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Unified Diff: benchmarks/navier-stokes.js

Issue 9361038: Add Navier-Stokes benchmark. (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Non-zero test data and correct copyright Created 8 years, 10 months ago
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Index: benchmarks/navier-stokes.js
diff --git a/benchmarks/navier-stokes.js b/benchmarks/navier-stokes.js
new file mode 100644
index 0000000000000000000000000000000000000000..34c1b856cbd2203ad96b25a102605573098836e5
--- /dev/null
+++ b/benchmarks/navier-stokes.js
@@ -0,0 +1,402 @@
+/**
+ * Copyright (c) 2012 the V8 project authors. All rights reserved.
+ * Copyright (c) 2009 Oliver Hunt <http://nerget.com>
+ *
+ * Permission is hereby granted, free of charge, to any person
+ * obtaining a copy of this software and associated documentation
+ * files (the "Software"), to deal in the Software without
+ * restriction, including without limitation the rights to use,
+ * copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following
+ * conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
+ * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
+ * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+var name = 'navier-stokes2';
kasperl 2012/02/09 07:09:12 I think you should make this fit with the other be
+
+function setupNavierStokes()
+{
+ solver = new FluidField(null);
kasperl 2012/02/09 07:09:12 The |solver| variable is undeclared. Add a global
+ solver.setResolution(128, 128);
+ solver.setIterations(20);
+ solver.setDisplayFunction(function(){});
+ solver.setUICallback(prepareFrame);
+ solver.reset();
+}
+
+function runNavierStokes()
kasperl 2012/02/09 07:09:12 I would replace this entire method with a call to
+{
+ var elapsed = 0;
+ var start = new Date();
+ for (var n = 0; elapsed < 3000; n++) {
+ solver.update();
+ elapsed = new Date() - start;
+ }
+ var usec = 1000 * elapsed / n;
+ print('Time (' + name + '): ' + Math.round(usec) + ' us.');
+}
+
+// Add new source point.
+function addPoint(field, omx, omy, mx, my) {
+ var displaySize = 512;
+ // This code is copied from Oliver's html page.
kasperl 2012/02/09 07:09:12 Reference to the exact page?
+ var dx = mx - omx;
+ var dy = my - omy;
+ var length = (Math.sqrt(dx * dx + dy * dy) + 0.5) | 0;
+ if (length < 1) length = 1;
+ for (var i = 0; i < length; i++) {
+ var x = (((omx + dx * (i / length)) / displaySize) * field.width()) | 0
+ var y = (((omy + dy * (i / length)) / displaySize) * field.height()) | 0;
+ field.setVelocity(x, y, dx, dy);
+ field.setDensity(x, y, 50);
+ }
+}
+
+// Random coordinates.
+var x1 = [329, 312, 62, 326, 96, 480, 359, 487,
kasperl 2012/02/09 07:09:12 If any of these variables change during the execut
+ 40, 75, 249, 201, 145, 51, 227, 474, 10];
+var y1 = [46, 143, 457, 71, 488, 155, 91, 318, 495,
+ 221, 232, 8, 483, 206, 423, 386];
+var x2 = [440, 303, 417, 213, 510, 512, 340, 338,
+ 111, 406, 205, 447, 187, 305, 174];
+var y2 = [101, 114, 381, 299, 444, 110, 151, 228, 173, 146, 215];
+var framesTillAddingPoint = 0;
+var framesBetweenAddingPoints = 5;
+var pointCount = 0;
kasperl 2012/02/09 07:09:12 Is there anyway you can check that the benchmark b
+
+// Simulate user interaction.
