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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/program_manager.h" | 5 #include "gpu/command_buffer/service/program_manager.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <set> | 8 #include <set> |
9 #include <utility> | 9 #include <utility> |
10 #include <vector> | 10 #include <vector> |
11 | 11 |
12 #include "base/basictypes.h" | 12 #include "base/basictypes.h" |
13 #include "base/command_line.h" | 13 #include "base/command_line.h" |
14 #include "base/logging.h" | 14 #include "base/logging.h" |
15 #include "base/memory/scoped_ptr.h" | 15 #include "base/memory/scoped_ptr.h" |
16 #include "base/metrics/histogram.h" | 16 #include "base/metrics/histogram.h" |
17 #include "base/numerics/safe_math.h" | 17 #include "base/numerics/safe_math.h" |
18 #include "base/strings/string_number_conversions.h" | 18 #include "base/strings/string_number_conversions.h" |
19 #include "base/strings/string_util.h" | 19 #include "base/strings/string_util.h" |
20 #include "base/time/time.h" | 20 #include "base/time/time.h" |
21 #include "gpu/command_buffer/common/gles2_cmd_format.h" | 21 #include "gpu/command_buffer/common/gles2_cmd_format.h" |
22 #include "gpu/command_buffer/common/gles2_cmd_utils.h" | 22 #include "gpu/command_buffer/common/gles2_cmd_utils.h" |
23 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | 23 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
24 #include "gpu/command_buffer/service/gpu_switches.h" | 24 #include "gpu/command_buffer/service/gpu_switches.h" |
25 #include "gpu/command_buffer/service/program_cache.h" | 25 #include "gpu/command_buffer/service/program_cache.h" |
26 #include "gpu/command_buffer/service/shader_manager.h" | 26 #include "gpu/command_buffer/service/shader_manager.h" |
27 #include "gpu/command_buffer/service/shader_translator.h" | |
28 #include "third_party/re2/re2/re2.h" | 27 #include "third_party/re2/re2/re2.h" |
29 | 28 |
30 using base::TimeDelta; | 29 using base::TimeDelta; |
31 using base::TimeTicks; | 30 using base::TimeTicks; |
32 | 31 |
33 namespace gpu { | 32 namespace gpu { |
34 namespace gles2 { | 33 namespace gles2 { |
35 | 34 |
36 namespace { | 35 namespace { |
37 | 36 |
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508 void Program::ExecuteBindAttribLocationCalls() { | 507 void Program::ExecuteBindAttribLocationCalls() { |
509 for (LocationMap::const_iterator it = bind_attrib_location_map_.begin(); | 508 for (LocationMap::const_iterator it = bind_attrib_location_map_.begin(); |
510 it != bind_attrib_location_map_.end(); ++it) { | 509 it != bind_attrib_location_map_.end(); ++it) { |
511 const std::string* mapped_name = GetAttribMappedName(it->first); | 510 const std::string* mapped_name = GetAttribMappedName(it->first); |
512 if (mapped_name) | 511 if (mapped_name) |
513 glBindAttribLocation(service_id_, it->second, mapped_name->c_str()); | 512 glBindAttribLocation(service_id_, it->second, mapped_name->c_str()); |
514 } | 513 } |
515 } | 514 } |
516 | 515 |
517 bool Program::Link(ShaderManager* manager, | 516 bool Program::Link(ShaderManager* manager, |
518 ShaderTranslator* vertex_translator, | |
519 ShaderTranslator* fragment_translator, | |
520 Program::VaryingsPackingOption varyings_packing_option, | 517 Program::VaryingsPackingOption varyings_packing_option, |
