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Issue 936563002: Make tests/clipping/canvas-rounded-corners.sky actually run. (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 5 years, 10 months ago
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1 /* 1 /*
2 * Copyright (C) 2006 Apple Computer, Inc. All rights reserved. 2 * Copyright (C) 2006 Apple Computer, Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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61 // FIXME: Use union types when supported: http://crbug.com/372891 61 // FIXME: Use union types when supported: http://crbug.com/372891
62 // [Custom] attribute object strokeStyle; // (default black) 62 // [Custom] attribute object strokeStyle; // (default black)
63 // [Custom] attribute object fillStyle; // (default black) 63 // [Custom] attribute object fillStyle; // (default black)
64 64
65 attribute DOMString strokeColor; // (default black) 65 attribute DOMString strokeColor; // (default black)
66 attribute DOMString fillColor; // (default black) 66 attribute DOMString fillColor; // (default black)
67 67
68 CanvasGradient createLinearGradient(float x0, float y0, float x1, float y1); 68 CanvasGradient createLinearGradient(float x0, float y0, float x1, float y1);
69 [RaisesException] CanvasGradient createRadialGradient(float x0, float y0, fl oat r0, float x1, float y1, float r1); 69 [RaisesException] CanvasGradient createRadialGradient(float x0, float y0, fl oat r0, float x1, float y1, float r1);
70 [RaisesException] CanvasPattern createPattern(HTMLCanvasElement canvas, DOMS tring? repetitionType); 70 [RaisesException] CanvasPattern createPattern(HTMLCanvasElement canvas, DOMS tring? repetitionType);
71 [RaisesException] CanvasPattern createPattern(HTMLImageElement image, DOMStr ing? repetitionType); 71 // Dart does not support overloads!
72 // [RaisesException] CanvasPattern createPattern(HTMLImageElement image, DOM String? repetitionType);
72 73
73 // shadows 74 // shadows
74 attribute unrestricted float shadowOffsetX; 75 attribute unrestricted float shadowOffsetX;
75 attribute unrestricted float shadowOffsetY; 76 attribute unrestricted float shadowOffsetY;
76 attribute unrestricted float shadowBlur; 77 attribute unrestricted float shadowBlur;
77 [TreatNullAs=NullString] attribute DOMString shadowColor; 78 [TreatNullAs=NullString] attribute DOMString shadowColor;
78 79
79 // rects 80 // rects
80 void clearRect(unrestricted float x, unrestricted float y, unrestricted floa t width, unrestricted float height); 81 void clearRect(unrestricted float x, unrestricted float y, unrestricted floa t width, unrestricted float height);
81 void fillRect(unrestricted float x, unrestricted float y, unrestricted float width, unrestricted float height); 82 void fillRect(unrestricted float x, unrestricted float y, unrestricted float width, unrestricted float height);
82 void strokeRect(unrestricted float x, unrestricted float y, unrestricted flo at width, unrestricted float height); 83 void strokeRect(unrestricted float x, unrestricted float y, unrestricted flo at width, unrestricted float height);
83 84
84 // path API (see also CanvasPathMethods) 85 // path API (see also CanvasPathMethods)
85 void beginPath(); 86 void beginPath();
86 void fill(optional CanvasFillRule winding); 87 void fill(optional CanvasFillRule winding);
87 void fill(Path2D path, optional CanvasFillRule winding); 88 // void fill(Path2D path, optional CanvasFillRule winding);
88 void stroke(); 89 void stroke();
89 void stroke(Path2D path); 90 // void stroke(Path2D path);
90 // Focus rings 91 // Focus rings
91 void drawFocusIfNeeded(Element element); 92 void drawFocusIfNeeded(Element element);
92 void drawFocusIfNeeded(Path2D path, Element element); 93 // void drawFocusIfNeeded(Path2D path, Element element);
93 94
94 void clip(optional CanvasFillRule winding); 95 void clip(optional CanvasFillRule winding);
95 void clip(Path2D path, optional CanvasFillRule winding); 96 // void clip(Path2D path, optional CanvasFillRule winding);
96 boolean isPointInPath(unrestricted float x, unrestricted float y, optional C anvasFillRule winding); 97 boolean isPointInPath(unrestricted float x, unrestricted float y, optional C anvasFillRule winding);
