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| 1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/quads/texture_draw_quad.h" | 5 #include "cc/quads/texture_draw_quad.h" |
| 6 | 6 |
| 7 #include "base/logging.h" | 7 #include "base/logging.h" |
| 8 #include "base/values.h" | 8 #include "base/values.h" |
| 9 #include "cc/base/math_util.h" | 9 #include "cc/base/math_util.h" |
| 10 #include "ui/gfx/vector2d_f.h" | 10 #include "ui/gfx/vector2d_f.h" |
| 11 | 11 |
| 12 namespace cc { | 12 namespace cc { |
| 13 | 13 |
| 14 TextureDrawQuad::TextureDrawQuad() | 14 TextureDrawQuad::TextureDrawQuad() |
| 15 : resource_id(0), | 15 : resource_id(0), |
| 16 premultiplied_alpha(false), | 16 premultiplied_alpha(false), |
| 17 background_color(SK_ColorTRANSPARENT), | 17 background_color(SK_ColorTRANSPARENT), |
| 18 flipped(false) { | 18 flipped(false) { |
| 19 this->vertex_opacity[0] = 0.f; | 19 this->vertex_opacity[0] = 0.f; |
| 20 this->vertex_opacity[1] = 0.f; | 20 this->vertex_opacity[1] = 0.f; |
| 21 this->vertex_opacity[2] = 0.f; | 21 this->vertex_opacity[2] = 0.f; |
| 22 this->vertex_opacity[3] = 0.f; | 22 this->vertex_opacity[3] = 0.f; |
| 23 } | 23 } |
| 24 | 24 |
| 25 scoped_ptr<TextureDrawQuad> TextureDrawQuad::Create() { | 25 scoped_ptr<TextureDrawQuad> TextureDrawQuad::Create() { |
| 26 return make_scoped_ptr(new TextureDrawQuad); | 26 return make_scoped_ptr(new TextureDrawQuad); |
| 27 } | 27 } |
| 28 | 28 |
| 29 void TextureDrawQuad::SetNew(const SharedQuadState* shared_quad_state, | 29 void TextureDrawQuad::SetNew(const SharedQuadState* shared_quad_state, |
| 30 gfx::Rect rect, gfx::Rect opaque_rect, | 30 const gfx::Rect& rect, |
| 31 const gfx::Rect& opaque_rect, |
| 31 unsigned resource_id, bool premultiplied_alpha, | 32 unsigned resource_id, bool premultiplied_alpha, |
| 32 gfx::PointF uv_top_left, | 33 gfx::PointF uv_top_left, |
| 33 gfx::PointF uv_bottom_right, | 34 gfx::PointF uv_bottom_right, |
| 34 SkColor background_color, | 35 SkColor background_color, |
| 35 const float vertex_opacity[4], | 36 const float vertex_opacity[4], |
| 36 bool flipped) { | 37 bool flipped) { |
| 37 gfx::Rect visible_rect = rect; | 38 gfx::Rect visible_rect = rect; |
| 38 bool needs_blending = vertex_opacity[0] != 1.0f || vertex_opacity[1] != 1.0f | 39 bool needs_blending = vertex_opacity[0] != 1.0f || vertex_opacity[1] != 1.0f |
| 39 || vertex_opacity[2] != 1.0f || vertex_opacity[3] != 1.0f; | 40 || vertex_opacity[2] != 1.0f || vertex_opacity[3] != 1.0f; |
| 40 DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect, | 41 DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect, |
| 41 opaque_rect, visible_rect, needs_blending); | 42 opaque_rect, visible_rect, needs_blending); |
| 42 this->resource_id = resource_id; | 43 this->resource_id = resource_id; |
| 43 this->premultiplied_alpha = premultiplied_alpha; | 44 this->premultiplied_alpha = premultiplied_alpha; |
| 44 this->uv_top_left = uv_top_left; | 45 this->uv_top_left = uv_top_left; |
| 45 this->uv_bottom_right = uv_bottom_right; | 46 this->uv_bottom_right = uv_bottom_right; |
| 46 this->background_color = background_color; | 47 this->background_color = background_color; |
| 47 this->vertex_opacity[0] = vertex_opacity[0]; | 48 this->vertex_opacity[0] = vertex_opacity[0]; |
| 48 this->vertex_opacity[1] = vertex_opacity[1]; | 49 this->vertex_opacity[1] = vertex_opacity[1]; |
| 49 this->vertex_opacity[2] = vertex_opacity[2]; | 50 this->vertex_opacity[2] = vertex_opacity[2]; |
| 50 this->vertex_opacity[3] = vertex_opacity[3]; | 51 this->vertex_opacity[3] = vertex_opacity[3]; |
| 51 this->flipped = flipped; | 52 this->flipped = flipped; |
| 52 } | 53 } |
| 53 | 54 |
| 54 void TextureDrawQuad::SetAll(const SharedQuadState* shared_quad_state, | 55 void TextureDrawQuad::SetAll(const SharedQuadState* shared_quad_state, |
| 55 gfx::Rect rect, gfx::Rect opaque_rect, | 56 const gfx::Rect& rect, |
| 56 gfx::Rect visible_rect, bool needs_blending, | 57 const gfx::Rect& opaque_rect, |
| 58 const gfx::Rect& visible_rect, bool needs_blending, |
| 57 unsigned resource_id, bool premultiplied_alpha, | 59 unsigned resource_id, bool premultiplied_alpha, |
| 58 gfx::PointF uv_top_left, | 60 gfx::PointF uv_top_left, |
| 59 gfx::PointF uv_bottom_right, | 61 gfx::PointF uv_bottom_right, |
| 60 SkColor background_color, | 62 SkColor background_color, |
| 61 const float vertex_opacity[4], | 63 const float vertex_opacity[4], |
| 62 bool flipped) { | 64 bool flipped) { |
| 63 DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect, | 65 DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect, |
| 64 opaque_rect, visible_rect, needs_blending); | 66 opaque_rect, visible_rect, needs_blending); |
| 65 this->resource_id = resource_id; | 67 this->resource_id = resource_id; |
| 66 this->premultiplied_alpha = premultiplied_alpha; | 68 this->premultiplied_alpha = premultiplied_alpha; |
| (...skipping 24 matching lines...) Expand all Loading... |
| 91 value->Set("uv_bottom_right", MathUtil::AsValue(uv_bottom_right).release()); | 93 value->Set("uv_bottom_right", MathUtil::AsValue(uv_bottom_right).release()); |
| 92 value->SetInteger("background_color", background_color); | 94 value->SetInteger("background_color", background_color); |
| 93 scoped_ptr<base::ListValue> vertex_opacity_value(new base::ListValue); | 95 scoped_ptr<base::ListValue> vertex_opacity_value(new base::ListValue); |
| 94 for (size_t i = 0; i < 4; ++i) | 96 for (size_t i = 0; i < 4; ++i) |
| 95 vertex_opacity_value->AppendDouble(vertex_opacity[i]); | 97 vertex_opacity_value->AppendDouble(vertex_opacity[i]); |
| 96 value->Set("vertex_opacity", vertex_opacity_value.release()); | 98 value->Set("vertex_opacity", vertex_opacity_value.release()); |
| 97 value->SetBoolean("flipped", flipped); | 99 value->SetBoolean("flipped", flipped); |
| 98 } | 100 } |
| 99 | 101 |
| 100 } // namespace cc | 102 } // namespace cc |
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