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Issue 935623002: Convert to immutable heap number when materializing arguments object. (Closed) Base URL: https://chromium.googlesource.com/v8/v8.git@master
Patch Set: Created 5 years, 10 months ago
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1 // Copyright 2013 the V8 project authors. All rights reserved. 1 // Copyright 2013 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "src/v8.h" 5 #include "src/v8.h"
6 6
7 #include "src/accessors.h" 7 #include "src/accessors.h"
8 #include "src/codegen.h" 8 #include "src/codegen.h"
9 #include "src/deoptimizer.h" 9 #include "src/deoptimizer.h"
10 #include "src/disasm.h" 10 #include "src/disasm.h"
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3382 3382
3383 Handle<Object> SlotRefValueBuilder::GetNext(Isolate* isolate, int lvl) { 3383 Handle<Object> SlotRefValueBuilder::GetNext(Isolate* isolate, int lvl) {
3384 SlotRef& slot = slot_refs_[current_slot_]; 3384 SlotRef& slot = slot_refs_[current_slot_];
3385 current_slot_++; 3385 current_slot_++;
3386 switch (slot.Representation()) { 3386 switch (slot.Representation()) {
3387 case SlotRef::TAGGED: 3387 case SlotRef::TAGGED:
3388 case SlotRef::INT32: 3388 case SlotRef::INT32:
3389 case SlotRef::UINT32: 3389 case SlotRef::UINT32:
3390 case SlotRef::DOUBLE: 3390 case SlotRef::DOUBLE:
3391 case SlotRef::LITERAL: { 3391 case SlotRef::LITERAL: {
3392 return slot.GetValue(isolate); 3392 Handle<Object> value = slot.GetValue(isolate);
3393 if (value->IsMutableHeapNumber()) {
Igor Sheludko 2015/02/17 15:07:54 I think we could save some cycles if we put this c
Jarin 2015/02/17 15:20:48 Done. (Even though there is so much stuff going on
3394 HeapNumber::cast(*value)->set_map(isolate->heap()->heap_number_map());
3395 }
3396 return value;
3393 } 3397 }
3394 case SlotRef::ARGUMENTS_OBJECT: { 3398 case SlotRef::ARGUMENTS_OBJECT: {
3395 // We should never need to materialize an arguments object, 3399 // We should never need to materialize an arguments object,
3396 // but we still need to put something into the array 3400 // but we still need to put something into the array
3397 // so that the indexing is consistent. 3401 // so that the indexing is consistent.
3398 materialized_objects_.Add(isolate->factory()->undefined_value()); 3402 materialized_objects_.Add(isolate->factory()->undefined_value());
3399 int length = slot.GetChildrenCount(); 3403 int length = slot.GetChildrenCount();
3400 for (int i = 0; i < length; ++i) { 3404 for (int i = 0; i < length; ++i) {
3401 // We don't need the argument, just ignore it 3405 // We don't need the argument, just ignore it
3402 GetNext(isolate, lvl + 1); 3406 GetNext(isolate, lvl + 1);
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3663 Deoptimizer::GetDeoptimizationId(isolate, info->target_address(), 3667 Deoptimizer::GetDeoptimizationId(isolate, info->target_address(),
3664 Deoptimizer::LAZY))) { 3668 Deoptimizer::LAZY))) {
3665 CHECK(RelocInfo::IsRuntimeEntry(info->rmode())); 3669 CHECK(RelocInfo::IsRuntimeEntry(info->rmode()));
3666 return DeoptInfo(last_position, NULL, last_reason); 3670 return DeoptInfo(last_position, NULL, last_reason);
3667 } 3671 }
3668 } 3672 }
3669 } 3673 }
3670 return DeoptInfo(0, NULL, Deoptimizer::kNoReason); 3674 return DeoptInfo(0, NULL, Deoptimizer::kNoReason);
3671 } 3675 }
3672 } } // namespace v8::internal 3676 } } // namespace v8::internal
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