| Index: gpu/command_buffer/cmd_buffer_functions.txt
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| diff --git a/gpu/command_buffer/cmd_buffer_functions.txt b/gpu/command_buffer/cmd_buffer_functions.txt
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| index c415e48b05db6fcaac4c9989f875e86e091184b2..3e8d9025f4d8ace72270ddddee083c4932dde5a1 100644
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| --- a/gpu/command_buffer/cmd_buffer_functions.txt
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| +++ b/gpu/command_buffer/cmd_buffer_functions.txt
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| @@ -77,7 +77,9 @@ GL_APICALL void         GL_APIENTRY glGenTextures (GLsizeiNotNegative n, GLuint*
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|  GL_APICALL void         GL_APIENTRY glGenTransformFeedbacks (GLsizeiNotNegative n, GLuint* ids);
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|  GL_APICALL void         GL_APIENTRY glGetActiveAttrib (GLidProgram program, GLuint index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLenum* type, char* name);
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|  GL_APICALL void         GL_APIENTRY glGetActiveUniform (GLidProgram program, GLuint index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLenum* type, char* name);
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| +GL_APICALL void         GL_APIENTRY glGetActiveUniformBlockiv (GLidProgram program, GLuint index, GLenumUniformBlockParameter pname, GLint* params);
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|  GL_APICALL void         GL_APIENTRY glGetActiveUniformBlockName (GLidProgram program, GLuint index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, char* name);
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| +GL_APICALL void         GL_APIENTRY glGetActiveUniformsiv (GLidProgram program, GLsizeiNotNegative count, const GLuint* indices, GLenumUniformParameter pname, GLint* params);
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|  GL_APICALL void         GL_APIENTRY glGetAttachedShaders (GLidProgram program, GLsizeiNotNegative maxcount, GLsizeiOptional* count, GLuint* shaders);
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|  GL_APICALL GLint        GL_APIENTRY glGetAttribLocation (GLidProgram program, const char* name);
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|  GL_APICALL void         GL_APIENTRY glGetBooleanv (GLenumGLState pname, GLboolean* params);
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| @@ -100,9 +102,11 @@ GL_APICALL void         GL_APIENTRY glGetShaderSource (GLidShader shader, GLsize
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|  GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenumStringType name);
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|  GL_APICALL void         GL_APIENTRY glGetTexParameterfv (GLenumGetTexParamTarget target, GLenumTextureParameter pname, GLfloat* params);
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|  GL_APICALL void         GL_APIENTRY glGetTexParameteriv (GLenumGetTexParamTarget target, GLenumTextureParameter pname, GLint* params);
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| +GL_APICALL void         GL_APIENTRY glGetTransformFeedbackVarying (GLidProgram program, GLuint index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLsizei* size, GLenum* type, char* name);
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|  GL_APICALL GLuint       GL_APIENTRY glGetUniformBlockIndex (GLidProgram program, const char* name);
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|  GL_APICALL void         GL_APIENTRY glGetUniformfv (GLidProgram program, GLintUniformLocation location, GLfloat* params);
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|  GL_APICALL void         GL_APIENTRY glGetUniformiv (GLidProgram program, GLintUniformLocation location, GLint* params);
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| +GL_APICALL void         GL_APIENTRY glGetUniformIndices (GLidProgram program, GLsizeiNotNegative count, const char* const* names, GLuint* indices);
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|  GL_APICALL GLint        GL_APIENTRY glGetUniformLocation (GLidProgram program, const char* name);
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|  GL_APICALL void         GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenumVertexAttribute pname, GLfloat* params);
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|  GL_APICALL void         GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenumVertexAttribute pname, GLint* params);
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| @@ -181,6 +185,7 @@ GL_APICALL void         GL_APIENTRY glUniform4i (GLintUniformLocation location,
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|  GL_APICALL void         GL_APIENTRY glUniform4iv (GLintUniformLocation location, GLsizeiNotNegative count, const GLint* v);
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|  GL_APICALL void         GL_APIENTRY glUniform4ui (GLintUniformLocation location, GLuint x, GLuint y, GLuint z, GLuint w);
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|  GL_APICALL void         GL_APIENTRY glUniform4uiv (GLintUniformLocation location, GLsizeiNotNegative count, const GLuint* v);
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| +GL_APICALL void         GL_APIENTRY glUniformBlockBinding (GLidProgram program, GLuint index, GLuint binding);
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|  GL_APICALL void         GL_APIENTRY glUniformMatrix2fv (GLintUniformLocation location, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* value);
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|  GL_APICALL void         GL_APIENTRY glUniformMatrix2x3fv (GLintUniformLocation location, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* value);
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|  GL_APICALL void         GL_APIENTRY glUniformMatrix2x4fv (GLintUniformLocation location, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* value);
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| @@ -246,6 +251,8 @@ GL_APICALL void         GL_APIENTRY glRequestExtensionCHROMIUM (const char* exte
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|  GL_APICALL void         GL_APIENTRY glRateLimitOffscreenContextCHROMIUM (void);
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|  GL_APICALL void         GL_APIENTRY glGetProgramInfoCHROMIUM (GLidProgram program, GLsizeiNotNegative bufsize, GLsizei* size, void* info);
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|  GL_APICALL void         GL_APIENTRY glGetUniformBlocksCHROMIUM (GLidProgram program, GLsizeiNotNegative bufsize, GLsizei* size, void* info);
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| +GL_APICALL void         GL_APIENTRY glGetTransformFeedbackVaryingsCHROMIUM (GLidProgram program, GLsizeiNotNegative bufsize, GLsizei* size, void* info);
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| +GL_APICALL void         GL_APIENTRY glGetUniformsES3CHROMIUM (GLidProgram program, GLsizeiNotNegative bufsize, GLsizei* size, void* info);
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|  GL_APICALL GLuint       GL_APIENTRY glCreateStreamTextureCHROMIUM (GLuint texture);
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|  GL_APICALL GLuint       GL_APIENTRY glCreateImageCHROMIUM (ClientBuffer buffer, GLsizei width, GLsizei height, GLenum internalformat);
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|  GL_APICALL void         GL_APIENTRY glDestroyImageCHROMIUM (GLuint image_id);
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| 
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