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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is auto-generated from | 5 // This file is auto-generated from |
6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
7 // It's formatted by clang-format using chromium coding style: | 7 // It's formatted by clang-format using chromium coding style: |
8 // clang-format -i -style=chromium filename | 8 // clang-format -i -style=chromium filename |
9 // DO NOT EDIT! | 9 // DO NOT EDIT! |
10 | 10 |
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79 #define glFrontFace GLES2_GET_FUN(FrontFace) | 79 #define glFrontFace GLES2_GET_FUN(FrontFace) |
80 #define glGenBuffers GLES2_GET_FUN(GenBuffers) | 80 #define glGenBuffers GLES2_GET_FUN(GenBuffers) |
81 #define glGenerateMipmap GLES2_GET_FUN(GenerateMipmap) | 81 #define glGenerateMipmap GLES2_GET_FUN(GenerateMipmap) |
82 #define glGenFramebuffers GLES2_GET_FUN(GenFramebuffers) | 82 #define glGenFramebuffers GLES2_GET_FUN(GenFramebuffers) |
83 #define glGenRenderbuffers GLES2_GET_FUN(GenRenderbuffers) | 83 #define glGenRenderbuffers GLES2_GET_FUN(GenRenderbuffers) |
84 #define glGenSamplers GLES2_GET_FUN(GenSamplers) | 84 #define glGenSamplers GLES2_GET_FUN(GenSamplers) |
85 #define glGenTextures GLES2_GET_FUN(GenTextures) | 85 #define glGenTextures GLES2_GET_FUN(GenTextures) |
86 #define glGenTransformFeedbacks GLES2_GET_FUN(GenTransformFeedbacks) | 86 #define glGenTransformFeedbacks GLES2_GET_FUN(GenTransformFeedbacks) |
87 #define glGetActiveAttrib GLES2_GET_FUN(GetActiveAttrib) | 87 #define glGetActiveAttrib GLES2_GET_FUN(GetActiveAttrib) |
88 #define glGetActiveUniform GLES2_GET_FUN(GetActiveUniform) | 88 #define glGetActiveUniform GLES2_GET_FUN(GetActiveUniform) |
| 89 #define glGetActiveUniformBlockiv GLES2_GET_FUN(GetActiveUniformBlockiv) |
89 #define glGetActiveUniformBlockName GLES2_GET_FUN(GetActiveUniformBlockName) | 90 #define glGetActiveUniformBlockName GLES2_GET_FUN(GetActiveUniformBlockName) |
| 91 #define glGetActiveUniformsiv GLES2_GET_FUN(GetActiveUniformsiv) |
90 #define glGetAttachedShaders GLES2_GET_FUN(GetAttachedShaders) | 92 #define glGetAttachedShaders GLES2_GET_FUN(GetAttachedShaders) |
91 #define glGetAttribLocation GLES2_GET_FUN(GetAttribLocation) | 93 #define glGetAttribLocation GLES2_GET_FUN(GetAttribLocation) |
92 #define glGetBooleanv GLES2_GET_FUN(GetBooleanv) | 94 #define glGetBooleanv GLES2_GET_FUN(GetBooleanv) |
93 #define glGetBufferParameteriv GLES2_GET_FUN(GetBufferParameteriv) | 95 #define glGetBufferParameteriv GLES2_GET_FUN(GetBufferParameteriv) |
94 #define glGetError GLES2_GET_FUN(GetError) | 96 #define glGetError GLES2_GET_FUN(GetError) |