521 const ShaderCacheCallback& shader_callback) { | 518 const ShaderCacheCallback& shader_callback) { |
522 ClearLinkStatus(); | 519 ClearLinkStatus(); |
523 if (!CanLink()) { | 520 |
| 521 if (!AttachedShadersExist()) { |
524 set_log_info("missing shaders"); | 522 set_log_info("missing shaders"); |
525 return false; | 523 return false; |
526 } | 524 } |
527 if (DetectAttribLocationBindingConflicts()) { | |
528 set_log_info("glBindAttribLocation() conflicts"); | |
529 return false; | |
530 } | |
531 std::string conflicting_name; | |
532 if (DetectUniformsMismatch(&conflicting_name)) { | |
533 std::string info_log = "Uniforms with the same name but different " | |
534 "type/precision: " + conflicting_name; | |
535 set_log_info(ProcessLogInfo(info_log).c_str()); | |
536 return false; | |
537 } | |
538 if (DetectVaryingsMismatch(&conflicting_name)) { | |
539 std::string info_log = "Varyings with the same name but different type, " | |
540 "or statically used varyings in fragment shader are " | |
541 "not declared in vertex shader: " + conflicting_name; | |
542 set_log_info(ProcessLogInfo(info_log).c_str()); | |
543 return false; | |
544 } | |
545 if (DetectBuiltInInvariantConflicts()) { | |
546 set_log_info("Invariant settings for certain built-in varyings " | |
547 "have to match"); | |
548 return false; | |
549 } | |
550 if (DetectGlobalNameConflicts(&conflicting_name)) { | |
551 std::string info_log = "Name conflicts between an uniform and an " | |
552 "attribute: " + conflicting_name; | |
553 set_log_info(ProcessLogInfo(info_log).c_str()); | |
554 return false; | |
555 } | |
556 if (!CheckVaryingsPacking(varyings_packing_option)) { | |
557 set_log_info("Varyings over maximum register limit"); | |
558 return false; | |
559 } | |
560 | 525 |
561 TimeTicks before_time = TimeTicks::Now(); | 526 TimeTicks before_time = TimeTicks::Now(); |
562 bool link = true; | 527 bool link = true; |
563 ProgramCache* cache = manager_->program_cache_; | 528 ProgramCache* cache = manager_->program_cache_; |
564 if (cache) { | 529 if (cache) { |
565 DCHECK(!attached_shaders_[0]->last_compiled_source().empty() && | 530 DCHECK(!attached_shaders_[0]->last_compiled_source().empty() && |
566 !attached_shaders_[1]->last_compiled_source().empty()); | 531 !attached_shaders_[1]->last_compiled_source().empty()); |
567 ProgramCache::LinkedProgramStatus status = cache->GetLinkedProgramStatus( | 532 ProgramCache::LinkedProgramStatus status = cache->GetLinkedProgramStatus( |
568 attached_shaders_[0]->last_compiled_source(), | 533 attached_shaders_[0]->last_compiled_signature(), |
569 vertex_translator, | 534 attached_shaders_[1]->last_compiled_signature(), |
570 attached_shaders_[1]->last_compiled_source(), | |
571 fragment_translator, | |
572 &bind_attrib_location_map_); | 535 &bind_attrib_location_map_); |
573 | 536 |
574 if (status == ProgramCache::LINK_SUCCEEDED) { | 537 if (status == ProgramCache::LINK_SUCCEEDED) { |
575 ProgramCache::ProgramLoadResult success = | 538 ProgramCache::ProgramLoadResult success = |
576 cache->LoadLinkedProgram(service_id(), | 539 cache->LoadLinkedProgram(service_id(), |
577 attached_shaders_[0].get(), | 540 attached_shaders_[0].get(), |
578 vertex_translator, | |
579 attached_shaders_[1].get(), | 541 attached_shaders_[1].get(), |
580 fragment_translator, | |
581 &bind_attrib_location_map_, | 542 &bind_attrib_location_map_, |
