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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_PROGRAM_MANAGER_H_ | 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_PROGRAM_MANAGER_H_ |
| 6 #define GPU_COMMAND_BUFFER_SERVICE_PROGRAM_MANAGER_H_ | 6 #define GPU_COMMAND_BUFFER_SERVICE_PROGRAM_MANAGER_H_ |
| 7 | 7 |
| 8 #include <map> | 8 #include <map> |
| 9 #include <string> | 9 #include <string> |
| 10 #include <vector> | 10 #include <vector> |
| 11 #include "base/basictypes.h" | 11 #include "base/basictypes.h" |
| 12 #include "base/logging.h" | 12 #include "base/logging.h" |
| 13 #include "base/memory/ref_counted.h" | 13 #include "base/memory/ref_counted.h" |
| 14 #include "gpu/command_buffer/service/common_decoder.h" | 14 #include "gpu/command_buffer/service/common_decoder.h" |
| 15 #include "gpu/command_buffer/service/gl_utils.h" | 15 #include "gpu/command_buffer/service/gl_utils.h" |
| 16 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | 16 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
| 17 #include "gpu/command_buffer/service/shader_manager.h" | 17 #include "gpu/command_buffer/service/shader_manager.h" |
| 18 #include "gpu/gpu_export.h" | 18 #include "gpu/gpu_export.h" |
| 19 | 19 |
| 20 namespace gpu { | 20 namespace gpu { |
| 21 namespace gles2 { | 21 namespace gles2 { |
| 22 | 22 |
| 23 class ProgramCache; | 23 class ProgramCache; |
| 24 class ProgramManager; | 24 class ProgramManager; |
| 25 class Shader; | 25 class Shader; |
| 26 class ShaderManager; | 26 class ShaderManager; |
| 27 class ShaderTranslator; | |
| 28 | 27 |
| 29 // This is used to track which attributes a particular program needs | 28 // This is used to track which attributes a particular program needs |
| 30 // so we can verify at glDrawXXX time that every attribute is either disabled | 29 // so we can verify at glDrawXXX time that every attribute is either disabled |
| 31 // or if enabled that it points to a valid source. | 30 // or if enabled that it points to a valid source. |
| 32 class GPU_EXPORT Program : public base::RefCounted<Program> { | 31 class GPU_EXPORT Program : public base::RefCounted<Program> { |
| 33 public: | 32 public: |
| 34 static const int kMaxAttachedShaders = 2; | 33 static const int kMaxAttachedShaders = 2; |
| 35 | 34 |
| 36 enum VaryingsPackingOption { | 35 enum VaryingsPackingOption { |
| 37 kCountOnlyStaticallyUsed, | 36 kCountOnlyStaticallyUsed, |
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| 146 GLint fake_location, GLint* real_location, GLint* array_index) const; | 145 GLint fake_location, GLint* real_location, GLint* array_index) const; |
| 147 | 146 |
| 148 // Gets all the program info. | 147 // Gets all the program info. |
| 149 void GetProgramInfo( | 148 void GetProgramInfo( |
| 150 ProgramManager* manager, CommonDecoder::Bucket* bucket) const; | 149 ProgramManager* manager, CommonDecoder::Bucket* bucket) const; |
| 151 | 150 |
| 152 // Gets all the UniformBlock info. | 151 // Gets all the UniformBlock info. |
| 153 // Return false on overflow. | 152 // Return false on overflow. |
| 154 bool GetUniformBlocks(CommonDecoder::Bucket* bucket) const; | 153 bool GetUniformBlocks(CommonDecoder::Bucket* bucket) const; |
| 155 | 154 |
| 155 // Gets all the TransformFeedbackVarying info. |
| 156 // Return false on overflow. |
| 157 bool GetTransformFeedbackVaryings(CommonDecoder::Bucket* bucket) const; |
| 158 |
