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Issue 935333002: Update from https://crrev.com/316786 (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 5 years, 10 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include <algorithm> 5 #include <algorithm>
6 #include <vector> 6 #include <vector>
7 7
8 #include "base/containers/small_map.h" 8 #include "base/containers/small_map.h"
9 #include "base/memory/ref_counted.h" 9 #include "base/memory/ref_counted.h"
10 #include "base/memory/scoped_ptr.h" 10 #include "base/memory/scoped_ptr.h"
11 #include "base/time/time.h" 11 #include "gpu/perftests/measurements.h"
12 #include "base/timer/elapsed_timer.h"
13 #include "testing/gtest/include/gtest/gtest.h" 12 #include "testing/gtest/include/gtest/gtest.h"
14 #include "testing/perf/perf_test.h"
15 #include "ui/gfx/geometry/size.h" 13 #include "ui/gfx/geometry/size.h"
16 #include "ui/gl/gl_bindings.h" 14 #include "ui/gl/gl_bindings.h"
17 #include "ui/gl/gl_context.h" 15 #include "ui/gl/gl_context.h"
18 #include "ui/gl/gl_surface.h" 16 #include "ui/gl/gl_surface.h"
19 #include "ui/gl/scoped_make_current.h" 17 #include "ui/gl/scoped_make_current.h"
20 18
21 namespace gpu { 19 namespace gpu {
22 namespace { 20 namespace {
23 21
24 const int kUploadPerfWarmupRuns = 10; 22 const int kUploadPerfWarmupRuns = 10;
(...skipping 71 matching lines...) Expand 10 before | Expand all | Expand 10 after
96 94
97 // Overridden from testing::Test 95 // Overridden from testing::Test
98 void SetUp() override { 96 void SetUp() override {
99 // Initialize an offscreen surface and a gl context. 97 // Initialize an offscreen surface and a gl context.
100 gfx::GLSurface::InitializeOneOff(); 98 gfx::GLSurface::InitializeOneOff();
101 surface_ = gfx::GLSurface::CreateOffscreenGLSurface(size_); 99 surface_ = gfx::GLSurface::CreateOffscreenGLSurface(size_);
102 gl_context_ = gfx::GLContext::CreateGLContext(NULL, // share_group 100 gl_context_ = gfx::GLContext::CreateGLContext(NULL, // share_group
103 surface_.get(), 101 surface_.get(),
104 gfx::PreferIntegratedGpu); 102 gfx::PreferIntegratedGpu);
105 103
104 ui::ScopedMakeCurrent smc(gl_context_.get(), surface_.get());
105 if (gpu_timing_.Initialize(gl_context_.get())) {
106 LOG(INFO) << "Gpu timing initialized with timer type: "
107 << gpu_timing_.GetTimerTypeName();
108 gpu_timing_.CheckAndResetTimerErrors();
109 gpu_timing_.InvalidateTimerOffset();
110 } else {
111 LOG(WARNING) << "Can't initialize gpu timing";
112 }
113
106 // Prepare a simple program and a vertex buffer that will be 114 // Prepare a simple program and a vertex buffer that will be
107 // used to draw a quad on the offscreen surface. 115 // used to draw a quad on the offscreen surface.
108 ui::ScopedMakeCurrent smc(gl_context_.get(), surface_.get());
109 vertex_shader_ = LoadShader(GL_VERTEX_SHADER, kVertexShader); 116 vertex_shader_ = LoadShader(GL_VERTEX_SHADER, kVertexShader);
110 fragment_shader_ = LoadShader(GL_FRAGMENT_SHADER, kFragmentShader); 117 fragment_shader_ = LoadShader(GL_FRAGMENT_SHADER, kFragmentShader);
111 program_object_ = glCreateProgram(); 118 program_object_ = glCreateProgram();
112 CHECK_NE(0u, program_object_); 119 CHECK_NE(0u, program_object_);
113 120
114 glAttachShader(program_object_, vertex_shader_); 121 glAttachShader(program_object_, vertex_shader_);
115 glAttachShader(program_object_, fragment_shader_); 122 glAttachShader(program_object_, fragment_shader_);
116 glBindAttribLocation(program_object_, 0, "a_position"); 123 glBindAttribLocation(program_object_, 0, "a_position");
117 glLinkProgram(program_object_); 124 glLinkProgram(program_object_);
118 125
(...skipping 27 matching lines...) Expand all
146 } 153 }
147 if (vertex_buffer_ != 0) { 154 if (vertex_buffer_ != 0) {
148 glDeleteShader(vertex_buffer_); 155 glDeleteShader(vertex_buffer_);
149 } 156 }
150 157
151 gl_context_ = nullptr; 158 gl_context_ = nullptr;
152 surface_ = nullptr; 159 surface_ = nullptr;
153 } 160 }
154 161
155 protected: 162 protected:
156 struct Measurement {
157 Measurement() : name(), wall_time(){};
158 Measurement(const std::string& name, const base::TimeDelta wall_time)
159 : name(name), wall_time(wall_time){};
160 std::string name;
161 base::TimeDelta wall_time;
162 };
163 // Upload and draw on the offscren surface. 163 // Upload and draw on the offscren surface.
