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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_BASE_INVALIDATION_REGION_H_ | 5 #ifndef CC_BASE_INVALIDATION_REGION_H_ |
6 #define CC_BASE_INVALIDATION_REGION_H_ | 6 #define CC_BASE_INVALIDATION_REGION_H_ |
7 | 7 |
8 #include "cc/base/cc_export.h" | 8 #include "cc/base/cc_export.h" |
9 #include "cc/base/region.h" | 9 #include "cc/base/region.h" |
10 #include "ui/gfx/rect.h" | 10 #include "ui/gfx/rect.h" |
11 | 11 |
12 namespace cc { | 12 namespace cc { |
13 | 13 |
14 // This class behaves similarly to Region, but it may have false positives. That | 14 // This class behaves similarly to Region, but it may have false positives. That |
15 // is, InvalidationRegion can be simplified to encompass a larger area than the | 15 // is, InvalidationRegion can be simplified to encompass a larger area than the |
16 // collection of rects unioned. | 16 // collection of rects unioned. |
17 class CC_EXPORT InvalidationRegion { | 17 class CC_EXPORT InvalidationRegion { |
18 public: | 18 public: |
19 InvalidationRegion(); | 19 InvalidationRegion(); |
20 ~InvalidationRegion(); | 20 ~InvalidationRegion(); |
21 | 21 |
22 void Swap(Region* region); | 22 void Swap(Region* region); |
23 void Clear(); | 23 void Clear(); |
24 void Union(gfx::Rect rect); | 24 void Union(const gfx::Rect& rect); |
25 bool IsEmpty() const { return region_.IsEmpty(); } | 25 bool IsEmpty() const { return region_.IsEmpty(); } |
26 | 26 |
27 private: | 27 private: |
28 void SimplifyIfNeeded(); | 28 void SimplifyIfNeeded(); |
29 | 29 |
30 Region region_; | 30 Region region_; |
31 }; | 31 }; |
32 | 32 |
33 } // namespace cc | 33 } // namespace cc |
34 | 34 |
35 #endif // CC_BASE_INVALIDATION_REGION_H_ | 35 #endif // CC_BASE_INVALIDATION_REGION_H_ |
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