97 boolean isPointInPath(Path2D path, unrestricted float x, unrestricted float y, optional CanvasFillRule winding); 98 // boolean isPointInPath(Path2D path, unrestricted float x, unrestricted flo at y, optional CanvasFillRule winding);
98 boolean isPointInStroke(unrestricted float x, unrestricted float y); 99 boolean isPointInStroke(unrestricted float x, unrestricted float y);
99 boolean isPointInStroke(Path2D path, unrestricted float x, unrestricted floa t y); 100 // boolean isPointInStroke(Path2D path, unrestricted float x, unrestricted f loat y);
100 101
101 // text (see also the CanvasDrawingStyles interface) 102 // text (see also the CanvasDrawingStyles interface)
102 void fillText(DOMString text, unrestricted float x, unrestricted float y, op tional unrestricted float maxWidth); 103 void fillText(DOMString text, unrestricted float x, unrestricted float y, op tional unrestricted float maxWidth);
103 void strokeText(DOMString text, unrestricted float x, unrestricted float y, optional unrestricted float maxWidth); 104 void strokeText(DOMString text, unrestricted float x, unrestricted float y, optional unrestricted float maxWidth);
104 TextMetrics measureText(DOMString text); 105 TextMetrics measureText(DOMString text);
105 106
106 // drawing images 107 // drawing images
107 [RaisesException] void drawImage(HTMLImageElement image, unrestricted float x, unrestricted float y); 108 [RaisesException] void drawImage(HTMLImageElement image, unrestricted float x, unrestricted float y);
108 [RaisesException] void drawImage(HTMLImageElement image, unrestricted float x, unrestricted float y, unrestricted float width, unrestricted float height); 109 //[RaisesException] void drawImage(HTMLImageElement image, unrestricted floa t x, unrestricted float y, unrestricted float width, unrestricted float height);
109 [RaisesException] void drawImage(HTMLImageElement image, unrestricted float sx, unrestricted float sy, unrestricted float sw, unrestricted float sh, unrestr icted float dx, unrestricted float dy, unrestricted float dw, unrestricted float dh); 110 //[RaisesException] void drawImage(HTMLImageElement image, unrestricted floa t sx, unrestricted float sy, unrestricted float sw, unrestricted float sh, unres tricted float dx, unrestricted float dy, unrestricted float dw, unrestricted flo at dh);
110 [RaisesException] void drawImage(HTMLCanvasElement canvas, unrestricted floa t x, unrestricted float y); 111 //[RaisesException] void drawImage(HTMLCanvasElement canvas, unrestricted fl oat x, unrestricted float y);
111 [RaisesException] void drawImage(HTMLCanvasElement canvas, unrestricted floa t x, unrestricted float y, unrestricted float width, unrestricted float height); 112 //[RaisesException] void drawImage(HTMLCanvasElement canvas, unrestricted fl oat x, unrestricted float y, unrestricted float width, unrestricted float height );
112 [RaisesException] void drawImage(HTMLCanvasElement canvas, unrestricted floa t sx, unrestricted float sy, unrestricted float sw, unrestricted float sh, unres tricted float dx, unrestricted float dy, unrestricted float dw, unrestricted flo at dh); 113 //[RaisesException] void drawImage(HTMLCanvasElement canvas, unrestricted fl oat sx, unrestricted float sy, unrestricted float sw, unrestricted float sh, unr estricted float dx, unrestricted float dy, unrestricted float dw, unrestricted f loat dh);
113 [RaisesException] void drawImage(ImageBitmap imageBitmap, unrestricted float x, unrestricted float y); 114 // [RaisesException] void drawImage(ImageBitmap imageBitmap, unrestricted fl oat x, unrestricted float y);
114 [RaisesException] void drawImage(ImageBitmap imageBitmap, unrestricted float x, unrestricted float y, unrestricted float width, unrestricted float height); 115 //[RaisesException] void drawImage(ImageBitmap imageBitmap, unrestricted flo at x, unrestricted float y, unrestricted float width, unrestricted float height) ;
