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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <algorithm> | 5 #include <algorithm> |
6 #include <vector> | 6 #include <vector> |
7 | 7 |
8 #include "base/containers/small_map.h" | 8 #include "base/containers/small_map.h" |
9 #include "base/memory/ref_counted.h" | 9 #include "base/memory/ref_counted.h" |
10 #include "base/memory/scoped_ptr.h" | 10 #include "base/memory/scoped_ptr.h" |
11 #include "base/time/time.h" | 11 #include "gpu/perftests/measurements.h" |
12 #include "base/timer/elapsed_timer.h" | |
13 #include "testing/gtest/include/gtest/gtest.h" | 12 #include "testing/gtest/include/gtest/gtest.h" |
14 #include "testing/perf/perf_test.h" | |
15 #include "ui/gfx/geometry/size.h" | 13 #include "ui/gfx/geometry/size.h" |
16 #include "ui/gl/gl_bindings.h" | 14 #include "ui/gl/gl_bindings.h" |
17 #include "ui/gl/gl_context.h" | 15 #include "ui/gl/gl_context.h" |
18 #include "ui/gl/gl_surface.h" | 16 #include "ui/gl/gl_surface.h" |
19 #include "ui/gl/scoped_make_current.h" | 17 #include "ui/gl/scoped_make_current.h" |
20 | 18 |
21 namespace gpu { | 19 namespace gpu { |
22 namespace { | 20 namespace { |
23 | 21 |
24 const int kUploadPerfWarmupRuns = 10; | 22 const int kUploadPerfWarmupRuns = 10; |
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96 | 94 |
97 // Overridden from testing::Test | 95 // Overridden from testing::Test |
98 void SetUp() override { | 96 void SetUp() override { |
99 // Initialize an offscreen surface and a gl context. | 97 // Initialize an offscreen surface and a gl context. |
100 gfx::GLSurface::InitializeOneOff(); | 98 gfx::GLSurface::InitializeOneOff(); |
101 surface_ = gfx::GLSurface::CreateOffscreenGLSurface(size_); | 99 surface_ = gfx::GLSurface::CreateOffscreenGLSurface(size_); |
102 gl_context_ = gfx::GLContext::CreateGLContext(NULL, // share_group | 100 gl_context_ = gfx::GLContext::CreateGLContext(NULL, // share_group |
103 surface_.get(), | 101 surface_.get(), |
104 gfx::PreferIntegratedGpu); | 102 gfx::PreferIntegratedGpu); |
105 | 103 |
| 104 ui::ScopedMakeCurrent smc(gl_context_.get(), surface_.get()); |
| 105 if (gpu_timing_.Initialize(gl_context_.get())) { |
| 106 LOG(INFO) << "Gpu timing initialized with timer type: " |
| 107 << gpu_timing_.GetTimerTypeName(); |
| 108 gpu_timing_.CheckAndResetTimerErrors(); |
| 109 gpu_timing_.InvalidateTimerOffset(); |
| 110 } else { |
| 111 LOG(WARNING) << "Can't initialize gpu timing"; |
| 112 } |
| 113 |
106 // Prepare a simple program and a vertex buffer that will be | 114 // Prepare a simple program and a vertex buffer that will be |
107 // used to draw a quad on the offscreen surface. | 115 // used to draw a quad on the offscreen surface. |
108 ui::ScopedMakeCurrent smc(gl_context_.get(), surface_.get()); | |
109 vertex_shader_ = LoadShader(GL_VERTEX_SHADER, kVertexShader); | 116 vertex_shader_ = LoadShader(GL_VERTEX_SHADER, kVertexShader); |
110 fragment_shader_ = LoadShader(GL_FRAGMENT_SHADER, kFragmentShader); | 117 fragment_shader_ = LoadShader(GL_FRAGMENT_SHADER, kFragmentShader); |
111 program_object_ = glCreateProgram(); | 118 program_object_ = glCreateProgram(); |
112 CHECK_NE(0u, program_object_); | 119 CHECK_NE(0u, program_object_); |
113 | 120 |
114 glAttachShader(program_object_, vertex_shader_); | 121 glAttachShader(program_object_, vertex_shader_); |
115 glAttachShader(program_object_, fragment_shader_); | 122 glAttachShader(program_object_, fragment_shader_); |
116 glBindAttribLocation(program_object_, 0, "a_position"); | 123 glBindAttribLocation(program_object_, 0, "a_position"); |
117 glLinkProgram(program_object_); | 124 glLinkProgram(program_object_); |
118 | 125 |
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146 } | 153 } |
147 if (vertex_buffer_ != 0) { | 154 if (vertex_buffer_ != 0) { |
148 glDeleteShader(vertex_buffer_); | 155 glDeleteShader(vertex_buffer_); |
149 } | 156 } |
150 | 157 |
