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Issue 935333002: Update from https://crrev.com/316786 (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 5 years, 10 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/layers/ui_resource_layer_impl.h" 5 #include "cc/layers/ui_resource_layer_impl.h"
6 6
7 #include "base/strings/stringprintf.h" 7 #include "base/strings/stringprintf.h"
8 #include "base/values.h" 8 #include "base/values.h"
9 #include "cc/base/math_util.h" 9 #include "cc/base/math_util.h"
10 #include "cc/quads/texture_draw_quad.h" 10 #include "cc/quads/texture_draw_quad.h"
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86 86
87 bool UIResourceLayerImpl::WillDraw(DrawMode draw_mode, 87 bool UIResourceLayerImpl::WillDraw(DrawMode draw_mode,
88 ResourceProvider* resource_provider) { 88 ResourceProvider* resource_provider) {
89 if (!ui_resource_id_ || draw_mode == DRAW_MODE_RESOURCELESS_SOFTWARE) 89 if (!ui_resource_id_ || draw_mode == DRAW_MODE_RESOURCELESS_SOFTWARE)
90 return false; 90 return false;
91 return LayerImpl::WillDraw(draw_mode, resource_provider); 91 return LayerImpl::WillDraw(draw_mode, resource_provider);
92 } 92 }
93 93
94 void UIResourceLayerImpl::AppendQuads( 94 void UIResourceLayerImpl::AppendQuads(
95 RenderPass* render_pass, 95 RenderPass* render_pass,
96 const Occlusion& occlusion_in_content_space,
97 AppendQuadsData* append_quads_data) { 96 AppendQuadsData* append_quads_data) {
98 SharedQuadState* shared_quad_state = 97 SharedQuadState* shared_quad_state =
99 render_pass->CreateAndAppendSharedQuadState(); 98 render_pass->CreateAndAppendSharedQuadState();
100 PopulateSharedQuadState(shared_quad_state); 99 PopulateSharedQuadState(shared_quad_state);
101 100
102 AppendDebugBorderQuad( 101 AppendDebugBorderQuad(
103 render_pass, content_bounds(), shared_quad_state, append_quads_data); 102 render_pass, content_bounds(), shared_quad_state, append_quads_data);
104 103
105 if (!ui_resource_id_) 104 if (!ui_resource_id_)
106 return; 105 return;
107 106
108 ResourceProvider::ResourceId resource = 107 ResourceProvider::ResourceId resource =
109 layer_tree_impl()->ResourceIdForUIResource(ui_resource_id_); 108 layer_tree_impl()->ResourceIdForUIResource(ui_resource_id_);
110 109
111 if (!resource) 110 if (!resource)
112 return; 111 return;
113 112
114 static const bool flipped = false; 113 static const bool flipped = false;
115 static const bool nearest_neighbor = false; 114 static const bool nearest_neighbor = false;
116 static const bool premultiplied_alpha = true; 115 static const bool premultiplied_alpha = true;
117 116
118 DCHECK(!bounds().IsEmpty()); 117 DCHECK(!bounds().IsEmpty());
119 118
120 bool opaque = layer_tree_impl()->IsUIResourceOpaque(ui_resource_id_) || 119 bool opaque = layer_tree_impl()->IsUIResourceOpaque(ui_resource_id_) ||
121 contents_opaque(); 120 contents_opaque();
122 121
123 gfx::Rect quad_rect(bounds()); 122 gfx::Rect quad_rect(bounds());
124 gfx::Rect opaque_rect(opaque ? quad_rect : gfx::Rect()); 123 gfx::Rect opaque_rect(opaque ? quad_rect : gfx::Rect());
125 gfx::Rect visible_quad_rect = 124 gfx::Rect visible_quad_rect =
126 occlusion_in_content_space.GetUnoccludedContentRect(quad_rect); 125 draw_properties().occlusion_in_content_space.GetUnoccludedContentRect(
126 quad_rect);
127 if (visible_quad_rect.IsEmpty()) 127 if (visible_quad_rect.IsEmpty())
128 return; 128 return;
129 129
130 TextureDrawQuad* quad = 130 TextureDrawQuad* quad =
131 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>(); 131 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
132 quad->SetNew(shared_quad_state, 132 quad->SetNew(shared_quad_state,
133 quad_rect, 133 quad_rect,
134 opaque_rect, 134 opaque_rect,
135 visible_quad_rect, 135 visible_quad_rect,
136 resource, 136 resource,
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159 list->AppendDouble(vertex_opacity_[3]); 159 list->AppendDouble(vertex_opacity_[3]);
160 result->Set("VertexOpacity", list); 160 result->Set("VertexOpacity", list);
161 161
162 result->Set("UVTopLeft", MathUtil::AsValue(uv_top_left_).release()); 162 result->Set("UVTopLeft", MathUtil::AsValue(uv_top_left_).release());
163 result->Set("UVBottomRight", MathUtil::AsValue(uv_bottom_right_).release()); 163 result->Set("UVBottomRight", MathUtil::AsValue(uv_bottom_right_).release());
164 164
165 return result; 165 return result;
166 } 166 }
167 167
168 } // namespace cc 168 } // namespace cc
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