| OLD | NEW |
| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CC_OUTPUT_SHADER_H_ | 5 #ifndef CC_OUTPUT_SHADER_H_ |
| 6 #define CC_OUTPUT_SHADER_H_ | 6 #define CC_OUTPUT_SHADER_H_ |
| 7 | 7 |
| 8 #include <string> | 8 #include <string> |
| 9 | 9 |
| 10 #include "base/basictypes.h" | 10 #include "base/basictypes.h" |
| (...skipping 65 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 76 const gfx::Size& max_size); | 76 const gfx::Size& max_size); |
| 77 | 77 |
| 78 class VertexShaderPosTex { | 78 class VertexShaderPosTex { |
| 79 public: | 79 public: |
| 80 VertexShaderPosTex(); | 80 VertexShaderPosTex(); |
| 81 | 81 |
| 82 void Init(gpu::gles2::GLES2Interface* context, | 82 void Init(gpu::gles2::GLES2Interface* context, |
| 83 unsigned program, | 83 unsigned program, |
| 84 int* base_uniform_index); | 84 int* base_uniform_index); |
| 85 std::string GetShaderString() const; | 85 std::string GetShaderString() const; |
| 86 static std::string GetShaderHead(); |
| 87 static std::string GetShaderBody(); |
| 86 | 88 |
| 87 int matrix_location() const { return matrix_location_; } | 89 int matrix_location() const { return matrix_location_; } |
| 88 | 90 |
| 89 private: | 91 private: |
| 90 int matrix_location_; | 92 int matrix_location_; |
| 91 | 93 |
| 92 DISALLOW_COPY_AND_ASSIGN(VertexShaderPosTex); | 94 DISALLOW_COPY_AND_ASSIGN(VertexShaderPosTex); |
| 93 }; | 95 }; |
| 94 | 96 |
| 95 class VertexShaderPosTexYUVStretchOffset { | 97 class VertexShaderPosTexYUVStretchOffset { |
| 96 public: | 98 public: |
| 97 VertexShaderPosTexYUVStretchOffset(); | 99 VertexShaderPosTexYUVStretchOffset(); |
| 98 | 100 |
| 99 void Init(gpu::gles2::GLES2Interface* context, | 101 void Init(gpu::gles2::GLES2Interface* context, |
| 100 unsigned program, | 102 unsigned program, |
| 101 int* base_uniform_index); | 103 int* base_uniform_index); |
| 102 std::string GetShaderString() const; | 104 std::string GetShaderString() const; |
| 105 static std::string GetShaderHead(); |
| 106 static std::string GetShaderBody(); |
| 103 | 107 |
| 104 int matrix_location() const { return matrix_location_; } | 108 int matrix_location() const { return matrix_location_; } |
| 105 int tex_scale_location() const { return tex_scale_location_; } | 109 int tex_scale_location() const { return tex_scale_location_; } |
| 106 int tex_offset_location() const { return tex_offset_location_; } | 110 int tex_offset_location() const { return tex_offset_location_; } |
| 107 | 111 |
| 108 private: | 112 private: |
| 109 int matrix_location_; | 113 int matrix_location_; |
| 110 int tex_scale_location_; | 114 int tex_scale_location_; |
| 111 int tex_offset_location_; | 115 int tex_offset_location_; |
| 112 | 116 |
| 113 DISALLOW_COPY_AND_ASSIGN(VertexShaderPosTexYUVStretchOffset); | 117 DISALLOW_COPY_AND_ASSIGN(VertexShaderPosTexYUVStretchOffset); |
| 114 }; | 118 }; |
| 115 | 119 |
| 116 class VertexShaderPos { | 120 class VertexShaderPos { |
| 117 public: | 121 public: |
| 118 VertexShaderPos(); | 122 VertexShaderPos(); |
| 119 | 123 |
| 120 void Init(gpu::gles2::GLES2Interface* context, | 124 void Init(gpu::gles2::GLES2Interface* context, |
| 121 unsigned program, | 125 unsigned program, |
| 122 int* base_uniform_index); | 126 int* base_uniform_index); |
| 123 std::string GetShaderString() const; | 127 std::string GetShaderString() const; |
| 128 static std::string GetShaderHead(); |
| 129 static std::string GetShaderBody(); |
| 124 | 130 |
| 125 int matrix_location() const { return matrix_location_; } | 131 int matrix_location() const { return matrix_location_; } |
| 126 | 132 |
| 127 private: | 133 private: |
| 128 int matrix_location_; | 134 int matrix_location_; |
| 129 | 135 |
| 130 DISALLOW_COPY_AND_ASSIGN(VertexShaderPos); | 136 DISALLOW_COPY_AND_ASSIGN(VertexShaderPos); |
| 131 }; | 137 }; |
| 132 | 138 |
| 133 class VertexShaderPosTexIdentity { | 139 class VertexShaderPosTexIdentity { |
| 134 public: | 140 public: |
| 135 void Init(gpu::gles2::GLES2Interface* context, | 141 void Init(gpu::gles2::GLES2Interface* context, |
| 136 unsigned program, | 142 unsigned program, |
| 137 int* base_uniform_index) {} | 143 int* base_uniform_index) {} |
| 138 std::string GetShaderString() const; | 144 std::string GetShaderString() const; |
| 145 static std::string GetShaderHead(); |
| 146 static std::string GetShaderBody(); |
| 139 }; | 147 }; |
| 140 | 148 |
| 141 class VertexShaderPosTexTransform { | 149 class VertexShaderPosTexTransform { |
| 142 public: | 150 public: |
| 143 VertexShaderPosTexTransform(); | 151 VertexShaderPosTexTransform(); |
| 144 | 152 |
| 145 void Init(gpu::gles2::GLES2Interface* context, | 153 void Init(gpu::gles2::GLES2Interface* context, |
| 146 unsigned program, | 154 unsigned program, |
| 147 int* base_uniform_index); | 155 int* base_uniform_index); |
| 148 std::string GetShaderString() const; | 156 std::string GetShaderString() const; |
| 157 static std::string GetShaderHead(); |
| 158 static std::string GetShaderBody(); |
| 149 | 159 |
| 150 int matrix_location() const { return matrix_location_; } | 160 int matrix_location() const { return matrix_location_; } |