115 [RaisesException] void drawImage(ImageBitmap imageBitmap, unrestricted float sx, unrestricted float sy, unrestricted float sw, unrestricted float sh, unrest ricted float dx, unrestricted float dy, unrestricted float dw, unrestricted floa t dh); 116 //[RaisesException] void drawImage(ImageBitmap imageBitmap, unrestricted flo at sx, unrestricted float sy, unrestricted float sw, unrestricted float sh, unre stricted float dx, unrestricted float dy, unrestricted float dw, unrestricted fl oat dh);
116 117
117 // pixel manipulation 118 // pixel manipulation
118 ImageData createImageData(ImageData imagedata); 119 ImageData createImageData(ImageData imagedata);
119 [RaisesException] ImageData createImageData(float sw, float sh); 120 //[RaisesException] ImageData createImageData(float sw, float sh);
120 [RaisesException] ImageData getImageData(float sx, float sy, float sw, float sh); 121 [RaisesException] ImageData getImageData(float sx, float sy, float sw, float sh);
121 void putImageData(ImageData imagedata, float dx, float dy); 122 void putImageData(ImageData imagedata, float dx, float dy);
122 void putImageData(ImageData imagedata, float dx, float dy, float dirtyX, flo at dirtyY, float dirtyWidth, float dirtyHeight); 123 //void putImageData(ImageData imagedata, float dx, float dy, float dirtyX, f loat dirtyY, float dirtyWidth, float dirtyHeight);
123 124
124 // Context state 125 // Context state
125 // Should be merged with WebGL counterpart in CanvasRenderingContext, once n o-longer experimental 126 // Should be merged with WebGL counterpart in CanvasRenderingContext, once n o-longer experimental
126 boolean isContextLost(); 127 boolean isContextLost();
127 128
128 Canvas2DContextAttributes getContextAttributes(); 129 Canvas2DContextAttributes getContextAttributes();
129 130
130 // FIXME: factor out to CanvasDrawingStyles 131 // FIXME: factor out to CanvasDrawingStyles
131 // line caps/joins 132 // line caps/joins
132 attribute unrestricted float lineWidth; // (default 1) 133 attribute unrestricted float lineWidth; // (default 1)
133 [TreatNullAs=NullString] attribute DOMString lineCap; // "butt", "round", "s quare" (default "butt") 134 [TreatNullAs=NullString] attribute DOMString lineCap; // "butt", "round", "s quare" (default "butt")
134 [TreatNullAs=NullString] attribute DOMString lineJoin; // "round", "bevel", "miter" (default "miter") 135 [TreatNullAs=NullString] attribute DOMString lineJoin; // "round", "bevel", "miter" (default "miter")
135 attribute unrestricted float miterLimit; // (default 10) 136 attribute unrestricted float miterLimit; // (default 10)
136 137
137 // dashed lines 138 // dashed lines
138 void setLineDash(sequence<unrestricted float> dash); 139 // TODO(eseidel): Generator doesn't handle List<unrestricted float> yet.
139 sequence<unrestricted float> getLineDash(); 140 // void setLineDash(sequence<unrestricted float> dash);
141 // sequence<unrestricted float> getLineDash();
140 attribute unrestricted float lineDashOffset; 142 attribute unrestricted float lineDashOffset;
141 143
142 // text 144 // text
143 attribute DOMString font; // (default 10px sans-serif) 145 attribute DOMString font; // (default 10px sans-serif)
144 attribute DOMString textAlign; // "start", "end", "left", "right", "center" (default: "start") 146 attribute DOMString textAlign; // "start", "end", "left", "right", "center" (default: "start")
145 attribute DOMString textBaseline; // "top", "hanging", "middle", "alphabetic ", "ideographic", "bottom" (default: "alphabetic") 147 attribute DOMString textBaseline; // "top", "hanging", "middle", "alphabetic ", "ideographic", "bottom" (default: "alphabetic")
146 attribute DOMString direction; // "inherit", "rtl", "ltr" (default: "inherit ") 148 attribute DOMString direction; // "inherit", "rtl", "ltr" (default: "inherit ")
147 149
148 // Non-standard APIs. Candidates for deprecation 150 // Non-standard APIs. Candidates for deprecation
149 // https://developer.mozilla.org/en/docs/Web/API/CanvasRenderingContext2D 151 // https://developer.mozilla.org/en/docs/Web/API/CanvasRenderingContext2D
150 void setLineWidth(unrestricted float width); 152 void setLineWidth(unrestricted float width);
151 void setLineCap(DOMString cap); 153 void setLineCap(DOMString cap);
152 void setLineJoin(DOMString join); 154 void setLineJoin(DOMString join);