95 #define glGetFloatv GLES2_GET_FUN(GetFloatv) | 97 #define glGetFloatv GLES2_GET_FUN(GetFloatv) |
96 #define glGetFragDataLocation GLES2_GET_FUN(GetFragDataLocation) | 98 #define glGetFragDataLocation GLES2_GET_FUN(GetFragDataLocation) |
97 #define glGetFramebufferAttachmentParameteriv \ | 99 #define glGetFramebufferAttachmentParameteriv \ |
98 GLES2_GET_FUN(GetFramebufferAttachmentParameteriv) | 100 GLES2_GET_FUN(GetFramebufferAttachmentParameteriv) |
99 #define glGetIntegerv GLES2_GET_FUN(GetIntegerv) | 101 #define glGetIntegerv GLES2_GET_FUN(GetIntegerv) |
100 #define glGetInternalformativ GLES2_GET_FUN(GetInternalformativ) | 102 #define glGetInternalformativ GLES2_GET_FUN(GetInternalformativ) |
101 #define glGetProgramiv GLES2_GET_FUN(GetProgramiv) | 103 #define glGetProgramiv GLES2_GET_FUN(GetProgramiv) |
102 #define glGetProgramInfoLog GLES2_GET_FUN(GetProgramInfoLog) | 104 #define glGetProgramInfoLog GLES2_GET_FUN(GetProgramInfoLog) |
103 #define glGetRenderbufferParameteriv GLES2_GET_FUN(GetRenderbufferParameteriv) | 105 #define glGetRenderbufferParameteriv GLES2_GET_FUN(GetRenderbufferParameteriv) |
104 #define glGetSamplerParameterfv GLES2_GET_FUN(GetSamplerParameterfv) | 106 #define glGetSamplerParameterfv GLES2_GET_FUN(GetSamplerParameterfv) |
105 #define glGetSamplerParameteriv GLES2_GET_FUN(GetSamplerParameteriv) | 107 #define glGetSamplerParameteriv GLES2_GET_FUN(GetSamplerParameteriv) |
106 #define glGetShaderiv GLES2_GET_FUN(GetShaderiv) | 108 #define glGetShaderiv GLES2_GET_FUN(GetShaderiv) |
107 #define glGetShaderInfoLog GLES2_GET_FUN(GetShaderInfoLog) | 109 #define glGetShaderInfoLog GLES2_GET_FUN(GetShaderInfoLog) |
108 #define glGetShaderPrecisionFormat GLES2_GET_FUN(GetShaderPrecisionFormat) | 110 #define glGetShaderPrecisionFormat GLES2_GET_FUN(GetShaderPrecisionFormat) |
109 #define glGetShaderSource GLES2_GET_FUN(GetShaderSource) | 111 #define glGetShaderSource GLES2_GET_FUN(GetShaderSource) |
110 #define glGetString GLES2_GET_FUN(GetString) | 112 #define glGetString GLES2_GET_FUN(GetString) |
111 #define glGetTexParameterfv GLES2_GET_FUN(GetTexParameterfv) | 113 #define glGetTexParameterfv GLES2_GET_FUN(GetTexParameterfv) |
112 #define glGetTexParameteriv GLES2_GET_FUN(GetTexParameteriv) | 114 #define glGetTexParameteriv GLES2_GET_FUN(GetTexParameteriv) |
| 115 #define glGetTransformFeedbackVarying GLES2_GET_FUN(GetTransformFeedbackVarying) |
113 #define glGetUniformBlockIndex GLES2_GET_FUN(GetUniformBlockIndex) | 116 #define glGetUniformBlockIndex GLES2_GET_FUN(GetUniformBlockIndex) |
114 #define glGetUniformfv GLES2_GET_FUN(GetUniformfv) | 117 #define glGetUniformfv GLES2_GET_FUN(GetUniformfv) |
115 #define glGetUniformiv GLES2_GET_FUN(GetUniformiv) | 118 #define glGetUniformiv GLES2_GET_FUN(GetUniformiv) |