582 shader_callback); | 543 shader_callback); |
583 link = success != ProgramCache::PROGRAM_LOAD_SUCCESS; | 544 link = success != ProgramCache::PROGRAM_LOAD_SUCCESS; |
584 UMA_HISTOGRAM_BOOLEAN("GPU.ProgramCache.LoadBinarySuccess", !link); | 545 UMA_HISTOGRAM_BOOLEAN("GPU.ProgramCache.LoadBinarySuccess", !link); |
585 } | 546 } |
586 } | 547 } |
587 | 548 |
588 if (link) { | 549 if (link) { |
| 550 CompileAttachedShaders(); |
| 551 |
| 552 if (!CanLink()) { |
| 553 set_log_info("invalid shaders"); |
| 554 return false; |
| 555 } |
| 556 if (DetectAttribLocationBindingConflicts()) { |
| 557 set_log_info("glBindAttribLocation() conflicts"); |
| 558 return false; |
| 559 } |
| 560 std::string conflicting_name; |
| 561 if (DetectUniformsMismatch(&conflicting_name)) { |
| 562 std::string info_log = "Uniforms with the same name but different " |
| 563 "type/precision: " + conflicting_name; |
| 564 set_log_info(ProcessLogInfo(info_log).c_str()); |
| 565 return false; |
| 566 } |
| 567 if (DetectVaryingsMismatch(&conflicting_name)) { |
| 568 std::string info_log = "Varyings with the same name but different type, " |
| 569 "or statically used varyings in fragment shader " |
| 570 "are not declared in vertex shader: " + |
| 571 conflicting_name; |
| 572 set_log_info(ProcessLogInfo(info_log).c_str()); |
| 573 return false; |
| 574 } |
| 575 if (DetectBuiltInInvariantConflicts()) { |
| 576 set_log_info("Invariant settings for certain built-in varyings " |
| 577 "have to match"); |
| 578 return false; |
| 579 } |
| 580 if (DetectGlobalNameConflicts(&conflicting_name)) { |
| 581 std::string info_log = "Name conflicts between an uniform and an " |
| 582 "attribute: " + conflicting_name; |
| 583 set_log_info(ProcessLogInfo(info_log).c_str()); |
| 584 return false; |
| 585 } |
| 586 if (!CheckVaryingsPacking(varyings_packing_option)) { |
| 587 set_log_info("Varyings over maximum register limit"); |
| 588 return false; |
| 589 } |
| 590 |
589 ExecuteBindAttribLocationCalls(); | 591 ExecuteBindAttribLocationCalls(); |
590 before_time = TimeTicks::Now(); | 592 before_time = TimeTicks::Now(); |
591 if (cache && gfx::g_driver_gl.ext.b_GL_ARB_get_program_binary) { | 593 if (cache && gfx::g_driver_gl.ext.b_GL_ARB_get_program_binary) { |
592 glProgramParameteri(service_id(), | 594 glProgramParameteri(service_id(), |
593 PROGRAM_BINARY_RETRIEVABLE_HINT, | 595 PROGRAM_BINARY_RETRIEVABLE_HINT, |
594 GL_TRUE); | 596 GL_TRUE); |
595 } | 597 } |
596 glLinkProgram(service_id()); | 598 glLinkProgram(service_id()); |
597 } | 599 } |
598 | 600 |
599 GLint success = 0; | 601 GLint success = 0; |
600 glGetProgramiv(service_id(), GL_LINK_STATUS, &success); | 602 glGetProgramiv(service_id(), GL_LINK_STATUS, &success); |
601 if (success == GL_TRUE) { | 603 if (success == GL_TRUE) { |
602 Update(); | 604 Update(); |
603 if (link) { | 605 if (link) { |
604 if (cache) { | 606 if (cache) { |
605 cache->SaveLinkedProgram(service_id(), | 607 cache->SaveLinkedProgram(service_id(), |
606 attached_shaders_[0].get(), | 608 attached_shaders_[0].get(), |
607 vertex_translator, | |
608 attached_shaders_[1].get(), | 609 attached_shaders_[1].get(), |
609 fragment_translator, | |
610 &bind_attrib_location_map_, | 610 &bind_attrib_location_map_, |
611 shader_callback); | 611 shader_callback); |
612 } | 612 } |
613 UMA_HISTOGRAM_CUSTOM_COUNTS( | 613 UMA_HISTOGRAM_CUSTOM_COUNTS( |
