD | NEW |
(Empty) | |
| 1 #include "Benchmark.h" |
| 2 #include "SkPMFloat.h" |
| 3 #include "SkRandom.h" |
| 4 |
| 5 struct PMFloatBench : public Benchmark { |
| 6 explicit PMFloatBench(bool clamp) : fClamp(clamp) {} |
| 7 |
| 8 const char* onGetName() SK_OVERRIDE { return fClamp ? "SkPMFloat_clamp" : "S
kPMFloat_get"; } |
| 9 bool isSuitableFor(Backend backend) SK_OVERRIDE { return backend == kNonRend
ering_Backend; } |
| 10 |
| 11 void onDraw(const int loops, SkCanvas* canvas) SK_OVERRIDE { |
| 12 SkRandom rand; |
| 13 for (int i = 0; i < loops; i++) { |
| 14 SkPMColor c = SkPreMultiplyColor(rand.nextU()); |
| 15 SkPMFloat pmf; |
| 16 pmf.set(c); |
| 17 SkPMColor back = fClamp ? pmf.clamped() : pmf.get(); |
| 18 if (c != back) { SkFAIL("no joy"); } // This conditional makes this
not compile away. |
| 19 } |
| 20 } |
| 21 |
| 22 bool fClamp; |
| 23 }; |
| 24 DEF_BENCH(return new PMFloatBench( true);) |
| 25 DEF_BENCH(return new PMFloatBench(false);) |
OLD | NEW |