| 159 // Gather all info through glGetActiveUniformsiv, except for size, type, |
| 160 // name_length, which we gather through glGetActiveUniform in |
| 161 // glGetProgramInfoCHROMIUM. |
| 162 bool GetUniformsES3(CommonDecoder::Bucket* bucket) const; |
| 163 |
| 156 // Sets the sampler values for a uniform. | 164 // Sets the sampler values for a uniform. |
| 157 // This is safe to call for any location. If the location is not | 165 // This is safe to call for any location. If the location is not |
| 158 // a sampler uniform nothing will happen. | 166 // a sampler uniform nothing will happen. |
| 159 // Returns false if fake_location is a sampler and any value | 167 // Returns false if fake_location is a sampler and any value |
| 160 // is >= num_texture_units. Returns true otherwise. | 168 // is >= num_texture_units. Returns true otherwise. |
| 161 bool SetSamplers( | 169 bool SetSamplers( |
| 162 GLint num_texture_units, GLint fake_location, | 170 GLint num_texture_units, GLint fake_location, |
| 163 GLsizei count, const GLint* value); | 171 GLsizei count, const GLint* value); |
| 164 | 172 |
| 165 bool IsDeleted() const { | 173 bool IsDeleted() const { |
| 166 return deleted_; | 174 return deleted_; |
| 167 } | 175 } |
| 168 | 176 |
| 169 void GetProgramiv(GLenum pname, GLint* params); | 177 void GetProgramiv(GLenum pname, GLint* params); |
| 170 | 178 |
| 171 bool IsValid() const { | 179 bool IsValid() const { |
| 172 return valid_; | 180 return valid_; |
| 173 } | 181 } |
| 174 | 182 |
| 175 bool AttachShader(ShaderManager* manager, Shader* shader); | 183 bool AttachShader(ShaderManager* manager, Shader* shader); |
| 176 bool DetachShader(ShaderManager* manager, Shader* shader); | 184 bool DetachShader(ShaderManager* manager, Shader* shader); |
| 177 | 185 |
| 186 void CompileAttachedShaders(); |
| 187 bool AttachedShadersExist() const; |
| 178 bool CanLink() const; | 188 bool CanLink() const; |
| 179 | 189 |
| 180 // Performs glLinkProgram and related activities. | 190 // Performs glLinkProgram and related activities. |
| 181 bool Link(ShaderManager* manager, | 191 bool Link(ShaderManager* manager, |
| 182 ShaderTranslator* vertex_translator, | |
| 183 ShaderTranslator* fragment_shader, | |
| 184 VaryingsPackingOption varyings_packing_option, | 192 VaryingsPackingOption varyings_packing_option, |
| 185 const ShaderCacheCallback& shader_callback); | 193 const ShaderCacheCallback& shader_callback); |
| 186 | 194 |
| 187 // Performs glValidateProgram and related activities. | 195 // Performs glValidateProgram and related activities. |
| 188 void Validate(); | 196 void Validate(); |
| 189 | 197 |
| 190 const std::string* log_info() const { | 198 const std::string* log_info() const { |
| 191 return log_info_.get(); | 199 return log_info_.get(); |
| 192 } | 200 } |
| 193 | 201 |
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| 443 | 451 |
| 444 uint32 max_varying_vectors_; | 452 uint32 max_varying_vectors_; |
| 445 | 453 |
| 446 DISALLOW_COPY_AND_ASSIGN(ProgramManager); | 454 DISALLOW_COPY_AND_ASSIGN(ProgramManager); |
| 447 }; | 455 }; |
| 448 | 456 |
| 449 } // namespace gles2 | 457 } // namespace gles2 |
| 450 } // namespace gpu | 458 } // namespace gpu |
| 451 | 459 |
| 452 #endif // GPU_COMMAND_BUFFER_SERVICE_PROGRAM_MANAGER_H_ | 460 #endif // GPU_COMMAND_BUFFER_SERVICE_PROGRAM_MANAGER_H_ |
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