| 119 #define glGetUniformIndices GLES2_GET_FUN(GetUniformIndices) |
116 #define glGetUniformLocation GLES2_GET_FUN(GetUniformLocation) | 120 #define glGetUniformLocation GLES2_GET_FUN(GetUniformLocation) |
117 #define glGetVertexAttribfv GLES2_GET_FUN(GetVertexAttribfv) | 121 #define glGetVertexAttribfv GLES2_GET_FUN(GetVertexAttribfv) |
118 #define glGetVertexAttribiv GLES2_GET_FUN(GetVertexAttribiv) | 122 #define glGetVertexAttribiv GLES2_GET_FUN(GetVertexAttribiv) |
119 #define glGetVertexAttribPointerv GLES2_GET_FUN(GetVertexAttribPointerv) | 123 #define glGetVertexAttribPointerv GLES2_GET_FUN(GetVertexAttribPointerv) |
120 #define glHint GLES2_GET_FUN(Hint) | 124 #define glHint GLES2_GET_FUN(Hint) |
121 #define glInvalidateFramebuffer GLES2_GET_FUN(InvalidateFramebuffer) | 125 #define glInvalidateFramebuffer GLES2_GET_FUN(InvalidateFramebuffer) |
122 #define glInvalidateSubFramebuffer GLES2_GET_FUN(InvalidateSubFramebuffer) | 126 #define glInvalidateSubFramebuffer GLES2_GET_FUN(InvalidateSubFramebuffer) |
123 #define glIsBuffer GLES2_GET_FUN(IsBuffer) | 127 #define glIsBuffer GLES2_GET_FUN(IsBuffer) |
124 #define glIsEnabled GLES2_GET_FUN(IsEnabled) | 128 #define glIsEnabled GLES2_GET_FUN(IsEnabled) |
125 #define glIsFramebuffer GLES2_GET_FUN(IsFramebuffer) | 129 #define glIsFramebuffer GLES2_GET_FUN(IsFramebuffer) |
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184 #define glUniform3i GLES2_GET_FUN(Uniform3i) | 188 #define glUniform3i GLES2_GET_FUN(Uniform3i) |
185 #define glUniform3iv GLES2_GET_FUN(Uniform3iv) | 189 #define glUniform3iv GLES2_GET_FUN(Uniform3iv) |
186 #define glUniform3ui GLES2_GET_FUN(Uniform3ui) | 190 #define glUniform3ui GLES2_GET_FUN(Uniform3ui) |
187 #define glUniform3uiv GLES2_GET_FUN(Uniform3uiv) | 191 #define glUniform3uiv GLES2_GET_FUN(Uniform3uiv) |
188 #define glUniform4f GLES2_GET_FUN(Uniform4f) | 192 #define glUniform4f GLES2_GET_FUN(Uniform4f) |
189 #define glUniform4fv GLES2_GET_FUN(Uniform4fv) | 193 #define glUniform4fv GLES2_GET_FUN(Uniform4fv) |
190 #define glUniform4i GLES2_GET_FUN(Uniform4i) | 194 #define glUniform4i GLES2_GET_FUN(Uniform4i) |
191 #define glUniform4iv GLES2_GET_FUN(Uniform4iv) | 195 #define glUniform4iv GLES2_GET_FUN(Uniform4iv) |
192 #define glUniform4ui GLES2_GET_FUN(Uniform4ui) | 196 #define glUniform4ui GLES2_GET_FUN(Uniform4ui) |
193 #define glUniform4uiv GLES2_GET_FUN(Uniform4uiv) | 197 #define glUniform4uiv GLES2_GET_FUN(Uniform4uiv) |
| 198 #define glUniformBlockBinding GLES2_GET_FUN(UniformBlockBinding) |
194 #define glUniformMatrix2fv GLES2_GET_FUN(UniformMatrix2fv) | 199 #define glUniformMatrix2fv GLES2_GET_FUN(UniformMatrix2fv) |
