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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "gpu/command_buffer/service/shader_manager.h" | 5 #include "gpu/command_buffer/service/shader_manager.h" |
| 6 | 6 |
| 7 #include "base/memory/scoped_ptr.h" | 7 #include "base/memory/scoped_ptr.h" |
| 8 #include "gpu/command_buffer/service/gpu_service_test.h" | 8 #include "gpu/command_buffer/service/gpu_service_test.h" |
| 9 #include "gpu/command_buffer/service/mocks.h" | 9 #include "gpu/command_buffer/service/mocks.h" |
| 10 #include "gpu/command_buffer/service/test_helper.h" | 10 #include "gpu/command_buffer/service/test_helper.h" |
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| 133 EXPECT_EQ(0u, shader1->uniform_map().size()); | 133 EXPECT_EQ(0u, shader1->uniform_map().size()); |
| 134 EXPECT_EQ(0u, shader1->varying_map().size()); | 134 EXPECT_EQ(0u, shader1->varying_map().size()); |
| 135 EXPECT_EQ(Shader::kShaderStateWaiting, shader1->shader_state()); | 135 EXPECT_EQ(Shader::kShaderStateWaiting, shader1->shader_state()); |
| 136 | 136 |
| 137 // Check we can set its source. | 137 // Check we can set its source. |
| 138 shader1->set_source(kClient1Source); | 138 shader1->set_source(kClient1Source); |
| 139 EXPECT_STREQ(kClient1Source, shader1->source().c_str()); | 139 EXPECT_STREQ(kClient1Source, shader1->source().c_str()); |
| 140 EXPECT_TRUE(shader1->last_compiled_source().empty()); | 140 EXPECT_TRUE(shader1->last_compiled_source().empty()); |
| 141 | 141 |
| 142 // Check that DoCompile() will not work if RequestCompile() was not called. | 142 // Check that DoCompile() will not work if RequestCompile() was not called. |
| 143 MockShaderTranslator translator; | 143 shader1->DoCompile(); |
| 144 shader1->DoCompile(&translator, Shader::kANGLE); | |
| 145 EXPECT_EQ(Shader::kShaderStateWaiting, shader1->shader_state()); | 144 EXPECT_EQ(Shader::kShaderStateWaiting, shader1->shader_state()); |
| 146 EXPECT_FALSE(shader1->valid()); | 145 EXPECT_FALSE(shader1->valid()); |
| 147 | 146 |
| 148 // Check RequestCompile() will update the state and last compiled source, but | 147 // Check RequestCompile() will update the state and last compiled source, but |
| 149 // still keep the actual compile state invalid. | 148 // still keep the actual compile state invalid. |
| 150 shader1->RequestCompile(); | 149 scoped_refptr<ShaderTranslatorInterface> translator(new MockShaderTranslator); |
| 150 shader1->RequestCompile(translator, Shader::kANGLE); |
| 151 EXPECT_EQ(Shader::kShaderStateCompileRequested, shader1->shader_state()); | 151 EXPECT_EQ(Shader::kShaderStateCompileRequested, shader1->shader_state()); |
| 152 EXPECT_STREQ(kClient1Source, shader1->last_compiled_source().c_str()); | 152 EXPECT_STREQ(kClient1Source, shader1->last_compiled_source().c_str()); |
| 153 EXPECT_FALSE(shader1->valid()); | 153 EXPECT_FALSE(shader1->valid()); |
| 154 | 154 |
| 155 // Check DoCompile() will set compilation states, log, translated source, | 155 // Check DoCompile() will set compilation states, log, translated source, |
| 156 // shader variables, and name mapping. | 156 // shader variables, and name mapping. |
| 157 const std::string kLog = "foo"; | 157 const std::string kLog = "foo"; |
| 158 const std::string kTranslatedSource = "poo"; | 158 const std::string kTranslatedSource = "poo"; |
| 159 | 159 |
| 160 AttributeMap attrib_map; | 160 AttributeMap attrib_map; |
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| 272 EXPECT_FALSE(shader1->InUse()); | 272 EXPECT_FALSE(shader1->InUse()); |
| 273 shader2 = manager_.GetShader(kClient1Id); | 273 shader2 = manager_.GetShader(kClient1Id); |
| 274 EXPECT_EQ(shader1, shader2); | 274 EXPECT_EQ(shader1, shader2); |
| 275 manager_.MarkAsDeleted(shader1); // this should delete the shader. | 275 manager_.MarkAsDeleted(shader1); // this should delete the shader. |
| 276 shader2 = manager_.GetShader(kClient1Id); | 276 shader2 = manager_.GetShader(kClient1Id); |
| 277 EXPECT_TRUE(shader2 == NULL); | 277 EXPECT_TRUE(shader2 == NULL); |
| 278 } | 278 } |
| 279 | 279 |
| 280 } // namespace gles2 | 280 } // namespace gles2 |
| 281 } // namespace gpu | 281 } // namespace gpu |
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