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| 1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/layers/delegated_renderer_layer_impl.h" | 5 #include "cc/layers/delegated_renderer_layer_impl.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 #include <utility> | 8 #include <utility> |
| 9 | 9 |
| 10 #include "base/bind.h" | 10 #include "base/bind.h" |
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| 248 | 248 |
| 249 bool DelegatedRendererLayerImpl::WillDraw(DrawMode draw_mode, | 249 bool DelegatedRendererLayerImpl::WillDraw(DrawMode draw_mode, |
| 250 ResourceProvider* resource_provider) { | 250 ResourceProvider* resource_provider) { |
| 251 if (draw_mode == DRAW_MODE_RESOURCELESS_SOFTWARE) | 251 if (draw_mode == DRAW_MODE_RESOURCELESS_SOFTWARE) |
| 252 return false; | 252 return false; |
| 253 return LayerImpl::WillDraw(draw_mode, resource_provider); | 253 return LayerImpl::WillDraw(draw_mode, resource_provider); |
| 254 } | 254 } |
| 255 | 255 |
| 256 void DelegatedRendererLayerImpl::AppendQuads( | 256 void DelegatedRendererLayerImpl::AppendQuads( |
| 257 RenderPass* render_pass, | 257 RenderPass* render_pass, |
| 258 const Occlusion& occlusion_in_content_space, | |
| 259 AppendQuadsData* append_quads_data) { | 258 AppendQuadsData* append_quads_data) { |
| 260 AppendRainbowDebugBorder(render_pass); | 259 AppendRainbowDebugBorder(render_pass); |
| 261 | 260 |
| 262 // This list will be empty after a lost context until a new frame arrives. | 261 // This list will be empty after a lost context until a new frame arrives. |
| 263 if (render_passes_in_draw_order_.empty()) | 262 if (render_passes_in_draw_order_.empty()) |
| 264 return; | 263 return; |
| 265 | 264 |
| 266 RenderPassId target_render_pass_id = render_pass->id; | 265 RenderPassId target_render_pass_id = render_pass->id; |
| 267 | 266 |
| 268 const RenderPass* root_delegated_render_pass = | 267 const RenderPass* root_delegated_render_pass = |
| 269 render_passes_in_draw_order_.back(); | 268 render_passes_in_draw_order_.back(); |
| 270 | 269 |
| 271 DCHECK(root_delegated_render_pass->output_rect.origin().IsOrigin()); | 270 DCHECK(root_delegated_render_pass->output_rect.origin().IsOrigin()); |
| 272 gfx::Size frame_size = root_delegated_render_pass->output_rect.size(); | 271 gfx::Size frame_size = root_delegated_render_pass->output_rect.size(); |
| 273 | 272 |
| 274 // If the index of the RenderPassId is 0, then it is a RenderPass generated | 273 // If the index of the RenderPassId is 0, then it is a RenderPass generated |
| 275 // for a layer in this compositor, not the delegating renderer. Then we want | 274 // for a layer in this compositor, not the delegating renderer. Then we want |
| 276 // to merge our root RenderPass with the target RenderPass. Otherwise, it is | 275 // to merge our root RenderPass with the target RenderPass. Otherwise, it is |
| 277 // some RenderPass which we added from the delegating renderer. | 276 // some RenderPass which we added from the delegating renderer. |
| 278 bool should_merge_root_render_pass_with_target = !target_render_pass_id.index; | 277 bool should_merge_root_render_pass_with_target = !target_render_pass_id.index; |
| 279 if (should_merge_root_render_pass_with_target) { | 278 if (should_merge_root_render_pass_with_target) { |
| 280 // Verify that the RenderPass we are appending to is created by our | 279 // Verify that the RenderPass we are appending to is created by our |
| 281 // render_target. | 280 // render_target. |
| 282 DCHECK(target_render_pass_id.layer_id == render_target()->id()); | 281 DCHECK(target_render_pass_id.layer_id == render_target()->id()); |
| 283 | 282 |
| 284 AppendRenderPassQuads(render_pass, | 283 AppendRenderPassQuads(render_pass, |
| 285 occlusion_in_content_space, | |
| 286 root_delegated_render_pass, | 284 root_delegated_render_pass, |
| 287 frame_size); | 285 frame_size); |
| 288 } else { | 286 } else { |
| 289 // Verify that the RenderPass we are appending to was created by us. | 287 // Verify that the RenderPass we are appending to was created by us. |