614 "GPU.ProgramCache.BinaryCacheMissTime", | 614 "GPU.ProgramCache.BinaryCacheMissTime", |
615 static_cast<base::HistogramBase::Sample>( | 615 static_cast<base::HistogramBase::Sample>( |
616 (TimeTicks::Now() - before_time).InMicroseconds()), | 616 (TimeTicks::Now() - before_time).InMicroseconds()), |
617 0, | 617 0, |
618 static_cast<base::HistogramBase::Sample>( | 618 static_cast<base::HistogramBase::Sample>( |
619 TimeDelta::FromSeconds(10).InMicroseconds()), | 619 TimeDelta::FromSeconds(10).InMicroseconds()), |
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994 | 994 |
995 void Program::DetachShaders(ShaderManager* shader_manager) { | 995 void Program::DetachShaders(ShaderManager* shader_manager) { |
996 DCHECK(shader_manager); | 996 DCHECK(shader_manager); |
997 for (int ii = 0; ii < kMaxAttachedShaders; ++ii) { | 997 for (int ii = 0; ii < kMaxAttachedShaders; ++ii) { |
998 if (attached_shaders_[ii].get()) { | 998 if (attached_shaders_[ii].get()) { |
999 DetachShader(shader_manager, attached_shaders_[ii].get()); | 999 DetachShader(shader_manager, attached_shaders_[ii].get()); |
1000 } | 1000 } |
1001 } | 1001 } |
1002 } | 1002 } |
1003 | 1003 |
| 1004 void Program::CompileAttachedShaders() { |
| 1005 for (int ii = 0; ii < kMaxAttachedShaders; ++ii) { |
| 1006 Shader* shader = attached_shaders_[ii].get(); |
| 1007 if (shader) { |
| 1008 shader->DoCompile(); |
| 1009 } |
| 1010 } |
| 1011 } |
| 1012 |
| 1013 bool Program::AttachedShadersExist() const { |
| 1014 for (int ii = 0; ii < kMaxAttachedShaders; ++ii) { |
| 1015 if (!attached_shaders_[ii].get()) |
| 1016 return false; |
| 1017 } |
| 1018 return true; |
| 1019 } |
| 1020 |
1004 bool Program::CanLink() const { | 1021 bool Program::CanLink() const { |
1005 for (int ii = 0; ii < kMaxAttachedShaders; ++ii) { | 1022 for (int ii = 0; ii < kMaxAttachedShaders; ++ii) { |
1006 if (!attached_shaders_[ii].get() || !attached_shaders_[ii]->valid()) { | 1023 if (!attached_shaders_[ii].get() || !attached_shaders_[ii]->valid()) { |
1007 return false; | 1024 return false; |
1008 } | 1025 } |
1009 } | 1026 } |
1010 return true; | 1027 return true; |
1011 } | 1028 } |
1012 | 1029 |
1013 bool Program::DetectAttribLocationBindingConflicts() const { | 1030 bool Program::DetectAttribLocationBindingConflicts() const { |
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1296 // 2) N entries of block data (except for name and indices) | 1313 // 2) N entries of block data (except for name and indices) |
1297 // 3) name1, indices1, name2, indices2, ..., nameN, indicesN | 1314 // 3) name1, indices1, name2, indices2, ..., nameN, indicesN |
1298 // | 1315 // |
1299 // We query all the data directly through GL calls, assuming they are | 1316 // We query all the data directly through GL calls, assuming they are |
1300 // cheap through MANGLE. | 1317 // cheap through MANGLE. |
1301 | 1318 |
1302 DCHECK(bucket); | 1319 DCHECK(bucket); |
1303 GLuint program = service_id(); | 1320 GLuint program = service_id(); |
1304 | 1321 |
1305 uint32_t header_size = sizeof(UniformBlocksHeader); | 1322 uint32_t header_size = sizeof(UniformBlocksHeader); |
| 1323 bucket->SetSize(header_size); // In case we fail. |
1306 | 1324 |
1307 uint32_t num_uniform_blocks = 0; | 1325 uint32_t num_uniform_blocks = 0; |
1308 GLint param = GL_FALSE; | 1326 GLint param = GL_FALSE; |
