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Side by Side Diff: cc/quads/texture_draw_quad.cc

Issue 93663004: [#2] Pass gfx structs by const ref (gfx::Rect, gfx::RectF) (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Rebase to ToT, fix builds on non-linux platforms! Created 6 years, 11 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/quads/texture_draw_quad.h" 5 #include "cc/quads/texture_draw_quad.h"
6 6
7 #include "base/logging.h" 7 #include "base/logging.h"
8 #include "base/values.h" 8 #include "base/values.h"
9 #include "cc/base/math_util.h" 9 #include "cc/base/math_util.h"
10 #include "ui/gfx/vector2d_f.h" 10 #include "ui/gfx/vector2d_f.h"
11 11
12 namespace cc { 12 namespace cc {
13 13
14 TextureDrawQuad::TextureDrawQuad() 14 TextureDrawQuad::TextureDrawQuad()
15 : resource_id(0), 15 : resource_id(0),
16 premultiplied_alpha(false), 16 premultiplied_alpha(false),
17 background_color(SK_ColorTRANSPARENT), 17 background_color(SK_ColorTRANSPARENT),
18 flipped(false) { 18 flipped(false) {
19 this->vertex_opacity[0] = 0.f; 19 this->vertex_opacity[0] = 0.f;
20 this->vertex_opacity[1] = 0.f; 20 this->vertex_opacity[1] = 0.f;
21 this->vertex_opacity[2] = 0.f; 21 this->vertex_opacity[2] = 0.f;
22 this->vertex_opacity[3] = 0.f; 22 this->vertex_opacity[3] = 0.f;
23 } 23 }
24 24
25 scoped_ptr<TextureDrawQuad> TextureDrawQuad::Create() { 25 scoped_ptr<TextureDrawQuad> TextureDrawQuad::Create() {
26 return make_scoped_ptr(new TextureDrawQuad); 26 return make_scoped_ptr(new TextureDrawQuad);
27 } 27 }
28 28
29 void TextureDrawQuad::SetNew(const SharedQuadState* shared_quad_state, 29 void TextureDrawQuad::SetNew(const SharedQuadState* shared_quad_state,
30 gfx::Rect rect, gfx::Rect opaque_rect, 30 const gfx::Rect& rect,
31 const gfx::Rect& opaque_rect,
31 unsigned resource_id, bool premultiplied_alpha, 32 unsigned resource_id, bool premultiplied_alpha,
32 gfx::PointF uv_top_left, 33 gfx::PointF uv_top_left,
33 gfx::PointF uv_bottom_right, 34 gfx::PointF uv_bottom_right,
34 SkColor background_color, 35 SkColor background_color,
35 const float vertex_opacity[4], 36 const float vertex_opacity[4],
36 bool flipped) { 37 bool flipped) {
37 gfx::Rect visible_rect = rect; 38 gfx::Rect visible_rect = rect;
38 bool needs_blending = vertex_opacity[0] != 1.0f || vertex_opacity[1] != 1.0f 39 bool needs_blending = vertex_opacity[0] != 1.0f || vertex_opacity[1] != 1.0f
39 || vertex_opacity[2] != 1.0f || vertex_opacity[3] != 1.0f; 40 || vertex_opacity[2] != 1.0f || vertex_opacity[3] != 1.0f;
40 DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect, 41 DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect,
41 opaque_rect, visible_rect, needs_blending); 42 opaque_rect, visible_rect, needs_blending);
42 this->resource_id = resource_id; 43 this->resource_id = resource_id;
43 this->premultiplied_alpha = premultiplied_alpha; 44 this->premultiplied_alpha = premultiplied_alpha;
44 this->uv_top_left = uv_top_left; 45 this->uv_top_left = uv_top_left;
45 this->uv_bottom_right = uv_bottom_right; 46 this->uv_bottom_right = uv_bottom_right;
46 this->background_color = background_color; 47 this->background_color = background_color;
47 this->vertex_opacity[0] = vertex_opacity[0]; 48 this->vertex_opacity[0] = vertex_opacity[0];
48 this->vertex_opacity[1] = vertex_opacity[1]; 49 this->vertex_opacity[1] = vertex_opacity[1];
49 this->vertex_opacity[2] = vertex_opacity[2]; 50 this->vertex_opacity[2] = vertex_opacity[2];
50 this->vertex_opacity[3] = vertex_opacity[3]; 51 this->vertex_opacity[3] = vertex_opacity[3];
51 this->flipped = flipped; 52 this->flipped = flipped;
52 } 53 }
53 54
54 void TextureDrawQuad::SetAll(const SharedQuadState* shared_quad_state, 55 void TextureDrawQuad::SetAll(const SharedQuadState* shared_quad_state,
55 gfx::Rect rect, gfx::Rect opaque_rect, 56 const gfx::Rect& rect,
56 gfx::Rect visible_rect, bool needs_blending, 57 const gfx::Rect& opaque_rect,
58 const gfx::Rect& visible_rect, bool needs_blending,
57 unsigned resource_id, bool premultiplied_alpha, 59 unsigned resource_id, bool premultiplied_alpha,
58 gfx::PointF uv_top_left, 60 gfx::PointF uv_top_left,
59 gfx::PointF uv_bottom_right, 61 gfx::PointF uv_bottom_right,
60 SkColor background_color, 62 SkColor background_color,
61 const float vertex_opacity[4], 63 const float vertex_opacity[4],
62 bool flipped) { 64 bool flipped) {
63 DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect, 65 DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect,
64 opaque_rect, visible_rect, needs_blending); 66 opaque_rect, visible_rect, needs_blending);
65 this->resource_id = resource_id; 67 this->resource_id = resource_id;
66 this->premultiplied_alpha = premultiplied_alpha; 68 this->premultiplied_alpha = premultiplied_alpha;
(...skipping 24 matching lines...) Expand all
91 value->Set("uv_bottom_right", MathUtil::AsValue(uv_bottom_right).release()); 93 value->Set("uv_bottom_right", MathUtil::AsValue(uv_bottom_right).release());
92 value->SetInteger("background_color", background_color); 94 value->SetInteger("background_color", background_color);
93 scoped_ptr<base::ListValue> vertex_opacity_value(new base::ListValue); 95 scoped_ptr<base::ListValue> vertex_opacity_value(new base::ListValue);
94 for (size_t i = 0; i < 4; ++i) 96 for (size_t i = 0; i < 4; ++i)
95 vertex_opacity_value->AppendDouble(vertex_opacity[i]); 97 vertex_opacity_value->AppendDouble(vertex_opacity[i]);
96 value->Set("vertex_opacity", vertex_opacity_value.release()); 98 value->Set("vertex_opacity", vertex_opacity_value.release());
97 value->SetBoolean("flipped", flipped); 99 value->SetBoolean("flipped", flipped);
98 } 100 }
99 101
100 } // namespace cc 102 } // namespace cc
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