151 gl_context_ = nullptr; | 158 gl_context_ = nullptr; |
152 surface_ = nullptr; | 159 surface_ = nullptr; |
153 } | 160 } |
154 | 161 |
155 protected: | 162 protected: |
156 struct Measurement { | |
157 Measurement() : name(), wall_time(){}; | |
158 Measurement(const std::string& name, const base::TimeDelta wall_time) | |
159 : name(name), wall_time(wall_time){}; | |
160 std::string name; | |
161 base::TimeDelta wall_time; | |
162 }; | |
163 // Upload and draw on the offscren surface. | 163 // Upload and draw on the offscren surface. |
164 // Return a list of pair. Each pair describe a gl operation and the wall | 164 // Return a list of pair. Each pair describe a gl operation and the wall |
165 // time elapsed in milliseconds. | 165 // time elapsed in milliseconds. |
166 std::vector<Measurement> UploadAndDraw(const std::vector<uint8>& pixels, | 166 std::vector<Measurement> UploadAndDraw(const std::vector<uint8>& pixels, |
167 const GLenum format, | 167 const GLenum format, |
168 const GLenum type) { | 168 const GLenum type) { |
169 std::vector<Measurement> measurements; | |
170 ui::ScopedMakeCurrent smc(gl_context_.get(), surface_.get()); | 169 ui::ScopedMakeCurrent smc(gl_context_.get(), surface_.get()); |
171 | 170 |
172 base::ElapsedTimer total_timer; | 171 MeasurementTimers total_timers(&gpu_timing_); |
173 GLuint texture_id = 0; | 172 GLuint texture_id = 0; |
174 | 173 |
175 base::ElapsedTimer tex_timer; | 174 MeasurementTimers tex_timers(&gpu_timing_); |
176 glActiveTexture(GL_TEXTURE0); | 175 glActiveTexture(GL_TEXTURE0); |
177 glGenTextures(1, &texture_id); | 176 glGenTextures(1, &texture_id); |
178 glBindTexture(GL_TEXTURE_2D, texture_id); | 177 glBindTexture(GL_TEXTURE_2D, texture_id); |
179 | 178 |
180 glTexImage2D(GL_TEXTURE_2D, 0, format, size_.width(), size_.height(), 0, | 179 glTexImage2D(GL_TEXTURE_2D, 0, format, size_.width(), size_.height(), 0, |
181 format, type, &pixels[0]); | 180 format, type, &pixels[0]); |
182 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 181 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
183 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 182 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
184 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 183 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
185 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 184 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
186 CheckNoGlError(); | 185 CheckNoGlError(); |
187 measurements.push_back(Measurement("teximage2d", tex_timer.Elapsed())); | 186 tex_timers.Record(); |
188 | 187 |
189 base::ElapsedTimer draw_timer; | 188 MeasurementTimers draw_timers(&gpu_timing_); |
190 glUseProgram(program_object_); | 189 glUseProgram(program_object_); |
191 glUniform1i(sampler_location_, 0); | 190 glUniform1i(sampler_location_, 0); |
192 | 191 |
193 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_); | 192 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_); |
194 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0); | 193 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0); |
195 glEnableVertexAttribArray(0); | 194 glEnableVertexAttribArray(0); |
196 | 195 |
197 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); | 196 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
198 measurements.push_back(Measurement("drawarrays", draw_timer.Elapsed())); | 197 draw_timers.Record(); |
199 | 198 |
200 base::ElapsedTimer finish_timer; | 199 MeasurementTimers finish_timers(&gpu_timing_); |
201 glFinish(); | 200 glFinish(); |
202 CheckNoGlError(); | 201 CheckNoGlError(); |
203 measurements.push_back(Measurement("finish", finish_timer.Elapsed())); | 202 finish_timers.Record(); |
204 measurements.push_back(Measurement("total", total_timer.Elapsed())); | 203 total_timers.Record(); |
205 | 204 |
206 glDeleteTextures(1, &texture_id); | 205 glDeleteTextures(1, &texture_id); |
207 | 206 |