1309 // We assume program is a valid program service id. | 1327 // We assume program is a valid program service id. |
1310 glGetProgramiv(program, GL_LINK_STATUS, ¶m); | 1328 glGetProgramiv(program, GL_LINK_STATUS, ¶m); |
1311 if (param == GL_TRUE) { | 1329 if (param == GL_TRUE) { |
1312 param = 0; | 1330 param = 0; |
1313 glGetProgramiv(program, GL_ACTIVE_UNIFORM_BLOCKS, ¶m); | 1331 glGetProgramiv(program, GL_ACTIVE_UNIFORM_BLOCKS, ¶m); |
1314 num_uniform_blocks = static_cast<uint32_t>(param); | 1332 num_uniform_blocks = static_cast<uint32_t>(param); |
1315 } | 1333 } |
1316 if (num_uniform_blocks == 0) { | 1334 if (num_uniform_blocks == 0) { |
1317 // Although spec allows an implementation to return uniform block info | 1335 // Although spec allows an implementation to return uniform block info |
1318 // even if a link fails, for consistency, we disallow that. | 1336 // even if a link fails, for consistency, we disallow that. |
1319 bucket->SetSize(header_size); | |
1320 UniformBlocksHeader* header = | |
1321 bucket->GetDataAs<UniformBlocksHeader*>(0, header_size); | |
1322 header->num_uniform_blocks = 0; | |
1323 return true; | 1337 return true; |
1324 } | 1338 } |
1325 | 1339 |
1326 std::vector<UniformBlockInfo> blocks(num_uniform_blocks); | 1340 std::vector<UniformBlockInfo> blocks(num_uniform_blocks); |
1327 base::CheckedNumeric<uint32_t> size = sizeof(UniformBlockInfo); | 1341 base::CheckedNumeric<uint32_t> size = sizeof(UniformBlockInfo); |
1328 size *= num_uniform_blocks; | 1342 size *= num_uniform_blocks; |
1329 uint32_t entry_size = size.ValueOrDefault(0); | 1343 uint32_t entry_size = size.ValueOrDefault(0); |
1330 size += header_size; | 1344 size += header_size; |
1331 std::vector<std::string> names(num_uniform_blocks); | 1345 std::vector<std::string> names(num_uniform_blocks); |
1332 GLint max_name_length = 0; | 1346 GLint max_name_length = 0; |
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1383 blocks[ii].referenced_by_fragment_shader = static_cast<uint32_t>(param); | 1397 blocks[ii].referenced_by_fragment_shader = static_cast<uint32_t>(param); |
1384 } | 1398 } |
1385 if (!size.IsValid()) | 1399 if (!size.IsValid()) |
1386 return false; | 1400 return false; |
1387 uint32_t total_size = size.ValueOrDefault(0); | 1401 uint32_t total_size = size.ValueOrDefault(0); |
1388 DCHECK_LE(header_size + entry_size, total_size); | 1402 DCHECK_LE(header_size + entry_size, total_size); |
1389 uint32_t data_size = total_size - header_size - entry_size; | 1403 uint32_t data_size = total_size - header_size - entry_size; |
1390 | 1404 |
1391 bucket->SetSize(total_size); | 1405 bucket->SetSize(total_size); |
1392 UniformBlocksHeader* header = | 1406 UniformBlocksHeader* header = |
1393 bucket->GetDataAs<UniformBlocksHeader*>(0, total_size); | 1407 bucket->GetDataAs<UniformBlocksHeader*>(0, header_size); |
1394 UniformBlockInfo* entries = bucket->GetDataAs<UniformBlockInfo*>( | 1408 UniformBlockInfo* entries = bucket->GetDataAs<UniformBlockInfo*>( |
1395 header_size, entry_size); | 1409 header_size, entry_size); |
1396 char* data = bucket->GetDataAs<char*>(header_size + entry_size, data_size); | 1410 char* data = bucket->GetDataAs<char*>(header_size + entry_size, data_size); |
1397 DCHECK(header); | 1411 DCHECK(header); |
1398 DCHECK(entries); | 1412 DCHECK(entries); |
1399 DCHECK(data); | 1413 DCHECK(data); |
1400 | 1414 |