| 290 DCHECK(target_render_pass_id.layer_id == id()); | 288 DCHECK(target_render_pass_id.layer_id == id()); |
| 291 | 289 |
| 292 int render_pass_index = IdToIndex(target_render_pass_id.index); | 290 int render_pass_index = IdToIndex(target_render_pass_id.index); |
| 293 const RenderPass* delegated_render_pass = | 291 const RenderPass* delegated_render_pass = |
| 294 render_passes_in_draw_order_[render_pass_index]; | 292 render_passes_in_draw_order_[render_pass_index]; |
| 295 AppendRenderPassQuads(render_pass, | 293 AppendRenderPassQuads(render_pass, |
| 296 occlusion_in_content_space, | |
| 297 delegated_render_pass, | 294 delegated_render_pass, |
| 298 frame_size); | 295 frame_size); |
| 299 } | 296 } |
| 300 } | 297 } |
| 301 | 298 |
| 302 void DelegatedRendererLayerImpl::AppendRainbowDebugBorder( | 299 void DelegatedRendererLayerImpl::AppendRainbowDebugBorder( |
| 303 RenderPass* render_pass) { | 300 RenderPass* render_pass) { |
| 304 if (!ShowDebugBorders()) | 301 if (!ShowDebugBorders()) |
| 305 return; | 302 return; |
| 306 | 303 |
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| 342 gfx::Rect left(0, y, border_width, height); | 339 gfx::Rect left(0, y, border_width, height); |
| 343 gfx::Rect right(content_bounds().width() - border_width, | 340 gfx::Rect right(content_bounds().width() - border_width, |
| 344 y, | 341 y, |
| 345 border_width, | 342 border_width, |
| 346 height); | 343 height); |
| 347 | 344 |
| 348 if (top.IsEmpty() && left.IsEmpty()) | 345 if (top.IsEmpty() && left.IsEmpty()) |
| 349 break; | 346 break; |
| 350 | 347 |
| 351 if (!top.IsEmpty()) { | 348 if (!top.IsEmpty()) { |
| 349 bool force_anti_aliasing_off = false; |
| 352 SolidColorDrawQuad* top_quad = | 350 SolidColorDrawQuad* top_quad = |
| 353 render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>(); | 351 render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>(); |
| 354 top_quad->SetNew( | 352 top_quad->SetNew(shared_quad_state, top, top, colors[i % kNumColors], |
| 355 shared_quad_state, top, top, colors[i % kNumColors], false); | 353 force_anti_aliasing_off); |
| 356 | 354 |
| 357 SolidColorDrawQuad* bottom_quad = | 355 SolidColorDrawQuad* bottom_quad = |
| 358 render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>(); | 356 render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>(); |
| 359 bottom_quad->SetNew(shared_quad_state, | 357 bottom_quad->SetNew(shared_quad_state, bottom, bottom, |
| 360 bottom, | |
| 361 bottom, | |
| 362 colors[kNumColors - 1 - (i % kNumColors)], | 358 colors[kNumColors - 1 - (i % kNumColors)], |
| 363 false); | 359 force_anti_aliasing_off); |
| 360 |
| 361 if (contents_opaque()) { |
| 362 // Draws a stripe filling the layer vertically with the same color and |
| 363 // width as the horizontal stipes along the layer's top border. |
| 364 SolidColorDrawQuad* solid_quad = |
| 365 render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>(); |
| 366 // The inner fill is more transparent then the border. |
| 367 static const float kFillOpacity = 0.1f; |
| 368 SkColor fill_color = SkColorSetA( |
| 369 colors[i % kNumColors], |
| 370 static_cast<uint8_t>(SkColorGetA(colors[i % kNumColors]) * |
| 371 kFillOpacity)); |
| 372 gfx::Rect fill_rect(x, 0, width, content_bounds().height()); |
| 373 solid_quad->SetNew(shared_quad_state, fill_rect, fill_rect, fill_color, |
| 374 force_anti_aliasing_off); |
| 375 } |
| 364 } | 376 } |
| 365 if (!left.IsEmpty()) { | 377 if (!left.IsEmpty()) { |
| 378 bool force_anti_aliasing_off = false; |
| 366 SolidColorDrawQuad* left_quad = | 379 SolidColorDrawQuad* left_quad = |
| 367 render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>(); | 380 render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>(); |
| 368 left_quad->SetNew(shared_quad_state, | 381 left_quad->SetNew(shared_quad_state, left, left, |
| 369 left, | |
| 370 left, | |
| 371 colors[kNumColors - 1 - (i % kNumColors)], | 382 colors[kNumColors - 1 - (i % kNumColors)], |
| 372 false); | 383 force_anti_aliasing_off); |
| 373 | 384 |
| 374 SolidColorDrawQuad* right_quad = | 385 SolidColorDrawQuad* right_quad = |
