Index: gpu/command_buffer/cmd_buffer_functions.txt |
diff --git a/gpu/command_buffer/cmd_buffer_functions.txt b/gpu/command_buffer/cmd_buffer_functions.txt |
index c415e48b05db6fcaac4c9989f875e86e091184b2..3e8d9025f4d8ace72270ddddee083c4932dde5a1 100644 |
--- a/gpu/command_buffer/cmd_buffer_functions.txt |
+++ b/gpu/command_buffer/cmd_buffer_functions.txt |
@@ -77,7 +77,9 @@ GL_APICALL void GL_APIENTRY glGenTextures (GLsizeiNotNegative n, GLuint* |
GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizeiNotNegative n, GLuint* ids); |
GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLidProgram program, GLuint index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLenum* type, char* name); |
GL_APICALL void GL_APIENTRY glGetActiveUniform (GLidProgram program, GLuint index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLenum* type, char* name); |
+GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLidProgram program, GLuint index, GLenumUniformBlockParameter pname, GLint* params); |
GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLidProgram program, GLuint index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, char* name); |
+GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLidProgram program, GLsizeiNotNegative count, const GLuint* indices, GLenumUniformParameter pname, GLint* params); |
GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLidProgram program, GLsizeiNotNegative maxcount, GLsizeiOptional* count, GLuint* shaders); |
GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLidProgram program, const char* name); |
GL_APICALL void GL_APIENTRY glGetBooleanv (GLenumGLState pname, GLboolean* params); |
@@ -100,9 +102,11 @@ GL_APICALL void GL_APIENTRY glGetShaderSource (GLidShader shader, GLsize |
GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenumStringType name); |
GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenumGetTexParamTarget target, GLenumTextureParameter pname, GLfloat* params); |
GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenumGetTexParamTarget target, GLenumTextureParameter pname, GLint* params); |
+GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLidProgram program, GLuint index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLsizei* size, GLenum* type, char* name); |
GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLidProgram program, const char* name); |
GL_APICALL void GL_APIENTRY glGetUniformfv (GLidProgram program, GLintUniformLocation location, GLfloat* params); |
GL_APICALL void GL_APIENTRY glGetUniformiv (GLidProgram program, GLintUniformLocation location, GLint* params); |
+GL_APICALL void GL_APIENTRY glGetUniformIndices (GLidProgram program, GLsizeiNotNegative count, const char* const* names, GLuint* indices); |
GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLidProgram program, const char* name); |
GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenumVertexAttribute pname, GLfloat* params); |
GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenumVertexAttribute pname, GLint* params); |
@@ -181,6 +185,7 @@ GL_APICALL void GL_APIENTRY glUniform4i (GLintUniformLocation location, |
GL_APICALL void GL_APIENTRY glUniform4iv (GLintUniformLocation location, GLsizeiNotNegative count, const GLint* v); |
GL_APICALL void GL_APIENTRY glUniform4ui (GLintUniformLocation location, GLuint x, GLuint y, GLuint z, GLuint w); |
GL_APICALL void GL_APIENTRY glUniform4uiv (GLintUniformLocation location, GLsizeiNotNegative count, const GLuint* v); |
+GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLidProgram program, GLuint index, GLuint binding); |
GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLintUniformLocation location, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* value); |
GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLintUniformLocation location, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* value); |
GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLintUniformLocation location, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* value); |
@@ -246,6 +251,8 @@ GL_APICALL void GL_APIENTRY glRequestExtensionCHROMIUM (const char* exte |
GL_APICALL void GL_APIENTRY glRateLimitOffscreenContextCHROMIUM (void); |
GL_APICALL void GL_APIENTRY glGetProgramInfoCHROMIUM (GLidProgram program, GLsizeiNotNegative bufsize, GLsizei* size, void* info); |
GL_APICALL void GL_APIENTRY glGetUniformBlocksCHROMIUM (GLidProgram program, GLsizeiNotNegative bufsize, GLsizei* size, void* info); |
+GL_APICALL void GL_APIENTRY glGetTransformFeedbackVaryingsCHROMIUM (GLidProgram program, GLsizeiNotNegative bufsize, GLsizei* size, void* info); |
+GL_APICALL void GL_APIENTRY glGetUniformsES3CHROMIUM (GLidProgram program, GLsizeiNotNegative bufsize, GLsizei* size, void* info); |
GL_APICALL GLuint GL_APIENTRY glCreateStreamTextureCHROMIUM (GLuint texture); |
GL_APICALL GLuint GL_APIENTRY glCreateImageCHROMIUM (ClientBuffer buffer, GLsizei width, GLsizei height, GLenum internalformat); |
GL_APICALL void GL_APIENTRY glDestroyImageCHROMIUM (GLuint image_id); |