| 151 int tex_transform_location() const { return tex_transform_location_; } | 161 int tex_transform_location() const { return tex_transform_location_; } |
| 152 int vertex_opacity_location() const { return vertex_opacity_location_; } | 162 int vertex_opacity_location() const { return vertex_opacity_location_; } |
| 153 | 163 |
| 154 private: | 164 private: |
| 155 int matrix_location_; | 165 int matrix_location_; |
| 156 int tex_transform_location_; | 166 int tex_transform_location_; |
| 157 int vertex_opacity_location_; | 167 int vertex_opacity_location_; |
| 158 | 168 |
| 159 DISALLOW_COPY_AND_ASSIGN(VertexShaderPosTexTransform); | 169 DISALLOW_COPY_AND_ASSIGN(VertexShaderPosTexTransform); |
| 160 }; | 170 }; |
| 161 | 171 |
| 162 class VertexShaderQuad { | 172 class VertexShaderQuad { |
| 163 public: | 173 public: |
| 164 VertexShaderQuad(); | 174 VertexShaderQuad(); |
| 165 | 175 |
| 166 void Init(gpu::gles2::GLES2Interface* context, | 176 void Init(gpu::gles2::GLES2Interface* context, |
| 167 unsigned program, | 177 unsigned program, |
| 168 int* base_uniform_index); | 178 int* base_uniform_index); |
| 169 std::string GetShaderString() const; | 179 std::string GetShaderString() const; |
| 180 static std::string GetShaderHead(); |
| 181 static std::string GetShaderBody(); |
| 170 | 182 |
| 171 int matrix_location() const { return matrix_location_; } | 183 int matrix_location() const { return matrix_location_; } |
| 172 int viewport_location() const { return -1; } | 184 int viewport_location() const { return -1; } |
| 173 int quad_location() const { return quad_location_; } | 185 int quad_location() const { return quad_location_; } |
| 174 int edge_location() const { return -1; } | 186 int edge_location() const { return -1; } |
| 175 | 187 |
| 176 private: | 188 private: |
| 177 int matrix_location_; | 189 int matrix_location_; |
| 178 int quad_location_; | 190 int quad_location_; |
| 179 | 191 |
| 180 DISALLOW_COPY_AND_ASSIGN(VertexShaderQuad); | 192 DISALLOW_COPY_AND_ASSIGN(VertexShaderQuad); |
| 181 }; | 193 }; |
| 182 | 194 |
| 183 class VertexShaderQuadAA { | 195 class VertexShaderQuadAA { |
| 184 public: | 196 public: |
| 185 VertexShaderQuadAA(); | 197 VertexShaderQuadAA(); |
| 186 | 198 |
| 187 void Init(gpu::gles2::GLES2Interface* context, | 199 void Init(gpu::gles2::GLES2Interface* context, |
| 188 unsigned program, | 200 unsigned program, |
| 189 int* base_uniform_index); | 201 int* base_uniform_index); |
| 190 std::string GetShaderString() const; | 202 std::string GetShaderString() const; |
| 203 static std::string GetShaderHead(); |
| 204 static std::string GetShaderBody(); |
| 191 | 205 |
| 192 int matrix_location() const { return matrix_location_; } | 206 int matrix_location() const { return matrix_location_; } |
| 193 int viewport_location() const { return viewport_location_; } | 207 int viewport_location() const { return viewport_location_; } |
| 194 int quad_location() const { return quad_location_; } | 208 int quad_location() const { return quad_location_; } |
| 195 int edge_location() const { return edge_location_; } | 209 int edge_location() const { return edge_location_; } |
| 196 | 210 |
| 197 private: | 211 private: |
| 198 int matrix_location_; | 212 int matrix_location_; |
| 199 int viewport_location_; | 213 int viewport_location_; |
| 200 int quad_location_; | 214 int quad_location_; |
| 201 int edge_location_; | 215 int edge_location_; |
| 202 | 216 |
| 203 DISALLOW_COPY_AND_ASSIGN(VertexShaderQuadAA); | 217 DISALLOW_COPY_AND_ASSIGN(VertexShaderQuadAA); |
| 204 }; | 218 }; |
| 205 | 219 |
| 206 | 220 |
| 207 class VertexShaderQuadTexTransformAA { | 221 class VertexShaderQuadTexTransformAA { |
| 208 public: | 222 public: |
| 209 VertexShaderQuadTexTransformAA(); | 223 VertexShaderQuadTexTransformAA(); |
| 210 | 224 |
| 211 void Init(gpu::gles2::GLES2Interface* context, | 225 void Init(gpu::gles2::GLES2Interface* context, |
| 212 unsigned program, | 226 unsigned program, |
| 213 int* base_uniform_index); | 227 int* base_uniform_index); |
| 214 std::string GetShaderString() const; | 228 std::string GetShaderString() const; |
| 229 static std::string GetShaderHead(); |
| 230 static std::string GetShaderBody(); |
| 215 | 231 |
| 216 int matrix_location() const { return matrix_location_; } | 232 int matrix_location() const { return matrix_location_; } |
| 217 int viewport_location() const { return viewport_location_; } | 233 int viewport_location() const { return viewport_location_; } |
| 218 int quad_location() const { return quad_location_; } | 234 int quad_location() const { return quad_location_; } |
| 219 int edge_location() const { return edge_location_; } | 235 int edge_location() const { return edge_location_; } |
| 220 int tex_transform_location() const { return tex_transform_location_; } | 236 int tex_transform_location() const { return tex_transform_location_; } |
| 221 | 237 |
| 222 private: | 238 private: |
| 223 int matrix_location_; | 239 int matrix_location_; |
| 224 int viewport_location_; | 240 int viewport_location_; |
| 225 int quad_location_; | 241 int quad_location_; |
| 226 int edge_location_; | 242 int edge_location_; |
| 227 int tex_transform_location_; | 243 int tex_transform_location_; |
| 228 | 244 |