164 // Return a list of pair. Each pair describe a gl operation and the wall 164 // Return a list of pair. Each pair describe a gl operation and the wall
165 // time elapsed in milliseconds. 165 // time elapsed in milliseconds.
166 std::vector<Measurement> UploadAndDraw(const std::vector<uint8>& pixels, 166 std::vector<Measurement> UploadAndDraw(const std::vector<uint8>& pixels,
167 const GLenum format, 167 const GLenum format,
168 const GLenum type) { 168 const GLenum type) {
169 std::vector<Measurement> measurements;
170 ui::ScopedMakeCurrent smc(gl_context_.get(), surface_.get()); 169 ui::ScopedMakeCurrent smc(gl_context_.get(), surface_.get());
171 170
172 base::ElapsedTimer total_timer; 171 MeasurementTimers total_timers(&gpu_timing_);
173 GLuint texture_id = 0; 172 GLuint texture_id = 0;
174 173
175 base::ElapsedTimer tex_timer; 174 MeasurementTimers tex_timers(&gpu_timing_);
176 glActiveTexture(GL_TEXTURE0); 175 glActiveTexture(GL_TEXTURE0);
177 glGenTextures(1, &texture_id); 176 glGenTextures(1, &texture_id);
178 glBindTexture(GL_TEXTURE_2D, texture_id); 177 glBindTexture(GL_TEXTURE_2D, texture_id);
179 178
180 glTexImage2D(GL_TEXTURE_2D, 0, format, size_.width(), size_.height(), 0, 179 glTexImage2D(GL_TEXTURE_2D, 0, format, size_.width(), size_.height(), 0,
181 format, type, &pixels[0]); 180 format, type, &pixels[0]);
182 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 181 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
183 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 182 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
184 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 183 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
185 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 184 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
186 CheckNoGlError(); 185 CheckNoGlError();
187 measurements.push_back(Measurement("teximage2d", tex_timer.Elapsed())); 186 tex_timers.Record();
188 187
189 base::ElapsedTimer draw_timer; 188 MeasurementTimers draw_timers(&gpu_timing_);
190 glUseProgram(program_object_); 189 glUseProgram(program_object_);
191 glUniform1i(sampler_location_, 0); 190 glUniform1i(sampler_location_, 0);
192 191
193 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_); 192 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_);
194 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0); 193 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0);
195 glEnableVertexAttribArray(0); 194 glEnableVertexAttribArray(0);
196 195
197 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); 196 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
198 measurements.push_back(Measurement("drawarrays", draw_timer.Elapsed())); 197 draw_timers.Record();
199 198
200 base::ElapsedTimer finish_timer; 199 MeasurementTimers finish_timers(&gpu_timing_);
201 glFinish(); 200 glFinish();
202 CheckNoGlError(); 201 CheckNoGlError();
203 measurements.push_back(Measurement("finish", finish_timer.Elapsed())); 202 finish_timers.Record();
204 measurements.push_back(Measurement("total", total_timer.Elapsed())); 203 total_timers.Record();
205 204
206 glDeleteTextures(1, &texture_id); 205 glDeleteTextures(1, &texture_id);
207 206
208 std::vector<uint8> pixels_rendered(size_.GetArea() * 4); 207 std::vector<uint8> pixels_rendered(size_.GetArea() * 4);
209 glReadPixels(0, 0, size_.width(), size_.height(), GL_RGBA, type, 208 glReadPixels(0, 0, size_.width(), size_.height(), GL_RGBA, type,
210 &pixels_rendered[0]); 209 &pixels_rendered[0]);
211 CheckNoGlError(); 210 CheckNoGlError();
212 211
213 // TODO(dcastagna): don't assume the format of the texture and do 212 // TODO(dcastagna): don't assume the format of the texture and do
214 // the appropriate format conversion. 213 // the appropriate format conversion.
