Index: cc/base/region.h |
diff --git a/cc/base/region.h b/cc/base/region.h |
index 26c1d2b19900a9280af6159bfd85e997321d9ac7..f3f5cb87ddb0554b2965f08101d90456d0df0407 100644 |
--- a/cc/base/region.h |
+++ b/cc/base/region.h |
@@ -24,10 +24,10 @@ class CC_EXPORT Region { |
public: |
Region(); |
Region(const Region& region); |
- Region(gfx::Rect rect); // NOLINT(runtime/explicit) |
+ Region(const gfx::Rect& rect); // NOLINT(runtime/explicit) |
~Region(); |
- const Region& operator=(gfx::Rect rect); |
+ const Region& operator=(const gfx::Rect& rect); |
const Region& operator=(const Region& region); |
void Swap(Region* region); |
@@ -36,17 +36,17 @@ class CC_EXPORT Region { |
int GetRegionComplexity() const; |
bool Contains(gfx::Point point) const; |
- bool Contains(gfx::Rect rect) const; |
+ bool Contains(const gfx::Rect& rect) const; |
bool Contains(const Region& region) const; |
- bool Intersects(gfx::Rect rect) const; |
+ bool Intersects(const gfx::Rect& rect) const; |
bool Intersects(const Region& region) const; |
- void Subtract(gfx::Rect rect); |
+ void Subtract(const gfx::Rect& rect); |
void Subtract(const Region& region); |
- void Union(gfx::Rect rect); |
+ void Union(const gfx::Rect& rect); |
void Union(const Region& region); |
- void Intersect(gfx::Rect rect); |
+ void Intersect(const gfx::Rect& rect); |
void Intersect(const Region& region); |
bool Equals(const Region& other) const { |
@@ -100,7 +100,7 @@ inline Region SubtractRegions(const Region& a, const Region& b) { |
return result; |
} |
-inline Region SubtractRegions(const Region& a, gfx::Rect b) { |
+inline Region SubtractRegions(const Region& a, const gfx::Rect& b) { |
Region result = a; |
result.Subtract(b); |
return result; |
@@ -112,7 +112,7 @@ inline Region IntersectRegions(const Region& a, const Region& b) { |
return result; |
} |
-inline Region IntersectRegions(const Region& a, gfx::Rect b) { |
+inline Region IntersectRegions(const Region& a, const gfx::Rect& b) { |
Region result = a; |
result.Intersect(b); |
return result; |
@@ -124,7 +124,7 @@ inline Region UnionRegions(const Region& a, const Region& b) { |
return result; |
} |
-inline Region UnionRegions(const Region& a, gfx::Rect b) { |
+inline Region UnionRegions(const Region& a, const gfx::Rect& b) { |
Region result = a; |
result.Union(b); |
return result; |