| 229 DISALLOW_COPY_AND_ASSIGN(VertexShaderQuadTexTransformAA); | 245 DISALLOW_COPY_AND_ASSIGN(VertexShaderQuadTexTransformAA); |
| 230 }; | 246 }; |
| 231 | 247 |
| 232 class VertexShaderTile { | 248 class VertexShaderTile { |
| 233 public: | 249 public: |
| 234 VertexShaderTile(); | 250 VertexShaderTile(); |
| 235 | 251 |
| 236 void Init(gpu::gles2::GLES2Interface* context, | 252 void Init(gpu::gles2::GLES2Interface* context, |
| 237 unsigned program, | 253 unsigned program, |
| 238 int* base_uniform_index); | 254 int* base_uniform_index); |
| 239 std::string GetShaderString() const; | 255 std::string GetShaderString() const; |
| 256 static std::string GetShaderHead(); |
| 257 static std::string GetShaderBody(); |
| 240 | 258 |
| 241 int matrix_location() const { return matrix_location_; } | 259 int matrix_location() const { return matrix_location_; } |
| 242 int viewport_location() const { return -1; } | 260 int viewport_location() const { return -1; } |
| 243 int quad_location() const { return quad_location_; } | 261 int quad_location() const { return quad_location_; } |
| 244 int edge_location() const { return -1; } | 262 int edge_location() const { return -1; } |
| 245 int vertex_tex_transform_location() const { | 263 int vertex_tex_transform_location() const { |
| 246 return vertex_tex_transform_location_; | 264 return vertex_tex_transform_location_; |
| 247 } | 265 } |
| 248 | 266 |
| 249 private: | 267 private: |
| 250 int matrix_location_; | 268 int matrix_location_; |
| 251 int quad_location_; | 269 int quad_location_; |
| 252 int vertex_tex_transform_location_; | 270 int vertex_tex_transform_location_; |
| 253 | 271 |
| 254 DISALLOW_COPY_AND_ASSIGN(VertexShaderTile); | 272 DISALLOW_COPY_AND_ASSIGN(VertexShaderTile); |
| 255 }; | 273 }; |
| 256 | 274 |
| 257 class VertexShaderTileAA { | 275 class VertexShaderTileAA { |
| 258 public: | 276 public: |
| 259 VertexShaderTileAA(); | 277 VertexShaderTileAA(); |
| 260 | 278 |
| 261 void Init(gpu::gles2::GLES2Interface* context, | 279 void Init(gpu::gles2::GLES2Interface* context, |
| 262 unsigned program, | 280 unsigned program, |
| 263 int* base_uniform_index); | 281 int* base_uniform_index); |
| 264 std::string GetShaderString() const; | 282 std::string GetShaderString() const; |
| 283 static std::string GetShaderHead(); |
| 284 static std::string GetShaderBody(); |
| 265 | 285 |
| 266 int matrix_location() const { return matrix_location_; } | 286 int matrix_location() const { return matrix_location_; } |
| 267 int viewport_location() const { return viewport_location_; } | 287 int viewport_location() const { return viewport_location_; } |
| 268 int quad_location() const { return quad_location_; } | 288 int quad_location() const { return quad_location_; } |
| 269 int edge_location() const { return edge_location_; } | 289 int edge_location() const { return edge_location_; } |
| 270 int vertex_tex_transform_location() const { | 290 int vertex_tex_transform_location() const { |
| 271 return vertex_tex_transform_location_; | 291 return vertex_tex_transform_location_; |
| 272 } | 292 } |
| 273 | 293 |
| 274 private: | 294 private: |
| 275 int matrix_location_; | 295 int matrix_location_; |
| 276 int viewport_location_; | 296 int viewport_location_; |
| 277 int quad_location_; | 297 int quad_location_; |
| 278 int edge_location_; | 298 int edge_location_; |
| 279 int vertex_tex_transform_location_; | 299 int vertex_tex_transform_location_; |
| 280 | 300 |
| 281 DISALLOW_COPY_AND_ASSIGN(VertexShaderTileAA); | 301 DISALLOW_COPY_AND_ASSIGN(VertexShaderTileAA); |
| 282 }; | 302 }; |
| 283 | 303 |
| 284 class VertexShaderVideoTransform { | 304 class VertexShaderVideoTransform { |
| 285 public: | 305 public: |
| 286 VertexShaderVideoTransform(); | 306 VertexShaderVideoTransform(); |
| 287 | 307 |
| 288 void Init(gpu::gles2::GLES2Interface* context, | 308 void Init(gpu::gles2::GLES2Interface* context, |
| 289 unsigned program, | 309 unsigned program, |
| 290 int* base_uniform_index); | 310 int* base_uniform_index); |
| 291 std::string GetShaderString() const; | 311 std::string GetShaderString() const; |
| 312 static std::string GetShaderHead(); |
| 313 static std::string GetShaderBody(); |
| 292 | 314 |
| 293 int matrix_location() const { return matrix_location_; } | 315 int matrix_location() const { return matrix_location_; } |
| 294 int tex_matrix_location() const { return tex_matrix_location_; } | 316 int tex_matrix_location() const { return tex_matrix_location_; } |
| 295 | 317 |
| 296 private: | 318 private: |
| 297 int matrix_location_; | 319 int matrix_location_; |
| 298 int tex_matrix_location_; | 320 int tex_matrix_location_; |
| 299 | 321 |
| 300 DISALLOW_COPY_AND_ASSIGN(VertexShaderVideoTransform); | 322 DISALLOW_COPY_AND_ASSIGN(VertexShaderVideoTransform); |
| 301 }; | 323 }; |
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| 395 int background_color_location_; | 417 int background_color_location_; |
| 396 int sampler_location_; | 418 int sampler_location_; |
| 397 | 419 |
| 398 DISALLOW_COPY_AND_ASSIGN(FragmentTexBackgroundBinding); | 420 DISALLOW_COPY_AND_ASSIGN(FragmentTexBackgroundBinding); |
| 399 }; | 421 }; |
| 400 | 422 |