215 EXPECT_EQ(static_cast<GLenum>(GL_RGBA), format); 214 EXPECT_EQ(static_cast<GLenum>(GL_RGBA), format);
216 EXPECT_EQ(pixels, pixels_rendered); 215 EXPECT_EQ(pixels, pixels_rendered);
216
217 std::vector<Measurement> measurements;
218 measurements.push_back(total_timers.GetAsMeasurement("total"));
219 measurements.push_back(tex_timers.GetAsMeasurement("teximage2d"));
220 measurements.push_back(draw_timers.GetAsMeasurement("drawarrays"));
221 measurements.push_back(finish_timers.GetAsMeasurement("finish"));
217 return measurements; 222 return measurements;
218 } 223 }
219 224
220 const gfx::Size size_; // for the offscreen surface and the texture 225 const gfx::Size size_; // for the offscreen surface and the texture
221 scoped_refptr<gfx::GLContext> gl_context_; 226 scoped_refptr<gfx::GLContext> gl_context_;
222 scoped_refptr<gfx::GLSurface> surface_; 227 scoped_refptr<gfx::GLSurface> surface_;
228 GPUTiming gpu_timing_;
223 229
224 GLuint vertex_shader_ = 0; 230 GLuint vertex_shader_ = 0;
225 GLuint fragment_shader_ = 0; 231 GLuint fragment_shader_ = 0;
226 GLuint program_object_ = 0; 232 GLuint program_object_ = 0;
227 GLint sampler_location_ = -1; 233 GLint sampler_location_ = -1;
228 GLuint vertex_buffer_ = 0; 234 GLuint vertex_buffer_ = 0;
229 }; 235 };
230 236
231 // Perf test that generates, uploads and draws a texture on a surface repeatedly 237 // Perf test that generates, uploads and draws a texture on a surface repeatedly
232 // and prints out aggregated measurements for all the runs. 238 // and prints out aggregated measurements for all the runs.
233 TEST_F(TextureUploadPerfTest, glTexImage2d) { 239 TEST_F(TextureUploadPerfTest, glTexImage2d) {
234 std::vector<uint8> pixels; 240 std::vector<uint8> pixels;
235 base::SmallMap<std::map<std::string, Measurement>> 241 base::SmallMap<std::map<std::string, Measurement>>
236 aggregates; // indexed by name 242 aggregates; // indexed by name
237 for (int i = 0; i < kUploadPerfWarmupRuns + kUploadPerfTestRuns; ++i) { 243 for (int i = 0; i < kUploadPerfWarmupRuns + kUploadPerfTestRuns; ++i) {
238 GenerateTextureData(size_, i + 1, &pixels); 244 GenerateTextureData(size_, i + 1, &pixels);
239 auto run = UploadAndDraw(pixels, GL_RGBA, GL_UNSIGNED_BYTE); 245 auto run = UploadAndDraw(pixels, GL_RGBA, GL_UNSIGNED_BYTE);
240 if (i >= kUploadPerfWarmupRuns) { 246 if (i >= kUploadPerfWarmupRuns) {
241 for (const Measurement& m : run) { 247 for (const Measurement& m : run) {
242 auto& agg = aggregates[m.name]; 248 auto& agg = aggregates[m.name];
243 agg.name = m.name; 249 agg.name = m.name;
244 agg.wall_time += m.wall_time; 250 agg.Increment(m);
245 } 251 }
246 } 252 }
247 } 253 }
248 254
249 for (const auto& entry : aggregates) { 255 for (const auto& entry : aggregates) {
250 const auto& m = entry.second; 256 const auto m = entry.second.Divide(kUploadPerfTestRuns);
251 perf_test::PrintResult( 257 m.PrintResult();
252 m.name, "", "", (m.wall_time / kUploadPerfTestRuns).InMillisecondsF(),
253 "ms", true);
254 } 258 }
255 } 259 }
256 260
257 } // namespace 261 } // namespace
258 } // namespace gpu 262 } // namespace gpu
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