+function prepareFrame(field)
+{
+ if (framesTillAddingPoint == 0) {
+ pointCount++;
+ addPoint(field, x1[pointCount % x1.length], y1[pointCount % y1.length],
+ x2[pointCount % x2.length], y2[pointCount % y2.length]);
+ framesTillAddingPoint = framesBetweenAddingPoints;
+ framesBetweenAddingPoints++;
+ } else {
+ framesTillAddingPoint--;
+ }
+}
+
+setupNavierStokes();
kasperl 2012/02/09 07:09:12 These two calls should be dealt with by the benchm
+runNavierStokes();
+
+// Original code from Oliver Hunt starts here.
+function FluidField(canvas) {
+ function addFields(x, s, dt)
+ {
+ for (var i=0; i<size ; i++ ) x[i] += dt*s[i];
+ }
+
+ function set_bnd(b, x)
+ {
+ if (b===1) {
+ for (var i = 1; i <= width; i++) {
+ x[i] = x[i + rowSize];
+ x[i + (height+1) *rowSize] = x[i + height * rowSize];
+ }
+
+ for (var j = 1; i <= height; i++) {
+ x[j * rowSize] = -x[1 + j * rowSize];
+ x[(width + 1) + j * rowSize] = -x[width + j * rowSize];
+ }
+ } else if (b === 2) {
+ for (var i = 1; i <= width; i++) {
+ x[i] = -x[i + rowSize];
+ x[i + (height + 1) * rowSize] = -x[i + height * rowSize];
+ }
+
+ for (var j = 1; j <= height; j++) {
+ x[j * rowSize] = x[1 + j * rowSize];
+ x[(width + 1) + j * rowSize] = x[width + j * rowSize];
+ }
+ } else {
+ for (var i = 1; i <= width; i++) {
+ x[i] = x[i + rowSize];
+ x[i + (height + 1) * rowSize] = x[i + height * rowSize];
+ }
+
+ for (var j = 1; j <= height; j++) {
+ x[j * rowSize] = x[1 + j * rowSize];
+ x[(width + 1) + j * rowSize] = x[width + j * rowSize];
+ }
+ }
+ var maxEdge = (height + 1) * rowSize;
+ x[0] = 0.5 * (x[1] + x[rowSize]);
+ x[maxEdge] = 0.5 * (x[1 + maxEdge] + x[height * rowSize]);
+ x[(width+1)] = 0.5 * (x[width] + x[(width + 1) + rowSize]);
+ x[(width+1)+maxEdge] = 0.5 * (x[width + maxEdge] + x[(width + 1) + height * rowSize]);
+ }
+
+ function lin_solve(b, x, x0, a, c)
+ {
+ if (a === 0 && c === 1) {
+ for (var j=1 ; j<=height; j++) {
+ var currentRow = j * rowSize;
+ ++currentRow;
+ for (var i = 0; i < width; i++) {
+ x[currentRow] = x0[currentRow];
+ ++currentRow;
+ }
+ }
+ set_bnd(b, x);
+ } else {
+ var invC = 1 / c;
+ for (var k=0 ; k<iterations; k++) {
+ for (var j=1 ; j<=height; j++) {
+ var lastRow = (j - 1) * rowSize;
+ var currentRow = j * rowSize;
+ var nextRow = (j + 1) * rowSize;
+ var lastX = x[currentRow];
+ ++currentRow;
+ for (var i=1; i<=width; i++)
+ lastX = x[currentRow] = (x0[currentRow] + a*(lastX+x[++currentRow]+x[++lastRow]+x[++nextRow])) * invC;
+ }
+ set_bnd(b, x);
+ }
+ }
+ }
+
+ function diffuse(b, x, x0, dt)
+ {
+ var a = 0;
+ lin_solve(b, x, x0, a, 1 + 4*a);
+ }
+
+ function lin_solve2(x, x0, y, y0, a, c)
+ {
+ if (a === 0 && c === 1) {
+ for (var j=1 ; j <= height; j++) {
+ var currentRow = j * rowSize;
+ ++currentRow;
+ for (var i = 0; i < width; i++) {
+ x[currentRow] = x0[currentRow];
+ y[currentRow] = y0[currentRow];
+ ++currentRow;
+ }
+ }
+ set_bnd(1, x);
+ set_bnd(2, y);
+ } else {
+ var invC = 1/c;
+ for (var k=0 ; k<iterations; k++) {
+ for (var j=1 ; j <= height; j++) {
+ var lastRow = (j - 1) * rowSize;