| 401 class FragmentShaderRGBATexVaryingAlpha : public FragmentTexOpaqueBinding { | 423 class FragmentShaderRGBATexVaryingAlpha : public FragmentTexOpaqueBinding { |
| 402 public: | 424 public: |
| 403 std::string GetShaderString( | 425 std::string GetShaderString( |
| 404 TexCoordPrecision precision, SamplerType sampler) const; | 426 TexCoordPrecision precision, SamplerType sampler) const; |
| 427 static std::string GetShaderHead(); |
| 428 static std::string GetShaderBody(); |
| 405 }; | 429 }; |
| 406 | 430 |
| 407 class FragmentShaderRGBATexPremultiplyAlpha : public FragmentTexOpaqueBinding { | 431 class FragmentShaderRGBATexPremultiplyAlpha : public FragmentTexOpaqueBinding { |
| 408 public: | 432 public: |
| 409 std::string GetShaderString( | 433 std::string GetShaderString( |
| 410 TexCoordPrecision precision, SamplerType sampler) const; | 434 TexCoordPrecision precision, SamplerType sampler) const; |
| 435 static std::string GetShaderHead(); |
| 436 static std::string GetShaderBody(); |
| 411 }; | 437 }; |
| 412 | 438 |
| 413 class FragmentShaderTexBackgroundVaryingAlpha | 439 class FragmentShaderTexBackgroundVaryingAlpha |
| 414 : public FragmentTexBackgroundBinding { | 440 : public FragmentTexBackgroundBinding { |
| 415 public: | 441 public: |
| 416 std::string GetShaderString( | 442 std::string GetShaderString( |
| 417 TexCoordPrecision precision, SamplerType sampler) const; | 443 TexCoordPrecision precision, SamplerType sampler) const; |
| 444 static std::string GetShaderHead(); |
| 445 static std::string GetShaderBody(); |
| 418 }; | 446 }; |
| 419 | 447 |
| 420 class FragmentShaderTexBackgroundPremultiplyAlpha | 448 class FragmentShaderTexBackgroundPremultiplyAlpha |
| 421 : public FragmentTexBackgroundBinding { | 449 : public FragmentTexBackgroundBinding { |
| 422 public: | 450 public: |
| 423 std::string GetShaderString( | 451 std::string GetShaderString( |
| 424 TexCoordPrecision precision, SamplerType sampler) const; | 452 TexCoordPrecision precision, SamplerType sampler) const; |
| 453 static std::string GetShaderHead(); |
| 454 static std::string GetShaderBody(); |
| 425 }; | 455 }; |
| 426 | 456 |
| 427 class FragmentShaderRGBATexAlpha : public FragmentTexAlphaBinding { | 457 class FragmentShaderRGBATexAlpha : public FragmentTexAlphaBinding { |
| 428 public: | 458 public: |
| 429 std::string GetShaderString( | 459 std::string GetShaderString( |
| 430 TexCoordPrecision precision, SamplerType sampler) const; | 460 TexCoordPrecision precision, SamplerType sampler) const; |
| 461 static std::string GetShaderHead(); |
| 462 static std::string GetShaderBody(); |
| 431 }; | 463 }; |
| 432 | 464 |
| 433 class FragmentShaderRGBATexColorMatrixAlpha | 465 class FragmentShaderRGBATexColorMatrixAlpha |
| 434 : public FragmentTexColorMatrixAlphaBinding { | 466 : public FragmentTexColorMatrixAlphaBinding { |
| 435 public: | 467 public: |
| 436 std::string GetShaderString( | 468 std::string GetShaderString(TexCoordPrecision precision, |
| 437 TexCoordPrecision precision, SamplerType sampler) const; | 469 SamplerType sampler) const; |
| 470 static std::string GetShaderHead(); |
| 471 static std::string GetShaderBody(); |
| 438 }; | 472 }; |
| 439 | 473 |
| 440 class FragmentShaderRGBATexOpaque : public FragmentTexOpaqueBinding { | 474 class FragmentShaderRGBATexOpaque : public FragmentTexOpaqueBinding { |
| 441 public: | 475 public: |
| 442 std::string GetShaderString( | 476 std::string GetShaderString( |
| 443 TexCoordPrecision precision, SamplerType sampler) const; | 477 TexCoordPrecision precision, SamplerType sampler) const; |
| 478 static std::string GetShaderHead(); |
| 479 static std::string GetShaderBody(); |
| 444 }; | 480 }; |
| 445 | 481 |
| 446 class FragmentShaderRGBATex : public FragmentTexOpaqueBinding { | 482 class FragmentShaderRGBATex : public FragmentTexOpaqueBinding { |
| 447 public: | 483 public: |
| 448 std::string GetShaderString( | 484 std::string GetShaderString( |
| 449 TexCoordPrecision precision, SamplerType sampler) const; | 485 TexCoordPrecision precision, SamplerType sampler) const; |
| 486 static std::string GetShaderHead(); |
| 487 static std::string GetShaderBody(); |
| 450 }; | 488 }; |
| 451 | 489 |
| 452 // Swizzles the red and blue component of sampled texel with alpha. | 490 // Swizzles the red and blue component of sampled texel with alpha. |
| 453 class FragmentShaderRGBATexSwizzleAlpha : public FragmentTexAlphaBinding { | 491 class FragmentShaderRGBATexSwizzleAlpha : public FragmentTexAlphaBinding { |
| 454 public: | 492 public: |
| 455 std::string GetShaderString( | 493 std::string GetShaderString( |
| 456 TexCoordPrecision precision, SamplerType sampler) const; | 494 TexCoordPrecision precision, SamplerType sampler) const; |
| 495 static std::string GetShaderHead(); |
| 496 static std::string GetShaderBody(); |
| 457 }; | 497 }; |
| 458 | 498 |
| 459 // Swizzles the red and blue component of sampled texel without alpha. | 499 // Swizzles the red and blue component of sampled texel without alpha. |
| 460 class FragmentShaderRGBATexSwizzleOpaque : public FragmentTexOpaqueBinding { | 500 class FragmentShaderRGBATexSwizzleOpaque : public FragmentTexOpaqueBinding { |
