| OLD | NEW |
| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_PROGRAM_CACHE_H_ | 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_PROGRAM_CACHE_H_ |
| 6 #define GPU_COMMAND_BUFFER_SERVICE_PROGRAM_CACHE_H_ | 6 #define GPU_COMMAND_BUFFER_SERVICE_PROGRAM_CACHE_H_ |
| 7 | 7 |
| 8 #include <map> | 8 #include <map> |
| 9 #include <string> | 9 #include <string> |
| 10 | 10 |
| 11 #include "base/containers/hash_tables.h" | 11 #include "base/containers/hash_tables.h" |
| 12 #include "base/sha1.h" | 12 #include "base/sha1.h" |
| 13 #include "gpu/command_buffer/common/gles2_cmd_format.h" | 13 #include "gpu/command_buffer/common/gles2_cmd_format.h" |
| 14 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | 14 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
| 15 #include "gpu/command_buffer/service/shader_manager.h" | 15 #include "gpu/command_buffer/service/shader_manager.h" |
| 16 | 16 |
| 17 namespace gpu { | 17 namespace gpu { |
| 18 namespace gles2 { | 18 namespace gles2 { |
| 19 | 19 |
| 20 class Shader; | 20 class Shader; |
| 21 class ShaderTranslator; | |
| 22 | 21 |
| 23 // Program cache base class for caching linked gpu programs | 22 // Program cache base class for caching linked gpu programs |
| 24 class GPU_EXPORT ProgramCache { | 23 class GPU_EXPORT ProgramCache { |
| 25 public: | 24 public: |
| 26 static const size_t kHashLength = base::kSHA1Length; | 25 static const size_t kHashLength = base::kSHA1Length; |
| 27 | 26 |
| 28 typedef std::map<std::string, GLint> LocationMap; | 27 typedef std::map<std::string, GLint> LocationMap; |
| 29 | 28 |
| 30 enum LinkedProgramStatus { | 29 enum LinkedProgramStatus { |
| 31 LINK_UNKNOWN, | 30 LINK_UNKNOWN, |
| 32 LINK_SUCCEEDED | 31 LINK_SUCCEEDED |
| 33 }; | 32 }; |
| 34 | 33 |
| 35 enum ProgramLoadResult { | 34 enum ProgramLoadResult { |
| 36 PROGRAM_LOAD_FAILURE, | 35 PROGRAM_LOAD_FAILURE, |
| 37 PROGRAM_LOAD_SUCCESS | 36 PROGRAM_LOAD_SUCCESS |
| 38 }; | 37 }; |
| 39 | 38 |
| 40 ProgramCache(); | 39 ProgramCache(); |
| 41 virtual ~ProgramCache(); | 40 virtual ~ProgramCache(); |
| 42 | 41 |
| 43 LinkedProgramStatus GetLinkedProgramStatus( | 42 LinkedProgramStatus GetLinkedProgramStatus( |
| 44 const std::string& untranslated_shader_a, | 43 const std::string& shader_signature_a, |
| 45 const ShaderTranslatorInterface* translator_a, | 44 const std::string& shader_signature_b, |
| 46 const std::string& untranslated_shader_b, | |
| 47 const ShaderTranslatorInterface* translator_b, | |
| 48 const LocationMap* bind_attrib_location_map) const; | 45 const LocationMap* bind_attrib_location_map) const; |
| 49 | 46 |
| 50 // Loads the linked program from the cache. If the program is not found or | 47 // Loads the linked program from the cache. If the program is not found or |
| 51 // there was an error, PROGRAM_LOAD_FAILURE should be returned. | 48 // there was an error, PROGRAM_LOAD_FAILURE should be returned. |
| 52 virtual ProgramLoadResult LoadLinkedProgram( | 49 virtual ProgramLoadResult LoadLinkedProgram( |
| 53 GLuint program, | 50 GLuint program, |
| 54 Shader* shader_a, | 51 Shader* shader_a, |
| 55 const ShaderTranslatorInterface* translator_a, | |
| 56 Shader* shader_b, | 52 Shader* shader_b, |
| 57 const ShaderTranslatorInterface* translator_b, | |
| 58 const LocationMap* bind_attrib_location_map, | 53 const LocationMap* bind_attrib_location_map, |
| 59 const ShaderCacheCallback& shader_callback) = 0; | 54 const ShaderCacheCallback& shader_callback) = 0; |
| 60 | 55 |
| 61 // Saves the program into the cache. If successful, the implementation should | 56 // Saves the program into the cache. If successful, the implementation should |