1401 // Copy over data for the header and entries. | 1415 // Copy over data for the header and entries. |
1402 header->num_uniform_blocks = num_uniform_blocks; | 1416 header->num_uniform_blocks = num_uniform_blocks; |
1403 memcpy(entries, &blocks[0], entry_size); | 1417 memcpy(entries, &blocks[0], entry_size); |
1404 | 1418 |
1405 std::vector<GLint> params; | 1419 std::vector<GLint> params; |
1406 for (uint32_t ii = 0; ii < num_uniform_blocks; ++ii) { | 1420 for (uint32_t ii = 0; ii < num_uniform_blocks; ++ii) { |
1407 // Get active uniform name. | 1421 // Get active uniform name. |
1408 memcpy(data, names[ii].c_str(), blocks[ii].name_length); | 1422 memcpy(data, names[ii].c_str(), names[ii].length() + 1); |
1409 data += blocks[ii].name_length; | 1423 data += names[ii].length() + 1; |
1410 | 1424 |
1411 // Get active uniform indices. | 1425 // Get active uniform indices. |
1412 if (params.size() < blocks[ii].active_uniforms) | 1426 if (params.size() < blocks[ii].active_uniforms) |
1413 params.resize(blocks[ii].active_uniforms); | 1427 params.resize(blocks[ii].active_uniforms); |
1414 uint32_t num_bytes = blocks[ii].active_uniforms * sizeof(GLint); | 1428 uint32_t num_bytes = blocks[ii].active_uniforms * sizeof(GLint); |
1415 memset(¶ms[0], 0, num_bytes); | 1429 memset(¶ms[0], 0, num_bytes); |
1416 glGetActiveUniformBlockiv( | 1430 glGetActiveUniformBlockiv( |
1417 program, ii, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, ¶ms[0]); | 1431 program, ii, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, ¶ms[0]); |
1418 uint32_t* indices = reinterpret_cast<uint32_t*>(data); | 1432 uint32_t* indices = reinterpret_cast<uint32_t*>(data); |
1419 for (uint32_t uu = 0; uu < blocks[ii].active_uniforms; ++uu) { | 1433 for (uint32_t uu = 0; uu < blocks[ii].active_uniforms; ++uu) { |
1420 indices[uu] = static_cast<uint32_t>(params[uu]); | 1434 indices[uu] = static_cast<uint32_t>(params[uu]); |
1421 } | 1435 } |
1422 data += num_bytes; | 1436 data += num_bytes; |
1423 } | 1437 } |
1424 DCHECK_EQ(ComputeOffset(header, data), total_size); | 1438 DCHECK_EQ(ComputeOffset(header, data), total_size); |
1425 return true; | 1439 return true; |
1426 } | 1440 } |
1427 | 1441 |
| 1442 bool Program::GetTransformFeedbackVaryings( |
| 1443 CommonDecoder::Bucket* bucket) const { |
| 1444 // The data is packed into the bucket in the following order |
| 1445 // 1) header |
| 1446 // 2) N entries of varying data (except for name) |
| 1447 // 3) name1, name2, ..., nameN |
| 1448 // |
| 1449 // We query all the data directly through GL calls, assuming they are |
| 1450 // cheap through MANGLE. |
| 1451 |
| 1452 DCHECK(bucket); |
| 1453 GLuint program = service_id(); |
| 1454 |
| 1455 uint32_t header_size = sizeof(TransformFeedbackVaryingsHeader); |
| 1456 bucket->SetSize(header_size); // In case we fail. |
| 1457 |
| 1458 uint32_t num_transform_feedback_varyings = 0; |
| 1459 GLint param = GL_FALSE; |
| 1460 // We assume program is a valid program service id. |
| 1461 glGetProgramiv(program, GL_LINK_STATUS, ¶m); |
| 1462 if (param == GL_TRUE) { |
| 1463 param = 0; |
| 1464 glGetProgramiv(program, GL_TRANSFORM_FEEDBACK_VARYINGS, ¶m); |
| 1465 num_transform_feedback_varyings = static_cast<uint32_t>(param); |
| 1466 } |
| 1467 if (num_transform_feedback_varyings == 0) { |
| 1468 return true; |
| 1469 } |
| 1470 |