| 461 public: | 501 public: |
| 462 std::string GetShaderString( | 502 std::string GetShaderString( |
| 463 TexCoordPrecision precision, SamplerType sampler) const; | 503 TexCoordPrecision precision, SamplerType sampler) const; |
| 504 static std::string GetShaderHead(); |
| 505 static std::string GetShaderBody(); |
| 464 }; | 506 }; |
| 465 | 507 |
| 466 class FragmentShaderRGBATexAlphaAA : public FragmentTexBlendMode { | 508 class FragmentShaderRGBATexAlphaAA : public FragmentTexBlendMode { |
| 467 public: | 509 public: |
| 468 FragmentShaderRGBATexAlphaAA(); | 510 FragmentShaderRGBATexAlphaAA(); |
| 469 | 511 |
| 470 void Init(gpu::gles2::GLES2Interface* context, | 512 void Init(gpu::gles2::GLES2Interface* context, |
| 471 unsigned program, | 513 unsigned program, |
| 472 int* base_uniform_index); | 514 int* base_uniform_index); |
| 473 std::string GetShaderString( | 515 std::string GetShaderString( |
| 474 TexCoordPrecision precision, SamplerType sampler) const; | 516 TexCoordPrecision precision, SamplerType sampler) const; |
| 517 static std::string GetShaderHead(); |
| 518 static std::string GetShaderBody(); |
| 475 | 519 |
| 476 int alpha_location() const { return alpha_location_; } | 520 int alpha_location() const { return alpha_location_; } |
| 477 int sampler_location() const { return sampler_location_; } | 521 int sampler_location() const { return sampler_location_; } |
| 478 | 522 |
| 479 private: | 523 private: |
| 480 int sampler_location_; | 524 int sampler_location_; |
| 481 int alpha_location_; | 525 int alpha_location_; |
| 482 | 526 |
| 483 DISALLOW_COPY_AND_ASSIGN(FragmentShaderRGBATexAlphaAA); | 527 DISALLOW_COPY_AND_ASSIGN(FragmentShaderRGBATexAlphaAA); |
| 484 }; | 528 }; |
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| 502 int fragment_tex_transform_location_; | 546 int fragment_tex_transform_location_; |
| 503 | 547 |
| 504 DISALLOW_COPY_AND_ASSIGN(FragmentTexClampAlphaAABinding); | 548 DISALLOW_COPY_AND_ASSIGN(FragmentTexClampAlphaAABinding); |
| 505 }; | 549 }; |
| 506 | 550 |
| 507 class FragmentShaderRGBATexClampAlphaAA | 551 class FragmentShaderRGBATexClampAlphaAA |
| 508 : public FragmentTexClampAlphaAABinding { | 552 : public FragmentTexClampAlphaAABinding { |
| 509 public: | 553 public: |
| 510 std::string GetShaderString( | 554 std::string GetShaderString( |
| 511 TexCoordPrecision precision, SamplerType sampler) const; | 555 TexCoordPrecision precision, SamplerType sampler) const; |
| 556 static std::string GetShaderHead(); |
| 557 static std::string GetShaderBody(); |
| 512 }; | 558 }; |
| 513 | 559 |
| 514 // Swizzles the red and blue component of sampled texel. | 560 // Swizzles the red and blue component of sampled texel. |
| 515 class FragmentShaderRGBATexClampSwizzleAlphaAA | 561 class FragmentShaderRGBATexClampSwizzleAlphaAA |
| 516 : public FragmentTexClampAlphaAABinding { | 562 : public FragmentTexClampAlphaAABinding { |
| 517 public: | 563 public: |
| 518 std::string GetShaderString( | 564 std::string GetShaderString( |
| 519 TexCoordPrecision precision, SamplerType sampler) const; | 565 TexCoordPrecision precision, SamplerType sampler) const; |
| 566 static std::string GetShaderHead(); |
| 567 static std::string GetShaderBody(); |
| 520 }; | 568 }; |
| 521 | 569 |
| 522 class FragmentShaderRGBATexAlphaMask : public FragmentTexBlendMode { | 570 class FragmentShaderRGBATexAlphaMask : public FragmentTexBlendMode { |
| 523 public: | 571 public: |
| 524 FragmentShaderRGBATexAlphaMask(); | 572 FragmentShaderRGBATexAlphaMask(); |
| 525 std::string GetShaderString( | 573 std::string GetShaderString( |
| 526 TexCoordPrecision precision, SamplerType sampler) const; | 574 TexCoordPrecision precision, SamplerType sampler) const; |
| 575 static std::string GetShaderHead(); |
| 576 static std::string GetShaderBody(); |
| 527 | 577 |
| 528 void Init(gpu::gles2::GLES2Interface* context, | 578 void Init(gpu::gles2::GLES2Interface* context, |
| 529 unsigned program, | 579 unsigned program, |
| 530 int* base_uniform_index); | 580 int* base_uniform_index); |
| 531 int alpha_location() const { return alpha_location_; } | 581 int alpha_location() const { return alpha_location_; } |
| 532 int sampler_location() const { return sampler_location_; } | 582 int sampler_location() const { return sampler_location_; } |
| 533 int mask_sampler_location() const { return mask_sampler_location_; } | 583 int mask_sampler_location() const { return mask_sampler_location_; } |
| 534 int mask_tex_coord_scale_location() const { | 584 int mask_tex_coord_scale_location() const { |
| 535 return mask_tex_coord_scale_location_; | 585 return mask_tex_coord_scale_location_; |
| 536 } | 586 } |
| 537 int mask_tex_coord_offset_location() const { | 587 int mask_tex_coord_offset_location() const { |
| 538 return mask_tex_coord_offset_location_; | 588 return mask_tex_coord_offset_location_; |
| 539 } | 589 } |
| 540 | 590 |
| 541 private: | 591 private: |
| 542 int sampler_location_; | 592 int sampler_location_; |
| 543 int mask_sampler_location_; | 593 int mask_sampler_location_; |
| 544 int alpha_location_; | 594 int alpha_location_; |
| 545 int mask_tex_coord_scale_location_; | 595 int mask_tex_coord_scale_location_; |
