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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_GFX_TRANSFORM_UTIL_H_ | 5 #ifndef UI_GFX_TRANSFORM_UTIL_H_ |
6 #define UI_GFX_TRANSFORM_UTIL_H_ | 6 #define UI_GFX_TRANSFORM_UTIL_H_ |
7 | 7 |
8 #include "ui/gfx/gfx_export.h" | 8 #include "ui/gfx/gfx_export.h" |
9 #include "ui/gfx/transform.h" | 9 #include "ui/gfx/transform.h" |
10 | 10 |
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51 | 51 |
52 // Composes a transform from the given translation, scale, skew, prespective, | 52 // Composes a transform from the given translation, scale, skew, prespective, |
53 // and rotation components following the routines detailed in this spec: | 53 // and rotation components following the routines detailed in this spec: |
54 // http://www.w3.org/TR/css3-3d-transforms/. | 54 // http://www.w3.org/TR/css3-3d-transforms/. |
55 GFX_EXPORT Transform ComposeTransform(const DecomposedTransform& decomp); | 55 GFX_EXPORT Transform ComposeTransform(const DecomposedTransform& decomp); |
56 | 56 |
57 GFX_EXPORT bool SnapTransform(Transform* out, | 57 GFX_EXPORT bool SnapTransform(Transform* out, |
58 const Transform& transform, | 58 const Transform& transform, |
59 const Rect& viewport); | 59 const Rect& viewport); |
60 | 60 |
| 61 // Computes the Frobenius norm of (a - b). |
| 62 GFX_EXPORT float MatrixDistance(const Transform& a, const Transform& b); |
| 63 |
61 } // namespace gfx | 64 } // namespace gfx |
62 | 65 |
63 #endif // UI_GFX_TRANSFORM_UTIL_H_ | 66 #endif // UI_GFX_TRANSFORM_UTIL_H_ |
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