| 1471 std::vector<TransformFeedbackVaryingInfo> varyings( |
| 1472 num_transform_feedback_varyings); |
| 1473 base::CheckedNumeric<uint32_t> size = sizeof(TransformFeedbackVaryingInfo); |
| 1474 size *= num_transform_feedback_varyings; |
| 1475 uint32_t entry_size = size.ValueOrDefault(0); |
| 1476 size += header_size; |
| 1477 std::vector<std::string> names(num_transform_feedback_varyings); |
| 1478 GLint max_name_length = 0; |
| 1479 glGetProgramiv( |
| 1480 program, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, &max_name_length); |
| 1481 if (max_name_length < 1) |
| 1482 max_name_length = 1; |
| 1483 std::vector<char> buffer(max_name_length); |
| 1484 for (uint32_t ii = 0; ii < num_transform_feedback_varyings; ++ii) { |
| 1485 GLsizei var_size = 0; |
| 1486 GLsizei var_name_length = 0; |
| 1487 GLenum var_type = 0; |
| 1488 glGetTransformFeedbackVarying( |
| 1489 program, ii, max_name_length, |
| 1490 &var_name_length, &var_size, &var_type, &buffer[0]); |
| 1491 varyings[ii].size = static_cast<uint32_t>(var_size); |
| 1492 varyings[ii].type = static_cast<uint32_t>(var_type); |
| 1493 varyings[ii].name_offset = static_cast<uint32_t>(size.ValueOrDefault(0)); |
| 1494 DCHECK_GT(max_name_length, var_name_length); |
| 1495 names[ii] = std::string(&buffer[0], var_name_length); |
| 1496 // TODO(zmo): optimize the name mapping lookup. |
| 1497 const std::string* original_name = GetOriginalNameFromHashedName(names[ii]); |
| 1498 if (original_name) |
| 1499 names[ii] = *original_name; |
| 1500 varyings[ii].name_length = names[ii].size() + 1; |
| 1501 size += names[ii].size(); |
| 1502 size += 1; |
| 1503 } |
| 1504 if (!size.IsValid()) |
| 1505 return false; |
| 1506 uint32_t total_size = size.ValueOrDefault(0); |
| 1507 DCHECK_LE(header_size + entry_size, total_size); |
| 1508 uint32_t data_size = total_size - header_size - entry_size; |
| 1509 |
| 1510 bucket->SetSize(total_size); |
| 1511 TransformFeedbackVaryingsHeader* header = |
| 1512 bucket->GetDataAs<TransformFeedbackVaryingsHeader*>(0, header_size); |
| 1513 TransformFeedbackVaryingInfo* entries = |
| 1514 bucket->GetDataAs<TransformFeedbackVaryingInfo*>(header_size, entry_size); |
| 1515 char* data = bucket->GetDataAs<char*>(header_size + entry_size, data_size); |
| 1516 DCHECK(header); |
| 1517 DCHECK(entries); |
| 1518 DCHECK(data); |
| 1519 |
| 1520 // Copy over data for the header and entries. |
| 1521 header->num_transform_feedback_varyings = num_transform_feedback_varyings; |
| 1522 memcpy(entries, &varyings[0], entry_size); |
| 1523 |
| 1524 for (uint32_t ii = 0; ii < num_transform_feedback_varyings; ++ii) { |
| 1525 memcpy(data, names[ii].c_str(), names[ii].length() + 1); |
| 1526 data += names[ii].length() + 1; |
| 1527 } |
| 1528 DCHECK_EQ(ComputeOffset(header, data), total_size); |
| 1529 return true; |
| 1530 } |
| 1531 |
| 1532 bool Program::GetUniformsES3(CommonDecoder::Bucket* bucket) const { |
| 1533 // The data is packed into the bucket in the following order |
| 1534 // 1) header |
| 1535 // 2) N entries of UniformES3Info |
| 1536 // |
| 1537 // We query all the data directly through GL calls, assuming they are |
| 1538 // cheap through MANGLE. |
| 1539 |
| 1540 DCHECK(bucket); |
| 1541 GLuint program = service_id(); |
| 1542 |
| 1543 uint32_t header_size = sizeof(UniformsES3Header); |
| 1544 bucket->SetSize(header_size); // In case we fail. |
| 1545 |
