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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/layers/append_quads_data.h" | 5 #include "cc/layers/append_quads_data.h" |
| 6 #include "cc/layers/heads_up_display_layer_impl.h" | 6 #include "cc/layers/heads_up_display_layer_impl.h" |
| 7 #include "cc/test/fake_impl_proxy.h" | 7 #include "cc/test/fake_impl_proxy.h" |
| 8 #include "cc/test/fake_layer_tree_host_impl.h" | 8 #include "cc/test/fake_layer_tree_host_impl.h" |
| 9 #include "cc/test/fake_output_surface.h" | 9 #include "cc/test/fake_output_surface.h" |
| 10 #include "cc/test/test_shared_bitmap_manager.h" | 10 #include "cc/test/test_shared_bitmap_manager.h" |
| 11 #include "testing/gtest/include/gtest/gtest.h" | 11 #include "testing/gtest/include/gtest/gtest.h" |
| 12 | 12 |
| 13 namespace cc { | 13 namespace cc { |
| 14 namespace { | 14 namespace { |
| 15 | 15 |
| 16 void CheckDrawLayer(HeadsUpDisplayLayerImpl* layer, | 16 void CheckDrawLayer(HeadsUpDisplayLayerImpl* layer, |
| 17 ResourceProvider* resource_provider, | 17 ResourceProvider* resource_provider, |
| 18 DrawMode draw_mode) { | 18 DrawMode draw_mode) { |
| 19 scoped_ptr<RenderPass> render_pass = RenderPass::Create(); | 19 scoped_ptr<RenderPass> render_pass = RenderPass::Create(); |
| 20 AppendQuadsData data; | 20 AppendQuadsData data; |
| 21 bool will_draw = layer->WillDraw(draw_mode, resource_provider); | 21 bool will_draw = layer->WillDraw(draw_mode, resource_provider); |
| 22 if (will_draw) | 22 if (will_draw) |
| 23 layer->AppendQuads(render_pass.get(), Occlusion(), &data); | 23 layer->AppendQuads(render_pass.get(), &data); |
| 24 layer->UpdateHudTexture(draw_mode, resource_provider); | 24 layer->UpdateHudTexture(draw_mode, resource_provider); |
| 25 if (will_draw) | 25 if (will_draw) |
| 26 layer->DidDraw(resource_provider); | 26 layer->DidDraw(resource_provider); |
| 27 | 27 |
| 28 size_t expected_quad_list_size = will_draw ? 1 : 0; | 28 size_t expected_quad_list_size = will_draw ? 1 : 0; |
| 29 EXPECT_EQ(expected_quad_list_size, render_pass->quad_list.size()); | 29 EXPECT_EQ(expected_quad_list_size, render_pass->quad_list.size()); |
| 30 } | 30 } |
| 31 | 31 |
| 32 TEST(HeadsUpDisplayLayerImplTest, ResourcelessSoftwareDrawAfterResourceLoss) { | 32 TEST(HeadsUpDisplayLayerImplTest, ResourcelessSoftwareDrawAfterResourceLoss) { |
| 33 FakeImplProxy proxy; | 33 FakeImplProxy proxy; |
| 34 TestSharedBitmapManager shared_bitmap_manager; | 34 TestSharedBitmapManager shared_bitmap_manager; |
| 35 FakeLayerTreeHostImpl host_impl(&proxy, &shared_bitmap_manager); | 35 FakeLayerTreeHostImpl host_impl(&proxy, &shared_bitmap_manager); |
| 36 host_impl.CreatePendingTree(); | 36 host_impl.CreatePendingTree(); |
| 37 host_impl.InitializeRenderer(FakeOutputSurface::Create3d()); | 37 host_impl.InitializeRenderer(FakeOutputSurface::Create3d()); |
| 38 scoped_ptr<HeadsUpDisplayLayerImpl> layer = | 38 scoped_ptr<HeadsUpDisplayLayerImpl> layer = |
| 39 HeadsUpDisplayLayerImpl::Create(host_impl.pending_tree(), 1); | 39 HeadsUpDisplayLayerImpl::Create(host_impl.pending_tree(), 1); |
| 40 layer->SetContentBounds(gfx::Size(100, 100)); | 40 layer->SetBounds(gfx::Size(100, 100)); |
| 41 layer->draw_properties().ideal_contents_scale = 1.f; |
| 41 | 42 |
| 42 // Check regular hardware draw is ok. | 43 // Check regular hardware draw is ok. |
| 43 CheckDrawLayer( | 44 CheckDrawLayer( |
| 44 layer.get(), host_impl.resource_provider(), DRAW_MODE_HARDWARE); | 45 layer.get(), host_impl.resource_provider(), DRAW_MODE_HARDWARE); |
| 45 | 46 |
| 46 // Simulate a resource loss on transitioning to resourceless software mode. | 47 // Simulate a resource loss on transitioning to resourceless software mode. |
| 47 layer->ReleaseResources(); | 48 layer->ReleaseResources(); |
| 48 | 49 |
| 49 // Should skip resourceless software draw and not crash in UpdateHudTexture. | 50 // Should skip resourceless software draw and not crash in UpdateHudTexture. |
| 50 CheckDrawLayer(layer.get(), | 51 CheckDrawLayer(layer.get(), |
| 51 host_impl.resource_provider(), | 52 host_impl.resource_provider(), |
| 52 DRAW_MODE_RESOURCELESS_SOFTWARE); | 53 DRAW_MODE_RESOURCELESS_SOFTWARE); |
| 53 } | 54 } |
| 54 | 55 |
| 55 } // namespace | 56 } // namespace |
| 56 } // namespace cc | 57 } // namespace cc |
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