+ var currentRow = j * rowSize;
+ var nextRow = (j + 1) * rowSize;
+ var lastX = x[currentRow];
+ var lastY = y[currentRow];
+ ++currentRow;
+ for (var i = 1; i <= width; i++) {
+ lastX = x[currentRow] = (x0[currentRow] + a * (lastX + x[currentRow] + x[lastRow] + x[nextRow])) * invC;
+ lastY = y[currentRow] = (y0[currentRow] + a * (lastY + y[++currentRow] + y[++lastRow] + y[++nextRow])) * invC;
+ }
+ }
+ set_bnd(1, x);
+ set_bnd(2, y);
+ }
+ }
+ }
+
+ function diffuse2(x, x0, y, y0, dt)
+ {
+ var a = 0;
+ lin_solve2(x, x0, y, y0, a, 1 + 4 * a);
+ }
+
+ function advect(b, d, d0, u, v, dt)
+ {
+ var Wdt0 = dt * width;
+ var Hdt0 = dt * height;
+ var Wp5 = width + 0.5;
+ var Hp5 = height + 0.5;
+ for (var j = 1; j<= height; j++) {
+ var pos = j * rowSize;
+ for (var i = 1; i <= width; i++) {
+ var x = i - Wdt0 * u[++pos];
+ var y = j - Hdt0 * v[pos];
+ if (x < 0.5)
+ x = 0.5;
+ else if (x > Wp5)
+ x = Wp5;
+ var i0 = x | 0;
+ var i1 = i0 + 1;
+ if (y < 0.5)
+ y = 0.5;
+ else if (y > Hp5)
+ y = Hp5;
+ var j0 = y | 0;
+ var j1 = j0 + 1;
+ var s1 = x - i0;
+ var s0 = 1 - s1;
+ var t1 = y - j0;
+ var t0 = 1 - t1;
+ var row1 = j0 * rowSize;
+ var row2 = j1 * rowSize;
+ d[pos] = s0 * (t0 * d0[i0 + row1] + t1 * d0[i0 + row2]) + s1 * (t0 * d0[i1 + row1] + t1 * d0[i1 + row2]);
+ }
+ }
+ set_bnd(b, d);
+ }
+
+ function project(u, v, p, div)
+ {
+ var h = -0.5 / Math.sqrt(width * height);
+ for (var j = 1 ; j <= height; j++ ) {
+ var row = j * rowSize;
+ var previousRow = (j - 1) * rowSize;
+ var prevValue = row - 1;
+ var currentRow = row;
+ var nextValue = row + 1;
+ var nextRow = (j + 1) * rowSize;
+ for (var i = 1; i <= width; i++ ) {
+ div[++currentRow] = h * (u[++nextValue] - u[++prevValue] + v[++nextRow] - v[++previousRow]);
+ p[currentRow] = 0;
+ }
+ }
+ set_bnd(0, div);
+ set_bnd(0, p);
+
+ lin_solve(0, p, div, 1, 4 );
+ var wScale = 0.5 * width;
+ var hScale = 0.5 * height;
+ for (var j = 1; j<= height; j++ ) {
+ var prevPos = j * rowSize - 1;
+ var currentPos = j * rowSize;
+ var nextPos = j * rowSize + 1;
+ var prevRow = (j - 1) * rowSize;
+ var currentRow = j * rowSize;
+ var nextRow = (j + 1) * rowSize;
+
+ for (var i = 1; i<= width; i++) {
+ u[++currentPos] -= wScale * (p[++nextPos] - p[++prevPos]);
+ v[currentPos] -= hScale * (p[++nextRow] - p[++prevRow]);
+ }
+ }
+ set_bnd(1, u);
+ set_bnd(2, v);
+ }
+
+ function dens_step(x, x0, u, v, dt)
+ {
+ addFields(x, x0, dt);
+ diffuse(0, x0, x, dt );
+ advect(0, x, x0, u, v, dt );
+ }
+
+ function vel_step(u, v, u0, v0, dt)
+ {
+ addFields(u, u0, dt );
+ addFields(v, v0, dt );
+ var temp = u0; u0 = u; u = temp;
+ var temp = v0; v0 = v; v = temp;
+ diffuse2(u,u0,v,v0, dt);
+ project(u, v, u0, v0);
+ var temp = u0; u0 = u; u = temp;
+ var temp = v0; v0 = v; v = temp;
+ advect(1, u, u0, u0, v0, dt);
+ advect(2, v, v0, u0, v0, dt);
+ project(u, v, u0, v0 );
+ }
+ var uiCallback = function(d,u,v) {};
+
+ function Field(dens, u, v) {
+ // Just exposing the fields here rather than using accessors is a measurable win during display (maybe 5%)
+ // but makes the code ugly.