| 546 int mask_tex_coord_offset_location_; | 596 int mask_tex_coord_offset_location_; |
| 547 | 597 |
| 548 DISALLOW_COPY_AND_ASSIGN(FragmentShaderRGBATexAlphaMask); | 598 DISALLOW_COPY_AND_ASSIGN(FragmentShaderRGBATexAlphaMask); |
| 549 }; | 599 }; |
| 550 | 600 |
| 551 class FragmentShaderRGBATexAlphaMaskAA : public FragmentTexBlendMode { | 601 class FragmentShaderRGBATexAlphaMaskAA : public FragmentTexBlendMode { |
| 552 public: | 602 public: |
| 553 FragmentShaderRGBATexAlphaMaskAA(); | 603 FragmentShaderRGBATexAlphaMaskAA(); |
| 554 std::string GetShaderString( | 604 std::string GetShaderString( |
| 555 TexCoordPrecision precision, SamplerType sampler) const; | 605 TexCoordPrecision precision, SamplerType sampler) const; |
| 606 static std::string GetShaderHead(); |
| 607 static std::string GetShaderBody(); |
| 556 | 608 |
| 557 void Init(gpu::gles2::GLES2Interface* context, | 609 void Init(gpu::gles2::GLES2Interface* context, |
| 558 unsigned program, | 610 unsigned program, |
| 559 int* base_uniform_index); | 611 int* base_uniform_index); |
| 560 int alpha_location() const { return alpha_location_; } | 612 int alpha_location() const { return alpha_location_; } |
| 561 int sampler_location() const { return sampler_location_; } | 613 int sampler_location() const { return sampler_location_; } |
| 562 int mask_sampler_location() const { return mask_sampler_location_; } | 614 int mask_sampler_location() const { return mask_sampler_location_; } |
| 563 int mask_tex_coord_scale_location() const { | 615 int mask_tex_coord_scale_location() const { |
| 564 return mask_tex_coord_scale_location_; | 616 return mask_tex_coord_scale_location_; |
| 565 } | 617 } |
| (...skipping 10 matching lines...) Expand all Loading... |
| 576 | 628 |
| 577 DISALLOW_COPY_AND_ASSIGN(FragmentShaderRGBATexAlphaMaskAA); | 629 DISALLOW_COPY_AND_ASSIGN(FragmentShaderRGBATexAlphaMaskAA); |
| 578 }; | 630 }; |
| 579 | 631 |
| 580 class FragmentShaderRGBATexAlphaMaskColorMatrixAA | 632 class FragmentShaderRGBATexAlphaMaskColorMatrixAA |
| 581 : public FragmentTexBlendMode { | 633 : public FragmentTexBlendMode { |
| 582 public: | 634 public: |
| 583 FragmentShaderRGBATexAlphaMaskColorMatrixAA(); | 635 FragmentShaderRGBATexAlphaMaskColorMatrixAA(); |
| 584 std::string GetShaderString( | 636 std::string GetShaderString( |
| 585 TexCoordPrecision precision, SamplerType sampler) const; | 637 TexCoordPrecision precision, SamplerType sampler) const; |
| 638 static std::string GetShaderHead(); |
| 639 static std::string GetShaderBody(); |
| 586 | 640 |
| 587 void Init(gpu::gles2::GLES2Interface* context, | 641 void Init(gpu::gles2::GLES2Interface* context, |
| 588 unsigned program, | 642 unsigned program, |
| 589 int* base_uniform_index); | 643 int* base_uniform_index); |
| 590 int alpha_location() const { return alpha_location_; } | 644 int alpha_location() const { return alpha_location_; } |
| 591 int sampler_location() const { return sampler_location_; } | 645 int sampler_location() const { return sampler_location_; } |
| 592 int mask_sampler_location() const { return mask_sampler_location_; } | 646 int mask_sampler_location() const { return mask_sampler_location_; } |
| 593 int mask_tex_coord_scale_location() const { | 647 int mask_tex_coord_scale_location() const { |
| 594 return mask_tex_coord_scale_location_; | 648 return mask_tex_coord_scale_location_; |
| 595 } | 649 } |
| (...skipping 11 matching lines...) Expand all Loading... |
| 607 int mask_tex_coord_offset_location_; | 661 int mask_tex_coord_offset_location_; |
| 608 int color_matrix_location_; | 662 int color_matrix_location_; |
| 609 int color_offset_location_; | 663 int color_offset_location_; |
| 610 }; | 664 }; |
| 611 | 665 |
| 612 class FragmentShaderRGBATexAlphaColorMatrixAA : public FragmentTexBlendMode { | 666 class FragmentShaderRGBATexAlphaColorMatrixAA : public FragmentTexBlendMode { |
| 613 public: | 667 public: |
| 614 FragmentShaderRGBATexAlphaColorMatrixAA(); | 668 FragmentShaderRGBATexAlphaColorMatrixAA(); |
| 615 std::string GetShaderString( | 669 std::string GetShaderString( |
| 616 TexCoordPrecision precision, SamplerType sampler) const; | 670 TexCoordPrecision precision, SamplerType sampler) const; |
| 671 static std::string GetShaderHead(); |
| 672 static std::string GetShaderBody(); |
| 617 | 673 |
| 618 void Init(gpu::gles2::GLES2Interface* context, | 674 void Init(gpu::gles2::GLES2Interface* context, |
| 619 unsigned program, | 675 unsigned program, |
| 620 int* base_uniform_index); | 676 int* base_uniform_index); |
| 621 int alpha_location() const { return alpha_location_; } | 677 int alpha_location() const { return alpha_location_; } |
| 622 int sampler_location() const { return sampler_location_; } | 678 int sampler_location() const { return sampler_location_; } |
| 623 int color_matrix_location() const { return color_matrix_location_; } | 679 int color_matrix_location() const { return color_matrix_location_; } |
| 624 int color_offset_location() const { return color_offset_location_; } | 680 int color_offset_location() const { return color_offset_location_; } |
| 625 | 681 |
| 626 private: | 682 private: |