195 #define glUniformMatrix2x3fv GLES2_GET_FUN(UniformMatrix2x3fv) | 200 #define glUniformMatrix2x3fv GLES2_GET_FUN(UniformMatrix2x3fv) |
196 #define glUniformMatrix2x4fv GLES2_GET_FUN(UniformMatrix2x4fv) | 201 #define glUniformMatrix2x4fv GLES2_GET_FUN(UniformMatrix2x4fv) |
197 #define glUniformMatrix3fv GLES2_GET_FUN(UniformMatrix3fv) | 202 #define glUniformMatrix3fv GLES2_GET_FUN(UniformMatrix3fv) |
198 #define glUniformMatrix3x2fv GLES2_GET_FUN(UniformMatrix3x2fv) | 203 #define glUniformMatrix3x2fv GLES2_GET_FUN(UniformMatrix3x2fv) |
199 #define glUniformMatrix3x4fv GLES2_GET_FUN(UniformMatrix3x4fv) | 204 #define glUniformMatrix3x4fv GLES2_GET_FUN(UniformMatrix3x4fv) |
200 #define glUniformMatrix4fv GLES2_GET_FUN(UniformMatrix4fv) | 205 #define glUniformMatrix4fv GLES2_GET_FUN(UniformMatrix4fv) |
201 #define glUniformMatrix4x2fv GLES2_GET_FUN(UniformMatrix4x2fv) | 206 #define glUniformMatrix4x2fv GLES2_GET_FUN(UniformMatrix4x2fv) |
202 #define glUniformMatrix4x3fv GLES2_GET_FUN(UniformMatrix4x3fv) | 207 #define glUniformMatrix4x3fv GLES2_GET_FUN(UniformMatrix4x3fv) |
203 #define glUseProgram GLES2_GET_FUN(UseProgram) | 208 #define glUseProgram GLES2_GET_FUN(UseProgram) |
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251 #define glMapTexSubImage2DCHROMIUM GLES2_GET_FUN(MapTexSubImage2DCHROMIUM) | 256 #define glMapTexSubImage2DCHROMIUM GLES2_GET_FUN(MapTexSubImage2DCHROMIUM) |
252 #define glUnmapTexSubImage2DCHROMIUM GLES2_GET_FUN(UnmapTexSubImage2DCHROMIUM) | 257 #define glUnmapTexSubImage2DCHROMIUM GLES2_GET_FUN(UnmapTexSubImage2DCHROMIUM) |
253 #define glResizeCHROMIUM GLES2_GET_FUN(ResizeCHROMIUM) | 258 #define glResizeCHROMIUM GLES2_GET_FUN(ResizeCHROMIUM) |
254 #define glGetRequestableExtensionsCHROMIUM \ | 259 #define glGetRequestableExtensionsCHROMIUM \ |
255 GLES2_GET_FUN(GetRequestableExtensionsCHROMIUM) | 260 GLES2_GET_FUN(GetRequestableExtensionsCHROMIUM) |
256 #define glRequestExtensionCHROMIUM GLES2_GET_FUN(RequestExtensionCHROMIUM) | 261 #define glRequestExtensionCHROMIUM GLES2_GET_FUN(RequestExtensionCHROMIUM) |
257 #define glRateLimitOffscreenContextCHROMIUM \ | 262 #define glRateLimitOffscreenContextCHROMIUM \ |
258 GLES2_GET_FUN(RateLimitOffscreenContextCHROMIUM) | 263 GLES2_GET_FUN(RateLimitOffscreenContextCHROMIUM) |
259 #define glGetProgramInfoCHROMIUM GLES2_GET_FUN(GetProgramInfoCHROMIUM) | 264 #define glGetProgramInfoCHROMIUM GLES2_GET_FUN(GetProgramInfoCHROMIUM) |
260 #define glGetUniformBlocksCHROMIUM GLES2_GET_FUN(GetUniformBlocksCHROMIUM) | 265 #define glGetUniformBlocksCHROMIUM GLES2_GET_FUN(GetUniformBlocksCHROMIUM) |
| 266 #define glGetTransformFeedbackVaryingsCHROMIUM \ |
| 267 GLES2_GET_FUN(GetTransformFeedbackVaryingsCHROMIUM) |
