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Issue 935333002: Update from https://crrev.com/316786 (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 5 years, 10 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This example program is based on Simple_VertexShader.c from: 5 // This example program is based on Simple_VertexShader.c from:
6 6
7 // 7 //
8 // Book: OpenGL(R) ES 2.0 Programming Guide 8 // Book: OpenGL(R) ES 2.0 Programming Guide
9 // Authors: Aaftab Munshi, Dan Ginsburg, Dave Shreiner 9 // Authors: Aaftab Munshi, Dan Ginsburg, Dave Shreiner
10 // ISBN-10: 0321502795 10 // ISBN-10: 0321502795
11 // ISBN-13: 9780321502797 11 // ISBN-13: 9780321502797
12 // Publisher: Addison-Wesley Professional 12 // Publisher: Addison-Wesley Professional
13 // URLs: http://safari.informit.com/9780321563835 13 // URLs: http://safari.informit.com/9780321563835
14 // http://www.opengles-book.com 14 // http://www.opengles-book.com
15 // 15 //
16 16
17 #include "examples/sample_app/spinning_cube.h" 17 #include "examples/sample_app/spinning_cube.h"
18 18
19 #include <GLES2/gl2.h> 19 #include <GLES2/gl2.h>
20 #include <GLES2/gl2ext.h> 20 #include <GLES2/gl2ext.h>
21 #include <math.h> 21 #include <math.h>
22 #include <stdlib.h> 22 #include <stdlib.h>
23 #include <string.h> 23 #include <string.h>
24 24
25 #include "mojo/common/common_type_converters.h"
25 #include "mojo/public/cpp/environment/logging.h" 26 #include "mojo/public/cpp/environment/logging.h"
26 27
27 namespace examples { 28 namespace examples {
28 29
29 namespace { 30 namespace {
30 31
31 const float kPi = 3.14159265359f; 32 const float kPi = 3.14159265359f;
32 const int kNumVertices = 24; 33 const int kNumVertices = 24;
33 34
34 int GenerateCube(GLuint *vbo_vertices, 35 int GenerateCube(GLuint *vbo_vertices,
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547 548
548 ESMatrix modelview; 549 ESMatrix modelview;
549 modelview.LoadIdentity(); 550 modelview.LoadIdentity();
550 modelview.Translate(0.0, 0.0, -2.0); 551 modelview.Translate(0.0, 0.0, -2.0);
551 modelview.Rotate(state_->angle_ * direction_, 1.0, 0.0, 1.0); 552 modelview.Rotate(state_->angle_ * direction_, 1.0, 0.0, 1.0);
552 553
553 state_->mvp_matrix_.Multiply(&modelview, &perspective); 554 state_->mvp_matrix_.Multiply(&modelview, &perspective);
554 } 555 }
555 556
556 } // namespace examples 557 } // namespace examples
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