| 627 int sampler_location_; | 683 int sampler_location_; |
| 628 int alpha_location_; | 684 int alpha_location_; |
| 629 int color_matrix_location_; | 685 int color_matrix_location_; |
| 630 int color_offset_location_; | 686 int color_offset_location_; |
| 631 }; | 687 }; |
| 632 | 688 |
| 633 class FragmentShaderRGBATexAlphaMaskColorMatrix : public FragmentTexBlendMode { | 689 class FragmentShaderRGBATexAlphaMaskColorMatrix : public FragmentTexBlendMode { |
| 634 public: | 690 public: |
| 635 FragmentShaderRGBATexAlphaMaskColorMatrix(); | 691 FragmentShaderRGBATexAlphaMaskColorMatrix(); |
| 636 std::string GetShaderString( | 692 std::string GetShaderString( |
| 637 TexCoordPrecision precision, SamplerType sampler) const; | 693 TexCoordPrecision precision, SamplerType sampler) const; |
| 694 static std::string GetShaderHead(); |
| 695 static std::string GetShaderBody(); |
| 638 | 696 |
| 639 void Init(gpu::gles2::GLES2Interface* context, | 697 void Init(gpu::gles2::GLES2Interface* context, |
| 640 unsigned program, | 698 unsigned program, |
| 641 int* base_uniform_index); | 699 int* base_uniform_index); |
| 642 int alpha_location() const { return alpha_location_; } | 700 int alpha_location() const { return alpha_location_; } |
| 643 int sampler_location() const { return sampler_location_; } | 701 int sampler_location() const { return sampler_location_; } |
| 644 int mask_sampler_location() const { return mask_sampler_location_; } | 702 int mask_sampler_location() const { return mask_sampler_location_; } |
| 645 int mask_tex_coord_scale_location() const { | 703 int mask_tex_coord_scale_location() const { |
| 646 return mask_tex_coord_scale_location_; | 704 return mask_tex_coord_scale_location_; |
| 647 } | 705 } |
| (...skipping 11 matching lines...) Expand all Loading... |
| 659 int mask_tex_coord_offset_location_; | 717 int mask_tex_coord_offset_location_; |
| 660 int color_matrix_location_; | 718 int color_matrix_location_; |
| 661 int color_offset_location_; | 719 int color_offset_location_; |
| 662 }; | 720 }; |
| 663 | 721 |
| 664 class FragmentShaderYUVVideo : public FragmentTexBlendMode { | 722 class FragmentShaderYUVVideo : public FragmentTexBlendMode { |
| 665 public: | 723 public: |
| 666 FragmentShaderYUVVideo(); | 724 FragmentShaderYUVVideo(); |
| 667 std::string GetShaderString( | 725 std::string GetShaderString( |
| 668 TexCoordPrecision precision, SamplerType sampler) const; | 726 TexCoordPrecision precision, SamplerType sampler) const; |
| 727 static std::string GetShaderHead(); |
| 728 static std::string GetShaderBody(); |
| 669 | 729 |
| 670 void Init(gpu::gles2::GLES2Interface* context, | 730 void Init(gpu::gles2::GLES2Interface* context, |
| 671 unsigned program, | 731 unsigned program, |
| 672 int* base_uniform_index); | 732 int* base_uniform_index); |
| 673 int y_texture_location() const { return y_texture_location_; } | 733 int y_texture_location() const { return y_texture_location_; } |
| 674 int u_texture_location() const { return u_texture_location_; } | 734 int u_texture_location() const { return u_texture_location_; } |
| 675 int v_texture_location() const { return v_texture_location_; } | 735 int v_texture_location() const { return v_texture_location_; } |
| 676 int alpha_location() const { return alpha_location_; } | 736 int alpha_location() const { return alpha_location_; } |
| 677 int yuv_matrix_location() const { return yuv_matrix_location_; } | 737 int yuv_matrix_location() const { return yuv_matrix_location_; } |
| 678 int yuv_adj_location() const { return yuv_adj_location_; } | 738 int yuv_adj_location() const { return yuv_adj_location_; } |
| 679 int clamp_rect_location() const { return clamp_rect_location_; } | 739 int clamp_rect_location() const { return clamp_rect_location_; } |
| 680 | 740 |
| 681 private: | 741 private: |
| 682 int y_texture_location_; | 742 int y_texture_location_; |
| 683 int u_texture_location_; | 743 int u_texture_location_; |
| 684 int v_texture_location_; | 744 int v_texture_location_; |
| 685 int alpha_location_; | 745 int alpha_location_; |
| 686 int yuv_matrix_location_; | 746 int yuv_matrix_location_; |
| 687 int yuv_adj_location_; | 747 int yuv_adj_location_; |
| 688 int clamp_rect_location_; | 748 int clamp_rect_location_; |
| 689 | 749 |
| 690 DISALLOW_COPY_AND_ASSIGN(FragmentShaderYUVVideo); | 750 DISALLOW_COPY_AND_ASSIGN(FragmentShaderYUVVideo); |
| 691 }; | 751 }; |
| 692 | 752 |
| 693 class FragmentShaderYUVAVideo : public FragmentTexBlendMode { | 753 class FragmentShaderYUVAVideo : public FragmentTexBlendMode { |
| 694 public: | 754 public: |
| 695 FragmentShaderYUVAVideo(); | 755 FragmentShaderYUVAVideo(); |
| 696 std::string GetShaderString( | 756 std::string GetShaderString( |
| 697 TexCoordPrecision precision, SamplerType sampler) const; | 757 TexCoordPrecision precision, SamplerType sampler) const; |
| 758 static std::string GetShaderHead(); |
| 759 static std::string GetShaderBody(); |
| 698 | 760 |
| 699 void Init(gpu::gles2::GLES2Interface* context, | 761 void Init(gpu::gles2::GLES2Interface* context, |
| 700 unsigned program, | 762 unsigned program, |
| 701 int* base_uniform_index); | 763 int* base_uniform_index); |