| 62 // call LinkedProgramCacheSuccess. | 57 // call LinkedProgramCacheSuccess. |
| 63 virtual void SaveLinkedProgram( | 58 virtual void SaveLinkedProgram( |
| 64 GLuint program, | 59 GLuint program, |
| 65 const Shader* shader_a, | 60 const Shader* shader_a, |
| 66 const ShaderTranslatorInterface* translator_a, | |
| 67 const Shader* shader_b, | 61 const Shader* shader_b, |
| 68 const ShaderTranslatorInterface* translator_b, | |
| 69 const LocationMap* bind_attrib_location_map, | 62 const LocationMap* bind_attrib_location_map, |
| 70 const ShaderCacheCallback& shader_callback) = 0; | 63 const ShaderCacheCallback& shader_callback) = 0; |
| 71 | 64 |
| 72 virtual void LoadProgram(const std::string& program) = 0; | 65 virtual void LoadProgram(const std::string& program) = 0; |
| 73 | 66 |
| 74 // clears the cache | 67 // clears the cache |
| 75 void Clear(); | 68 void Clear(); |
| 76 | 69 |
| 77 // Only for testing | 70 // Only for testing |
| 78 void LinkedProgramCacheSuccess(const std::string& shader_a, | 71 void LinkedProgramCacheSuccess(const std::string& shader_signature_a, |
| 79 const ShaderTranslatorInterface* translator_a, | 72 const std::string& shader_signature_b, |
| 80 const std::string& shader_b, | |
| 81 const ShaderTranslatorInterface* translator_b, | |
| 82 const LocationMap* bind_attrib_location_map); | 73 const LocationMap* bind_attrib_location_map); |
| 83 | 74 |
| 84 protected: | 75 protected: |
| 85 // called by implementing class after a shader was successfully cached | 76 // called by implementing class after a shader was successfully cached |
| 86 void LinkedProgramCacheSuccess(const std::string& program_hash); | 77 void LinkedProgramCacheSuccess(const std::string& program_hash); |
| 87 | 78 |
| 88 // result is not null terminated | 79 // result is not null terminated |
| 89 void ComputeShaderHash(const std::string& shader, | 80 void ComputeShaderHash(const std::string& shader, |
| 90 const ShaderTranslatorInterface* translator, | |
| 91 char* result) const; | 81 char* result) const; |
| 92 | 82 |
| 93 // result is not null terminated. hashed shaders are expected to be | 83 // result is not null terminated. hashed shaders are expected to be |
| 94 // kHashLength in length | 84 // kHashLength in length |
| 95 void ComputeProgramHash( | 85 void ComputeProgramHash( |
| 96 const char* hashed_shader_0, | 86 const char* hashed_shader_0, |
| 97 const char* hashed_shader_1, | 87 const char* hashed_shader_1, |
| 98 const LocationMap* bind_attrib_location_map, | 88 const LocationMap* bind_attrib_location_map, |
| 99 char* result) const; | 89 char* result) const; |
| 100 | 90 |
| 101 void Evict(const std::string& program_hash); | 91 void Evict(const std::string& program_hash); |
| 102 | 92 |
| 103 private: | 93 private: |
| 104 typedef base::hash_map<std::string, | 94 typedef base::hash_map<std::string, |
| 105 LinkedProgramStatus> LinkStatusMap; | 95 LinkedProgramStatus> LinkStatusMap; |
| 106 | 96 |
| 107 // called to clear the backend cache | 97 // called to clear the backend cache |
| 108 virtual void ClearBackend() = 0; | 98 virtual void ClearBackend() = 0; |
| 109 | 99 |
| 110 LinkStatusMap link_status_; | 100 LinkStatusMap link_status_; |
| 111 | 101 |
| 112 DISALLOW_COPY_AND_ASSIGN(ProgramCache); | 102 DISALLOW_COPY_AND_ASSIGN(ProgramCache); |
| 113 }; | 103 }; |
| 114 | 104 |
| 115 } // namespace gles2 | 105 } // namespace gles2 |
| 116 } // namespace gpu | 106 } // namespace gpu |
| 117 | 107 |
| 118 #endif // GPU_COMMAND_BUFFER_SERVICE_PROGRAM_CACHE_H_ | 108 #endif // GPU_COMMAND_BUFFER_SERVICE_PROGRAM_CACHE_H_ |
| OLD | NEW |