+ this.setDensity = function(x, y, d) {
+ dens[(x + 1) + (y + 1) * rowSize] = d;
+ }
+ this.getDensity = function(x, y) {
+ return dens[(x + 1) + (y + 1) * rowSize];
+ }
+ this.setVelocity = function(x, y, xv, yv) {
+ u[(x + 1) + (y + 1) * rowSize] = xv;
+ v[(x + 1) + (y + 1) * rowSize] = yv;
+ }
+ this.getXVelocity = function(x, y) {
+ return u[(x + 1) + (y + 1) * rowSize];
+ }
+ this.getYVelocity = function(x, y) {
+ return v[(x + 1) + (y + 1) * rowSize];
+ }
+ this.width = function() { return width; }
+ this.height = function() { return height; }
+ }
+ function queryUI(d, u, v)
+ {
+ for (var i = 0; i < size; i++)
+ u[i] = v[i] = d[i] = 0.0;
+ uiCallback(new Field(d, u, v));
+ }
+
+ this.update = function () {
+ queryUI(dens_prev, u_prev, v_prev);
+ vel_step(u, v, u_prev, v_prev, dt);
+ dens_step(dens, dens_prev, u, v, dt);
+ displayFunc(new Field(dens, u, v));
+ }
+ this.setDisplayFunction = function(func) {
+ displayFunc = func;
+ }
+
+ this.iterations = function() { return iterations; }
+ this.setIterations = function(iters) {
+ if (iters > 0 && iters <= 100)
+ iterations = iters;
+ }
+ this.setUICallback = function(callback) {
+ uiCallback = callback;
+ }
+ var iterations = 10;
+ var visc = 0.5;
+ var dt = 0.1;
+ var dens;
+ var dens_prev;
+ var u;
+ var u_prev;
+ var v;
+ var v_prev;
+ var width;
+ var height;
+ var rowSize;
+ var size;
+ var displayFunc;
+ function reset()
+ {
+ rowSize = width + 2;
+ size = (width+2)*(height+2);
+ dens = new Array(size);
+ dens_prev = new Array(size);
+ u = new Array(size);
+ u_prev = new Array(size);
+ v = new Array(size);
+ v_prev = new Array(size);
+ for (var i = 0; i < size; i++)
+ dens_prev[i] = u_prev[i] = v_prev[i] = dens[i] = u[i] = v[i] = 0;
+ }
+ this.reset = reset;
+ this.setResolution = function (hRes, wRes)
+ {
+ var res = wRes * hRes;
+ if (res > 0 && res < 1000000 && (wRes != width || hRes != height)) {
+ width = wRes;
+ height = hRes;
+ reset();
+ return true;
+ }
+ return false;
+ }
+ this.setResolution(64, 64);
+}
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