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Side by Side Diff: cc/input/top_controls_manager.h

Issue 935333002: Update from https://crrev.com/316786 (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 5 years, 10 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_INPUT_TOP_CONTROLS_MANAGER_H_ 5 #ifndef CC_INPUT_TOP_CONTROLS_MANAGER_H_
6 #define CC_INPUT_TOP_CONTROLS_MANAGER_H_ 6 #define CC_INPUT_TOP_CONTROLS_MANAGER_H_
7 7
8 #include "base/memory/scoped_ptr.h" 8 #include "base/memory/scoped_ptr.h"
9 #include "base/memory/weak_ptr.h" 9 #include "base/memory/weak_ptr.h"
10 #include "cc/input/top_controls_state.h" 10 #include "cc/input/top_controls_state.h"
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31 SHOWING_CONTROLS, 31 SHOWING_CONTROLS,
32 HIDING_CONTROLS 32 HIDING_CONTROLS
33 }; 33 };
34 34
35 static scoped_ptr<TopControlsManager> Create( 35 static scoped_ptr<TopControlsManager> Create(
36 TopControlsManagerClient* client, 36 TopControlsManagerClient* client,
37 float top_controls_show_threshold, 37 float top_controls_show_threshold,
38 float top_controls_hide_threshold); 38 float top_controls_hide_threshold);
39 virtual ~TopControlsManager(); 39 virtual ~TopControlsManager();
40 40
41 float ControlsTopOffset(); 41 float ControlsTopOffset() const;
42 float ContentTopOffset(); 42 float ContentTopOffset() const;
43 float TopControlsShownRatio() const;
44 float TopControlsHeight() const;
43 45
44 KeyframedFloatAnimationCurve* animation() { 46 KeyframedFloatAnimationCurve* animation() {
45 return top_controls_animation_.get(); 47 return top_controls_animation_.get();
46 } 48 }
47 AnimationDirection animation_direction() { return animation_direction_; } 49 AnimationDirection animation_direction() { return animation_direction_; }
48 50
49 void UpdateTopControlsState(TopControlsState constraints, 51 void UpdateTopControlsState(TopControlsState constraints,
50 TopControlsState current, 52 TopControlsState current,
51 bool animate); 53 bool animate);
52 54
53 void ScrollBegin(); 55 void ScrollBegin();
54 gfx::Vector2dF ScrollBy(const gfx::Vector2dF& pending_delta); 56 gfx::Vector2dF ScrollBy(const gfx::Vector2dF& pending_delta);
55 void ScrollEnd(); 57 void ScrollEnd();
56 58
57 // The caller should ensure that |Pinch{Begin,End}| are called within 59 // The caller should ensure that |Pinch{Begin,End}| are called within
58 // the scope of |Scroll{Begin,End}|. 60 // the scope of |Scroll{Begin,End}|.
59 void PinchBegin(); 61 void PinchBegin();
60 void PinchEnd(); 62 void PinchEnd();
61 63
62 gfx::Vector2dF Animate(base::TimeTicks monotonic_time); 64 gfx::Vector2dF Animate(base::TimeTicks monotonic_time);
63 void SetControlsTopOffset(float offset);
64 void SetTopControlsHeight(float top_controls_height);
65 float top_controls_height() { return top_controls_height_; }
66 65
67 protected: 66 protected:
68 TopControlsManager(TopControlsManagerClient* client, 67 TopControlsManager(TopControlsManagerClient* client,
69 float top_controls_show_threshold, 68 float top_controls_show_threshold,
70 float top_controls_hide_threshold); 69 float top_controls_hide_threshold);
71 70
72 private: 71 private:
73 void ResetAnimations(); 72 void ResetAnimations();
74 void SetupAnimation(AnimationDirection direction); 73 void SetupAnimation(AnimationDirection direction);
75 void StartAnimationIfNecessary(); 74 void StartAnimationIfNecessary();
76 bool IsAnimationCompleteAtTime(base::TimeTicks time); 75 bool IsAnimationCompleteAtTime(base::TimeTicks time);
77 76
78 TopControlsManagerClient* client_; // The client manages the lifecycle of 77 TopControlsManagerClient* client_; // The client manages the lifecycle of
79 // this. 78 // this.
80 79
81 scoped_ptr<KeyframedFloatAnimationCurve> top_controls_animation_; 80 scoped_ptr<KeyframedFloatAnimationCurve> top_controls_animation_;
82 AnimationDirection animation_direction_; 81 AnimationDirection animation_direction_;
83 TopControlsState permitted_state_; 82 TopControlsState permitted_state_;
84 float top_controls_height_;
85 83
86 float current_scroll_delta_; 84 float current_scroll_delta_;
87 float controls_scroll_begin_offset_; 85 float controls_scroll_begin_offset_;
88 86
89 // The percent height of the visible top control such that it must be shown 87 // The percent height of the visible top control such that it must be shown
90 // when the user stops the scroll. 88 // when the user stops the scroll.
91 float top_controls_show_threshold_; 89 float top_controls_show_threshold_;
92 90
93 // The percent height of the visible top control such that it must be hidden 91 // The percent height of the visible top control such that it must be hidden
94 // when the user stops the scroll. 92 // when the user stops the scroll.
95 float top_controls_hide_threshold_; 93 float top_controls_hide_threshold_;
96 94
97 bool pinch_gesture_active_; 95 bool pinch_gesture_active_;
98 96
99 DISALLOW_COPY_AND_ASSIGN(TopControlsManager); 97 DISALLOW_COPY_AND_ASSIGN(TopControlsManager);
100 }; 98 };
101 99
102 } // namespace cc 100 } // namespace cc
103 101
104 #endif // CC_INPUT_TOP_CONTROLS_MANAGER_H_ 102 #endif // CC_INPUT_TOP_CONTROLS_MANAGER_H_
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