| 268 #define glGetUniformsES3CHROMIUM GLES2_GET_FUN(GetUniformsES3CHROMIUM) |
261 #define glCreateStreamTextureCHROMIUM GLES2_GET_FUN(CreateStreamTextureCHROMIUM) | 269 #define glCreateStreamTextureCHROMIUM GLES2_GET_FUN(CreateStreamTextureCHROMIUM) |
262 #define glCreateImageCHROMIUM GLES2_GET_FUN(CreateImageCHROMIUM) | 270 #define glCreateImageCHROMIUM GLES2_GET_FUN(CreateImageCHROMIUM) |
263 #define glDestroyImageCHROMIUM GLES2_GET_FUN(DestroyImageCHROMIUM) | 271 #define glDestroyImageCHROMIUM GLES2_GET_FUN(DestroyImageCHROMIUM) |
264 #define glCreateGpuMemoryBufferImageCHROMIUM \ | 272 #define glCreateGpuMemoryBufferImageCHROMIUM \ |
265 GLES2_GET_FUN(CreateGpuMemoryBufferImageCHROMIUM) | 273 GLES2_GET_FUN(CreateGpuMemoryBufferImageCHROMIUM) |
266 #define glGetTranslatedShaderSourceANGLE \ | 274 #define glGetTranslatedShaderSourceANGLE \ |
267 GLES2_GET_FUN(GetTranslatedShaderSourceANGLE) | 275 GLES2_GET_FUN(GetTranslatedShaderSourceANGLE) |
268 #define glPostSubBufferCHROMIUM GLES2_GET_FUN(PostSubBufferCHROMIUM) | 276 #define glPostSubBufferCHROMIUM GLES2_GET_FUN(PostSubBufferCHROMIUM) |
269 #define glTexImageIOSurface2DCHROMIUM GLES2_GET_FUN(TexImageIOSurface2DCHROMIUM) | 277 #define glTexImageIOSurface2DCHROMIUM GLES2_GET_FUN(TexImageIOSurface2DCHROMIUM) |
270 #define glCopyTextureCHROMIUM GLES2_GET_FUN(CopyTextureCHROMIUM) | 278 #define glCopyTextureCHROMIUM GLES2_GET_FUN(CopyTextureCHROMIUM) |
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303 #define glDrawBuffersEXT GLES2_GET_FUN(DrawBuffersEXT) | 311 #define glDrawBuffersEXT GLES2_GET_FUN(DrawBuffersEXT) |
304 #define glDiscardBackbufferCHROMIUM GLES2_GET_FUN(DiscardBackbufferCHROMIUM) | 312 #define glDiscardBackbufferCHROMIUM GLES2_GET_FUN(DiscardBackbufferCHROMIUM) |
305 #define glScheduleOverlayPlaneCHROMIUM \ | 313 #define glScheduleOverlayPlaneCHROMIUM \ |
306 GLES2_GET_FUN(ScheduleOverlayPlaneCHROMIUM) | 314 GLES2_GET_FUN(ScheduleOverlayPlaneCHROMIUM) |
307 #define glSwapInterval GLES2_GET_FUN(SwapInterval) | 315 #define glSwapInterval GLES2_GET_FUN(SwapInterval) |
308 #define glMatrixLoadfCHROMIUM GLES2_GET_FUN(MatrixLoadfCHROMIUM) | 316 #define glMatrixLoadfCHROMIUM GLES2_GET_FUN(MatrixLoadfCHROMIUM) |
309 #define glMatrixLoadIdentityCHROMIUM GLES2_GET_FUN(MatrixLoadIdentityCHROMIUM) | 317 #define glMatrixLoadIdentityCHROMIUM GLES2_GET_FUN(MatrixLoadIdentityCHROMIUM) |
310 #define glBlendBarrierKHR GLES2_GET_FUN(BlendBarrierKHR) | 318 #define glBlendBarrierKHR GLES2_GET_FUN(BlendBarrierKHR) |
311 | 319 |
312 #endif // GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_ | 320 #endif // GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_ |
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