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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_ | 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_ |
| 6 #define GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_ | 6 #define GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_ |
| 7 | 7 |
| 8 #include <string> | 8 #include <string> |
| 9 #include "base/basictypes.h" | 9 #include "base/basictypes.h" |
| 10 #include "base/containers/hash_tables.h" | 10 #include "base/containers/hash_tables.h" |
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| 28 kANGLE, | 28 kANGLE, |
| 29 kGL, // GL or GLES | 29 kGL, // GL or GLES |
| 30 }; | 30 }; |
| 31 | 31 |
| 32 enum ShaderState { | 32 enum ShaderState { |
| 33 kShaderStateWaiting, | 33 kShaderStateWaiting, |
| 34 kShaderStateCompileRequested, | 34 kShaderStateCompileRequested, |
| 35 kShaderStateCompiled, // Signifies compile happened, not valid compile. | 35 kShaderStateCompiled, // Signifies compile happened, not valid compile. |
| 36 }; | 36 }; |
| 37 | 37 |
| 38 void RequestCompile(); | 38 void RequestCompile(scoped_refptr<ShaderTranslatorInterface> translator, |
| 39 TranslatedShaderSourceType type); |
| 39 | 40 |
| 40 void DoCompile(ShaderTranslatorInterface* translator, | 41 void DoCompile(); |
| 41 TranslatedShaderSourceType type); | |
| 42 | 42 |
| 43 ShaderState shader_state() const { | 43 ShaderState shader_state() const { |
| 44 return shader_state_; | 44 return shader_state_; |
| 45 } | 45 } |
| 46 | 46 |
| 47 GLuint service_id() const { | 47 GLuint service_id() const { |
| 48 return service_id_; | 48 return service_id_; |
| 49 } | 49 } |
| 50 | 50 |
| 51 GLenum shader_type() const { | 51 GLenum shader_type() const { |
| 52 return shader_type_; | 52 return shader_type_; |
| 53 } | 53 } |
| 54 | 54 |
| 55 const std::string& source() const { | 55 const std::string& source() const { |
| 56 return source_; | 56 return source_; |
| 57 } | 57 } |
| 58 | 58 |
| 59 void set_source(const std::string& source) { | 59 void set_source(const std::string& source) { |
| 60 source_ = source; | 60 source_ = source; |
| 61 } | 61 } |
| 62 | 62 |
| 63 const std::string& translated_source() const { | 63 const std::string& translated_source() const { |
| 64 return translated_source_; | 64 return translated_source_; |
| 65 } | 65 } |
| 66 | 66 |
| 67 const std::string& last_compiled_source() const { | 67 std::string last_compiled_source() const { |
| 68 return last_compiled_source_; | 68 return last_compiled_source_; |
| 69 } | 69 } |
| 70 | 70 |
| 71 std::string last_compiled_signature() const { |
| 72 if (translator_.get()) { |
| 73 return last_compiled_source_ + |
| 74 translator_->GetStringForOptionsThatWouldAffectCompilation(); |
| 75 } |
| 76 return last_compiled_source_; |
| 77 } |
| 78 |
| 71 const sh::Attribute* GetAttribInfo(const std::string& name) const; | 79 const sh::Attribute* GetAttribInfo(const std::string& name) const; |
| 72 const sh::Uniform* GetUniformInfo(const std::string& name) const; | 80 const sh::Uniform* GetUniformInfo(const std::string& name) const; |
| 73 const sh::Varying* GetVaryingInfo(const std::string& name) const; | 81 const sh::Varying* GetVaryingInfo(const std::string& name) const; |
| 74 | 82 |
| 75 // If the original_name is not found, return NULL. | 83 // If the original_name is not found, return NULL. |
| 76 const std::string* GetAttribMappedName( | 84 const std::string* GetAttribMappedName( |
| 77 const std::string& original_name) const; | 85 const std::string& original_name) const; |
| 78 | 86 |
| 79 // If the hashed_name is not found, return NULL. | 87 // If the hashed_name is not found, return NULL. |
| 80 const std::string* GetOriginalNameFromHashedName( | 88 const std::string* GetOriginalNameFromHashedName( |
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| 145 | 153 |
| 146 // The current state of the shader. | 154 // The current state of the shader. |
| 147 ShaderState shader_state_; | 155 ShaderState shader_state_; |
| 148 | 156 |
| 149 // The shader this Shader is tracking. | 157 // The shader this Shader is tracking. |
| 150 GLuint service_id_; | 158 GLuint service_id_; |
| 151 | 159 |
| 152 // Type of shader - GL_VERTEX_SHADER or GL_FRAGMENT_SHADER. | 160 // Type of shader - GL_VERTEX_SHADER or GL_FRAGMENT_SHADER. |
| 153 GLenum shader_type_; | 161 GLenum shader_type_; |
| 154 | 162 |
| 163 // Translated source type when shader was last requested to be compiled. |
| 164 TranslatedShaderSourceType source_type_; |
| 165 |
| 166 // Translator to use, set when shader was last requested to be compiled. |
| 167 scoped_refptr<ShaderTranslatorInterface> translator_; |
| 168 |
| 155 // True if compilation succeeded. | 169 // True if compilation succeeded. |
| 156 bool valid_; | 170 bool valid_; |
| 157 | 171 |
| 158 // The shader source as passed to glShaderSource. | 172 // The shader source as passed to glShaderSource. |
| 159 std::string source_; | 173 std::string source_; |
| 160 | 174 |
| 161 // The source the last compile used. | 175 // The source the last compile used. |
| 162 std::string last_compiled_source_; | 176 std::string last_compiled_source_; |
| 163 | 177 |
| 164 // The translated shader source. | 178 // The translated shader source. |
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| 223 void RemoveShader(Shader* shader); | 237 void RemoveShader(Shader* shader); |
| 224 | 238 |
| 225 DISALLOW_COPY_AND_ASSIGN(ShaderManager); | 239 DISALLOW_COPY_AND_ASSIGN(ShaderManager); |
| 226 }; | 240 }; |
| 227 | 241 |
| 228 } // namespace gles2 | 242 } // namespace gles2 |
| 229 } // namespace gpu | 243 } // namespace gpu |
| 230 | 244 |
| 231 #endif // GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_ | 245 #endif // GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_ |
| 232 | 246 |
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