153 void setMiterLimit(unrestricted float limit); 155 void setMiterLimit(unrestricted float limit);
154 void clearShadow(); 156 void clearShadow();
155 void setStrokeColor(DOMString color, optional unrestricted float alpha); 157 void setStrokeColor(DOMString color, optional unrestricted float alpha);
156 void setStrokeColor(unrestricted float grayLevel, optional unrestricted floa t alpha); 158 //void setStrokeColor(unrestricted float grayLevel, optional unrestricted fl oat alpha);
157 void setStrokeColor(unrestricted float r, unrestricted float g, unrestricted float b, unrestricted float a); 159 //void setStrokeColor(unrestricted float r, unrestricted float g, unrestrict ed float b, unrestricted float a);
158 void setStrokeColor(unrestricted float c, unrestricted float m, unrestricted float y, unrestricted float k, unrestricted float a); 160 //void setStrokeColor(unrestricted float c, unrestricted float m, unrestrict ed float y, unrestricted float k, unrestricted float a);
159 void setFillColor(DOMString color, optional unrestricted float alpha); 161 void setFillColor(DOMString color, optional unrestricted float alpha);
160 void setFillColor(unrestricted float grayLevel, optional unrestricted float alpha); 162 //void setFillColor(unrestricted float grayLevel, optional unrestricted floa t alpha);
161 void setFillColor(unrestricted float r, unrestricted float g, unrestricted f loat b, unrestricted float a); 163 //void setFillColor(unrestricted float r, unrestricted float g, unrestricted float b, unrestricted float a);
162 void setFillColor(unrestricted float c, unrestricted float m, unrestricted f loat y, unrestricted float k, unrestricted float a); 164 //void setFillColor(unrestricted float c, unrestricted float m, unrestricted float y, unrestricted float k, unrestricted float a);
163 void drawImageFromRect( 165 void drawImageFromRect(
164 HTMLImageElement? image, optional unrestricted float sx, optional unrest ricted float sy, optional unrestricted float sw, optional unrestricted float sh, 166 HTMLImageElement? image, optional unrestricted float sx, optional unrest ricted float sy, optional unrestricted float sw, optional unrestricted float sh,
165 optional unrestricted float dx, optional unrestricted float dy, optional unrestricted float dw, optional unrestricted float dh, optional DOMString compo siteOperation); 167 optional unrestricted float dx, optional unrestricted float dy, optional unrestricted float dw, optional unrestricted float dh, optional DOMString compo siteOperation);
166 void setShadow(unrestricted float width, unrestricted float height, unrestri cted float blur, optional DOMString color, optional unrestricted float alpha); 168 void setShadow(unrestricted float width, unrestricted float height, unrestri cted float blur, optional DOMString color, optional unrestricted float alpha);
167 void setShadow(unrestricted float width, unrestricted float height, unrestri cted float blur, unrestricted float grayLevel, optional unrestricted float alpha ); 169 //void setShadow(unrestricted float width, unrestricted float height, unrest ricted float blur, unrestricted float grayLevel, optional unrestricted float alp ha);
168 void setShadow(unrestricted float width, unrestricted float height, unrestri cted float blur, unrestricted float r, unrestricted float g, unrestricted float b, unrestricted float a); 170 //void setShadow(unrestricted float width, unrestricted float height, unrest ricted float blur, unrestricted float r, unrestricted float g, unrestricted floa t b, unrestricted float a);
169 void setShadow(unrestricted float width, unrestricted float height, unrestri cted float blur, unrestricted float c, unrestricted float m, unrestricted float y, unrestricted float k, unrestricted float a); 171 //void setShadow(unrestricted float width, unrestricted float height, unrest ricted float blur, unrestricted float c, unrestricted float m, unrestricted floa t y, unrestricted float k, unrestricted float a);
170 }; 172 };
171 173
172 CanvasRenderingContext2D implements CanvasPathMethods; 174 CanvasRenderingContext2D implements CanvasPathMethods;
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