| 375 render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>(); | 386 render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>(); |
| 376 right_quad->SetNew( | 387 right_quad->SetNew(shared_quad_state, right, right, |
| 377 shared_quad_state, right, right, colors[i % kNumColors], false); | 388 colors[i % kNumColors], force_anti_aliasing_off); |
| 378 } | 389 } |
| 379 } | 390 } |
| 380 } | 391 } |
| 381 | 392 |
| 382 void DelegatedRendererLayerImpl::AppendRenderPassQuads( | 393 void DelegatedRendererLayerImpl::AppendRenderPassQuads( |
| 383 RenderPass* render_pass, | 394 RenderPass* render_pass, |
| 384 const Occlusion& occlusion_in_content_space, | |
| 385 const RenderPass* delegated_render_pass, | 395 const RenderPass* delegated_render_pass, |
| 386 const gfx::Size& frame_size) const { | 396 const gfx::Size& frame_size) const { |
| 387 const SharedQuadState* delegated_shared_quad_state = nullptr; | 397 const SharedQuadState* delegated_shared_quad_state = nullptr; |
| 388 SharedQuadState* output_shared_quad_state = nullptr; | 398 SharedQuadState* output_shared_quad_state = nullptr; |
| 389 | 399 |
| 390 for (const auto& delegated_quad : delegated_render_pass->quad_list) { | 400 for (const auto& delegated_quad : delegated_render_pass->quad_list) { |
| 391 bool is_root_delegated_render_pass = | 401 bool is_root_delegated_render_pass = |
| 392 delegated_render_pass == render_passes_in_draw_order_.back(); | 402 delegated_render_pass == render_passes_in_draw_order_.back(); |
| 393 | 403 |
| 394 if (delegated_quad->shared_quad_state != delegated_shared_quad_state) { | 404 if (delegated_quad->shared_quad_state != delegated_shared_quad_state) { |
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| 430 | 440 |
| 431 gfx::Transform quad_content_to_delegated_target_space = | 441 gfx::Transform quad_content_to_delegated_target_space = |
| 432 output_shared_quad_state->content_to_target_transform; | 442 output_shared_quad_state->content_to_target_transform; |
| 433 if (!is_root_delegated_render_pass) { | 443 if (!is_root_delegated_render_pass) { |
| 434 quad_content_to_delegated_target_space.ConcatTransform( | 444 quad_content_to_delegated_target_space.ConcatTransform( |
| 435 delegated_render_pass->transform_to_root_target); | 445 delegated_render_pass->transform_to_root_target); |
| 436 quad_content_to_delegated_target_space.ConcatTransform(draw_transform()); | 446 quad_content_to_delegated_target_space.ConcatTransform(draw_transform()); |
| 437 } | 447 } |
| 438 | 448 |
| 439 Occlusion occlusion_in_quad_space = | 449 Occlusion occlusion_in_quad_space = |
| 440 occlusion_in_content_space.GetOcclusionWithGivenDrawTransform( | 450 draw_properties() |
| 441 quad_content_to_delegated_target_space); | 451 .occlusion_in_content_space.GetOcclusionWithGivenDrawTransform( |
| 452 quad_content_to_delegated_target_space); |
| 442 | 453 |
| 443 gfx::Rect quad_visible_rect = | 454 gfx::Rect quad_visible_rect = |
| 444 occlusion_in_quad_space.GetUnoccludedContentRect( | 455 occlusion_in_quad_space.GetUnoccludedContentRect( |
| 445 delegated_quad->visible_rect); | 456 delegated_quad->visible_rect); |
| 446 | 457 |
| 447 if (quad_visible_rect.IsEmpty()) | 458 if (quad_visible_rect.IsEmpty()) |
| 448 continue; | 459 continue; |
| 449 | 460 |
| 450 if (delegated_quad->material != DrawQuad::RENDER_PASS) { | 461 if (delegated_quad->material != DrawQuad::RENDER_PASS) { |
| 451 DrawQuad* output_quad = render_pass->CopyFromAndAppendDrawQuad( | 462 DrawQuad* output_quad = render_pass->CopyFromAndAppendDrawQuad( |
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| 487 if (own_child_id_) { | 498 if (own_child_id_) { |
| 488 ResourceProvider* provider = layer_tree_impl()->resource_provider(); | 499 ResourceProvider* provider = layer_tree_impl()->resource_provider(); |
| 489 provider->DestroyChild(child_id_); | 500 provider->DestroyChild(child_id_); |
| 490 } | 501 } |
| 491 | 502 |
| 492 resources_.clear(); | 503 resources_.clear(); |
| 493 child_id_ = 0; | 504 child_id_ = 0; |
| 494 } | 505 } |
| 495 | 506 |
| 496 } // namespace cc | 507 } // namespace cc |
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