| 1546 GLsizei count = 0; |
| 1547 GLint param = GL_FALSE; |
| 1548 // We assume program is a valid program service id. |
| 1549 glGetProgramiv(program, GL_LINK_STATUS, ¶m); |
| 1550 if (param == GL_TRUE) { |
| 1551 param = 0; |
| 1552 glGetProgramiv(program, GL_ACTIVE_UNIFORMS, &count); |
| 1553 } |
| 1554 if (count == 0) { |
| 1555 return true; |
| 1556 } |
| 1557 |
| 1558 base::CheckedNumeric<uint32_t> size = sizeof(UniformES3Info); |
| 1559 size *= count; |
| 1560 uint32_t entry_size = size.ValueOrDefault(0); |
| 1561 size += header_size; |
| 1562 if (!size.IsValid()) |
| 1563 return false; |
| 1564 uint32_t total_size = size.ValueOrDefault(0); |
| 1565 bucket->SetSize(total_size); |
| 1566 UniformsES3Header* header = |
| 1567 bucket->GetDataAs<UniformsES3Header*>(0, header_size); |
| 1568 DCHECK(header); |
| 1569 header->num_uniforms = static_cast<uint32_t>(count); |
| 1570 |
| 1571 // Instead of GetDataAs<UniformES3Info*>, we do GetDataAs<int32_t>. This is |
| 1572 // because struct UniformES3Info is defined as five int32_t. |
| 1573 // By doing this, we can fill the structs through loops. |
| 1574 int32_t* entries = |
| 1575 bucket->GetDataAs<int32_t*>(header_size, entry_size); |
| 1576 DCHECK(entries); |
| 1577 const size_t kStride = sizeof(UniformES3Info) / sizeof(int32_t); |
| 1578 |
| 1579 const GLenum kPname[] = { |
| 1580 GL_UNIFORM_BLOCK_INDEX, |
| 1581 GL_UNIFORM_OFFSET, |
| 1582 GL_UNIFORM_ARRAY_STRIDE, |
| 1583 GL_UNIFORM_MATRIX_STRIDE, |
| 1584 GL_UNIFORM_IS_ROW_MAJOR, |
| 1585 }; |
| 1586 const GLint kDefaultValue[] = { -1, -1, -1, -1, 0 }; |
| 1587 const size_t kNumPnames = arraysize(kPname); |
| 1588 std::vector<GLuint> indices(count); |
| 1589 for (GLsizei ii = 0; ii < count; ++ii) { |
| 1590 indices[ii] = ii; |
| 1591 } |
| 1592 std::vector<GLint> params(count); |
| 1593 for (size_t pname_index = 0; pname_index < kNumPnames; ++pname_index) { |
| 1594 for (GLsizei ii = 0; ii < count; ++ii) { |
| 1595 params[ii] = kDefaultValue[pname_index]; |
| 1596 } |
| 1597 glGetActiveUniformsiv( |
| 1598 program, count, &indices[0], kPname[pname_index], ¶ms[0]); |
| 1599 for (GLsizei ii = 0; ii < count; ++ii) { |
| 1600 entries[kStride * ii + pname_index] = params[ii]; |
| 1601 } |
| 1602 } |
| 1603 return true; |
| 1604 } |
| 1605 |
1428 Program::~Program() { | 1606 Program::~Program() { |
1429 if (manager_) { | 1607 if (manager_) { |
1430 if (manager_->have_context_) { | 1608 if (manager_->have_context_) { |
1431 glDeleteProgram(service_id()); | 1609 glDeleteProgram(service_id()); |
1432 } | 1610 } |
1433 manager_->StopTracking(this); | 1611 manager_->StopTracking(this); |
1434 manager_ = NULL; | 1612 manager_ = NULL; |
1435 } | 1613 } |
1436 } | 1614 } |
1437 | 1615 |
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1550 DCHECK(program); | 1728 DCHECK(program); |
1551 program->ClearUniforms(&zero_); | 1729 program->ClearUniforms(&zero_); |
1552 } | 1730 } |
1553 | 1731 |
1554 int32 ProgramManager::MakeFakeLocation(int32 index, int32 element) { | 1732 int32 ProgramManager::MakeFakeLocation(int32 index, int32 element) { |
1555 return index + element * 0x10000; | 1733 return index + element * 0x10000; |
1556 } | 1734 } |
1557 | 1735 |
1558 } // namespace gles2 | 1736 } // namespace gles2 |
1559 } // namespace gpu | 1737 } // namespace gpu |
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