208 std::vector<uint8> pixels_rendered(size_.GetArea() * 4); | 207 std::vector<uint8> pixels_rendered(size_.GetArea() * 4); |
209 glReadPixels(0, 0, size_.width(), size_.height(), GL_RGBA, type, | 208 glReadPixels(0, 0, size_.width(), size_.height(), GL_RGBA, type, |
210 &pixels_rendered[0]); | 209 &pixels_rendered[0]); |
211 CheckNoGlError(); | 210 CheckNoGlError(); |
212 | 211 |
213 // TODO(dcastagna): don't assume the format of the texture and do | 212 // TODO(dcastagna): don't assume the format of the texture and do |
214 // the appropriate format conversion. | 213 // the appropriate format conversion. |
215 EXPECT_EQ(static_cast<GLenum>(GL_RGBA), format); | 214 EXPECT_EQ(static_cast<GLenum>(GL_RGBA), format); |
216 EXPECT_EQ(pixels, pixels_rendered); | 215 EXPECT_EQ(pixels, pixels_rendered); |
| 216 |
| 217 std::vector<Measurement> measurements; |
| 218 measurements.push_back(total_timers.GetAsMeasurement("total")); |
| 219 measurements.push_back(tex_timers.GetAsMeasurement("teximage2d")); |
| 220 measurements.push_back(draw_timers.GetAsMeasurement("drawarrays")); |
| 221 measurements.push_back(finish_timers.GetAsMeasurement("finish")); |
217 return measurements; | 222 return measurements; |
218 } | 223 } |
219 | 224 |
220 const gfx::Size size_; // for the offscreen surface and the texture | 225 const gfx::Size size_; // for the offscreen surface and the texture |
221 scoped_refptr<gfx::GLContext> gl_context_; | 226 scoped_refptr<gfx::GLContext> gl_context_; |
222 scoped_refptr<gfx::GLSurface> surface_; | 227 scoped_refptr<gfx::GLSurface> surface_; |
| 228 GPUTiming gpu_timing_; |
223 | 229 |
224 GLuint vertex_shader_ = 0; | 230 GLuint vertex_shader_ = 0; |
225 GLuint fragment_shader_ = 0; | 231 GLuint fragment_shader_ = 0; |
226 GLuint program_object_ = 0; | 232 GLuint program_object_ = 0; |
227 GLint sampler_location_ = -1; | 233 GLint sampler_location_ = -1; |
228 GLuint vertex_buffer_ = 0; | 234 GLuint vertex_buffer_ = 0; |
229 }; | 235 }; |
230 | 236 |
231 // Perf test that generates, uploads and draws a texture on a surface repeatedly | 237 // Perf test that generates, uploads and draws a texture on a surface repeatedly |
232 // and prints out aggregated measurements for all the runs. | 238 // and prints out aggregated measurements for all the runs. |
233 TEST_F(TextureUploadPerfTest, glTexImage2d) { | 239 TEST_F(TextureUploadPerfTest, glTexImage2d) { |
234 std::vector<uint8> pixels; | 240 std::vector<uint8> pixels; |
235 base::SmallMap<std::map<std::string, Measurement>> | 241 base::SmallMap<std::map<std::string, Measurement>> |
236 aggregates; // indexed by name | 242 aggregates; // indexed by name |
237 for (int i = 0; i < kUploadPerfWarmupRuns + kUploadPerfTestRuns; ++i) { | 243 for (int i = 0; i < kUploadPerfWarmupRuns + kUploadPerfTestRuns; ++i) { |
238 GenerateTextureData(size_, i + 1, &pixels); | 244 GenerateTextureData(size_, i + 1, &pixels); |
239 auto run = UploadAndDraw(pixels, GL_RGBA, GL_UNSIGNED_BYTE); | 245 auto run = UploadAndDraw(pixels, GL_RGBA, GL_UNSIGNED_BYTE); |
240 if (i >= kUploadPerfWarmupRuns) { | 246 if (i >= kUploadPerfWarmupRuns) { |
241 for (const Measurement& m : run) { | 247 for (const Measurement& m : run) { |
242 auto& agg = aggregates[m.name]; | 248 auto& agg = aggregates[m.name]; |
243 agg.name = m.name; | 249 agg.name = m.name; |
244 agg.wall_time += m.wall_time; | 250 agg.Increment(m); |
245 } | 251 } |
246 } | 252 } |
247 } | 253 } |
248 | 254 |
249 for (const auto& entry : aggregates) { | 255 for (const auto& entry : aggregates) { |
250 const auto& m = entry.second; | 256 const auto m = entry.second.Divide(kUploadPerfTestRuns); |
251 perf_test::PrintResult( | 257 m.PrintResult(); |
252 m.name, "", "", (m.wall_time / kUploadPerfTestRuns).InMillisecondsF(), | |
253 "ms", true); | |
254 } | 258 } |
255 } | 259 } |
256 | 260 |
257 } // namespace | 261 } // namespace |
258 } // namespace gpu | 262 } // namespace gpu |
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