| 702 | 764 |
| 703 int y_texture_location() const { return y_texture_location_; } | 765 int y_texture_location() const { return y_texture_location_; } |
| 704 int u_texture_location() const { return u_texture_location_; } | 766 int u_texture_location() const { return u_texture_location_; } |
| 705 int v_texture_location() const { return v_texture_location_; } | 767 int v_texture_location() const { return v_texture_location_; } |
| 706 int a_texture_location() const { return a_texture_location_; } | 768 int a_texture_location() const { return a_texture_location_; } |
| 707 int alpha_location() const { return alpha_location_; } | 769 int alpha_location() const { return alpha_location_; } |
| (...skipping 12 matching lines...) Expand all Loading... |
| 720 int clamp_rect_location_; | 782 int clamp_rect_location_; |
| 721 | 783 |
| 722 DISALLOW_COPY_AND_ASSIGN(FragmentShaderYUVAVideo); | 784 DISALLOW_COPY_AND_ASSIGN(FragmentShaderYUVAVideo); |
| 723 }; | 785 }; |
| 724 | 786 |
| 725 class FragmentShaderColor : public FragmentTexBlendMode { | 787 class FragmentShaderColor : public FragmentTexBlendMode { |
| 726 public: | 788 public: |
| 727 FragmentShaderColor(); | 789 FragmentShaderColor(); |
| 728 std::string GetShaderString( | 790 std::string GetShaderString( |
| 729 TexCoordPrecision precision, SamplerType sampler) const; | 791 TexCoordPrecision precision, SamplerType sampler) const; |
| 792 static std::string GetShaderHead(); |
| 793 static std::string GetShaderBody(); |
| 730 | 794 |
| 731 void Init(gpu::gles2::GLES2Interface* context, | 795 void Init(gpu::gles2::GLES2Interface* context, |
| 732 unsigned program, | 796 unsigned program, |
| 733 int* base_uniform_index); | 797 int* base_uniform_index); |
| 734 int color_location() const { return color_location_; } | 798 int color_location() const { return color_location_; } |
| 735 | 799 |
| 736 private: | 800 private: |
| 737 int color_location_; | 801 int color_location_; |
| 738 | 802 |
| 739 DISALLOW_COPY_AND_ASSIGN(FragmentShaderColor); | 803 DISALLOW_COPY_AND_ASSIGN(FragmentShaderColor); |
| 740 }; | 804 }; |
| 741 | 805 |
| 742 class FragmentShaderColorAA : public FragmentTexBlendMode { | 806 class FragmentShaderColorAA : public FragmentTexBlendMode { |
| 743 public: | 807 public: |
| 744 FragmentShaderColorAA(); | 808 FragmentShaderColorAA(); |
| 745 std::string GetShaderString( | 809 std::string GetShaderString( |
| 746 TexCoordPrecision precision, SamplerType sampler) const; | 810 TexCoordPrecision precision, SamplerType sampler) const; |
| 811 static std::string GetShaderHead(); |
| 812 static std::string GetShaderBody(); |
| 747 | 813 |
| 748 void Init(gpu::gles2::GLES2Interface* context, | 814 void Init(gpu::gles2::GLES2Interface* context, |
| 749 unsigned program, | 815 unsigned program, |
| 750 int* base_uniform_index); | 816 int* base_uniform_index); |
| 751 int color_location() const { return color_location_; } | 817 int color_location() const { return color_location_; } |
| 752 | 818 |
| 753 private: | 819 private: |
| 754 int color_location_; | 820 int color_location_; |
| 755 | 821 |
| 756 DISALLOW_COPY_AND_ASSIGN(FragmentShaderColorAA); | 822 DISALLOW_COPY_AND_ASSIGN(FragmentShaderColorAA); |
| 757 }; | 823 }; |
| 758 | 824 |
| 759 class FragmentShaderCheckerboard : public FragmentTexBlendMode { | 825 class FragmentShaderCheckerboard : public FragmentTexBlendMode { |
| 760 public: | 826 public: |
| 761 FragmentShaderCheckerboard(); | 827 FragmentShaderCheckerboard(); |
| 762 std::string GetShaderString( | 828 std::string GetShaderString( |
| 763 TexCoordPrecision precision, SamplerType sampler) const; | 829 TexCoordPrecision precision, SamplerType sampler) const; |
| 830 static std::string GetShaderHead(); |
| 831 static std::string GetShaderBody(); |
| 764 | 832 |
| 765 void Init(gpu::gles2::GLES2Interface* context, | 833 void Init(gpu::gles2::GLES2Interface* context, |
| 766 unsigned program, | 834 unsigned program, |
| 767 int* base_uniform_index); | 835 int* base_uniform_index); |
| 768 int alpha_location() const { return alpha_location_; } | 836 int alpha_location() const { return alpha_location_; } |
| 769 int tex_transform_location() const { return tex_transform_location_; } | 837 int tex_transform_location() const { return tex_transform_location_; } |
| 770 int frequency_location() const { return frequency_location_; } | 838 int frequency_location() const { return frequency_location_; } |
| 771 int color_location() const { return color_location_; } | 839 int color_location() const { return color_location_; } |
| 772 | 840 |
| 773 private: | 841 private: |
| 774 int alpha_location_; | 842 int alpha_location_; |
| 775 int tex_transform_location_; | 843 int tex_transform_location_; |
| 776 int frequency_location_; | 844 int frequency_location_; |
| 777 int color_location_; | 845 int color_location_; |
| 778 | 846 |
| 779 DISALLOW_COPY_AND_ASSIGN(FragmentShaderCheckerboard); | 847 DISALLOW_COPY_AND_ASSIGN(FragmentShaderCheckerboard); |
| 780 }; | 848 }; |
| 781 | 849 |
| 782 } // namespace cc | 850 } // namespace cc |
| 783 | 851 |
| 784 #endif // CC_OUTPUT_SHADER_H_ | 852 #endif // CC_OUTPUT_SHADER_H_ |
| OLD | NEW |